|  | // dear imgui: "null" example application | 
|  | // (compile and link imgui, create context, run headless with NO INPUTS, NO GRAPHICS OUTPUT) | 
|  | // This is useful to test building, but you cannot interact with anything here! | 
|  | #include "imgui.h" | 
|  | #include <stdio.h> | 
|  |  | 
|  | int main(int, char**) | 
|  | { | 
|  | IMGUI_CHECKVERSION(); | 
|  | ImGui::CreateContext(); | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  |  | 
|  | // Build atlas | 
|  | unsigned char* tex_pixels = nullptr; | 
|  | int tex_w, tex_h; | 
|  | io.Fonts->GetTexDataAsRGBA32(&tex_pixels, &tex_w, &tex_h); | 
|  |  | 
|  | for (int n = 0; n < 20; n++) | 
|  | { | 
|  | printf("NewFrame() %d\n", n); | 
|  | io.DisplaySize = ImVec2(1920, 1080); | 
|  | io.DeltaTime = 1.0f / 60.0f; | 
|  | ImGui::NewFrame(); | 
|  |  | 
|  | static float f = 0.0f; | 
|  | ImGui::Text("Hello, world!"); | 
|  | ImGui::SliderFloat("float", &f, 0.0f, 1.0f); | 
|  | ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); | 
|  | ImGui::ShowDemoWindow(nullptr); | 
|  |  | 
|  | ImGui::Render(); | 
|  | } | 
|  |  | 
|  | printf("DestroyContext()\n"); | 
|  | ImGui::DestroyContext(); | 
|  | return 0; | 
|  | } |