Inputs, Tooltip: Rework stationary timer logic as it broke on high-framerates with lower rate of mouse inputs. (#1485)
diff --git a/imgui.cpp b/imgui.cpp
index 92a95cf..418be67 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -8619,14 +8619,12 @@
else
io.MouseDelta = ImVec2(0.0f, 0.0f);
- // Update stationary timer. Only reset on 2 successive moving frames.
- // FIXME: May need to expose threshold or treat touch inputs differently.
+ // Update stationary timer.
+ // FIXME: May need to rework again to have some tolerance for occasional small movement, while being functional on high-framerates.
const float mouse_stationary_threshold = (io.MouseSource == ImGuiMouseSource_Mouse) ? 2.0f : 3.0f; // Slightly higher threshold for ImGuiMouseSource_TouchScreen/ImGuiMouseSource_Pen, may need rework.
- g.MouseMovingFrames = (ImLengthSqr(io.MouseDelta) >= mouse_stationary_threshold * mouse_stationary_threshold) ? (g.MouseMovingFrames + 1) : 0;
- if (g.MouseMovingFrames == 0)
- g.MouseStationaryTimer += io.DeltaTime;
- else if (g.MouseMovingFrames > 1)
- g.MouseStationaryTimer = 0.0f;
+ const bool mouse_stationary = (ImLengthSqr(io.MouseDelta) <= mouse_stationary_threshold * mouse_stationary_threshold);
+ g.MouseStationaryTimer = mouse_stationary ? (g.MouseStationaryTimer + io.DeltaTime) : 0.0f;
+ //IMGUI_DEBUG_LOG("%.4f\n", g.MouseStationaryTimer);
// If mouse moved we re-enable mouse hovering in case it was disabled by gamepad/keyboard. In theory should use a >0.0f threshold but would need to reset in everywhere we set this to true.
if (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f)
diff --git a/imgui.h b/imgui.h
index b333ee8..5e0ab7f 100644
--- a/imgui.h
+++ b/imgui.h
@@ -23,7 +23,7 @@
// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.89.7 WIP"
-#define IMGUI_VERSION_NUM 18967
+#define IMGUI_VERSION_NUM 18968
#define IMGUI_HAS_TABLE
/*
diff --git a/imgui_internal.h b/imgui_internal.h
index cb1d1b1..c78e9d6 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1978,7 +1978,6 @@
// Mouse state
ImGuiMouseCursor MouseCursor;
- int MouseMovingFrames;
float MouseStationaryTimer; // Time the mouse has been stationary (with some loose heuristic)
ImVec2 MouseLastValidPos;
@@ -2182,7 +2181,6 @@
HoverItemDelayTimer = HoverItemDelayClearTimer = 0.0f;
MouseCursor = ImGuiMouseCursor_Arrow;
- MouseMovingFrames = 0;
MouseStationaryTimer = 0.0f;
TempInputId = 0;