ArrowButton: Fixed to honor PushButtonRepeat() setting (and internals' ImGuiItemFlags_ButtonRepeat). Setup current line text baseline so that ArrowButton() + SameLine() + Text() are aligned properly.
diff --git a/CHANGELOG.txt b/CHANGELOG.txt
index 39bcfa5..32e9bdf 100644
--- a/CHANGELOG.txt
+++ b/CHANGELOG.txt
@@ -30,6 +30,15 @@
-----------------------------------------------------------------------
+ VERSION 1.63 WIP (IN PROGRESS)
+-----------------------------------------------------------------------
+
+Other Changes:
+ - ArrowButton: Fixed to honor PushButtonRepeat() setting (and internals' ImGuiItemFlags_ButtonRepeat).
+ - ArrowButton: Setup current line text baseline so that ArrowButton() + SameLine() + Text() are aligned properly.
+
+
+-----------------------------------------------------------------------
VERSION 1.62 (Released 2018-06-22)
-----------------------------------------------------------------------
diff --git a/imgui.cpp b/imgui.cpp
index 51af487..c33b53a 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -8072,7 +8072,7 @@
return pressed;
}
-bool ImGui::ArrowButton(const char* str_id, ImGuiDir dir)
+bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiButtonFlags flags)
{
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
@@ -8080,24 +8080,33 @@
ImGuiContext& g = *GImGui;
const ImGuiID id = window->GetID(str_id);
- float sz = ImGui::GetFrameHeight();
- const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(sz, sz));
- ItemSize(bb);
+ const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
+ const float default_size = GetFrameHeight();
+ ItemSize(bb, (size.y >= default_size) ? g.Style.FramePadding.y : 0.0f);
if (!ItemAdd(bb, id))
return false;
+ if (window->DC.ItemFlags & ImGuiItemFlags_ButtonRepeat)
+ flags |= ImGuiButtonFlags_Repeat;
+
bool hovered, held;
- bool pressed = ButtonBehavior(bb, id, &hovered, &held);
+ bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
// Render
const ImU32 col = GetColorU32((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
RenderNavHighlight(bb, id);
RenderFrame(bb.Min, bb.Max, col, true, g.Style.FrameRounding);
- RenderArrow(bb.Min + g.Style.FramePadding, dir);
+ RenderArrow(bb.Min + ImVec2(ImMax(0.0f, size.x - g.FontSize - g.Style.FramePadding.x), ImMax(0.0f, size.y - g.FontSize - g.Style.FramePadding.y)), dir);
return pressed;
}
+bool ImGui::ArrowButton(const char* str_id, ImGuiDir dir)
+{
+ float sz = GetFrameHeight();
+ return ArrowButtonEx(str_id, dir, ImVec2(sz, sz), 0);
+}
+
// Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack.
// Then you can keep 'str_id' empty or the same for all your buttons (instead of creating a string based on a non-string id)
bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg)
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index f8fc547..a8c41dc 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -12,11 +12,11 @@
// Thank you,
// -Your beloved friend, imgui_demo.cpp (that you won't delete)
-// Message to beginner C/C++ programmers. About the meaning of 'static': in this demo code, we frequently we use 'static' variables inside functions.
-// We do this as a way to gather code and data in the same place, just to make the demo code faster to read, faster to write, and use less code.
+// Message to beginner C/C++ programmers about the meaning of the 'static' keyword: in this demo code, we frequently we use 'static' variables inside functions.
// A static variable persist across calls, so it is essentially like a global variable but declared inside the scope of the function.
+// We do this as a way to gather code and data in the same place, just to make the demo code faster to read, faster to write, and use less code.
// It also happens to be a convenient way of storing simple UI related information as long as your function doesn't need to be reentrant or used in threads.
-// This might be a pattern you occasionally want to use in your code, but most of the real data you would be editing is likely to be stored outside your function.
+// This might be a pattern you occasionally want to use in your code, but most of the real data you would be editing is likely to be stored outside your functions.
#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
#define _CRT_SECURE_NO_WARNINGS
@@ -76,6 +76,7 @@
#if !defined(IMGUI_DISABLE_DEMO_WINDOWS)
+// Forward Declarations
static void ShowExampleAppConsole(bool* p_open);
static void ShowExampleAppLog(bool* p_open);
static void ShowExampleAppLayout(bool* p_open);
@@ -89,6 +90,7 @@
static void ShowExampleAppMainMenuBar();
static void ShowExampleMenuFile();
+// Helper to display a little (?) mark which shows a tooltip when hovered.
static void ShowHelpMarker(const char* desc)
{
ImGui::TextDisabled("(?)");
@@ -102,6 +104,7 @@
}
}
+// Helper to display basic user controls.
void ImGui::ShowUserGuide()
{
ImGui::BulletText("Double-click on title bar to collapse window.");
@@ -124,10 +127,11 @@
ImGui::Unindent();
}
-// Demonstrate most ImGui features (big function!)
+// Demonstrate most Dear ImGui features (this is big function!)
+// You may execute this function to experiment with the UI and understand what it does. You may then search for keywords in the code when you are interested by a specific feature.
void ImGui::ShowDemoWindow(bool* p_open)
{
- // Examples apps
+ // Examples Apps (accessible from the "Examples" menu)
static bool show_app_main_menu_bar = false;
static bool show_app_console = false;
static bool show_app_log = false;
@@ -139,10 +143,6 @@
static bool show_app_simple_overlay = false;
static bool show_app_window_titles = false;
static bool show_app_custom_rendering = false;
- static bool show_app_style_editor = false;
-
- static bool show_app_metrics = false;
- static bool show_app_about = false;
if (show_app_main_menu_bar) ShowExampleAppMainMenuBar();
if (show_app_console) ShowExampleAppConsole(&show_app_console);
@@ -156,6 +156,11 @@
if (show_app_window_titles) ShowExampleAppWindowTitles(&show_app_window_titles);
if (show_app_custom_rendering) ShowExampleAppCustomRendering(&show_app_custom_rendering);
+ // Dear ImGui Apps (accessible from the "Help" menu)
+ static bool show_app_metrics = false;
+ static bool show_app_style_editor = false;
+ static bool show_app_about = false;
+
if (show_app_metrics) { ImGui::ShowMetricsWindow(&show_app_metrics); }
if (show_app_style_editor) { ImGui::Begin("Style Editor", &show_app_style_editor); ImGui::ShowStyleEditor(); ImGui::End(); }
if (show_app_about)
@@ -168,6 +173,7 @@
ImGui::End();
}
+ // Demonstrate the various window flags. Typically you would just use the default!
static bool no_titlebar = false;
static bool no_scrollbar = false;
static bool no_menu = false;
@@ -177,7 +183,6 @@
static bool no_close = false;
static bool no_nav = false;
- // Demonstrate the various window flags. Typically you would just use the default.
ImGuiWindowFlags window_flags = 0;
if (no_titlebar) window_flags |= ImGuiWindowFlags_NoTitleBar;
if (no_scrollbar) window_flags |= ImGuiWindowFlags_NoScrollbar;
@@ -188,19 +193,22 @@
if (no_nav) window_flags |= ImGuiWindowFlags_NoNav;
if (no_close) p_open = NULL; // Don't pass our bool* to Begin
+ // We specify a default size in case there's no data in the .ini file. Typically this isn't required! We only do it to make the Demo applications a little more welcoming.
ImGui::SetNextWindowSize(ImVec2(550,680), ImGuiCond_FirstUseEver);
+
+ // Main body of the Demo window starts here.
if (!ImGui::Begin("ImGui Demo", p_open, window_flags))
{
// Early out if the window is collapsed, as an optimization.
ImGui::End();
return;
}
-
- //ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.65f); // 2/3 of the space for widget and 1/3 for labels
- ImGui::PushItemWidth(-140); // Right align, keep 140 pixels for labels
-
ImGui::Text("dear imgui says hello. (%s)", IMGUI_VERSION);
+ // Most "big" widgets share a common width settings by default.
+ //ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.65f); // Use 2/3 of the space for widgets and 1/3 for labels (default)
+ ImGui::PushItemWidth(ImGui::GetFontSize() * -12); // Use fixed width for labels (by passing a negative value), the rest goes to widgets. We choose a width proportional to our font size.
+
// Menu
if (ImGui::BeginMenuBar())
{
@@ -302,10 +310,15 @@
}
// Arrow buttons
+ static int counter = 0;
float spacing = ImGui::GetStyle().ItemInnerSpacing.x;
- if (ImGui::ArrowButton("##left", ImGuiDir_Left)) {}
+ ImGui::PushButtonRepeat(true);
+ if (ImGui::ArrowButton("##left", ImGuiDir_Left)) { counter--; }
ImGui::SameLine(0.0f, spacing);
- if (ImGui::ArrowButton("##left", ImGuiDir_Right)) {}
+ if (ImGui::ArrowButton("##right", ImGuiDir_Right)) { counter++; }
+ ImGui::PopButtonRepeat();
+ ImGui::SameLine();
+ ImGui::Text("%d", counter);
ImGui::Text("Hover over me");
if (ImGui::IsItemHovered())
diff --git a/imgui_internal.h b/imgui_internal.h
index ec04672..db4429e 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1154,6 +1154,7 @@
IMGUI_API bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0);
IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos, float radius);
+ IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags);
IMGUI_API bool DragBehavior(ImGuiID id, ImGuiDataType data_type, void* v, float v_speed, const void* v_min, const void* v_max, const char* format, float power);
IMGUI_API bool SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format, float power, ImGuiSliderFlags flags = 0);