|  | // dear imgui: Renderer Backend for Metal | 
|  | // This needs to be used along with a Platform Backend (e.g. OSX) | 
|  |  | 
|  | // Implemented features: | 
|  | //  [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID! | 
|  | //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices. | 
|  |  | 
|  | // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | 
|  | // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | 
|  | // Read online: https://github.com/ocornut/imgui/tree/master/docs | 
|  |  | 
|  | #include "imgui.h"      // IMGUI_IMPL_API | 
|  |  | 
|  | @class MTLRenderPassDescriptor; | 
|  | @protocol MTLDevice, MTLCommandBuffer, MTLRenderCommandEncoder; | 
|  |  | 
|  | IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id<MTLDevice> device); | 
|  | IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown(); | 
|  | IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor); | 
|  | IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data, | 
|  | id<MTLCommandBuffer> commandBuffer, | 
|  | id<MTLRenderCommandEncoder> commandEncoder); | 
|  |  | 
|  | // Called by Init/NewFrame/Shutdown | 
|  | IMGUI_IMPL_API bool ImGui_ImplMetal_CreateFontsTexture(id<MTLDevice> device); | 
|  | IMGUI_IMPL_API void ImGui_ImplMetal_DestroyFontsTexture(); | 
|  | IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device); | 
|  | IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects(); |