|  | // dear imgui: Renderer Backend for Metal | 
|  | // This needs to be used along with a Platform Backend (e.g. OSX) | 
|  |  | 
|  | // Implemented features: | 
|  | //  [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID! | 
|  | //  [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. | 
|  |  | 
|  | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | 
|  | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | 
|  | // Learn about Dear ImGui: | 
|  | // - FAQ                  https://dearimgui.com/faq | 
|  | // - Getting Started      https://dearimgui.com/getting-started | 
|  | // - Documentation        https://dearimgui.com/docs (same as your local docs/ folder). | 
|  | // - Introduction, links and more at the top of imgui.cpp | 
|  |  | 
|  | #include "imgui.h"      // IMGUI_IMPL_API | 
|  | #ifndef IMGUI_DISABLE | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  | // ObjC API | 
|  | //----------------------------------------------------------------------------- | 
|  |  | 
|  | #ifdef __OBJC__ | 
|  |  | 
|  | @class MTLRenderPassDescriptor; | 
|  | @protocol MTLDevice, MTLCommandBuffer, MTLRenderCommandEncoder; | 
|  |  | 
|  | IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id<MTLDevice> device); | 
|  | IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown(); | 
|  | IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor); | 
|  | IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* drawData, | 
|  | id<MTLCommandBuffer> commandBuffer, | 
|  | id<MTLRenderCommandEncoder> commandEncoder); | 
|  |  | 
|  | // Called by Init/NewFrame/Shutdown | 
|  | IMGUI_IMPL_API bool ImGui_ImplMetal_CreateFontsTexture(id<MTLDevice> device); | 
|  | IMGUI_IMPL_API void ImGui_ImplMetal_DestroyFontsTexture(); | 
|  | IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device); | 
|  | IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects(); | 
|  |  | 
|  | #endif | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  | // C++ API | 
|  | //----------------------------------------------------------------------------- | 
|  |  | 
|  | // Enable Metal C++ binding support with '#define IMGUI_IMPL_METAL_CPP' in your imconfig.h file | 
|  | // More info about using Metal from C++: https://developer.apple.com/metal/cpp/ | 
|  |  | 
|  | #ifdef IMGUI_IMPL_METAL_CPP | 
|  | #include <Metal/Metal.hpp> | 
|  | #ifndef __OBJC__ | 
|  |  | 
|  | IMGUI_IMPL_API bool ImGui_ImplMetal_Init(MTL::Device* device); | 
|  | IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown(); | 
|  | IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTL::RenderPassDescriptor* renderPassDescriptor); | 
|  | IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data, | 
|  | MTL::CommandBuffer* commandBuffer, | 
|  | MTL::RenderCommandEncoder* commandEncoder); | 
|  |  | 
|  | // Called by Init/NewFrame/Shutdown | 
|  | IMGUI_IMPL_API bool ImGui_ImplMetal_CreateFontsTexture(MTL::Device* device); | 
|  | IMGUI_IMPL_API void ImGui_ImplMetal_DestroyFontsTexture(); | 
|  | IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(MTL::Device* device); | 
|  | IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects(); | 
|  |  | 
|  | #endif | 
|  | #endif | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  |  | 
|  | #endif // #ifndef IMGUI_DISABLE |