Tables: Fix for 64 columns (maximum of 131 temporary draw channels).
diff --git a/imgui_internal.h b/imgui_internal.h
index 6517a4f..a5d467f 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1888,7 +1888,7 @@
#define IM_COL32_DISABLE IM_COL32(0,0,0,1) // Special sentinel code which cannot be used as a regular color.
#define IMGUI_TABLE_MAX_COLUMNS 64 // sizeof(ImU64) * 8. This is solely because we frequently encode columns set in a ImU64.
-#define IMGUI_TABLE_MAX_DRAW_CHANNELS (2 + 64 * 2) // See TableUpdateDrawChannels()
+#define IMGUI_TABLE_MAX_DRAW_CHANNELS (1 + 2 + 64 * 2) // See TableUpdateDrawChannels()
// [Internal] sizeof() ~ 100
// We use the terminology "Visible" to refer to a column that is not Hidden by user or settings. However it may still be out of view and clipped (see IsClipped).
@@ -1918,15 +1918,15 @@
ImGuiNavLayer NavLayerCurrent;
ImS8 DisplayOrder; // Index within Table's IndexToDisplayOrder[] (column may be reordered by users)
ImS8 IndexWithinVisibleSet; // Index within visible set (<= IndexToDisplayOrder)
- ImS8 DrawChannelCurrent; // Index within DrawSplitter.Channels[]
- ImS8 DrawChannelFrozen;
- ImS8 DrawChannelUnfrozen;
ImS8 PrevVisibleColumn; // Index of prev visible column within Columns[], -1 if first visible column
ImS8 NextVisibleColumn; // Index of next visible column within Columns[], -1 if last visible column
- ImS8 AutoFitQueue; // Queue of 8 values for the next 8 frames to request auto-fit
- ImS8 CannotSkipItemsQueue; // Queue of 8 values for the next 8 frames to disable Clipped/SkipItem
ImS8 SortOrder; // -1: Not sorting on this column
ImS8 SortDirection; // enum ImGuiSortDirection_
+ ImU8 AutoFitQueue; // Queue of 8 values for the next 8 frames to request auto-fit
+ ImU8 CannotSkipItemsQueue; // Queue of 8 values for the next 8 frames to disable Clipped/SkipItem
+ ImU8 DrawChannelCurrent; // Index within DrawSplitter.Channels[]
+ ImU8 DrawChannelFrozen;
+ ImU8 DrawChannelUnfrozen;
ImGuiTableColumn()
{
@@ -1935,11 +1935,11 @@
NameOffset = -1;
IsVisible = IsVisibleNextFrame = true;
DisplayOrder = IndexWithinVisibleSet = -1;
- DrawChannelCurrent = DrawChannelFrozen = DrawChannelUnfrozen = -1;
PrevVisibleColumn = NextVisibleColumn = -1;
- AutoFitQueue = CannotSkipItemsQueue = (1 << 3) - 1; // Skip for three frames
SortOrder = -1;
SortDirection = ImGuiSortDirection_None;
+ AutoFitQueue = CannotSkipItemsQueue = (1 << 3) - 1; // Skip for three frames
+ DrawChannelCurrent = DrawChannelFrozen = DrawChannelUnfrozen = (ImU8)-1;
}
};
@@ -2025,13 +2025,13 @@
ImS8 RightMostVisibleColumn; // Index of right-most non-hidden column.
ImS8 LeftMostStretchedColumnDisplayOrder; // Display order of left-most stretched column.
ImS8 ContextPopupColumn; // Column right-clicked on, of -1 if opening context menu from a neutral/empty spot
- ImS8 DummyDrawChannel; // Redirect non-visible columns here.
- ImS8 BgDrawChannelUnfrozen; // Index within DrawSplitter.Channels[]
ImS8 FreezeRowsRequest; // Requested frozen rows count
ImS8 FreezeRowsCount; // Actual frozen row count (== FreezeRowsRequest, or == 0 when no scrolling offset)
ImS8 FreezeColumnsRequest; // Requested frozen columns count
ImS8 FreezeColumnsCount; // Actual frozen columns count (== FreezeColumnsRequest, or == 0 when no scrolling offset)
ImS8 RowCellDataCurrent; // Index of current RowCellData[] entry in current row
+ ImU8 DummyDrawChannel; // Redirect non-visible columns here.
+ ImU8 BgDrawChannelUnfrozen; // Index within DrawSplitter.Channels[]
bool IsLayoutLocked; // Set by TableUpdateLayout() which is called when beginning the first row.
bool IsInsideRow; // Set when inside TableBeginRow()/TableEndRow().
bool IsInitializing;
diff --git a/imgui_tables.cpp b/imgui_tables.cpp
index dd0b421..71500a4 100644
--- a/imgui_tables.cpp
+++ b/imgui_tables.cpp
@@ -544,7 +544,7 @@
{
// Initial sort state
if (column->SortDirection == ImGuiSortDirection_None)
- column->SortDirection = (column->Flags & ImGuiTableColumnFlags_PreferSortDescending) ? (ImS8)ImGuiSortDirection_Descending : (ImU8)(ImGuiSortDirection_Ascending);
+ column->SortDirection = (column->Flags & ImGuiTableColumnFlags_PreferSortDescending) ? (ImS8)ImGuiSortDirection_Descending : (ImS8)(ImGuiSortDirection_Ascending);
// Handle NoSortAscending/NoSortDescending
if (column->SortDirection == ImGuiSortDirection_Ascending && (column->Flags & ImGuiTableColumnFlags_NoSortAscending))
@@ -1340,8 +1340,8 @@
const int channels_for_dummy = (table->ColumnsVisibleCount < table->ColumnsCount || table->VisibleUnclippedMaskByIndex != table->VisibleMaskByIndex) ? +1 : 0;
const int channels_total = channels_for_bg + (channels_for_row * freeze_row_multiplier) + channels_for_dummy;
table->DrawSplitter.Split(table->InnerWindow->DrawList, channels_total);
- table->DummyDrawChannel = (channels_for_dummy > 0) ? (ImS8)(channels_total - 1) : -1;
- table->BgDrawChannelUnfrozen = (ImS8)((table->FreezeRowsCount > 0) ? channels_for_row + 1 : 0);
+ table->DummyDrawChannel = (channels_for_dummy > 0) ? (ImU8)(channels_total - 1) : -1;
+ table->BgDrawChannelUnfrozen = (ImU8)((table->FreezeRowsCount > 0) ? channels_for_row + 1 : 0);
int draw_channel_current = 1;
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
@@ -1349,8 +1349,8 @@
ImGuiTableColumn* column = &table->Columns[column_n];
if (!column->IsClipped)
{
- column->DrawChannelFrozen = (ImS8)(draw_channel_current);
- column->DrawChannelUnfrozen = (ImS8)(draw_channel_current + (table->FreezeRowsCount > 0 ? channels_for_row + 1 : 0));
+ column->DrawChannelFrozen = (ImU8)(draw_channel_current);
+ column->DrawChannelUnfrozen = (ImU8)(draw_channel_current + (table->FreezeRowsCount > 0 ? channels_for_row + 1 : 0));
if (!(table->Flags & ImGuiTableFlags_NoClip))
draw_channel_current++;
}
@@ -1456,8 +1456,8 @@
}
// Invalidate current draw channel
- // (we don't clear DrawChannelBeforeRowFreeze/DrawChannelAfterRowFreeze solely to facilitate debugging/later inspection of data)
- column->DrawChannelCurrent = -1;
+ // (we don't clear DrawChannelFrozen/DrawChannelUnfrozen solely to facilitate debugging/later inspection of data)
+ column->DrawChannelCurrent = (ImU8)-1;
}
// [DEBUG] Display merge groups