Refactor moving ID stack functions to their own section.
diff --git a/imgui.cpp b/imgui.cpp
index 0b0c583..1d55559 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -77,6 +77,7 @@
// [SECTION] RENDER HELPERS
// [SECTION] INITIALIZATION, SHUTDOWN
// [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!)
+// [SECTION] ID STACK
// [SECTION] INPUTS
// [SECTION] ERROR CHECKING
// [SECTION] ITEM SUBMISSION
@@ -7983,6 +7984,22 @@
return window->DC.StateStorage;
}
+bool ImGui::IsRectVisible(const ImVec2& size)
+{
+ ImGuiWindow* window = GImGui->CurrentWindow;
+ return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size));
+}
+
+bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max)
+{
+ ImGuiWindow* window = GImGui->CurrentWindow;
+ return window->ClipRect.Overlaps(ImRect(rect_min, rect_max));
+}
+
+//-----------------------------------------------------------------------------
+// [SECTION] ID STACK
+//-----------------------------------------------------------------------------
+
void ImGui::PushID(const char* str_id)
{
ImGuiContext& g = *GImGui;
@@ -8071,19 +8088,6 @@
return window->GetID(ptr_id);
}
-bool ImGui::IsRectVisible(const ImVec2& size)
-{
- ImGuiWindow* window = GImGui->CurrentWindow;
- return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size));
-}
-
-bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max)
-{
- ImGuiWindow* window = GImGui->CurrentWindow;
- return window->ClipRect.Overlaps(ImRect(rect_min, rect_max));
-}
-
-
//-----------------------------------------------------------------------------
// [SECTION] INPUTS
//-----------------------------------------------------------------------------