Fonts: minor/shallow amends (#6925)
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index eec32a7..522ffd7 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -201,6 +201,12 @@
- Better assert during load when passing truncated font data or wrong data size. (#6822)
- Ensure calling AddFontXXX function doesn't invalidates ImFont's ConfigData pointers
prior to building again. (#6825)
+ - Added ImFontConfig::RasterizerDensity field to increase texture size of rendered glyphs
+ without altering other metrics. Among other things, this makes it easier to have zooming code
+ swapping between 2 fonts (e.g. a 100% and a 400% fonts) depending on current scale. (#6925) [@thedmd]
+ Important: if you increase this it is expected that you would render the font with a scale of
+ similar value or magnitude. Merely increasing this without increasing scale may lower quality.
+ - imgui_freetype: Added support for RasterizerDensity. (#6925) [@thedmd]
- imgui_freetype: Fixed a warning and leak in IMGUI_ENABLE_FREETYPE_LUNASVG support. (#6842, #6591)
- Inputs: Added IsKeyChordPressed() helper function e.g. IsKeyChordPressed(ImGuiMod_Ctrl | ImGuiKey_S).
(note that ImGuiMod_Shortcut may be used as an alias for Cmd on OSX and Ctrl on other systems).
diff --git a/imgui.h b/imgui.h
index 8a8a099..e90b43a 100644
--- a/imgui.h
+++ b/imgui.h
@@ -2848,8 +2848,8 @@
float GlyphMaxAdvanceX; // FLT_MAX // Maximum AdvanceX for glyphs
bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights.
unsigned int FontBuilderFlags; // 0 // Settings for custom font builder. THIS IS BUILDER IMPLEMENTATION DEPENDENT. Leave as zero if unsure.
- float RasterizerMultiply; // 1.0f // Brighten (>1.0f) or darken (<1.0f) font output. Brightening small fonts may be a good workaround to make them more readable.
- float RasterizerDensity; // 1.0f // DPI scale for rasterization. Bigger DPI for higher quality.
+ float RasterizerMultiply; // 1.0f // Linearly brighten (>1.0f) or darken (<1.0f) font output. Brightening small fonts may be a good workaround to make them more readable. This is a silly thing we may remove in the future.
+ float RasterizerDensity; // 1.0f // DPI scale for rasterization, not altering other font metrics: make it easy to swap between e.g. a 100% and a 400% fonts for a zooming display. IMPORTANT: If you increase this it is expected that you increase font scale accordingly, otherwise quality may look lowered.
ImWchar EllipsisChar; // -1 // Explicitly specify unicode codepoint of ellipsis character. When fonts are being merged first specified ellipsis will be used.
// [Internal]
diff --git a/imgui_draw.cpp b/imgui_draw.cpp
index 8df0d31..2f5dc47 100644
--- a/imgui_draw.cpp
+++ b/imgui_draw.cpp
@@ -2576,7 +2576,7 @@
src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
// Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
- const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels * cfg.RasterizerDensity) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels * cfg.RasterizerDensity);
+ const float scale = (cfg.SizePixels > 0.0f) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels * cfg.RasterizerDensity) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels * cfg.RasterizerDensity);
const int padding = atlas->TexGlyphPadding;
for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
{
diff --git a/misc/freetype/imgui_freetype.cpp b/misc/freetype/imgui_freetype.cpp
index 3ba34dce..dcef17f 100644
--- a/misc/freetype/imgui_freetype.cpp
+++ b/misc/freetype/imgui_freetype.cpp
@@ -6,6 +6,7 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
+// 2023/11/13: added support for ImFontConfig::RasterizationDensity field for scaling render density without scaling metrics.
// 2023/08/01: added support for SVG fonts, enable by using '#define IMGUI_ENABLE_FREETYPE_LUNASVG' (#6591)
// 2023/01/04: fixed a packing issue which in some occurrences would prevent large amount of glyphs from being packed correctly.
// 2021/08/23: fixed crash when FT_Render_Glyph() fails to render a glyph and returns NULL.