Tables: Fixed channel merge when resizing columns with headers. Disable unnecessary and broken merge when using _NoClipX.
diff --git a/imgui_internal.h b/imgui_internal.h
index 989570e..5523f2c 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -2263,8 +2263,8 @@
IMGUI_API void TableSetColumnWidth(int column_n, float width);
IMGUI_API void TableSetColumnWidth(ImGuiTable* table, ImGuiTableColumn* column, float width);
IMGUI_API void TableDrawBorders(ImGuiTable* table);
- IMGUI_API void TableDrawMergeChannels(ImGuiTable* table);
IMGUI_API void TableDrawContextMenu(ImGuiTable* table, int column_n);
+ IMGUI_API void TableReorderDrawChannelsForMerge(ImGuiTable* table);
IMGUI_API void TableSortSpecsClickColumn(ImGuiTable* table, ImGuiTableColumn* column, bool add_to_existing_sort_orders);
IMGUI_API void TableSortSpecsSanitize(ImGuiTable* table);
IMGUI_API void TableSortSpecsBuild(ImGuiTable* table);
diff --git a/imgui_tables.cpp b/imgui_tables.cpp
index c7ab20a..866b0a4 100644
--- a/imgui_tables.cpp
+++ b/imgui_tables.cpp
@@ -82,7 +82,7 @@
// - [...] user emit contents
// - EndTable() user ends the table
// | TableDrawBorders() - draw outer borders, inner vertical borders
-// | TableDrawMergeChannels() - merge draw channels if clipping isn't required
+// | TableReorderDrawChannelsForMerge() - merge draw channels if clipping isn't required
// | EndChild() - (if ScrollX/ScrollY is set)
//-----------------------------------------------------------------------------
@@ -991,9 +991,34 @@
if ((flags & ImGuiTableFlags_Borders) != 0)
TableDrawBorders(table);
+ // Store content width reference for each column (before attempting to merge draw calls)
+ const float backup_outer_cursor_pos_x = outer_window->DC.CursorPos.x;
+ const float backup_outer_max_pos_x = outer_window->DC.CursorMaxPos.x;
+ const float backup_inner_max_pos_x = inner_window->DC.CursorMaxPos.x;
+ float max_pos_x = backup_inner_max_pos_x;
+ for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
+ {
+ ImGuiTableColumn* column = &table->Columns[column_n];
+
+ // Store content width (for both Headers and Rows)
+ //float ref_x = column->MinX;
+ float ref_x_rows = column->StartXRows - table->CellPaddingX1;
+ float ref_x_headers = column->StartXHeaders - table->CellPaddingX1;
+ column->ContentWidthRowsFrozen = (ImS16)ImMax(0.0f, column->ContentMaxPosRowsFrozen - ref_x_rows);
+ column->ContentWidthRowsUnfrozen = (ImS16)ImMax(0.0f, column->ContentMaxPosRowsUnfrozen - ref_x_rows);
+ column->ContentWidthHeadersUsed = (ImS16)ImMax(0.0f, column->ContentMaxPosHeadersUsed - ref_x_headers);
+ column->ContentWidthHeadersIdeal = (ImS16)ImMax(0.0f, column->ContentMaxPosHeadersIdeal - ref_x_headers);
+
+ // Add an extra 1 pixel so we can see the last column vertical line if it lies on the right-most edge.
+ if (table->VisibleMaskByIndex & ((ImU64)1 << column_n))
+ max_pos_x = ImMax(max_pos_x, column->MaxX + 1.0f);
+ }
+
// Flatten channels and merge draw calls
table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, 0);
- TableDrawMergeChannels(table);
+ if ((table->Flags & ImGuiTableFlags_NoClipX) == 0)
+ TableReorderDrawChannelsForMerge(table);
+ table->DrawSplitter.Merge(inner_window->DrawList);
// When releasing a column being resized, scroll to keep the resulting column in sight
const float min_column_width = TableGetMinColumnWidth();
@@ -1020,9 +1045,6 @@
}
// Layout in outer window
- const float backup_outer_cursor_pos_x = outer_window->DC.CursorPos.x;
- const float backup_outer_max_pos_x = outer_window->DC.CursorMaxPos.x;
- const float backup_inner_max_pos_x = inner_window->DC.CursorMaxPos.x;
inner_window->WorkRect = table->HostWorkRect;
inner_window->SkipItems = table->HostSkipItems;
outer_window->DC.CursorPos = table->OuterRect.Min;
@@ -1039,26 +1061,6 @@
ItemSize(item_size);
}
- // Store content width reference for each column
- float max_pos_x = backup_inner_max_pos_x;
- for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
- {
- ImGuiTableColumn* column = &table->Columns[column_n];
-
- // Store content width (for both Headers and Rows)
- //float ref_x = column->MinX;
- float ref_x_rows = column->StartXRows - table->CellPaddingX1;
- float ref_x_headers = column->StartXHeaders - table->CellPaddingX1;
- column->ContentWidthRowsFrozen = (ImS16)ImMax(0.0f, column->ContentMaxPosRowsFrozen - ref_x_rows);
- column->ContentWidthRowsUnfrozen = (ImS16)ImMax(0.0f, column->ContentMaxPosRowsUnfrozen - ref_x_rows);
- column->ContentWidthHeadersUsed = (ImS16)ImMax(0.0f, column->ContentMaxPosHeadersUsed - ref_x_headers);
- column->ContentWidthHeadersIdeal = (ImS16)ImMax(0.0f, column->ContentMaxPosHeadersIdeal - ref_x_headers);
-
- // Add an extra 1 pixel so we can see the last column vertical line if it lies on the right-most edge.
- if (table->VisibleMaskByIndex & ((ImU64)1 << column_n))
- max_pos_x = ImMax(max_pos_x, column->MaxX + 1.0f);
- }
-
// Override EndChild/ItemSize max extent with our own to enable auto-resize on the X axis when possible
// FIXME-TABLE: This can be improved (e.g. for Fixed columns we don't want to auto AutoFitWidth? or propagate window auto-fit to table?)
if (table->Flags & ImGuiTableFlags_ScrollX)
@@ -1292,9 +1294,13 @@
}
}
-// Columns where the contents didn't stray off their local clip rectangle can be merged into a same draw command.
-// To achieve this we merge their clip rect and make them contiguous in the channel list so they can be merged.
-// This function first reorder the draw cmd which can be merged, by arranging them into a maximum of 4 distinct groups:
+// This function reorder draw channels based on matching clip rectangle, to facilitate merging them.
+//
+// Columns where the contents didn't stray off their local clip rectangle can be merged. To achieve
+// this we merge their clip rect and make them contiguous in the channel list, so they can be merged
+// by the call to DrawSplitter.Merge() following to the call to this function.
+//
+// We reorder draw commands by arranging them into a maximum of 4 distinct groups:
//
// 1 group: 2 groups: 2 groups: 4 groups:
// [ 0. ] no freeze [ 0. ] row freeze [ 01 ] col freeze [ 02 ] row+col freeze
@@ -1303,8 +1309,10 @@
// Each column itself can use 1 channel (row freeze disabled) or 2 channels (row freeze enabled).
// When the contents of a column didn't stray off its limit, we move its channels into the corresponding group
// based on its position (within frozen rows/columns groups or not).
-// At the end of the operation our 1-4 groups will each have a ImDrawCmd using the same ClipRect, and they will be
-// merged by the DrawSplitter.Merge() call.
+// At the end of the operation our 1-4 groups will each have a ImDrawCmd using the same ClipRect.
+//
+// This function assume that each column are pointing to a distinct draw channel,
+// otherwise merge_group->ChannelsCount will not match set bit count of merge_group->ChannelsMask.
//
// Column channels will not be merged into one of the 1-4 groups in the following cases:
// - The contents stray off its clipping rectangle (we only compare the MaxX value, not the MinX value).
@@ -1315,7 +1323,7 @@
// Columns for which the draw channel(s) haven't been merged with other will use their own ImDrawCmd.
//
// This function is particularly tricky to understand.. take a breath.
-void ImGui::TableDrawMergeChannels(ImGuiTable* table)
+void ImGui::TableReorderDrawChannelsForMerge(ImGuiTable* table)
{
ImGuiContext& g = *GImGui;
ImDrawListSplitter* splitter = &table->DrawSplitter;
@@ -1472,9 +1480,6 @@
IM_ASSERT(dst_tmp == g.DrawChannelsTempMergeBuffer.Data + g.DrawChannelsTempMergeBuffer.Size);
memcpy(splitter->_Channels.Data + 1, g.DrawChannelsTempMergeBuffer.Data, (splitter->_Count - 1) * sizeof(ImDrawChannel));
}
-
- // 3. Actually merge (channels using the same clip rect will be contiguous and naturally merged)
- splitter->Merge(table->InnerWindow->DrawList);
}
// We use a default parameter of 'init_width_or_weight == -1'