DragDrop: Removed IsDragDropActive() (introduced a few days ago, revert 06bea369c0ce977c1cb71e085d860a6644330297) as our use case doesn't need it anymore. Will add it if there is a real need.
diff --git a/imgui.cpp b/imgui.cpp
index c423919..d764d60 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -11468,12 +11468,6 @@
IM_ASSERT(g.DragDropActive);
}
-bool ImGui::IsDragDropActive()
-{
- ImGuiContext& g = *GImGui;
- return g.DragDropActive;
-}
-
//-----------------------------------------------------------------------------
// PLATFORM DEPENDENT HELPERS
//-----------------------------------------------------------------------------
diff --git a/imgui.h b/imgui.h
index 87d3ae3..fc9791a 100644
--- a/imgui.h
+++ b/imgui.h
@@ -434,7 +434,6 @@
IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive an item. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget()
IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0); // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released.
IMGUI_API void EndDragDropTarget();
- IMGUI_API bool IsDragDropActive();
// Clipping
IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect);