MenuItem, BeginMenu: Fix undesirable tall frames in horizontal layout context, which would be visible when trying to use rounded selectable/menus.
PushStyleVar: Added comments in the assert message.
Minor tweaks.
diff --git a/imgui.cpp b/imgui.cpp
index 7a169bf..888d3f4 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -6006,7 +6006,7 @@
*pvar = val;
return;
}
- IM_ASSERT(0); // Called function with wrong-type? Variable is not a float.
+ IM_ASSERT(0 && "Called PushStyleVar() float variant but variable is not a float!");
}
void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val)
@@ -6020,7 +6020,7 @@
*pvar = val;
return;
}
- IM_ASSERT(0); // Called function with wrong-type? Variable is not a ImVec2.
+ IM_ASSERT(0 && "Called PushStyleVar() ImVec2 variant but variable is not a ImVec2!");
}
void ImGui::PopStyleVar(int count)
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index 42afb20..708bf0c 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -5405,7 +5405,7 @@
bb.Max.x -= (GetContentRegionMax().x - max_x);
}
- if (flags & ImGuiSelectableFlags_Disabled) PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
+ if (flags & ImGuiSelectableFlags_Disabled) PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]);
RenderTextClipped(bb_inner.Min, bb_inner.Max, label, NULL, &label_size, style.SelectableTextAlign, &bb);
if (flags & ImGuiSelectableFlags_Disabled) PopStyleColor();
@@ -5877,10 +5877,11 @@
{
// To do so we claim focus back, restore NavId and then process the movement request for yet another frame.
// This involve a one-frame delay which isn't very problematic in this situation. We could remove it by scoring in advance for multiple window (probably not worth the hassle/cost)
- IM_ASSERT(window->DC.NavLayerActiveMaskNext & 0x02); // Sanity check
+ const ImGuiNavLayer layer = ImGuiNavLayer_Menu;
+ IM_ASSERT(window->DC.NavLayerActiveMaskNext & (1 << layer)); // Sanity check
FocusWindow(window);
- SetNavIDWithRectRel(window->NavLastIds[1], 1, window->NavRectRel[1]);
- g.NavLayer = ImGuiNavLayer_Menu;
+ SetNavIDWithRectRel(window->NavLastIds[layer], layer, window->NavRectRel[layer]);
+ g.NavLayer = layer;
g.NavDisableHighlight = true; // Hide highlight for the current frame so we don't see the intermediary selection.
g.NavMoveRequestForward = ImGuiNavForward_ForwardQueued;
NavMoveRequestCancel();
@@ -5930,7 +5931,7 @@
// For ChildMenu, the popup position will be overwritten by the call to FindBestWindowPosForPopup() in Begin()
popup_pos = ImVec2(pos.x - 1.0f - (float)(int)(style.ItemSpacing.x * 0.5f), pos.y - style.FramePadding.y + window->MenuBarHeight());
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
- PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
+ PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
float w = label_size.x;
pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_PressedOnClick | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
PopStyleVar();
@@ -6074,7 +6075,7 @@
// Note that in this situation we render neither the shortcut neither the selected tick mark
float w = label_size.x;
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
- PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
+ PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
pressed = Selectable(label, false, flags, ImVec2(w, 0.0f));
PopStyleVar();
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().