Docking+Viewports: Fixed extraneous viewport+platform-window recreation. Part 2.
Part 2: Fixed various transfer cases.
Refer to "viewport_owner_change_1" and "viewport_owner_change_2" in ImGuiTestSuite.
diff --git a/imgui.cpp b/imgui.cpp
index e5fcaa9..38a83da 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -14469,6 +14469,11 @@
// Code explicitly request a viewport
window->Viewport = (ImGuiViewportP*)FindViewportByID(g.NextWindowData.ViewportId);
window->ViewportId = g.NextWindowData.ViewportId; // Store ID even if Viewport isn't resolved yet.
+ if (window->Viewport && (window->Flags & ImGuiWindowFlags_DockNodeHost) != 0 && window->Viewport->Window != NULL)
+ {
+ window->Viewport->Window = window;
+ window->Viewport->ID = window->ViewportId = window->ID; // Overwrite ID (always owned by node)
+ }
lock_viewport = true;
}
else if ((flags & ImGuiWindowFlags_ChildWindow) || (flags & ImGuiWindowFlags_ChildMenu))
@@ -15919,14 +15924,7 @@
if (node->Windows.Size == 1 && !node->IsCentralNode() && node->HostWindow)
{
ImGuiWindow* remaining_window = node->Windows[0];
- if (node->HostWindow->ViewportOwned && node->IsRootNode())
- {
- // Transfer viewport back to the remaining loose window
- IMGUI_DEBUG_LOG_VIEWPORT("[viewport] Node %08X transfer Viewport %08X=>%08X for Window '%s'\n", node->ID, node->HostWindow->Viewport->ID, remaining_window->ID, remaining_window->Name);
- IM_ASSERT(node->HostWindow->Viewport->Window == node->HostWindow);
- node->HostWindow->Viewport->Window = remaining_window;
- node->HostWindow->Viewport->ID = remaining_window->ID;
- }
+ // Note: we used to transport viewport ownership here.
remaining_window->Collapsed = node->HostWindow->Collapsed;
}
@@ -16262,6 +16260,7 @@
single_window->ViewportId = node->HostWindow->ViewportId;
if (node->HostWindow->ViewportOwned)
{
+ single_window->Viewport->ID = single_window->ID;
single_window->Viewport->Window = single_window;
single_window->ViewportOwned = true;
}