Menus: adjust closing logic to accomodate for varying font size and dpi + remove seemingly redundant use of g.NavActivateId where pressed was enough.
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 73fc3b4..612c21d 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -49,6 +49,7 @@
   to common idioms (e.g. passing .data(), .data() + .size() from a null string). (#3615)
 - Nav: Fixed toggling menu layer with Alt or exiting menu layer with Esc not moving mouse when
   the NavEnableSetMousePos config flag is set.
+- Menus: adjust closing logic to accomodate for varying font size and dpi.
 - PlotHistogram: Fixed zero-line position when manually specifying min<0 and max>0. (#4349) [@filippocrocchini]
 - IO: Added 'io.WantCaptureMouseUnlessPopupClose' alternative to `io.WantCaptureMouse'. (#4480)
   This allows apps to receive the click on void when that click is used to close popup (by default,
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index 4b34724..1f35431 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -1581,7 +1581,7 @@
     bool pressed = ButtonBehavior(bb, id, &hovered, &held);
     const ImGuiID popup_id = ImHashStr("##ComboPopup", 0, id);
     bool popup_open = IsPopupOpen(popup_id, ImGuiPopupFlags_None);
-    if ((pressed || g.NavActivateId == id) && !popup_open)
+    if (pressed && !popup_open)
     {
         OpenPopupEx(popup_id, ImGuiPopupFlags_None);
         popup_open = true;
@@ -6870,37 +6870,29 @@
         // Close menu when not hovering it anymore unless we are moving roughly in the direction of the menu
         // Implement http://bjk5.com/post/44698559168/breaking-down-amazons-mega-dropdown to avoid using timers, so menus feels more reactive.
         bool moving_toward_other_child_menu = false;
-
         ImGuiWindow* child_menu_window = (g.BeginPopupStack.Size < g.OpenPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].SourceWindow == window) ? g.OpenPopupStack[g.BeginPopupStack.Size].Window : NULL;
         if (g.HoveredWindow == window && child_menu_window != NULL && !(window->Flags & ImGuiWindowFlags_MenuBar))
         {
-            // FIXME-DPI: Values should be derived from a master "scale" factor.
+            float ref_unit = g.FontSize; // FIXME-DPI
             ImRect next_window_rect = child_menu_window->Rect();
-            ImVec2 ta = g.IO.MousePos - g.IO.MouseDelta;
+            ImVec2 ta = (g.IO.MousePos - g.IO.MouseDelta);
             ImVec2 tb = (window->Pos.x < child_menu_window->Pos.x) ? next_window_rect.GetTL() : next_window_rect.GetTR();
             ImVec2 tc = (window->Pos.x < child_menu_window->Pos.x) ? next_window_rect.GetBL() : next_window_rect.GetBR();
-            float extra = ImClamp(ImFabs(ta.x - tb.x) * 0.30f, 5.0f, 30.0f);    // add a bit of extra slack.
-            ta.x += (window->Pos.x < child_menu_window->Pos.x) ? -0.5f : +0.5f; // to avoid numerical issues
-            tb.y = ta.y + ImMax((tb.y - extra) - ta.y, -100.0f);                // triangle is maximum 200 high to limit the slope and the bias toward large sub-menus // FIXME: Multiply by fb_scale?
-            tc.y = ta.y + ImMin((tc.y + extra) - ta.y, +100.0f);
+            float extra = ImClamp(ImFabs(ta.x - tb.x) * 0.30f, ref_unit * 0.5f, ref_unit * 2.5f);   // add a bit of extra slack.
+            ta.x += (window->Pos.x < child_menu_window->Pos.x) ? -0.5f : +0.5f;                     // to avoid numerical issues (FIXME: ??)
+            tb.y = ta.y + ImMax((tb.y - extra) - ta.y, -ref_unit * 8.0f);                           // triangle is maximum 200 high to limit the slope and the bias toward large sub-menus // FIXME: Multiply by fb_scale?
+            tc.y = ta.y + ImMin((tc.y + extra) - ta.y, +ref_unit * 8.0f);
             moving_toward_other_child_menu = ImTriangleContainsPoint(ta, tb, tc, g.IO.MousePos);
-            //GetForegroundDrawList()->AddTriangleFilled(ta, tb, tc, moving_within_opened_triangle ? IM_COL32(0,128,0,128) : IM_COL32(128,0,0,128)); // [DEBUG]
+            //GetForegroundDrawList()->AddTriangleFilled(ta, tb, tc, moving_toward_other_child_menu ? IM_COL32(0,128,0,128) : IM_COL32(128,0,0,128)); // [DEBUG]
         }
-
-        // FIXME: Hovering a disabled BeginMenu or MenuItem won't close us
         if (menu_is_open && !hovered && g.HoveredWindow == window && g.HoveredIdPreviousFrame != 0 && g.HoveredIdPreviousFrame != id && !moving_toward_other_child_menu)
             want_close = true;
 
-        if (!menu_is_open && hovered && pressed) // Click to open
+        // Open
+        if (!menu_is_open && pressed) // Click/activate to open
             want_open = true;
         else if (!menu_is_open && hovered && !moving_toward_other_child_menu) // Hover to open
             want_open = true;
-
-        if (g.NavActivateId == id)
-        {
-            want_close = menu_is_open;
-            want_open = !menu_is_open;
-        }
         if (g.NavId == id && g.NavMoveDir == ImGuiDir_Right) // Nav-Right to open
         {
             want_open = true;