Internals: added ImRect::ContainsWithPad()
diff --git a/imgui.cpp b/imgui.cpp
index c30a1a1..034d401 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -5212,12 +5212,8 @@
continue;
// Using the clipped AABB, a child window will typically be clipped by its parent (not always)
- ImRect bb(window->OuterRectClipped);
- if (window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize))
- bb.Expand(padding_regular);
- else
- bb.Expand(padding_for_resize);
- if (!bb.Contains(g.IO.MousePos))
+ ImVec2 hit_padding = (window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize)) ? padding_regular : padding_for_resize;
+ if (!window->OuterRectClipped.ContainsWithPad(g.IO.MousePos, hit_padding))
continue;
// Support for one rectangular hole in any given window
@@ -8387,9 +8383,8 @@
if (clip)
rect_clipped.ClipWith(g.CurrentWindow->ClipRect);
- // Expand for touch input
- const ImRect rect_for_touch(rect_clipped.Min - g.Style.TouchExtraPadding, rect_clipped.Max + g.Style.TouchExtraPadding);
- if (!rect_for_touch.Contains(g.IO.MousePos))
+ // Hit testing, expanded for touch input
+ if (!rect_clipped.ContainsWithPad(g.IO.MousePos, g.Style.TouchExtraPadding))
return false;
return true;
}
diff --git a/imgui_internal.h b/imgui_internal.h
index 58459ad..bd21fc6 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -544,6 +544,7 @@
ImVec2 GetBR() const { return Max; } // Bottom-right
bool Contains(const ImVec2& p) const { return p.x >= Min.x && p.y >= Min.y && p.x < Max.x && p.y < Max.y; }
bool Contains(const ImRect& r) const { return r.Min.x >= Min.x && r.Min.y >= Min.y && r.Max.x <= Max.x && r.Max.y <= Max.y; }
+ bool ContainsWithPad(const ImVec2& p, const ImVec2& pad) const { return p.x >= Min.x - pad.x && p.y >= Min.y - pad.y && p.x < Max.x + pad.x && p.y < Max.y + pad.y; }
bool Overlaps(const ImRect& r) const { return r.Min.y < Max.y && r.Max.y > Min.y && r.Min.x < Max.x && r.Max.x > Min.x; }
void Add(const ImVec2& p) { if (Min.x > p.x) Min.x = p.x; if (Min.y > p.y) Min.y = p.y; if (Max.x < p.x) Max.x = p.x; if (Max.y < p.y) Max.y = p.y; }
void Add(const ImRect& r) { if (Min.x > r.Min.x) Min.x = r.Min.x; if (Min.y > r.Min.y) Min.y = r.Min.y; if (Max.x < r.Max.x) Max.x = r.Max.x; if (Max.y < r.Max.y) Max.y = r.Max.y; }