ImDrawList: Removed 'bool anti_aliased = true' final parameter of ImDrawList::AddPolyline() and ImDrawList::AddConvexPolyFilled(). Anti-aliasing is controlled via the regular style.AntiAliased flags.
diff --git a/imgui.cpp b/imgui.cpp
index dbed534..e3000c9 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -213,6 +213,7 @@
  Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
  Also read releases logs https://github.com/ocornut/imgui/releases for more details.
 
+ - 2017/12/21 (1.53) - removed 'bool anti_aliased = true' final parameter of ImDrawList::AddPolyline() and ImDrawList::AddConvexPolyFilled(). Anti-aliasing is controlled via the regular style.AntiAliased flags.
  - 2017/12/14 (1.53) - using the ImGuiWindowFlags_NoScrollWithMouse flag on a child window forwards the mouse wheel event to the parent window, unless either ImGuiWindowFlags_NoInputs or ImGuiWindowFlags_NoScrollbar are also set.
  - 2017/12/13 (1.53) - renamed GetItemsLineHeightWithSpacing() to GetFrameHeightWithSpacing(). Kept redirection function (will obsolete).
  - 2017/12/13 (1.53) - obsoleted IsRootWindowFocused() in favor of using IsWindowFocused(ImGuiFocusedFlags_RootWindow). Kept redirection function (will obsolete).
@@ -11658,7 +11659,13 @@
                             }
                             ImGui::Selectable(buf, false);
                             if (ImGui::IsItemHovered())
-                                overlay_draw_list->AddPolyline(triangles_pos, 3, IM_COL32(255,255,0,255), true, 1.0f, false);  // Add triangle without AA, more readable for large-thin triangle
+                            {
+                                ImGuiStyle& style = ImGui::GetStyle();
+                                bool backup_aa_lines = style.AntiAliasedLines;
+                                style.AntiAliasedLines = false; // Disable AA on triangle outlines at is more readable for very large and thin triangles.
+                                overlay_draw_list->AddPolyline(triangles_pos, 3, IM_COL32(255,255,0,255), true, 1.0f);
+                                style.AntiAliasedLines = backup_aa_lines;
+                            }
                         }
                     ImGui::TreePop();
                 }
diff --git a/imgui.h b/imgui.h
index c24a860..2185d06 100644
--- a/imgui.h
+++ b/imgui.h
@@ -1424,16 +1424,16 @@
     IMGUI_API void  AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a = ImVec2(0,0), const ImVec2& uv_b = ImVec2(1,1), ImU32 col = 0xFFFFFFFF);
     IMGUI_API void  AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a = ImVec2(0,0), const ImVec2& uv_b = ImVec2(1,0), const ImVec2& uv_c = ImVec2(1,1), const ImVec2& uv_d = ImVec2(0,1), ImU32 col = 0xFFFFFFFF);
     IMGUI_API void  AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col, float rounding, int rounding_corners = ImDrawCornerFlags_All);
-    IMGUI_API void  AddPolyline(const ImVec2* points, const int num_points, ImU32 col, bool closed, float thickness, bool anti_aliased);
-    IMGUI_API void  AddConvexPolyFilled(const ImVec2* points, const int num_points, ImU32 col, bool anti_aliased);
+    IMGUI_API void  AddPolyline(const ImVec2* points, const int num_points, ImU32 col, bool closed, float thickness);
+    IMGUI_API void  AddConvexPolyFilled(const ImVec2* points, const int num_points, ImU32 col);
     IMGUI_API void  AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments = 0);
 
     // Stateful path API, add points then finish with PathFill() or PathStroke()
     inline    void  PathClear()                                                 { _Path.resize(0); }
     inline    void  PathLineTo(const ImVec2& pos)                               { _Path.push_back(pos); }
     inline    void  PathLineToMergeDuplicate(const ImVec2& pos)                 { if (_Path.Size == 0 || memcmp(&_Path[_Path.Size-1], &pos, 8) != 0) _Path.push_back(pos); }
-    inline    void  PathFillConvex(ImU32 col)                                   { AddConvexPolyFilled(_Path.Data, _Path.Size, col, true); PathClear(); }
-    inline    void  PathStroke(ImU32 col, bool closed, float thickness = 1.0f)  { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness, true); PathClear(); }
+    inline    void  PathFillConvex(ImU32 col)                                   { AddConvexPolyFilled(_Path.Data, _Path.Size, col); PathClear(); }
+    inline    void  PathStroke(ImU32 col, bool closed, float thickness = 1.0f)  { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness); PathClear(); }
     IMGUI_API void  PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 10);
     IMGUI_API void  PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12);                                // Use precomputed angles for a 12 steps circle
     IMGUI_API void  PathBezierCurveTo(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, int num_segments = 0);
diff --git a/imgui_draw.cpp b/imgui_draw.cpp
index 03ff863..1136e27 100644
--- a/imgui_draw.cpp
+++ b/imgui_draw.cpp
@@ -592,13 +592,13 @@
 }
 
 // TODO: Thickness anti-aliased lines cap are missing their AA fringe.
-void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness, bool anti_aliased)
+void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness)
 {
     if (points_count < 2)
         return;
 
     const ImVec2 uv = _Data->TexUvWhitePixel;
-    anti_aliased &= GImGui->Style.AntiAliasedLines;
+    bool anti_aliased = GImGui->Style.AntiAliasedLines;
     //if (ImGui::GetIO().KeyCtrl) anti_aliased = false; // Debug
 
     int count = points_count;
@@ -773,10 +773,10 @@
     }
 }
 
-void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col, bool anti_aliased)
+void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
 {
     const ImVec2 uv = _Data->TexUvWhitePixel;
-    anti_aliased &= GImGui->Style.AntiAliasedShapes;
+    bool anti_aliased = GImGui->Style.AntiAliasedShapes;
     //if (ImGui::GetIO().KeyCtrl) anti_aliased = false; // Debug
 
     if (anti_aliased)