Demo: Tweak inputs display.
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index 0d39557..9d70a54 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -5403,29 +5403,34 @@
         ImGui::Text("WantSetMousePos: %d", io.WantSetMousePos);
         ImGui::Text("NavActive: %d, NavVisible: %d", io.NavActive, io.NavVisible);
 
-        // Display Keyboard/Mouse state
-        if (ImGui::TreeNode("Keyboard, Mouse & Navigation State"))
+        // Display Mouse state
+        if (ImGui::TreeNode("Mouse State"))
         {
             if (ImGui::IsMousePosValid())
                 ImGui::Text("Mouse pos: (%g, %g)", io.MousePos.x, io.MousePos.y);
             else
                 ImGui::Text("Mouse pos: <INVALID>");
             ImGui::Text("Mouse delta: (%g, %g)", io.MouseDelta.x, io.MouseDelta.y);
-            ImGui::Text("Mouse down:");     for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (io.MouseDownDuration[i] >= 0.0f)   { ImGui::SameLine(); ImGui::Text("b%d (%.02f secs)", i, io.MouseDownDuration[i]); }
-            ImGui::Text("Mouse clicked:");  for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseClicked(i))          { ImGui::SameLine(); ImGui::Text("b%d", i); }
-            ImGui::Text("Mouse dblclick:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseDoubleClicked(i))    { ImGui::SameLine(); ImGui::Text("b%d", i); }
-            ImGui::Text("Mouse released:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseReleased(i))         { ImGui::SameLine(); ImGui::Text("b%d", i); }
+            ImGui::Text("Mouse down:");     for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseDown(i))         { ImGui::SameLine(); ImGui::Text("b%d (%.02f secs)", i, io.MouseDownDuration[i]); }
+            ImGui::Text("Mouse clicked:");  for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseClicked(i))      { ImGui::SameLine(); ImGui::Text("b%d", i); }
+            ImGui::Text("Mouse dblclick:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseDoubleClicked(i)){ ImGui::SameLine(); ImGui::Text("b%d", i); }
+            ImGui::Text("Mouse released:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseReleased(i))     { ImGui::SameLine(); ImGui::Text("b%d", i); }
             ImGui::Text("Mouse wheel: %.1f", io.MouseWheel);
+            ImGui::Text("Pen Pressure: %.1f", io.PenPressure); // Note: currently unused
+            ImGui::TreePop();
+        }
 
-            ImGui::Text("Keys down:");      for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (io.KeysDownDuration[i] >= 0.0f)     { ImGui::SameLine(); ImGui::Text("%d (0x%X) (%.02f secs)", i, i, io.KeysDownDuration[i]); }
-            ImGui::Text("Keys pressed:");   for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyPressed(i))             { ImGui::SameLine(); ImGui::Text("%d (0x%X)", i, i); }
-            ImGui::Text("Keys release:");   for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyReleased(i))            { ImGui::SameLine(); ImGui::Text("%d (0x%X)", i, i); }
+        // Display Keyboard/Mouse state
+        if (ImGui::TreeNode("Keyboard & Navigation State"))
+        {
+            ImGui::Text("Keys down:");          for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyDown(i))        { ImGui::SameLine(); ImGui::Text("%d (0x%X) (%.02f secs)", i, i, io.KeysDownDuration[i]); }
+            ImGui::Text("Keys pressed:");       for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyPressed(i))     { ImGui::SameLine(); ImGui::Text("%d (0x%X)", i, i); }
+            ImGui::Text("Keys release:");       for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyReleased(i))    { ImGui::SameLine(); ImGui::Text("%d (0x%X)", i, i); }
             ImGui::Text("Keys mods: %s%s%s%s", io.KeyCtrl ? "CTRL " : "", io.KeyShift ? "SHIFT " : "", io.KeyAlt ? "ALT " : "", io.KeySuper ? "SUPER " : "");
-            ImGui::Text("Chars queue:");    for (int i = 0; i < io.InputQueueCharacters.Size; i++) { ImWchar c = io.InputQueueCharacters[i]; ImGui::SameLine();  ImGui::Text("\'%c\' (0x%04X)", (c > ' ' && c <= 255) ? (char)c : '?', c); } // FIXME: We should convert 'c' to UTF-8 here but the functions are not public.
+            ImGui::Text("Chars queue:");        for (int i = 0; i < io.InputQueueCharacters.Size; i++) { ImWchar c = io.InputQueueCharacters[i]; ImGui::SameLine();  ImGui::Text("\'%c\' (0x%04X)", (c > ' ' && c <= 255) ? (char)c : '?', c); } // FIXME: We should convert 'c' to UTF-8 here but the functions are not public.
 
-            ImGui::Text("NavInputs down:");     for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputs[i] > 0.0f)              { ImGui::SameLine(); ImGui::Text("[%d] %.2f", i, io.NavInputs[i]); }
+            ImGui::Text("NavInputs down:");     for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputs[i] > 0.0f)              { ImGui::SameLine(); ImGui::Text("[%d] %.2f (%.02f secs)", i, io.NavInputs[i], io.NavInputsDownDuration[i]); }
             ImGui::Text("NavInputs pressed:");  for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputsDownDuration[i] == 0.0f) { ImGui::SameLine(); ImGui::Text("[%d]", i); }
-            ImGui::Text("NavInputs duration:"); for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputsDownDuration[i] >= 0.0f) { ImGui::SameLine(); ImGui::Text("[%d] %.2f", i, io.NavInputsDownDuration[i]); }
 
             ImGui::Button("Hovering me sets the\nkeyboard capture flag");
             if (ImGui::IsItemHovered())
@@ -5434,7 +5439,6 @@
             ImGui::Button("Holding me clears the\nthe keyboard capture flag");
             if (ImGui::IsItemActive())
                 ImGui::CaptureKeyboardFromApp(false);
-
             ImGui::TreePop();
         }