commit | 0905439c31bfa21046b025a54706e7257eb51226 | [log] [tgz] |
---|---|---|
author | Ivan Sokolov <sokolovivaned@protonmail.com> | Sat Jun 19 21:04:16 2021 +0300 |
committer | ocornut <omarcornut@gmail.com> | Mon Jun 21 11:51:51 2021 +0200 |
tree | 2c1cd00bb3dd9a028adb7773901f76a727a05121 | |
parent | 7c44d067e8d1662549db73f80099e01a9c1a5f46 [diff] |
Backends: OpenGL3: Destroy shader objects right away (#4244) In OpenGL, after a shader program has been linked, shader objects don't need to be kept neither attached to the program nor in existence