|  | // dear imgui: Renderer Backend for DirectX9 | 
|  | // This needs to be used along with a Platform Backend (e.g. Win32) | 
|  |  | 
|  | // Implemented features: | 
|  | //  [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID! | 
|  | //  [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. | 
|  |  | 
|  | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | 
|  | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | 
|  | // Learn about Dear ImGui: | 
|  | // - FAQ                  https://dearimgui.com/faq | 
|  | // - Getting Started      https://dearimgui.com/getting-started | 
|  | // - Documentation        https://dearimgui.com/docs (same as your local docs/ folder). | 
|  | // - Introduction, links and more at the top of imgui.cpp | 
|  |  | 
|  | #pragma once | 
|  | #include "imgui.h"      // IMGUI_IMPL_API | 
|  | #ifndef IMGUI_DISABLE | 
|  |  | 
|  | struct IDirect3DDevice9; | 
|  |  | 
|  | IMGUI_IMPL_API bool     ImGui_ImplDX9_Init(IDirect3DDevice9* device); | 
|  | IMGUI_IMPL_API void     ImGui_ImplDX9_Shutdown(); | 
|  | IMGUI_IMPL_API void     ImGui_ImplDX9_NewFrame(); | 
|  | IMGUI_IMPL_API void     ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data); | 
|  |  | 
|  | // Use if you want to reset your rendering device without losing Dear ImGui state. | 
|  | IMGUI_IMPL_API bool     ImGui_ImplDX9_CreateDeviceObjects(); | 
|  | IMGUI_IMPL_API void     ImGui_ImplDX9_InvalidateDeviceObjects(); | 
|  |  | 
|  | #endif // #ifndef IMGUI_DISABLE |