Focus: start moving modal check into FocusWindow(), add ImGuiFocusRequestFlags_UnlessBelowModal (currently opt-in, should try to make opt-out). (#6357, #4317)
diff --git a/imgui.cpp b/imgui.cpp
index c892a00..8449329 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -1056,7 +1056,6 @@
static void RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& title_bar_rect, const char* name, bool* p_open);
static void RenderDimmedBackgroundBehindWindow(ImGuiWindow* window, ImU32 col);
static void RenderDimmedBackgrounds();
-static ImGuiWindow* FindBlockingModal(ImGuiWindow* window);
// Viewports
static void UpdateViewportsNewFrame();
@@ -3911,7 +3910,7 @@
// Inhibit hover unless the window is within the stack of our modal/popup
if (want_inhibit)
- if (!ImGui::IsWindowWithinBeginStackOf(window->RootWindow, focused_root_window))
+ if (!IsWindowWithinBeginStackOf(window->RootWindow, focused_root_window))
return false;
}
return true;
@@ -4296,10 +4295,10 @@
if (g.HoveredIdDisabled)
g.MovingWindow = NULL;
}
- else if (root_window == NULL && g.NavWindow != NULL && GetTopMostPopupModal() == NULL)
+ else if (root_window == NULL && g.NavWindow != NULL)
{
// Clicking on void disable focus
- FocusWindow(NULL);
+ FocusWindow(NULL, ImGuiFocusRequestFlags_UnlessBelowModal);
}
}
@@ -4624,7 +4623,7 @@
// Closing the focused window restore focus to the first active root window in descending z-order
if (g.NavWindow && !g.NavWindow->WasActive)
- FocusTopMostWindowUnderOne(NULL, NULL, NULL);
+ FocusTopMostWindowUnderOne(NULL, NULL, NULL, ImGuiFocusRequestFlags_None);
// No window should be open at the beginning of the frame.
// But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear.
@@ -6077,7 +6076,7 @@
// - Window // .. returns Modal2
// - Window // .. returns Modal2
// - Modal2 // .. returns Modal2
-static ImGuiWindow* ImGui::FindBlockingModal(ImGuiWindow* window)
+ImGuiWindow* ImGui::FindBlockingModal(ImGuiWindow* window)
{
ImGuiContext& g = *GImGui;
if (g.OpenPopupStack.Size <= 0)
@@ -6091,6 +6090,8 @@
continue;
if (!popup_window->Active && !popup_window->WasActive) // Check WasActive, because this code may run before popup renders on current frame, also check Active to handle newly created windows.
continue;
+ if (window == NULL) // FindBlockingModal(NULL) test for if FocusWindow(NULL) is naturally possible via a mouse click.
+ return popup_window;
if (IsWindowWithinBeginStackOf(window, popup_window)) // Window is rendered over last modal, no render order change needed.
break;
for (ImGuiWindow* parent = popup_window->ParentWindowInBeginStack->RootWindow; parent != NULL; parent = parent->ParentWindowInBeginStack->RootWindow)
@@ -6928,10 +6929,19 @@
}
// Moving window to front of display and set focus (which happens to be back of our sorted list)
-void ImGui::FocusWindow(ImGuiWindow* window)
+void ImGui::FocusWindow(ImGuiWindow* window, ImGuiFocusRequestFlags flags)
{
ImGuiContext& g = *GImGui;
+ // Modal check?
+ if (flags & ImGuiFocusRequestFlags_UnlessBelowModal)
+ if (ImGuiWindow* blocking_modal = FindBlockingModal(window))
+ {
+ IMGUI_DEBUG_LOG_FOCUS("[focus] FocusWindow(\"%s\", UnlessBelowModal): prevented by \"%s\".\n", window ? window->Name : "<NULL>", blocking_modal->Name);
+ return;
+ }
+
+ // Apply focus
if (g.NavWindow != window)
{
SetNavWindow(window);
@@ -6968,7 +6978,7 @@
BringWindowToDisplayFront(display_front_window);
}
-void ImGui::FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWindow* ignore_window, ImGuiViewport* filter_viewport)
+void ImGui::FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWindow* ignore_window, ImGuiViewport* filter_viewport, ImGuiFocusRequestFlags flags)
{
ImGuiContext& g = *GImGui;
IM_UNUSED(filter_viewport); // Unused in master branch.
@@ -6994,11 +7004,11 @@
if ((window->Flags & (ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs)) != (ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs))
{
ImGuiWindow* focus_window = NavRestoreLastChildNavWindow(window);
- FocusWindow(focus_window);
+ FocusWindow(focus_window, flags);
return;
}
}
- FocusWindow(NULL);
+ FocusWindow(NULL, flags);
}
// Important: this alone doesn't alter current ImDrawList state. This is called by PushFont/PopFont only.
@@ -10101,6 +10111,7 @@
return IsPopupOpen(id, popup_flags);
}
+// FIXME: In principle we should converge toward replacing calls to GetTopMostPopupModal() + IsWindowWithinBeginStackOf() with calls to FindBlockingModal()
ImGuiWindow* ImGui::GetTopMostPopupModal()
{
ImGuiContext& g = *GImGui;
@@ -10263,7 +10274,7 @@
if (focus_window && !focus_window->WasActive && popup_window)
{
// Fallback
- FocusTopMostWindowUnderOne(popup_window, NULL, NULL);
+ FocusTopMostWindowUnderOne(popup_window, NULL, NULL, ImGuiFocusRequestFlags_None);
}
else
{
diff --git a/imgui_internal.h b/imgui_internal.h
index a74572b..5e71419 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -164,6 +164,7 @@
// Flags
typedef int ImGuiActivateFlags; // -> enum ImGuiActivateFlags_ // Flags: for navigation/focus function (will be for ActivateItem() later)
typedef int ImGuiDebugLogFlags; // -> enum ImGuiDebugLogFlags_ // Flags: for ShowDebugLogWindow(), g.DebugLogFlags
+typedef int ImGuiFocusRequestFlags; // -> enum ImGuiFocusRequestFlags_ // Flags: for FocusWindow();
typedef int ImGuiInputFlags; // -> enum ImGuiInputFlags_ // Flags: for IsKeyPressed(), IsMouseClicked(), SetKeyOwner(), SetItemKeyOwner() etc.
typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag(), g.LastItemData.InFlags
typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for g.LastItemData.StatusFlags
@@ -906,6 +907,15 @@
ImGuiSeparatorFlags_SpanAllColumns = 1 << 2,
};
+// Flags for FocusWindow(). This is not called ImGuiFocusFlags to avoid confusion with public-facing ImGuiFocusedFlags.
+// FIXME: Once we finishing replacing more uses of GetTopMostPopupModal()+IsWindowWithinBeginStackOf()
+// and FindBlockingModal() with this, we may want to change the flag to be opt-out instead of opt-in.
+enum ImGuiFocusRequestFlags_
+{
+ ImGuiFocusRequestFlags_None = 0,
+ ImGuiFocusRequestFlags_UnlessBelowModal = 1 << 0, // Do not set focus if the window is below a modal.
+};
+
enum ImGuiTextFlags_
{
ImGuiTextFlags_None = 0,
@@ -2751,8 +2761,8 @@
inline ImRect WindowRectRelToAbs(ImGuiWindow* window, const ImRect& r) { ImVec2 off = window->DC.CursorStartPos; return ImRect(r.Min.x + off.x, r.Min.y + off.y, r.Max.x + off.x, r.Max.y + off.y); }
// Windows: Display Order and Focus Order
- IMGUI_API void FocusWindow(ImGuiWindow* window);
- IMGUI_API void FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWindow* ignore_window, ImGuiViewport* filter_viewport);
+ IMGUI_API void FocusWindow(ImGuiWindow* window, ImGuiFocusRequestFlags flags = 0);
+ IMGUI_API void FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWindow* ignore_window, ImGuiViewport* filter_viewport, ImGuiFocusRequestFlags flags);
IMGUI_API void BringWindowToFocusFront(ImGuiWindow* window);
IMGUI_API void BringWindowToDisplayFront(ImGuiWindow* window);
IMGUI_API void BringWindowToDisplayBack(ImGuiWindow* window);
@@ -2872,6 +2882,7 @@
IMGUI_API ImRect GetPopupAllowedExtentRect(ImGuiWindow* window);
IMGUI_API ImGuiWindow* GetTopMostPopupModal();
IMGUI_API ImGuiWindow* GetTopMostAndVisiblePopupModal();
+ IMGUI_API ImGuiWindow* FindBlockingModal(ImGuiWindow* window);
IMGUI_API ImVec2 FindBestWindowPosForPopup(ImGuiWindow* window);
IMGUI_API ImVec2 FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy);
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index 337e015..fb445b9 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -7084,7 +7084,7 @@
// FIXME: With this strategy we won't be able to restore a NULL focus.
ImGuiContext& g = *GImGui;
if (g.CurrentWindow == g.NavWindow && g.NavLayer == ImGuiNavLayer_Main && !g.NavAnyRequest)
- FocusTopMostWindowUnderOne(g.NavWindow, NULL, NULL);
+ FocusTopMostWindowUnderOne(g.NavWindow, NULL, NULL, ImGuiFocusRequestFlags_UnlessBelowModal);
End();
}