Docking: fix BeginDocked() path that creates node so that SetNextWindowDockID() doesn't immediately discard the node..(#2109)
Amend 515ecbddc270f3129642e9f1ab8d95e3778a0b95, not sure at this point if the (auto_dock_node) flag was needed at all.
Comments. Exposed DockContextGenNodeID() in imgui_internal.h
diff --git a/imgui.cpp b/imgui.cpp
index 3c6c5a6..09688b1 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -3823,9 +3823,9 @@
// Perform simple check: error if Docking or Viewport are enabled _exactly_ on frame 1 (instead of frame 0 or later), which is a common error leading to loss of .ini data.
g.ConfigFlagsLastFrame = g.ConfigFlagsCurrFrame;
if (g.FrameCount == 1 && (g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable) && (g.ConfigFlagsLastFrame & ImGuiConfigFlags_DockingEnable) == 0)
- IM_ASSERT(0 && "Please DockingEnable before the first call to NewFrame()! Otherwise you will lose your .ini settings!");
+ IM_ASSERT(0 && "Please set DockingEnable before the first call to NewFrame()! Otherwise you will lose your .ini settings!");
if (g.FrameCount == 1 && (g.IO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) && (g.ConfigFlagsLastFrame & ImGuiConfigFlags_ViewportsEnable) == 0)
- IM_ASSERT(0 && "Please ViewportEnable before the first call to NewFrame()! Otherwise you will lose your .ini settings!");
+ IM_ASSERT(0 && "Please set ViewportsEnable before the first call to NewFrame()! Otherwise you will lose your .ini settings!");
// Perform simple checks: multi-viewport and platform windows support
if (g.IO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
@@ -11190,7 +11190,6 @@
{
// ImGuiDockContext
static ImGuiDockNode* DockContextAddNode(ImGuiContext* ctx, ImGuiID id);
- static ImGuiID DockContextGenNodeID(ImGuiContext* ctx);
static void DockContextRemoveNode(ImGuiContext* ctx, ImGuiDockNode* node, bool merge_sibling_into_parent_node);
static void DockContextQueueNotifyRemovedNode(ImGuiContext* ctx, ImGuiDockNode* node);
static void DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req);
@@ -11396,7 +11395,7 @@
return (ImGuiDockNode*)ctx->DockContext->Nodes.GetVoidPtr(id);
}
-static ImGuiID ImGui::DockContextGenNodeID(ImGuiContext* ctx)
+ImGuiID ImGui::DockContextGenNodeID(ImGuiContext* ctx)
{
// Generate an ID for new node (the exact ID value doesn't matter as long as it is not already used)
// FIXME-OPT FIXME-DOCKING: This is suboptimal, even if the node count is small enough not to be a worry. We should poke in ctx->Nodes to find a suitable ID faster.
@@ -11413,6 +11412,8 @@
id = DockContextGenNodeID(ctx);
else
IM_ASSERT(DockContextFindNodeByID(ctx, id) == NULL);
+
+ // We don't set node->LastFrameAlive on construction. Nodes are always created at all time to reflect .ini settings!
IMGUI_DEBUG_LOG_DOCKING("DockContextAddNode 0x%08X\n", id);
ImGuiDockNode* node = IM_NEW(ImGuiDockNode)(id);
ctx->DockContext->Nodes.SetVoidPtr(node->ID, node);
@@ -11917,8 +11918,8 @@
window->DockIsActive = (node->Windows.Size > 1);
window->DockTabWantClose = false;
- // If 2+ windows appeared on the same frame, creating a new DockNode+TabBar from the second window,
- // then we need to hide the first one after the fact otherwise it would be visible as a standalone window for one frame.
+ // If more than 2 windows appeared on the same frame, we'll create a new hosting DockNode from the point of the second window submission.
+ // Then we need to hide the first window (after its been output) otherwise it would be visible as a standalone window for one frame.
if (node->HostWindow == NULL && node->Windows.Size == 2 && node->Windows[0]->WasActive == false)
{
node->Windows[0]->Hidden = true;
@@ -12464,6 +12465,7 @@
if (node->IsRootNode() && (g.MovingWindow == NULL || g.MovingWindow->RootWindow != host_window))
BeginAsDockableDragDropTarget(host_window);
+ // We update this after DockNodeUpdateTabBar()
node->LastFrameActive = g.FrameCount;
// Recurse into children
@@ -14087,8 +14089,7 @@
{
node = DockContextAddNode(ctx, window->DockId);
node->AuthorityForPos = node->AuthorityForSize = node->AuthorityForViewport = ImGuiDataAuthority_Window;
- if (auto_dock_node)
- node->LastFrameAlive = g.FrameCount;
+ node->LastFrameAlive = g.FrameCount;
}
// If the node just turned visible, it doesn't have a Size assigned by DockNodeTreeUpdatePosSize() yet,
@@ -14913,6 +14914,7 @@
IM_ASSERT(node->ChildNodes[1] == NULL || node->ChildNodes[1]->ParentNode == node);
ImGui::BulletText("Pos (%.0f,%.0f), Size (%.0f, %.0f) Ref (%.0f, %.0f)",
node->Pos.x, node->Pos.y, node->Size.x, node->Size.y, node->SizeRef.x, node->SizeRef.y);
+ NodeWindow(node->HostWindow, "HostWindow");
NodeWindow(node->VisibleWindow, "VisibleWindow");
ImGui::BulletText("SelectedTabID: 0x%08X, LastFocusedNodeID: 0x%08X", node->SelectedTabID, node->LastFocusedNodeID);
ImGui::BulletText("Misc:%s%s%s%s", node->IsDockSpace() ? " IsDockSpace" : "", node->IsCentralNode() ? " IsCentralNode" : "", (g.FrameCount - node->LastFrameAlive < 2) ? " IsAlive" : "", (g.FrameCount - node->LastFrameActive < 2) ? " IsActive" : "");
diff --git a/imgui_internal.h b/imgui_internal.h
index ea1709f..effdda2 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1606,7 +1606,7 @@
{
ImVector<ImGuiTabItem> Tabs;
ImGuiID ID; // Zero for tab-bars used by docking
- ImGuiID SelectedTabId; // Selected tab
+ ImGuiID SelectedTabId; // Selected tab/window
ImGuiID NextSelectedTabId;
ImGuiID VisibleTabId; // Can occasionally be != SelectedTabId (e.g. when previewing contents for CTRL+TAB preview)
int CurrFrameVisible;
@@ -1777,6 +1777,7 @@
IMGUI_API void DockContextRebuildNodes(ImGuiContext* ctx);
IMGUI_API void DockContextUpdateUndocking(ImGuiContext* ctx);
IMGUI_API void DockContextUpdateDocking(ImGuiContext* ctx);
+ IMGUI_API ImGuiID DockContextGenNodeID(ImGuiContext* ctx);
IMGUI_API void DockContextQueueDock(ImGuiContext* ctx, ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, float split_ratio, bool split_outer);
IMGUI_API void DockContextQueueUndockWindow(ImGuiContext* ctx, ImGuiWindow* window);
IMGUI_API void DockContextQueueUndockNode(ImGuiContext* ctx, ImGuiDockNode* node);