Examples: SDL: Minor renaming.
diff --git a/examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp b/examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
index 154a6d2..802a31b 100644
--- a/examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
+++ b/examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
@@ -111,12 +111,12 @@
glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
}
-static const char* ImGui_ImplSdl_GetClipboardText(void*)
+static const char* ImGui_ImplSdlGL2_GetClipboardText(void*)
{
return SDL_GetClipboardText();
}
-static void ImGui_ImplSdl_SetClipboardText(void*, const char* text)
+static void ImGui_ImplSdlGL2_SetClipboardText(void*, const char* text)
{
SDL_SetClipboardText(text);
}
@@ -227,8 +227,8 @@
io.KeyMap[ImGuiKey_Z] = SDLK_z;
io.RenderDrawListsFn = ImGui_ImplSdlGL2_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
- io.SetClipboardTextFn = ImGui_ImplSdl_SetClipboardText;
- io.GetClipboardTextFn = ImGui_ImplSdl_GetClipboardText;
+ io.SetClipboardTextFn = ImGui_ImplSdlGL2_SetClipboardText;
+ io.GetClipboardTextFn = ImGui_ImplSdlGL2_GetClipboardText;
io.ClipboardUserData = NULL;
#ifdef _WIN32
@@ -267,7 +267,7 @@
// Setup time step
Uint32 time = SDL_GetTicks();
double current_time = time / 1000.0;
- io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
+ io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f);
g_Time = current_time;
// Setup inputs