MultiSelect: Added ImGuiMultiSelectFlags_ClearOnEscape (unsure of best design), expose IsFocused for custom shortcuts.
diff --git a/imgui.h b/imgui.h
index 96e8616..0cf6f43 100644
--- a/imgui.h
+++ b/imgui.h
@@ -2725,7 +2725,7 @@
#define IMGUI_HAS_MULTI_SELECT // Multi-Select/Range-Select WIP branch // <-- This is currently _not_ in the top of imgui.h to prevent merge conflicts.
// Flags for BeginMultiSelect().
-// This system is designed to allow mouse/keyboard multi-selection, including support for range-selection (SHIFT + click),
+// This system is designed to allow mouse/keyboard multi-selection, including support for range-selection (SHIFT+click and SHIFT+keyboard),
// which is difficult to re-implement manually. If you disable multi-selection with ImGuiMultiSelectFlags_NoMultiSelect
// (which is provided for consistency and flexibility), the whole BeginMultiSelect() system becomes largely overkill as
// you can handle single-selection in a simpler manner by just calling Selectable() and reacting on clicks yourself.
@@ -2735,6 +2735,7 @@
ImGuiMultiSelectFlags_NoMultiSelect = 1 << 0,
ImGuiMultiSelectFlags_NoUnselect = 1 << 1, // Disable unselecting items with CTRL+Click, CTRL+Space etc.
ImGuiMultiSelectFlags_NoSelectAll = 1 << 2, // Disable CTRL+A shortcut to set RequestSelectAll
+ ImGuiMultiSelectFlags_ClearOnEscape = 1 << 3, // Enable ESC shortcut to clear selection
};
// Abstract:
@@ -2773,6 +2774,7 @@
// If you submit all items (no clipper), Step 2 and 3 and will be handled by Selectable() on a per-item basis.
struct ImGuiMultiSelectData
{
+ bool IsFocused; // Begin // Set if currently focusing the selection scope (any item of the selection). May be used if you have custom shortcut associated to selection.
bool RequestClear; // Begin, End // Request user to clear selection
bool RequestSelectAll; // Begin, End // Request user to select all
bool RequestSetRange; // End // Request user to set or clear selection in the [RangeSrc..RangeDst] range
@@ -2785,6 +2787,7 @@
ImGuiMultiSelectData() { Clear(); }
void Clear()
{
+ IsFocused = false;
RequestClear = RequestSelectAll = RequestSetRange = RangeSrcPassedBy = RangeValue = false;
RangeSrc = RangeDst = NULL;
RangeDirection = 0;
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index 3e50d09..023d47c 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -2862,7 +2862,8 @@
ImGui::Text("Selection size: %d", selection.GetSelectionSize());
if (ImGui::BeginListBox("##Basket", ImVec2(-FLT_MIN, ImGui::GetFontSize() * 20)))
{
- ImGuiMultiSelectData* multi_select_data = ImGui::BeginMultiSelect(ImGuiMultiSelectFlags_None, (void*)(intptr_t)selection.RangeRef, selection.GetSelected(selection.RangeRef));
+ ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape;
+ ImGuiMultiSelectData* multi_select_data = ImGui::BeginMultiSelect(flags, (void*)(intptr_t)selection.RangeRef, selection.GetSelected(selection.RangeRef));
if (multi_select_data->RequestClear) { selection.Clear(); }
if (multi_select_data->RequestSelectAll) { selection.SelectAll(ITEMS_COUNT); }
@@ -2876,7 +2877,7 @@
sprintf(label, "Object %05d: %s", n, random_names[n % IM_ARRAYSIZE(random_names)]);
bool item_is_selected = selection.GetSelected(n);
- ImGui::SetNextItemSelectionData((void*)(intptr_t)n);
+ ImGui::SetNextItemSelectionUserData(n);
ImGui::Selectable(label, item_is_selected);
if (ImGui::IsItemToggledSelection())
selection.SetSelected(n, !item_is_selected);
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index 3729283..ba4cce2 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -7138,6 +7138,9 @@
g.MultiSelectEnabledWindow = window;
g.MultiSelectFlags = flags;
+ // Report focus
+ ms->In.IsFocused = ms->Out.IsFocused = (ms->FocusScopeId == g.NavFocusScopeId);
+
// Use copy of keyboard mods at the time of the request, otherwise we would requires mods to be held for an extra frame.
g.MultiSelectKeyMods = g.NavJustMovedToId ? g.NavJustMovedToKeyMods : g.IO.KeyMods;
@@ -7157,16 +7160,23 @@
ms->In.RequestClear = true;
}
- // Select All helper shortcut
- // Note: we are comparing FocusScope so we don't need to be testing for IsWindowFocused()
- if (!(flags & ImGuiMultiSelectFlags_NoMultiSelect) && !(flags & ImGuiMultiSelectFlags_NoSelectAll))
- if (ms->FocusScopeId == g.NavFocusScopeId && g.ActiveId == 0)
- if (g.IO.KeyCtrl && IsKeyPressed(GetKeyIndex(ImGuiKey_A)))
+ // Shortcuts
+ if (ms->In.IsFocused)
+ {
+ // Select All helper shortcut (CTRL+A)
+ // Note: we are comparing FocusScope so we don't need to be testing for IsWindowFocused()
+ if (!(flags & ImGuiMultiSelectFlags_NoMultiSelect) && !(flags & ImGuiMultiSelectFlags_NoSelectAll))
+ if (Shortcut(ImGuiMod_Ctrl | ImGuiKey_A))
ms->In.RequestSelectAll = true;
+ if (flags & ImGuiMultiSelectFlags_ClearOnEscape)
+ if (Shortcut(ImGuiKey_Escape))
+ ms->In.RequestClear = true;
+ }
+
#ifdef IMGUI_DEBUG_MULTISELECT
- if (ms->In.RequestClear) printf("[%05d] BeginMultiSelect: RequestClear\n", g.FrameCount);
- if (ms->In.RequestSelectAll) printf("[%05d] BeginMultiSelect: RequestSelectAll\n", g.FrameCount);
+ if (ms->In.RequestClear) IMGUI_DEBUG_LOG("BeginMultiSelect: RequestClear\n");
+ if (ms->In.RequestSelectAll) IMGUI_DEBUG_LOG("BeginMultiSelect: RequestSelectAll\n");
#endif
return &ms->In;
@@ -7186,9 +7196,9 @@
g.MultiSelectFlags = ImGuiMultiSelectFlags_None;
#ifdef IMGUI_DEBUG_MULTISELECT
- if (ms->Out.RequestClear) printf("[%05d] EndMultiSelect: RequestClear\n", g.FrameCount);
- if (ms->Out.RequestSelectAll) printf("[%05d] EndMultiSelect: RequestSelectAll\n", g.FrameCount);
- if (ms->Out.RequestSetRange) printf("[%05d] EndMultiSelect: RequestSetRange %p..%p = %d\n", g.FrameCount, ms->Out.RangeSrc, ms->Out.RangeDst, ms->Out.RangeValue);
+ if (ms->Out.RequestClear) IMGUI_DEBUG_LOG("EndMultiSelect: RequestClear\n");
+ if (ms->Out.RequestSelectAll) IMGUI_DEBUG_LOG("EndMultiSelect: RequestSelectAll\n");
+ if (ms->Out.RequestSetRange) IMGUI_DEBUG_LOG("EndMultiSelect: RequestSetRange %p..%p = %d\n", ms->Out.RangeSrc, ms->Out.RangeDst, ms->Out.RangeValue);
#endif
return &ms->Out;