|  | // dear imgui: Platform Binding for Android native app | 
|  | // This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3) | 
|  |  | 
|  | // Implemented features: | 
|  | //  [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] | 
|  | // Missing features: | 
|  | //  [ ] Platform: Clipboard support. | 
|  | //  [ ] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. | 
|  | //  [ ] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android. | 
|  | // Important: | 
|  | //  - Consider using SDL or GLFW backend on Android, which will be more full-featured than this. | 
|  | //  - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446) | 
|  | //  - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the application (see examples/ and issue #3446) | 
|  |  | 
|  | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | 
|  | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | 
|  | // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | 
|  | // Read online: https://github.com/ocornut/imgui/tree/master/docs | 
|  |  | 
|  | #pragma once | 
|  |  | 
|  | struct ANativeWindow; | 
|  | struct AInputEvent; | 
|  |  | 
|  | IMGUI_IMPL_API bool     ImGui_ImplAndroid_Init(ANativeWindow* window); | 
|  | IMGUI_IMPL_API int32_t  ImGui_ImplAndroid_HandleInputEvent(AInputEvent* input_event); | 
|  | IMGUI_IMPL_API void     ImGui_ImplAndroid_Shutdown(); | 
|  | IMGUI_IMPL_API void     ImGui_ImplAndroid_NewFrame(); |