Example apps: accumulate mouse wheel to accodomate for slow framerate.
diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp
index ea9a341..84d8673 100644
--- a/examples/directx11_example/main.cpp
+++ b/examples/directx11_example/main.cpp
@@ -317,7 +317,7 @@
io.MouseDown[1] = false;
return true;
case WM_MOUSEWHEEL:
- io.MouseWheel = GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1.0f : -1.0f;
+ io.MouseWheel += GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1.0f : -1.0f;
return true;
case WM_MOUSEMOVE:
// Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp
index adb2bf3..047874c 100644
--- a/examples/directx9_example/main.cpp
+++ b/examples/directx9_example/main.cpp
@@ -153,7 +153,7 @@
io.MouseDown[1] = false;
return true;
case WM_MOUSEWHEEL:
- io.MouseWheel = GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1.0f : -1.0f;
+ io.MouseWheel += GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1.0f : -1.0f;
return true;
case WM_MOUSEMOVE:
// Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
diff --git a/examples/opengl_example/main.cpp b/examples/opengl_example/main.cpp
index 22e2b1b..61a9f36 100644
--- a/examples/opengl_example/main.cpp
+++ b/examples/opengl_example/main.cpp
@@ -114,7 +114,7 @@
static void glfw_scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
{
ImGuiIO& io = ImGui::GetIO();
- io.MouseWheel = (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines.
+ io.MouseWheel += (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines.
}
static void glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
@@ -258,7 +258,6 @@
{
ImGuiIO& io = ImGui::GetIO();
mousePressed[0] = mousePressed[1] = false;
- io.MouseWheel = 0;
glfwPollEvents();
UpdateImGui();