|  | // dear imgui: Platform Binding for GLUT/FreeGLUT | 
|  | // This needs to be used along with a Renderer (e.g. OpenGL2) | 
|  |  | 
|  | // !!! GLUT/FreeGLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! | 
|  | // !!! If someone or something is teaching you GLUT in 2020, you are being abused. Please show some resistance. !!! | 
|  | // !!! Nowadays, prefer using GLFW or SDL instead! | 
|  |  | 
|  | // Issues: | 
|  | //  [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I | 
|  | //  [ ] Platform: Missing mouse cursor shape/visibility support. | 
|  | //  [ ] Platform: Missing clipboard support (not supported by Glut). | 
|  | //  [ ] Platform: Missing gamepad support. | 
|  |  | 
|  | // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | 
|  | // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. | 
|  | // https://github.com/ocornut/imgui | 
|  |  | 
|  | // CHANGELOG | 
|  | // (minor and older changes stripped away, please see git history for details) | 
|  | //  2019-04-03: Misc: Renamed imgui_impl_freeglut.cpp/.h to imgui_impl_glut.cpp/.h. | 
|  | //  2019-03-25: Misc: Made io.DeltaTime always above zero. | 
|  | //  2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. | 
|  | //  2018-03-22: Added GLUT Platform binding. | 
|  |  | 
|  | #include "imgui.h" | 
|  | #include "imgui_impl_glut.h" | 
|  | #ifdef __APPLE__ | 
|  | #include <GLUT/glut.h> | 
|  | #else | 
|  | #include <GL/freeglut.h> | 
|  | #endif | 
|  |  | 
|  | #ifdef _MSC_VER | 
|  | #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff) | 
|  | #endif | 
|  |  | 
|  | static int g_Time = 0;          // Current time, in milliseconds | 
|  |  | 
|  | bool ImGui_ImplGLUT_Init() | 
|  | { | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  |  | 
|  | #ifdef FREEGLUT | 
|  | io.BackendPlatformName ="imgui_impl_glut (freeglut)"; | 
|  | #else | 
|  | io.BackendPlatformName ="imgui_impl_glut"; | 
|  | #endif | 
|  |  | 
|  | g_Time = 0; | 
|  |  | 
|  | // Glut has 1 function for characters and one for "special keys". We map the characters in the 0..255 range and the keys above. | 
|  | io.KeyMap[ImGuiKey_Tab]         = '\t'; // == 9 == CTRL+I | 
|  | io.KeyMap[ImGuiKey_LeftArrow]   = 256 + GLUT_KEY_LEFT; | 
|  | io.KeyMap[ImGuiKey_RightArrow]  = 256 + GLUT_KEY_RIGHT; | 
|  | io.KeyMap[ImGuiKey_UpArrow]     = 256 + GLUT_KEY_UP; | 
|  | io.KeyMap[ImGuiKey_DownArrow]   = 256 + GLUT_KEY_DOWN; | 
|  | io.KeyMap[ImGuiKey_PageUp]      = 256 + GLUT_KEY_PAGE_UP; | 
|  | io.KeyMap[ImGuiKey_PageDown]    = 256 + GLUT_KEY_PAGE_DOWN; | 
|  | io.KeyMap[ImGuiKey_Home]        = 256 + GLUT_KEY_HOME; | 
|  | io.KeyMap[ImGuiKey_End]         = 256 + GLUT_KEY_END; | 
|  | io.KeyMap[ImGuiKey_Insert]      = 256 + GLUT_KEY_INSERT; | 
|  | io.KeyMap[ImGuiKey_Delete]      = 127; | 
|  | io.KeyMap[ImGuiKey_Backspace]   = 8;  // == CTRL+H | 
|  | io.KeyMap[ImGuiKey_Space]       = ' '; | 
|  | io.KeyMap[ImGuiKey_Enter]       = 13; // == CTRL+M | 
|  | io.KeyMap[ImGuiKey_Escape]      = 27; | 
|  | io.KeyMap[ImGuiKey_KeyPadEnter] = 13; // == CTRL+M | 
|  | io.KeyMap[ImGuiKey_A]           = 'A'; | 
|  | io.KeyMap[ImGuiKey_C]           = 'C'; | 
|  | io.KeyMap[ImGuiKey_V]           = 'V'; | 
|  | io.KeyMap[ImGuiKey_X]           = 'X'; | 
|  | io.KeyMap[ImGuiKey_Y]           = 'Y'; | 
|  | io.KeyMap[ImGuiKey_Z]           = 'Z'; | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void ImGui_ImplGLUT_InstallFuncs() | 
|  | { | 
|  | glutReshapeFunc(ImGui_ImplGLUT_ReshapeFunc); | 
|  | glutMotionFunc(ImGui_ImplGLUT_MotionFunc); | 
|  | glutPassiveMotionFunc(ImGui_ImplGLUT_MotionFunc); | 
|  | glutMouseFunc(ImGui_ImplGLUT_MouseFunc); | 
|  | #ifdef __FREEGLUT_EXT_H__ | 
|  | glutMouseWheelFunc(ImGui_ImplGLUT_MouseWheelFunc); | 
|  | #endif | 
|  | glutKeyboardFunc(ImGui_ImplGLUT_KeyboardFunc); | 
|  | glutKeyboardUpFunc(ImGui_ImplGLUT_KeyboardUpFunc); | 
|  | glutSpecialFunc(ImGui_ImplGLUT_SpecialFunc); | 
|  | glutSpecialUpFunc(ImGui_ImplGLUT_SpecialUpFunc); | 
|  | } | 
|  |  | 
|  | void ImGui_ImplGLUT_Shutdown() | 
|  | { | 
|  | } | 
|  |  | 
|  | void ImGui_ImplGLUT_NewFrame() | 
|  | { | 
|  | // Setup time step | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | int current_time = glutGet(GLUT_ELAPSED_TIME); | 
|  | int delta_time_ms = (current_time - g_Time); | 
|  | if (delta_time_ms <= 0) | 
|  | delta_time_ms = 1; | 
|  | io.DeltaTime = delta_time_ms / 1000.0f; | 
|  | g_Time = current_time; | 
|  |  | 
|  | // Start the frame | 
|  | ImGui::NewFrame(); | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplGLUT_UpdateKeyboardMods() | 
|  | { | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | int mods = glutGetModifiers(); | 
|  | io.KeyCtrl = (mods & GLUT_ACTIVE_CTRL) != 0; | 
|  | io.KeyShift = (mods & GLUT_ACTIVE_SHIFT) != 0; | 
|  | io.KeyAlt = (mods & GLUT_ACTIVE_ALT) != 0; | 
|  | } | 
|  |  | 
|  | void ImGui_ImplGLUT_KeyboardFunc(unsigned char c, int x, int y) | 
|  | { | 
|  | // Send character to imgui | 
|  | //printf("char_down_func %d '%c'\n", c, c); | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | if (c >= 32) | 
|  | io.AddInputCharacter((unsigned int)c); | 
|  |  | 
|  | // Store letters in KeysDown[] array as both uppercase and lowercase + Handle GLUT translating CTRL+A..CTRL+Z as 1..26. | 
|  | // This is a hacky mess but GLUT is unable to distinguish e.g. a TAB key from CTRL+I so this is probably the best we can do here. | 
|  | if (c >= 1 && c <= 26) | 
|  | io.KeysDown[c] = io.KeysDown[c - 1 + 'a'] = io.KeysDown[c - 1 + 'A'] = true; | 
|  | else if (c >= 'a' && c <= 'z') | 
|  | io.KeysDown[c] = io.KeysDown[c - 'a' + 'A'] = true; | 
|  | else if (c >= 'A' && c <= 'Z') | 
|  | io.KeysDown[c] = io.KeysDown[c - 'A' + 'a'] = true; | 
|  | else | 
|  | io.KeysDown[c] = true; | 
|  | ImGui_ImplGLUT_UpdateKeyboardMods(); | 
|  | (void)x; (void)y; // Unused | 
|  | } | 
|  |  | 
|  | void ImGui_ImplGLUT_KeyboardUpFunc(unsigned char c, int x, int y) | 
|  | { | 
|  | //printf("char_up_func %d '%c'\n", c, c); | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | if (c >= 1 && c <= 26) | 
|  | io.KeysDown[c] = io.KeysDown[c - 1 + 'a'] = io.KeysDown[c - 1 + 'A'] = false; | 
|  | else if (c >= 'a' && c <= 'z') | 
|  | io.KeysDown[c] = io.KeysDown[c - 'a' + 'A'] = false; | 
|  | else if (c >= 'A' && c <= 'Z') | 
|  | io.KeysDown[c] = io.KeysDown[c - 'A' + 'a'] = false; | 
|  | else | 
|  | io.KeysDown[c] = false; | 
|  | ImGui_ImplGLUT_UpdateKeyboardMods(); | 
|  | (void)x; (void)y; // Unused | 
|  | } | 
|  |  | 
|  | void ImGui_ImplGLUT_SpecialFunc(int key, int x, int y) | 
|  | { | 
|  | //printf("key_down_func %d\n", key); | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | if (key + 256 < IM_ARRAYSIZE(io.KeysDown)) | 
|  | io.KeysDown[key + 256] = true; | 
|  | ImGui_ImplGLUT_UpdateKeyboardMods(); | 
|  | (void)x; (void)y; // Unused | 
|  | } | 
|  |  | 
|  | void ImGui_ImplGLUT_SpecialUpFunc(int key, int x, int y) | 
|  | { | 
|  | //printf("key_up_func %d\n", key); | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | if (key + 256 < IM_ARRAYSIZE(io.KeysDown)) | 
|  | io.KeysDown[key + 256] = false; | 
|  | ImGui_ImplGLUT_UpdateKeyboardMods(); | 
|  | (void)x; (void)y; // Unused | 
|  | } | 
|  |  | 
|  | void ImGui_ImplGLUT_MouseFunc(int glut_button, int state, int x, int y) | 
|  | { | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | io.MousePos = ImVec2((float)x, (float)y); | 
|  | int button = -1; | 
|  | if (glut_button == GLUT_LEFT_BUTTON) button = 0; | 
|  | if (glut_button == GLUT_RIGHT_BUTTON) button = 1; | 
|  | if (glut_button == GLUT_MIDDLE_BUTTON) button = 2; | 
|  | if (button != -1 && state == GLUT_DOWN) | 
|  | io.MouseDown[button] = true; | 
|  | if (button != -1 && state == GLUT_UP) | 
|  | io.MouseDown[button] = false; | 
|  | } | 
|  |  | 
|  | #ifdef __FREEGLUT_EXT_H__ | 
|  | void ImGui_ImplGLUT_MouseWheelFunc(int button, int dir, int x, int y) | 
|  | { | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | io.MousePos = ImVec2((float)x, (float)y); | 
|  | if (dir > 0) | 
|  | io.MouseWheel += 1.0; | 
|  | else if (dir < 0) | 
|  | io.MouseWheel -= 1.0; | 
|  | (void)button; // Unused | 
|  | } | 
|  | #endif | 
|  |  | 
|  | void ImGui_ImplGLUT_ReshapeFunc(int w, int h) | 
|  | { | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | io.DisplaySize = ImVec2((float)w, (float)h); | 
|  | } | 
|  |  | 
|  | void ImGui_ImplGLUT_MotionFunc(int x, int y) | 
|  | { | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | io.MousePos = ImVec2((float)x, (float)y); | 
|  | } |