MultiSelect: Box-Select: Fixed holes when using with clipper (in 1D list.)
Clipper accounts for Selectable() layout oddity as BoxSelect is sensitive to it.
Also tweaked scroll triggering region inward.
Rename ImGuiMultiSelectFlags_NoBoxSelectScroll to ImGuiMultiSelectFlags_BoxSelectNoScroll.
Fixed use with ImGuiMultiSelectFlags_SinglaSelect.
diff --git a/imgui.cpp b/imgui.cpp
index 3128892..bee410a 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -3079,9 +3079,23 @@
data->Ranges.push_back(ImGuiListClipperRange::FromPositions(nav_rect_abs.Min.y, nav_rect_abs.Max.y, 0, 0));
// Add visible range
+ float min_y = window->ClipRect.Min.y;
+ float max_y = window->ClipRect.Max.y;
+
+ // Add box selection range
+ if (ImGuiMultiSelectTempData* ms = g.CurrentMultiSelect)
+ if (ms->Storage->Window == window && ms->Storage->BoxSelectActive)
+ {
+ // FIXME: Selectable() use of half-ItemSpacing isn't consistent in matter of layout, as ItemAdd(bb) stray above ItemSize()'s CursorPos.
+ // RangeSelect's BoxSelect relies on comparing overlap of previous and current rectangle and is sensitive to that.
+ // As a workaround we currently half ItemSpacing worth on each side.
+ min_y -= g.Style.ItemSpacing.y;
+ max_y += g.Style.ItemSpacing.y;
+ }
+
const int off_min = (is_nav_request && g.NavMoveClipDir == ImGuiDir_Up) ? -1 : 0;
const int off_max = (is_nav_request && g.NavMoveClipDir == ImGuiDir_Down) ? 1 : 0;
- data->Ranges.push_back(ImGuiListClipperRange::FromPositions(window->ClipRect.Min.y, window->ClipRect.Max.y, off_min, off_max));
+ data->Ranges.push_back(ImGuiListClipperRange::FromPositions(min_y, max_y, off_min, off_max));
}
// Convert position ranges to item index ranges
@@ -13438,7 +13452,7 @@
IM_ASSERT(g.DragDropWithinTarget == false && g.DragDropWithinSource == false); // Can't nest BeginDragDropSource() and BeginDragDropTarget()
g.DragDropTargetRect = bb;
- g.DragDropTargetClipRect = window->ClipRect; // May want to be overriden by user depending on use case?
+ g.DragDropTargetClipRect = window->ClipRect; // May want to be overridden by user depending on use case?
g.DragDropTargetId = id;
g.DragDropWithinTarget = true;
return true;
diff --git a/imgui.h b/imgui.h
index 6de5cec..63159a1 100644
--- a/imgui.h
+++ b/imgui.h
@@ -2774,8 +2774,8 @@
ImGuiMultiSelectFlags_None = 0,
ImGuiMultiSelectFlags_SingleSelect = 1 << 0, // Disable selecting more than one item. This is available to allow single-selection code to share same code/logic if desired. It essentially disables the main purpose of BeginMultiSelect() tho!
ImGuiMultiSelectFlags_NoSelectAll = 1 << 1, // Disable CTRL+A shortcut sending a SelectAll request.
- ImGuiMultiSelectFlags_BoxSelect = 1 << 2, // Enable box-selection. Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
- ImGuiMultiSelectFlags_NoBoxSelectScroll = 1 << 3, // Disable scrolling when box-selecting near edges of scope.
+ ImGuiMultiSelectFlags_BoxSelect = 1 << 2, // Enable box-selection. Box-selection + clipper is currently only supported for 1D list (not with 2D grid). Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
+ ImGuiMultiSelectFlags_BoxSelectNoScroll = 1 << 3, // Disable scrolling when box-selecting near edges of scope.
ImGuiMultiSelectFlags_ClearOnEscape = 1 << 4, // Clear selection when pressing Escape while scope is focused.
ImGuiMultiSelectFlags_ClearOnClickVoid = 1 << 5, // Clear selection when clicking on empty location within scope.
ImGuiMultiSelectFlags_ScopeWindow = 1 << 6, // Scope for _ClearOnClickVoid and _BoxSelect is whole window (Default). Use if BeginMultiSelect() covers a whole window.
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index 45b7584..004f89c 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -3031,6 +3031,7 @@
ImGui::BulletText("Shift modifier for range selection.");
ImGui::BulletText("CTRL+A to select all.");
ImGui::BulletText("Escape to clear selection.");
+ ImGui::BulletText("Click and drag to box-select.");
ImGui::Text("Tip: Use 'Demo->Tools->Debug Log->Selection' to see selection requests as they happen.");
// Use default selection.Adapter: Pass index to SetNextItemSelectionUserData(), store index in Selection
@@ -3041,7 +3042,7 @@
// The BeginListBox() has no actual purpose for selection logic (other that offering a scrolling region).
if (ImGui::BeginListBox("##Basket", ImVec2(-FLT_MIN, ImGui::GetFontSize() * 20)))
{
- ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape;
+ ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_BoxSelect;
ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags);
selection.ApplyRequests(ms_io, ITEMS_COUNT);
@@ -3076,7 +3077,7 @@
ImGui::Text("Selection: %d/%d", selection.Size, ITEMS_COUNT);
if (ImGui::BeginListBox("##Basket", ImVec2(-FLT_MIN, ImGui::GetFontSize() * 20)))
{
- ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape;
+ ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_BoxSelect;
ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags);
selection.ApplyRequests(ms_io, ITEMS_COUNT);
@@ -3142,7 +3143,7 @@
if (ImGui::BeginListBox("##Basket", ImVec2(-FLT_MIN, ImGui::GetFontSize() * 20)))
{
- ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape;
+ ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_BoxSelect;
ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags);
selection.ApplyRequests(ms_io, items.Size);
@@ -3259,7 +3260,7 @@
static bool use_drag_drop = true;
static bool show_in_table = false;
static bool show_color_button = false;
- static ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_None;
+ static ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_BoxSelect;
static WidgetType widget_type = WidgetType_Selectable;
if (ImGui::RadioButton("Selectables", widget_type == WidgetType_Selectable)) { widget_type = WidgetType_Selectable; }
@@ -3273,7 +3274,7 @@
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_SingleSelect", &flags, ImGuiMultiSelectFlags_SingleSelect);
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoSelectAll", &flags, ImGuiMultiSelectFlags_NoSelectAll);
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect", &flags, ImGuiMultiSelectFlags_BoxSelect);
- ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoBoxSelectScroll", &flags, ImGuiMultiSelectFlags_NoBoxSelectScroll);
+ ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelectNoScroll", &flags, ImGuiMultiSelectFlags_BoxSelectNoScroll);
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ClearOnEscape", &flags, ImGuiMultiSelectFlags_ClearOnEscape);
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ClearOnClickVoid", &flags, ImGuiMultiSelectFlags_ClearOnClickVoid);
if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ScopeWindow", &flags, ImGuiMultiSelectFlags_ScopeWindow) && (flags & ImGuiMultiSelectFlags_ScopeWindow))
@@ -9621,6 +9622,7 @@
// Options
bool ShowTypeOverlay = true;
bool AllowDragUnselected = false;
+ bool AllowBoxSelect = false; // Unsupported for 2D selection for now.
float IconSize = 32.0f;
int IconSpacing = 10;
int IconHitSpacing = 4; // Increase hit-spacing if you want to make it possible to clear or box-select from gaps. Some spacing is required to able to amend with Shift+box-select. Value is small in Explorer.
@@ -9724,6 +9726,9 @@
ImGui::SeparatorText("Selection Behavior");
ImGui::Checkbox("Allow dragging unselected item", &AllowDragUnselected);
+ ImGui::BeginDisabled(); // Unsupported for 2D selection for now.
+ ImGui::Checkbox("Allow box-selection", &AllowBoxSelect);
+ ImGui::EndDisabled();
ImGui::SeparatorText("Layout");
ImGui::SliderFloat("Icon Size", &IconSize, 16.0f, 128.0f, "%.0f");
@@ -9772,6 +9777,8 @@
ImGuiMultiSelectFlags ms_flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_ClearOnClickVoid;
if (AllowDragUnselected)
ms_flags |= ImGuiMultiSelectFlags_SelectOnClickRelease; // To allow dragging an unselected item without altering selection.
+ if (AllowBoxSelect)
+ ms_flags |= ImGuiMultiSelectFlags_BoxSelect; // FIXME-MULTISELECT: Box-select not yet supported for 2D selection when using clipper.
ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(ms_flags);
// Use custom selection adapter: store ID in selection (recommended)
diff --git a/imgui_internal.h b/imgui_internal.h
index 65eb5eb..0b05404 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1724,8 +1724,8 @@
ImVec2 ScopeRectMin;
ImVec2 BackupCursorMaxPos;
ImGuiID BoxSelectId;
- ImRect BoxSelectRectCurr; // Selection rectangle in absolute coordinates (derived from Storage->BoxSelectStartPosRel + MousePos)
ImRect BoxSelectRectPrev;
+ ImRect BoxSelectRectCurr; // Selection rectangle in absolute coordinates (derived every frame from Storage->BoxSelectStartPosRel + MousePos)
ImGuiSelectionUserData BoxSelectLastitem;
ImGuiKeyChord KeyMods;
bool LoopRequestClear;
@@ -3102,7 +3102,7 @@
inline ImRect WindowRectAbsToRel(ImGuiWindow* window, const ImRect& r) { ImVec2 off = window->DC.CursorStartPos; return ImRect(r.Min.x - off.x, r.Min.y - off.y, r.Max.x - off.x, r.Max.y - off.y); }
inline ImRect WindowRectRelToAbs(ImGuiWindow* window, const ImRect& r) { ImVec2 off = window->DC.CursorStartPos; return ImRect(r.Min.x + off.x, r.Min.y + off.y, r.Max.x + off.x, r.Max.y + off.y); }
inline ImVec2 WindowPosRelToAbs(ImGuiWindow* window, const ImVec2& p) { ImVec2 off = window->DC.CursorStartPos; return ImVec2(p.x + off.x, p.y + off.y); }
- inline ImVec2 WindowPosAbsToRel(ImGuiWindow* window, const ImVec2& p) { ImVec2 off = window->DC.CursorStartPos; return ImVec2(p.x - off.x, p.y - off.y); }
+ inline ImVec2 WindowPosAbsToRel(ImGuiWindow* window, const ImVec2& p) { ImVec2 off = window->DC.CursorStartPos; return ImVec2(p.x - off.x, p.y - off.y); }
// Windows: Display Order and Focus Order
IMGUI_API void FocusWindow(ImGuiWindow* window, ImGuiFocusRequestFlags flags = 0);
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index e0b32ac..52a342e 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -6749,6 +6749,7 @@
const ImVec2 text_max(min_x + size.x, pos.y + size.y);
// Selectables are meant to be tightly packed together with no click-gap, so we extend their box to cover spacing between selectable.
+ // FIXME: Not part of layout so not included in clipper calculation, but ItemSize currenty doesn't allow offsetting CursorPos.
ImRect bb(min_x, pos.y, text_max.x, text_max.y);
if ((flags & ImGuiSelectableFlags_NoPadWithHalfSpacing) == 0)
{
@@ -7135,20 +7136,22 @@
storage->BoxSelectStartPosRel = storage->BoxSelectEndPosRel = ImGui::WindowPosAbsToRel(g.CurrentWindow, g.IO.MousePos);
}
-static void BoxSelectScrollWithMouseDrag(ImGuiWindow* window, const ImRect& r)
+static void BoxSelectScrollWithMouseDrag(ImGuiWindow* window, const ImRect& inner_r)
{
ImGuiContext& g = *GImGui;
- for (int n = 0; n < 2; n++)
+ for (int n = 0; n < 2; n++) // each axis
{
- float dist = (g.IO.MousePos[n] > r.Max[n]) ? g.IO.MousePos[n] - r.Max[n] : (g.IO.MousePos[n] < r.Min[n]) ? g.IO.MousePos[n] - r.Min[n] : 0.0f;
- if (dist == 0.0f || (dist < 0.0f && window->Scroll[n] < 0.0f) || (dist > 0.0f && window->Scroll[n] >= window->ScrollMax[n]))
+ const float mouse_pos = g.IO.MousePos[n];
+ const float dist = (mouse_pos > inner_r.Max[n]) ? mouse_pos - inner_r.Max[n] : (mouse_pos < inner_r.Min[n]) ? mouse_pos - inner_r.Min[n] : 0.0f;
+ const float scroll_curr = window->Scroll[n];
+ if (dist == 0.0f || (dist < 0.0f && scroll_curr < 0.0f) || (dist > 0.0f && scroll_curr >= window->ScrollMax[n]))
continue;
- float speed_multiplier = ImLinearRemapClamp(g.FontSize, g.FontSize * 5.0f, 1.0f, 4.0f, ImAbs(dist)); // x1 to x4 depending on distance
- float scroll_step = IM_ROUND(g.FontSize * 35.0f * speed_multiplier * ImSign(dist) * g.IO.DeltaTime);
+ const float speed_multiplier = ImLinearRemapClamp(g.FontSize, g.FontSize * 5.0f, 1.0f, 4.0f, ImAbs(dist)); // x1 to x4 depending on distance
+ const float scroll_step = IM_ROUND(g.FontSize * 35.0f * speed_multiplier * ImSign(dist) * g.IO.DeltaTime);
if (n == 0)
- ImGui::SetScrollX(window, window->Scroll[n] + scroll_step);
+ ImGui::SetScrollX(window, scroll_curr + scroll_step);
else
- ImGui::SetScrollY(window, window->Scroll[n] + scroll_step);
+ ImGui::SetScrollY(window, scroll_curr + scroll_step);
}
}
@@ -7165,6 +7168,8 @@
g.CurrentMultiSelect = ms;
if ((flags & (ImGuiMultiSelectFlags_ScopeWindow | ImGuiMultiSelectFlags_ScopeRect)) == 0)
flags |= ImGuiMultiSelectFlags_ScopeWindow;
+ if (flags & ImGuiMultiSelectFlags_SingleSelect)
+ flags &= ~ImGuiMultiSelectFlags_BoxSelect;
// FIXME: BeginFocusScope()
const ImGuiID id = window->IDStack.back();
@@ -7250,12 +7255,20 @@
}
if (storage->BoxSelectActive)
{
+ // Current frame absolute prev/current rectangles are used to toggle selection.
+ // They are derived from positions relative to scrolling space.
+ const ImRect scope_rect = window->InnerClipRect;
ImVec2 start_pos_abs = WindowPosRelToAbs(window, storage->BoxSelectStartPosRel);
- ImVec2 prev_end_pos_abs = WindowPosRelToAbs(window, storage->BoxSelectEndPosRel);
+ ImVec2 prev_end_pos_abs = WindowPosRelToAbs(window, storage->BoxSelectEndPosRel); // Clamped already
+ ImVec2 curr_end_pos_abs = g.IO.MousePos;
+ if (ms->Flags & ImGuiMultiSelectFlags_ScopeWindow) // Box-select scrolling only happens with ScopeWindow
+ curr_end_pos_abs = ImClamp(curr_end_pos_abs, scope_rect.Min, scope_rect.Max);
ms->BoxSelectRectPrev.Min = ImMin(start_pos_abs, prev_end_pos_abs);
ms->BoxSelectRectPrev.Max = ImMax(start_pos_abs, prev_end_pos_abs);
- ms->BoxSelectRectCurr.Min = ImMin(start_pos_abs, g.IO.MousePos);
- ms->BoxSelectRectCurr.Max = ImMax(start_pos_abs, g.IO.MousePos);
+ ms->BoxSelectRectCurr.Min = ImMin(start_pos_abs, curr_end_pos_abs);
+ ms->BoxSelectRectCurr.Max = ImMax(start_pos_abs, curr_end_pos_abs);
+ //GetForegroundDrawList()->AddRect(ms->BoxSelectRectPrev.Min, ms->BoxSelectRectPrev.Max, IM_COL32(255,0,0,200), 0.0f, 0, 3.0f);
+ //GetForegroundDrawList()->AddRect(ms->BoxSelectRectCurr.Min, ms->BoxSelectRectCurr.Max, IM_COL32(0,255,0,200), 0.0f, 0, 1.0f);
}
}
@@ -7303,7 +7316,7 @@
if ((ms->Flags & ImGuiMultiSelectFlags_BoxSelect) && storage->BoxSelectActive)
{
// Box-select: render selection rectangle
- ms->Storage->BoxSelectEndPosRel = WindowPosAbsToRel(window, g.IO.MousePos);
+ ms->Storage->BoxSelectEndPosRel = WindowPosAbsToRel(window, ImClamp(g.IO.MousePos, scope_rect.Min, scope_rect.Max)); // Clamp stored position according to current scrolling view
ImRect box_select_r = ms->BoxSelectRectCurr;
box_select_r.ClipWith(scope_rect);
window->DrawList->AddRectFilled(box_select_r.Min, box_select_r.Max, GetColorU32(ImGuiCol_SeparatorHovered, 0.30f)); // FIXME-MULTISELECT: Styling
@@ -7311,8 +7324,9 @@
// Box-select: scroll
ImRect scroll_r = scope_rect;
- scroll_r.Expand(g.Style.FramePadding);
- if ((ms->Flags & ImGuiMultiSelectFlags_ScopeWindow) && (ms->Flags & ImGuiMultiSelectFlags_NoBoxSelectScroll) == 0 && !scroll_r.Contains(g.IO.MousePos))
+ scroll_r.Expand(-g.FontSize);
+ //GetForegroundDrawList()->AddRect(scroll_r.Min, scroll_r.Max, IM_COL32(0, 255, 0, 255));
+ if ((ms->Flags & ImGuiMultiSelectFlags_ScopeWindow) && (ms->Flags & ImGuiMultiSelectFlags_BoxSelectNoScroll) == 0 && !scroll_r.Contains(g.IO.MousePos))
BoxSelectScrollWithMouseDrag(window, scroll_r);
}
}