|  | // Dear ImGui: standalone example application for Allegro 5 | 
|  |  | 
|  | // Learn about Dear ImGui: | 
|  | // - FAQ                  https://dearimgui.com/faq | 
|  | // - Getting Started      https://dearimgui.com/getting-started | 
|  | // - Documentation        https://dearimgui.com/docs (same as your local docs/ folder). | 
|  | // - Introduction, links and more at the top of imgui.cpp | 
|  |  | 
|  | // On Windows, you can install Allegro5 using vcpkg: | 
|  | //   git clone https://github.com/Microsoft/vcpkg | 
|  | //   cd vcpkg | 
|  | //   bootstrap - vcpkg.bat | 
|  | //   vcpkg install allegro5 --triplet=x86-windows   ; for win32 | 
|  | //   vcpkg install allegro5 --triplet=x64-windows   ; for win64 | 
|  | //   vcpkg integrate install                        ; register include and libs in Visual Studio | 
|  |  | 
|  | #include <stdint.h> | 
|  | #include <allegro5/allegro.h> | 
|  | #include <allegro5/allegro_primitives.h> | 
|  | #include "imgui.h" | 
|  | #include "imgui_impl_allegro5.h" | 
|  |  | 
|  | int main(int, char**) | 
|  | { | 
|  | // Setup Allegro | 
|  | al_init(); | 
|  | al_install_keyboard(); | 
|  | al_install_mouse(); | 
|  | al_init_primitives_addon(); | 
|  | al_set_new_display_flags(ALLEGRO_RESIZABLE); | 
|  | ALLEGRO_DISPLAY* display = al_create_display(1280, 720); | 
|  | al_set_window_title(display, "Dear ImGui Allegro 5 example"); | 
|  | ALLEGRO_EVENT_QUEUE* queue = al_create_event_queue(); | 
|  | al_register_event_source(queue, al_get_display_event_source(display)); | 
|  | al_register_event_source(queue, al_get_keyboard_event_source()); | 
|  | al_register_event_source(queue, al_get_mouse_event_source()); | 
|  |  | 
|  | // Setup Dear ImGui context | 
|  | IMGUI_CHECKVERSION(); | 
|  | ImGui::CreateContext(); | 
|  | ImGuiIO& io = ImGui::GetIO(); (void)io; | 
|  | io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;  // Enable Keyboard Controls | 
|  |  | 
|  | // Setup Dear ImGui style | 
|  | ImGui::StyleColorsDark(); | 
|  | //ImGui::StyleColorsLight(); | 
|  |  | 
|  | // Setup Platform/Renderer backends | 
|  | ImGui_ImplAllegro5_Init(display); | 
|  |  | 
|  | // Load Fonts | 
|  | // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. | 
|  | // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. | 
|  | // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). | 
|  | // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. | 
|  | // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering. | 
|  | // - Read 'docs/FONTS.md' for more instructions and details. | 
|  | // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! | 
|  | //io.Fonts->AddFontDefault(); | 
|  | //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f); | 
|  | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); | 
|  | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); | 
|  | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); | 
|  | //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese()); | 
|  | //IM_ASSERT(font != nullptr); | 
|  |  | 
|  | bool show_demo_window = true; | 
|  | bool show_another_window = false; | 
|  | ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); | 
|  |  | 
|  | // Main loop | 
|  | bool running = true; | 
|  | while (running) | 
|  | { | 
|  | // Poll and handle events (inputs, window resize, etc.) | 
|  | // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. | 
|  | // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data. | 
|  | // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data. | 
|  | // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. | 
|  | ALLEGRO_EVENT ev; | 
|  | while (al_get_next_event(queue, &ev)) | 
|  | { | 
|  | ImGui_ImplAllegro5_ProcessEvent(&ev); | 
|  | if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) | 
|  | running = false; | 
|  | if (ev.type == ALLEGRO_EVENT_DISPLAY_RESIZE) | 
|  | { | 
|  | ImGui_ImplAllegro5_InvalidateDeviceObjects(); | 
|  | al_acknowledge_resize(display); | 
|  | ImGui_ImplAllegro5_CreateDeviceObjects(); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Start the Dear ImGui frame | 
|  | ImGui_ImplAllegro5_NewFrame(); | 
|  | ImGui::NewFrame(); | 
|  |  | 
|  | // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). | 
|  | if (show_demo_window) | 
|  | ImGui::ShowDemoWindow(&show_demo_window); | 
|  |  | 
|  | // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window. | 
|  | { | 
|  | static float f = 0.0f; | 
|  | static int counter = 0; | 
|  |  | 
|  | ImGui::Begin("Hello, world!");                          // Create a window called "Hello, world!" and append into it. | 
|  |  | 
|  | ImGui::Text("This is some useful text.");               // Display some text (you can use a format strings too) | 
|  | ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our window open/close state | 
|  | ImGui::Checkbox("Another Window", &show_another_window); | 
|  |  | 
|  | ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f | 
|  | ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color | 
|  |  | 
|  | if (ImGui::Button("Button"))                            // Buttons return true when clicked (most widgets return true when edited/activated) | 
|  | counter++; | 
|  | ImGui::SameLine(); | 
|  | ImGui::Text("counter = %d", counter); | 
|  |  | 
|  | ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); | 
|  | ImGui::End(); | 
|  | } | 
|  |  | 
|  | // 3. Show another simple window. | 
|  | if (show_another_window) | 
|  | { | 
|  | ImGui::Begin("Another Window", &show_another_window);   // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) | 
|  | ImGui::Text("Hello from another window!"); | 
|  | if (ImGui::Button("Close Me")) | 
|  | show_another_window = false; | 
|  | ImGui::End(); | 
|  | } | 
|  |  | 
|  | // Rendering | 
|  | ImGui::Render(); | 
|  | al_clear_to_color(al_map_rgba_f(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w)); | 
|  | ImGui_ImplAllegro5_RenderDrawData(ImGui::GetDrawData()); | 
|  | al_flip_display(); | 
|  | } | 
|  |  | 
|  | // Cleanup | 
|  | ImGui_ImplAllegro5_Shutdown(); | 
|  | ImGui::DestroyContext(); | 
|  | al_destroy_event_queue(queue); | 
|  | al_destroy_display(display); | 
|  |  | 
|  | return 0; | 
|  | } |