Examples: Comments to guide people unfamiliar with the librairies used.
diff --git a/examples/opengl2_example/imgui_impl_glfw.cpp b/examples/opengl2_example/imgui_impl_glfw.cpp
index 643606d..f8bfdde 100644
--- a/examples/opengl2_example/imgui_impl_glfw.cpp
+++ b/examples/opengl2_example/imgui_impl_glfw.cpp
@@ -1,5 +1,6 @@
// ImGui GLFW binding with OpenGL
// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
+// (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
// *DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL*
// This is mostly provided as a reference to learn how ImGui integration works, because it is easier to read.
diff --git a/examples/opengl2_example/imgui_impl_glfw.h b/examples/opengl2_example/imgui_impl_glfw.h
index 470863a..f17833a 100644
--- a/examples/opengl2_example/imgui_impl_glfw.h
+++ b/examples/opengl2_example/imgui_impl_glfw.h
@@ -1,9 +1,9 @@
// ImGui GLFW binding with OpenGL
// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
+// (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
-// If your context is GL3/GL3 then prefer using the code in opengl3_example.
-// You *might* use this code with a GL3/GL4 context but make sure you disable the programmable pipeline by calling "glUseProgram(0)" before ImGui::Render().
-// We cannot do that from GL2 code because the function doesn't exist.
+// *DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL*
+// See imgui_impl_glfw.cpp for details.
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp
index 232489c..d5643db 100644
--- a/examples/opengl2_example/main.cpp
+++ b/examples/opengl2_example/main.cpp
@@ -1,5 +1,9 @@
-// ImGui - standalone example application for Glfw + OpenGL 2, using fixed pipeline
+// ImGui - standalone example application for GLFW + OpenGL 2, using fixed pipeline
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
+// (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
+
+// *DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL*
+// See imgui_impl_glfw.cpp for details.
#include <imgui.h>
#include "imgui_impl_glfw.h"
diff --git a/examples/opengl3_example/imgui_impl_glfw_gl3.cpp b/examples/opengl3_example/imgui_impl_glfw_gl3.cpp
index 3611d6e..bf143a1 100644
--- a/examples/opengl3_example/imgui_impl_glfw_gl3.cpp
+++ b/examples/opengl3_example/imgui_impl_glfw_gl3.cpp
@@ -1,5 +1,7 @@
// ImGui GLFW binding with OpenGL3 + shaders
// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
+// (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
+// (GL3W is a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc.)
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
diff --git a/examples/opengl3_example/imgui_impl_glfw_gl3.h b/examples/opengl3_example/imgui_impl_glfw_gl3.h
index 83c69aa..5f30439 100644
--- a/examples/opengl3_example/imgui_impl_glfw_gl3.h
+++ b/examples/opengl3_example/imgui_impl_glfw_gl3.h
@@ -1,5 +1,7 @@
// ImGui GLFW binding with OpenGL3 + shaders
// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
+// (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
+// (GL3W is a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc.)
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
diff --git a/examples/opengl3_example/main.cpp b/examples/opengl3_example/main.cpp
index 0a3289f..5d778e8 100644
--- a/examples/opengl3_example/main.cpp
+++ b/examples/opengl3_example/main.cpp
@@ -1,5 +1,7 @@
-// ImGui - standalone example application for Glfw + OpenGL 3, using programmable pipeline
+// ImGui - standalone example application for GLFW + OpenGL 3, using programmable pipeline
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
+// (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
+// (GL3W is a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc.)
#include <imgui.h>
#include "imgui_impl_glfw_gl3.h"
diff --git a/examples/sdl_opengl2_example/imgui_impl_sdl.cpp b/examples/sdl_opengl2_example/imgui_impl_sdl.cpp
index 8f870eb..261706e 100644
--- a/examples/sdl_opengl2_example/imgui_impl_sdl.cpp
+++ b/examples/sdl_opengl2_example/imgui_impl_sdl.cpp
@@ -1,5 +1,6 @@
// ImGui SDL2 binding with OpenGL
// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
+// (SDL is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
// *DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL*
// This is mostly provided as a reference to learn how ImGui integration works, because it is easier to read.
diff --git a/examples/sdl_opengl2_example/imgui_impl_sdl.h b/examples/sdl_opengl2_example/imgui_impl_sdl.h
index 65b2bd9..ea94f69 100644
--- a/examples/sdl_opengl2_example/imgui_impl_sdl.h
+++ b/examples/sdl_opengl2_example/imgui_impl_sdl.h
@@ -1,5 +1,6 @@
// ImGui SDL2 binding with OpenGL
// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
+// (SDL is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
diff --git a/examples/sdl_opengl2_example/main.cpp b/examples/sdl_opengl2_example/main.cpp
index c1f17c8..6f60833 100644
--- a/examples/sdl_opengl2_example/main.cpp
+++ b/examples/sdl_opengl2_example/main.cpp
@@ -1,5 +1,6 @@
// ImGui - standalone example application for SDL2 + OpenGL
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
+// (SDL is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
#include <imgui.h>
#include "imgui_impl_sdl.h"
diff --git a/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp b/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
index 0301d31..b1604bd 100644
--- a/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
+++ b/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
@@ -1,5 +1,7 @@
// ImGui SDL2 binding with OpenGL3
// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
+// (SDL is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
+// (GL3W is a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc.)
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
diff --git a/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.h b/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.h
index 99abd40..5438186 100644
--- a/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.h
+++ b/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.h
@@ -1,5 +1,7 @@
// ImGui SDL2 binding with OpenGL3
// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
+// (SDL is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
+// (GL3W is a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc.)
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
diff --git a/examples/sdl_opengl3_example/main.cpp b/examples/sdl_opengl3_example/main.cpp
index e07e6ca..2494208 100644
--- a/examples/sdl_opengl3_example/main.cpp
+++ b/examples/sdl_opengl3_example/main.cpp
@@ -1,5 +1,7 @@
// ImGui - standalone example application for SDL2 + OpenGL
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
+// (SDL is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
+// (GL3W is a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc.)
#include <imgui.h>
#include "imgui_impl_sdl_gl3.h"