Examples: Added Changelog to make updates easier.
diff --git a/examples/directx10_example/imgui_impl_dx10.cpp b/examples/directx10_example/imgui_impl_dx10.cpp
index a0bd98b..0d3f923 100644
--- a/examples/directx10_example/imgui_impl_dx10.cpp
+++ b/examples/directx10_example/imgui_impl_dx10.cpp
@@ -8,6 +8,19 @@
 // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
 // https://github.com/ocornut/imgui
 
+// CHANGELOG 
+// (minor and older changes stripped away, please see git history for details)
+//  2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
+//  2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
+//  2018-02-06: Inputs: Honoring the io.WantMoveMouse by repositioning the mouse by using navigation and ImGuiNavFlags_MoveMouse is set.
+//  2018-01-20: Inputs: Added Horizontal Mouse Wheel support.
+//  2018-01-08: Inputs: Added mapping for ImGuiKey_Insert.
+//  2018-01-05: Inputs: Added WM_LBUTTONDBLCLK double-click handlers for window classes with the CS_DBLCLKS flag.
+//  2017-10-23: Inputs: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. the VK_MENU key can be read.
+//  2017-10-23: Inputs: Using Win32 ::SetCapture/::GetCapture() to retrieve mouse positions outside the client area when dragging. 
+//  2016-11-12: Inputs: Only call Win32 ::SetCursor(NULL) when io.MouseDrawCursor is set.
+//  2016-05-07: DirectX10: Disabling depth-write.
+
 #include "imgui.h"
 #include "imgui_impl_dx10.h"
 
diff --git a/examples/directx11_example/imgui_impl_dx11.cpp b/examples/directx11_example/imgui_impl_dx11.cpp
index fa77735..29a4af4 100644
--- a/examples/directx11_example/imgui_impl_dx11.cpp
+++ b/examples/directx11_example/imgui_impl_dx11.cpp
@@ -8,6 +8,19 @@
 // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
 // https://github.com/ocornut/imgui
 
+// CHANGELOG
+// (minor and older changes stripped away, please see git history for details)
+//  2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
+//  2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
+//  2018-02-06: Inputs: Honoring the io.WantMoveMouse by repositioning the mouse by using navigation and ImGuiNavFlags_MoveMouse is set.
+//  2018-01-20: Inputs: Added Horizontal Mouse Wheel support.
+//  2018-01-08: Inputs: Added mapping for ImGuiKey_Insert.
+//  2018-01-05: Inputs: Added WM_LBUTTONDBLCLK double-click handlers for window classes with the CS_DBLCLKS flag.
+//  2017-10-23: Inputs: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. the VK_MENU key can be read.
+//  2017-10-23: Inputs: Using Win32 ::SetCapture/::GetCapture() to retrieve mouse positions outside the client area when dragging. 
+//  2016-11-12: Inputs: Only call Win32 ::SetCursor(NULL) when io.MouseDrawCursor is set.
+//  2016-05-07: DirectX11: Disabling depth-write.
+
 #include "imgui.h"
 #include "imgui_impl_dx11.h"
 
diff --git a/examples/opengl2_example/imgui_impl_glfw_gl2.cpp b/examples/opengl2_example/imgui_impl_glfw_gl2.cpp
index 2df70f2..ce97f27 100644
--- a/examples/opengl2_example/imgui_impl_glfw_gl2.cpp
+++ b/examples/opengl2_example/imgui_impl_glfw_gl2.cpp
@@ -17,6 +17,20 @@
 // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
 // https://github.com/ocornut/imgui
 
+// CHANGELOG
+// (minor and older changes stripped away, please see git history for details)
+//  2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
+//  2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
+//  2018-01-25: Inputs: Honoring the io.WantMoveMouse by repositioning the mouse by using navigation and ImGuiNavFlags_MoveMouse is set.
+//  2018-01-20: Inputs: Added Horizontal Mouse Wheel support.
+//  2018-01-18: Inputs: Added mapping for ImGuiKey_Insert.
+//  2018-01-09: Misc: Renamed imgui_impl_glfw.* to imgui_impl_glfw_gl2.*.
+//  2017-09-01: OpenGL: Save and restore current polygon mode.
+//  2017-08-25: Inputs: MousePos set to -FLT_MAX,-FLT_MAX when mouse is unavailable/missing (instead of -1,-1).
+//  2016-10-15: Misc: Added a void* user_data parameter to Clipboard function handlers.
+//  2016-09-10: OpenGL: Uploading font texture as RGBA32 to increase compatibility with users shaders (not ideal).
+//  2016-09-05: OpenGL: Fixed save and restore of current scissor rectangle.
+
 #include "imgui.h"
 #include "imgui_impl_glfw_gl2.h"
 
diff --git a/examples/opengl3_example/imgui_impl_glfw_gl3.cpp b/examples/opengl3_example/imgui_impl_glfw_gl3.cpp
index cd652c0..2e0863f 100644
--- a/examples/opengl3_example/imgui_impl_glfw_gl3.cpp
+++ b/examples/opengl3_example/imgui_impl_glfw_gl3.cpp
@@ -11,6 +11,22 @@
 // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
 // https://github.com/ocornut/imgui
 
+// CHANGELOG
+// (minor and older changes stripped away, please see git history for details)
+//  2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
+//  2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
+//  2018-01-25: Inputs: Added gamepad support if ImGuiNavFlags_EnableGamepad is set.
+//  2018-01-25: Inputs: Honoring the io.WantMoveMouse by repositioning the mouse by using navigation and ImGuiNavFlags_MoveMouse is set.
+//  2018-01-20: Inputs: Added Horizontal Mouse Wheel support.
+//  2018-01-18: Inputs: Added mapping for ImGuiKey_Insert.
+//  2018-01-07: OpenGL: Changed GLSL shader version from 330 to 150. (Also changed GL context from 3.3 to 3.2 in example's main.cpp)
+//  2017-09-01: OpenGL: Save and restore current bound sampler. Save and restore current polygon mode.
+//  2017-08-25: Inputs: MousePos set to -FLT_MAX,-FLT_MAX when mouse is unavailable/missing (instead of -1,-1).
+//  2017-05-01: OpenGL: Fixed save and restore of current blend function state.
+//  2016-10-15: Misc: Added a void* user_data parameter to Clipboard function handlers.
+//  2016-09-05: OpenGL: Fixed save and restore of current scissor rectangle.
+//  2016-04-30: OpenGL: Fixed save and restore of current GL_ACTIVE_TEXTURE.
+
 #include "imgui.h"
 #include "imgui_impl_glfw_gl3.h"
 
diff --git a/examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp b/examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
index 11aa6a5..17c29ed 100644
--- a/examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
+++ b/examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
@@ -18,16 +18,17 @@
 // https://github.com/ocornut/imgui
 
 // CHANGELOG
-//  2018-02-06: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
-//  2018-02-06: SDL: Added mapping for ImGuiKey_Space.
-//  2018-02-05: SDL: Using SDL_GetPerformanceCounter() instead of SDL_GetTicks() to be able to handle very high framerate (1000+ FPS).
-//  2018-02-05: SDL: Keyboard mapping is using scancodes everywhere instead of a confusing mixture of keycodes and scancodes. 
-//  2018-01-20: SDL: Added Horizontal Mouse Wheel support.
-//  2018-01-19: SDL: When available (SDL 2.0.4+) using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. Otherwise (SDL 2.0.3 and before) testing for SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS.
-//  2018-01-18: SDL: Added mapping for ImGuiKey_Insert.
+// (minor and older changes stripped away, please see git history for details)
+//  2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
+//  2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
+//  2018-02-05: Misc: Using SDL_GetPerformanceCounter() instead of SDL_GetTicks() to be able to handle very high framerate (1000+ FPS).
+//  2018-02-05: Inputs: Keyboard mapping is using scancodes everywhere instead of a confusing mixture of keycodes and scancodes. 
+//  2018-01-20: Inputs: Added Horizontal Mouse Wheel support.
+//  2018-01-19: Inputs: When available (SDL 2.0.4+) using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. Otherwise (SDL 2.0.3 and before) testing for SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS.
+//  2018-01-18: Inputs: Added mapping for ImGuiKey_Insert.
 //  2017-09-01: OpenGL: Save and restore current polygon mode.
-//  2017-08-25: SDL: MousePos set to -FLT_MAX,-FLT_MAX when mouse is unavailable/missing (instead of -1,-1).
-//  2016-10-15: Added a void* user_data parameter to Clipboard function handlers.
+//  2017-08-25: Inputs: MousePos set to -FLT_MAX,-FLT_MAX when mouse is unavailable/missing (instead of -1,-1).
+//  2016-10-15: Misc: Added a void* user_data parameter to Clipboard function handlers.
 //  2016-09-05: OpenGL: Fixed save and restore of current scissor rectangle.
 //  2016-07-29: OpenGL: Explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it. (#752)
 
diff --git a/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp b/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
index 7e0d268..a509883 100644
--- a/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
+++ b/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
@@ -11,19 +11,20 @@
 // https://github.com/ocornut/imgui
 
 // CHANGELOG
-//  2018-02-06: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
-//  2018-02-06: SDL: Added mapping for ImGuiKey_Space.
-//  2018-02-05: SDL: Using SDL_GetPerformanceCounter() instead of SDL_GetTicks() to be able to handle very high framerate (1000+ FPS).
-//  2018-02-05: SDL: Keyboard mapping is using scancodes everywhere instead of a confusing mixture of keycodes and scancodes. 
-//  2018-01-20: SDL: Added Horizontal Mouse Wheel support.
-//  2018-01-19: SDL: When available (SDL 2.0.4+) using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. Otherwise (SDL 2.0.3 and before) testing for SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS.
-//  2018-01-18: SDL: Added mapping for ImGuiKey_Insert.
+// (minor and older changes stripped away, please see git history for details)
+//  2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
+//  2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
+//  2018-02-05: Misc: Using SDL_GetPerformanceCounter() instead of SDL_GetTicks() to be able to handle very high framerate (1000+ FPS).
+//  2018-02-05: Inputs: Keyboard mapping is using scancodes everywhere instead of a confusing mixture of keycodes and scancodes. 
+//  2018-01-20: Inputs: Added Horizontal Mouse Wheel support.
+//  2018-01-19: Inputs: When available (SDL 2.0.4+) using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. Otherwise (SDL 2.0.3 and before) testing for SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS.
+//  2018-01-18: Inputs: Added mapping for ImGuiKey_Insert.
 //  2018-01-07: OpenGL: Changed GLSL shader version from 330 to 150.
 //  2017-09-01: OpenGL: Save and restore current bound sampler. Save and restore current polygon mode.
-//  2017-08-25: SDL: MousePos set to -FLT_MAX,-FLT_MAX when mouse is unavailable/missing (instead of -1,-1).
+//  2017-08-25: Inputs: MousePos set to -FLT_MAX,-FLT_MAX when mouse is unavailable/missing (instead of -1,-1).
 //  2017-05-01: OpenGL: Fixed save and restore of current blend func state.
 //  2017-05-01: OpenGL: Fixed save and restore of current GL_ACTIVE_TEXTURE.
-//  2016-10-15: Added a void* user_data parameter to Clipboard function handlers.
+//  2016-10-15: Misc: Added a void* user_data parameter to Clipboard function handlers.
 //  2016-09-05: OpenGL: Fixed save and restore of current scissor rectangle.
 //  2016-07-29: OpenGL: Explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it. (#752)
 
diff --git a/examples/vulkan_example/imgui_impl_glfw_vulkan.cpp b/examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
index d86ad57..70fa6cc 100644
--- a/examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
+++ b/examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
@@ -8,6 +8,19 @@
 // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
 // https://github.com/ocornut/imgui
 
+// CHANGELOG
+// (minor and older changes stripped away, please see git history for details)
+//  2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
+//  2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
+//  2018-01-20: Inputs: Added Horizontal Mouse Wheel support.
+//  2018-01-18: Inputs: Added mapping for ImGuiKey_Insert.
+//  2017-08-25: Inputs: MousePos set to -FLT_MAX,-FLT_MAX when mouse is unavailable/missing (instead of -1,-1).
+//  2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
+//  2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
+//  2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
+//  2016-10-15: Misc: Added a void* user_data parameter to Clipboard function handlers.
+//  2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
+
 #include "imgui.h"
 #include "imgui_impl_glfw_vulkan.h"