|  | // dear imgui: Platform Backend for Windows (standard windows API for 32-bits AND 64-bits applications) | 
|  | // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) | 
|  |  | 
|  | // Implemented features: | 
|  | //  [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui) | 
|  | //  [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen. | 
|  | //  [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy VK_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] | 
|  | //  [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. | 
|  | //  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. | 
|  | //  [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. | 
|  |  | 
|  | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | 
|  | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | 
|  | // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | 
|  | // Read online: https://github.com/ocornut/imgui/tree/master/docs | 
|  |  | 
|  | #include "imgui.h" | 
|  | #include "imgui_impl_win32.h" | 
|  | #ifndef WIN32_LEAN_AND_MEAN | 
|  | #define WIN32_LEAN_AND_MEAN | 
|  | #endif | 
|  | #include <windows.h> | 
|  | #include <windowsx.h> // GET_X_LPARAM(), GET_Y_LPARAM() | 
|  | #include <tchar.h> | 
|  | #include <dwmapi.h> | 
|  |  | 
|  | // Stuff for loading WGL functions explicitly | 
|  | static HGLRC (WINAPI* _wglCreateContext)(HDC); | 
|  | static BOOL  (WINAPI* _wglDeleteContext)(HGLRC); | 
|  | static BOOL  (WINAPI* _wglMakeCurrent)(HDC, HGLRC); | 
|  | static BOOL  (WINAPI* _wglShareLists)(HGLRC, HGLRC); | 
|  | static HGLRC (WINAPI* _wglGetCurrentContext)(VOID); | 
|  | static HDC   (WINAPI* _wglGetCurrentDC)(VOID); | 
|  |  | 
|  | // Configuration flags to add in your imconfig.h file: | 
|  | //#define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD              // Disable gamepad support. This was meaningful before <1.81 but we now load XInput dynamically so the option is now less relevant. | 
|  |  | 
|  | // Using XInput for gamepad (will load DLL dynamically) | 
|  | #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD | 
|  | #include <xinput.h> | 
|  | typedef DWORD (WINAPI *PFN_XInputGetCapabilities)(DWORD, DWORD, XINPUT_CAPABILITIES*); | 
|  | typedef DWORD (WINAPI *PFN_XInputGetState)(DWORD, XINPUT_STATE*); | 
|  | #endif | 
|  |  | 
|  | // CHANGELOG | 
|  | // (minor and older changes stripped away, please see git history for details) | 
|  | //  2023-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. | 
|  | //  2023-04-04: Inputs: Added support for io.AddMouseSourceEvent() to discriminate ImGuiMouseSource_Mouse/ImGuiMouseSource_TouchScreen/ImGuiMouseSource_Pen. (#2702) | 
|  | //  2023-02-15: Inputs: Use WM_NCMOUSEMOVE / WM_NCMOUSELEAVE to track mouse position over non-client area (e.g. OS decorations) when app is not focused. (#6045, #6162) | 
|  | //  2023-02-02: Inputs: Flipping WM_MOUSEHWHEEL (horizontal mouse-wheel) value to match other backends and offer consistent horizontal scrolling direction. (#4019, #6096, #1463) | 
|  | //  2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11. | 
|  | //  2022-09-28: Inputs: Convert WM_CHAR values with MultiByteToWideChar() when window class was registered as MBCS (not Unicode). | 
|  | //  2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported). | 
|  | //  2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion. | 
|  | //  2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[]. | 
|  | //  2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+). | 
|  | //  2022-01-17: Inputs: always update key mods next and before a key event (not in NewFrame) to fix input queue with very low framerates. | 
|  | //  2022-01-12: Inputs: Update mouse inputs using WM_MOUSEMOVE/WM_MOUSELEAVE + fallback to provide it when focused but not hovered/captured. More standard and will allow us to pass it to future input queue API. | 
|  | //  2022-01-12: Inputs: Maintain our own copy of MouseButtonsDown mask instead of using ImGui::IsAnyMouseDown() which will be obsoleted. | 
|  | //  2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. | 
|  | //  2021-12-16: Inputs: Fill VK_LCONTROL/VK_RCONTROL/VK_LSHIFT/VK_RSHIFT/VK_LMENU/VK_RMENU for completeness. | 
|  | //  2021-08-17: Calling io.AddFocusEvent() on WM_SETFOCUS/WM_KILLFOCUS messages. | 
|  | //  2021-08-02: Inputs: Fixed keyboard modifiers being reported when host window doesn't have focus. | 
|  | //  2021-07-29: Inputs: MousePos is correctly reported when the host platform window is hovered but not focused (using TrackMouseEvent() to receive WM_MOUSELEAVE events). | 
|  | //  2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). | 
|  | //  2021-06-08: Fixed ImGui_ImplWin32_EnableDpiAwareness() and ImGui_ImplWin32_GetDpiScaleForMonitor() to handle Windows 8.1/10 features without a manifest (per-monitor DPI, and properly calls SetProcessDpiAwareness() on 8.1). | 
|  | //  2021-03-23: Inputs: Clearing keyboard down array when losing focus (WM_KILLFOCUS). | 
|  | //  2021-02-18: Added ImGui_ImplWin32_EnableAlphaCompositing(). Non Visual Studio users will need to link with dwmapi.lib (MinGW/gcc: use -ldwmapi). | 
|  | //  2021-02-17: Fixed ImGui_ImplWin32_EnableDpiAwareness() attempting to get SetProcessDpiAwareness from shcore.dll on Windows 8 whereas it is only supported on Windows 8.1. | 
|  | //  2021-01-25: Inputs: Dynamically loading XInput DLL. | 
|  | //  2020-12-04: Misc: Fixed setting of io.DisplaySize to invalid/uninitialized data when after hwnd has been closed. | 
|  | //  2020-03-03: Inputs: Calling AddInputCharacterUTF16() to support surrogate pairs leading to codepoint >= 0x10000 (for more complete CJK inputs) | 
|  | //  2020-02-17: Added ImGui_ImplWin32_EnableDpiAwareness(), ImGui_ImplWin32_GetDpiScaleForHwnd(), ImGui_ImplWin32_GetDpiScaleForMonitor() helper functions. | 
|  | //  2020-01-14: Inputs: Added support for #define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD/IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT. | 
|  | //  2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor. | 
|  | //  2019-05-11: Inputs: Don't filter value from WM_CHAR before calling AddInputCharacter(). | 
|  | //  2019-01-17: Misc: Using GetForegroundWindow()+IsChild() instead of GetActiveWindow() to be compatible with windows created in a different thread or parent. | 
|  | //  2019-01-17: Inputs: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages. | 
|  | //  2019-01-15: Inputs: Added support for XInput gamepads (if ImGuiConfigFlags_NavEnableGamepad is set by user application). | 
|  | //  2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. | 
|  | //  2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor. | 
|  | //  2018-06-10: Inputs: Fixed handling of mouse wheel messages to support fine position messages (typically sent by track-pads). | 
|  | //  2018-06-08: Misc: Extracted imgui_impl_win32.cpp/.h away from the old combined DX9/DX10/DX11/DX12 examples. | 
|  | //  2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors and ImGuiBackendFlags_HasSetMousePos flags + honor ImGuiConfigFlags_NoMouseCursorChange flag. | 
|  | //  2018-02-20: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). | 
|  | //  2018-02-06: Inputs: Added mapping for ImGuiKey_Space. | 
|  | //  2018-02-06: Inputs: Honoring the io.WantSetMousePos by repositioning the mouse (when using navigation and ImGuiConfigFlags_NavMoveMouse is set). | 
|  | //  2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. | 
|  | //  2018-01-20: Inputs: Added Horizontal Mouse Wheel support. | 
|  | //  2018-01-08: Inputs: Added mapping for ImGuiKey_Insert. | 
|  | //  2018-01-05: Inputs: Added WM_LBUTTONDBLCLK double-click handlers for window classes with the CS_DBLCLKS flag. | 
|  | //  2017-10-23: Inputs: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. the VK_MENU key can be read. | 
|  | //  2017-10-23: Inputs: Using Win32 ::SetCapture/::GetCapture() to retrieve mouse positions outside the client area when dragging. | 
|  | //  2016-11-12: Inputs: Only call Win32 ::SetCursor(nullptr) when io.MouseDrawCursor is set. | 
|  |  | 
|  | // Forward Declarations | 
|  | static void ImGui_ImplWin32_InitPlatformInterface(); | 
|  | static void ImGui_ImplWin32_ShutdownPlatformInterface(); | 
|  | static void ImGui_ImplWin32_UpdateMonitors(); | 
|  | static void ImGui_ImplWin32_SetWindowFocus(ImGuiViewport* viewport); | 
|  | static void ImGui_ImplWin32_ShowWindow(ImGuiViewport* viewport); | 
|  |  | 
|  | struct ImGui_ImplWin32_Data | 
|  | { | 
|  | HWND                        hWnd; | 
|  | HGLRC                       OpenGlContext; | 
|  | HWND                        MouseHwnd; | 
|  | int                         MouseTrackedArea;   // 0: not tracked, 1: client are, 2: non-client area | 
|  | int                         MouseButtonsDown; | 
|  | INT64                       Time; | 
|  | INT64                       TicksPerSecond; | 
|  | ImGuiMouseCursor            LastMouseCursor; | 
|  | bool                        WantUpdateMonitors; | 
|  |  | 
|  | // OpenGL | 
|  | HMODULE                     OglDLL; | 
|  | HDC                         stashedDeviceContext; | 
|  | HGLRC                       stashedOpenGlContext; | 
|  |  | 
|  | #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD | 
|  | bool                        HasGamepad; | 
|  | bool                        WantUpdateHasGamepad; | 
|  | HMODULE                     XInputDLL; | 
|  | PFN_XInputGetCapabilities   XInputGetCapabilities; | 
|  | PFN_XInputGetState          XInputGetState; | 
|  | #endif | 
|  |  | 
|  | ImGui_ImplWin32_Data()      { memset((void*)this, 0, sizeof(*this)); } | 
|  | }; | 
|  |  | 
|  | // Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts | 
|  | // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts. | 
|  | // FIXME: multi-context support is not well tested and probably dysfunctional in this backend. | 
|  | // FIXME: some shared resources (mouse cursor shape, gamepad) are mishandled when using multi-context. | 
|  | static ImGui_ImplWin32_Data* ImGui_ImplWin32_GetBackendData() | 
|  | { | 
|  | return ImGui::GetCurrentContext() ? (ImGui_ImplWin32_Data*)ImGui::GetIO().BackendPlatformUserData : nullptr; | 
|  | } | 
|  |  | 
|  | // Functions | 
|  | bool    ImGui_ImplWin32_Init(void* hwnd) | 
|  | { | 
|  | return ImGui_ImplWin32_InitForOpenGL(hwnd, NULL); | 
|  | } | 
|  |  | 
|  | bool    ImGui_ImplWin32_InitForOpenGL(void* hwnd, void* hglrc) | 
|  | { | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!"); | 
|  |  | 
|  | INT64 perf_frequency, perf_counter; | 
|  | if (!::QueryPerformanceFrequency((LARGE_INTEGER*)&perf_frequency)) | 
|  | return false; | 
|  | if (!::QueryPerformanceCounter((LARGE_INTEGER*)&perf_counter)) | 
|  | return false; | 
|  |  | 
|  | // Setup backend capabilities flags | 
|  | ImGui_ImplWin32_Data* bd = IM_NEW(ImGui_ImplWin32_Data)(); | 
|  | io.BackendPlatformUserData = (void*)bd; | 
|  | io.BackendPlatformName = "imgui_impl_win32"; | 
|  | io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors;         // We can honor GetMouseCursor() values (optional) | 
|  | io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos;          // We can honor io.WantSetMousePos requests (optional, rarely used) | 
|  | io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports;    // We can create multi-viewports on the Platform side (optional) | 
|  | io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can call io.AddMouseViewportEvent() with correct data (optional) | 
|  |  | 
|  | bd->hWnd = (HWND)hwnd; | 
|  | bd->OpenGlContext = (HGLRC)hglrc; | 
|  | bd->WantUpdateMonitors = true; | 
|  | bd->TicksPerSecond = perf_frequency; | 
|  | bd->Time = perf_counter; | 
|  | bd->LastMouseCursor = ImGuiMouseCursor_COUNT; | 
|  |  | 
|  | // Our mouse update function expect PlatformHandle to be filled for the main viewport | 
|  | ImGuiViewport* main_viewport = ImGui::GetMainViewport(); | 
|  | main_viewport->PlatformHandle = main_viewport->PlatformHandleRaw = (void*)bd->hWnd; | 
|  | if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) | 
|  | ImGui_ImplWin32_InitPlatformInterface(); | 
|  |  | 
|  | // Dynamically load WGL symbols | 
|  | // This is needed to allow compilation if and when non-OpenGL APIs are used with Win32. | 
|  | // The function pointer names are preceded with an underscore ("_") to prevent duplicate | 
|  | // symbols in projects where OpenGL32.dll is linked implicitly. | 
|  | if (hglrc && !(bd->OglDLL)) | 
|  | { | 
|  | bd->OglDLL = ::LoadLibraryA("opengl32.dll"); | 
|  | IM_ASSERT(bd->OglDLL); | 
|  | _wglCreateContext = (HGLRC(WINAPI*)(HDC))GetProcAddress(bd->OglDLL, "wglCreateContext"); | 
|  | _wglDeleteContext = (BOOL(WINAPI*)(HGLRC))GetProcAddress(bd->OglDLL, "wglDeleteContext"); | 
|  | _wglMakeCurrent = (BOOL(WINAPI*)(HDC, HGLRC))GetProcAddress(bd->OglDLL, "wglMakeCurrent"); | 
|  | _wglShareLists = (BOOL(WINAPI*)(HGLRC, HGLRC))GetProcAddress(bd->OglDLL, "wglShareLists"); | 
|  | _wglGetCurrentContext = (HGLRC(WINAPI*)(VOID))GetProcAddress(bd->OglDLL, "wglGetCurrentContext"); | 
|  | _wglGetCurrentDC = (HDC(WINAPI*)(VOID))GetProcAddress(bd->OglDLL, "wglGetCurrentDC"); | 
|  | IM_ASSERT(_wglCreateContext); | 
|  | IM_ASSERT(_wglDeleteContext); | 
|  | IM_ASSERT(_wglMakeCurrent); | 
|  | IM_ASSERT(_wglShareLists); | 
|  | IM_ASSERT(_wglGetCurrentContext); | 
|  | IM_ASSERT(_wglGetCurrentDC); | 
|  | } | 
|  |  | 
|  | // Dynamically load XInput library | 
|  | #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD | 
|  | bd->WantUpdateHasGamepad = true; | 
|  | const char* xinput_dll_names[] = | 
|  | { | 
|  | "xinput1_4.dll",   // Windows 8+ | 
|  | "xinput1_3.dll",   // DirectX SDK | 
|  | "xinput9_1_0.dll", // Windows Vista, Windows 7 | 
|  | "xinput1_2.dll",   // DirectX SDK | 
|  | "xinput1_1.dll"    // DirectX SDK | 
|  | }; | 
|  | for (int n = 0; n < IM_ARRAYSIZE(xinput_dll_names); n++) | 
|  | if (HMODULE dll = ::LoadLibraryA(xinput_dll_names[n])) | 
|  | { | 
|  | bd->XInputDLL = dll; | 
|  | bd->XInputGetCapabilities = (PFN_XInputGetCapabilities)::GetProcAddress(dll, "XInputGetCapabilities"); | 
|  | bd->XInputGetState = (PFN_XInputGetState)::GetProcAddress(dll, "XInputGetState"); | 
|  | break; | 
|  | } | 
|  | #endif // IMGUI_IMPL_WIN32_DISABLE_GAMEPAD | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void    ImGui_ImplWin32_Shutdown() | 
|  | { | 
|  | ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); | 
|  | IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?"); | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  |  | 
|  | ImGui_ImplWin32_ShutdownPlatformInterface(); | 
|  |  | 
|  | // Unload OpenGL library | 
|  | if (bd->OglDLL) | 
|  | ::FreeLibrary(bd->OglDLL); | 
|  |  | 
|  | // Unload XInput library | 
|  | #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD | 
|  | if (bd->XInputDLL) | 
|  | ::FreeLibrary(bd->XInputDLL); | 
|  | #endif // IMGUI_IMPL_WIN32_DISABLE_GAMEPAD | 
|  |  | 
|  | io.BackendPlatformName = nullptr; | 
|  | io.BackendPlatformUserData = nullptr; | 
|  | IM_DELETE(bd); | 
|  | } | 
|  |  | 
|  | static bool ImGui_ImplWin32_UpdateMouseCursor() | 
|  | { | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) | 
|  | return false; | 
|  |  | 
|  | ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); | 
|  | if (imgui_cursor == ImGuiMouseCursor_None || io.MouseDrawCursor) | 
|  | { | 
|  | // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor | 
|  | ::SetCursor(nullptr); | 
|  | } | 
|  | else | 
|  | { | 
|  | // Show OS mouse cursor | 
|  | LPTSTR win32_cursor = IDC_ARROW; | 
|  | switch (imgui_cursor) | 
|  | { | 
|  | case ImGuiMouseCursor_Arrow:        win32_cursor = IDC_ARROW; break; | 
|  | case ImGuiMouseCursor_TextInput:    win32_cursor = IDC_IBEAM; break; | 
|  | case ImGuiMouseCursor_ResizeAll:    win32_cursor = IDC_SIZEALL; break; | 
|  | case ImGuiMouseCursor_ResizeEW:     win32_cursor = IDC_SIZEWE; break; | 
|  | case ImGuiMouseCursor_ResizeNS:     win32_cursor = IDC_SIZENS; break; | 
|  | case ImGuiMouseCursor_ResizeNESW:   win32_cursor = IDC_SIZENESW; break; | 
|  | case ImGuiMouseCursor_ResizeNWSE:   win32_cursor = IDC_SIZENWSE; break; | 
|  | case ImGuiMouseCursor_Hand:         win32_cursor = IDC_HAND; break; | 
|  | case ImGuiMouseCursor_NotAllowed:   win32_cursor = IDC_NO; break; | 
|  | } | 
|  | ::SetCursor(::LoadCursor(nullptr, win32_cursor)); | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | static bool IsVkDown(int vk) | 
|  | { | 
|  | return (::GetKeyState(vk) & 0x8000) != 0; | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplWin32_AddKeyEvent(ImGuiKey key, bool down, int native_keycode, int native_scancode = -1) | 
|  | { | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | io.AddKeyEvent(key, down); | 
|  | io.SetKeyEventNativeData(key, native_keycode, native_scancode); // To support legacy indexing (<1.87 user code) | 
|  | IM_UNUSED(native_scancode); | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplWin32_ProcessKeyEventsWorkarounds() | 
|  | { | 
|  | // Left & right Shift keys: when both are pressed together, Windows tend to not generate the WM_KEYUP event for the first released one. | 
|  | if (ImGui::IsKeyDown(ImGuiKey_LeftShift) && !IsVkDown(VK_LSHIFT)) | 
|  | ImGui_ImplWin32_AddKeyEvent(ImGuiKey_LeftShift, false, VK_LSHIFT); | 
|  | if (ImGui::IsKeyDown(ImGuiKey_RightShift) && !IsVkDown(VK_RSHIFT)) | 
|  | ImGui_ImplWin32_AddKeyEvent(ImGuiKey_RightShift, false, VK_RSHIFT); | 
|  |  | 
|  | // Sometimes WM_KEYUP for Win key is not passed down to the app (e.g. for Win+V on some setups, according to GLFW). | 
|  | if (ImGui::IsKeyDown(ImGuiKey_LeftSuper) && !IsVkDown(VK_LWIN)) | 
|  | ImGui_ImplWin32_AddKeyEvent(ImGuiKey_LeftSuper, false, VK_LWIN); | 
|  | if (ImGui::IsKeyDown(ImGuiKey_RightSuper) && !IsVkDown(VK_RWIN)) | 
|  | ImGui_ImplWin32_AddKeyEvent(ImGuiKey_RightSuper, false, VK_RWIN); | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplWin32_UpdateKeyModifiers() | 
|  | { | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | io.AddKeyEvent(ImGuiMod_Ctrl, IsVkDown(VK_CONTROL)); | 
|  | io.AddKeyEvent(ImGuiMod_Shift, IsVkDown(VK_SHIFT)); | 
|  | io.AddKeyEvent(ImGuiMod_Alt, IsVkDown(VK_MENU)); | 
|  | io.AddKeyEvent(ImGuiMod_Super, IsVkDown(VK_APPS)); | 
|  | } | 
|  |  | 
|  | // This code supports multi-viewports (multiple OS Windows mapped into different Dear ImGui viewports) | 
|  | // Because of that, it is a little more complicated than your typical single-viewport binding code! | 
|  | static void ImGui_ImplWin32_UpdateMouseData() | 
|  | { | 
|  | ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | IM_ASSERT(bd->hWnd != 0); | 
|  |  | 
|  | POINT mouse_screen_pos; | 
|  | bool has_mouse_screen_pos = ::GetCursorPos(&mouse_screen_pos) != 0; | 
|  |  | 
|  | HWND focused_window = ::GetForegroundWindow(); | 
|  | const bool is_app_focused = (focused_window && (focused_window == bd->hWnd || ::IsChild(focused_window, bd->hWnd) || ImGui::FindViewportByPlatformHandle((void*)focused_window))); | 
|  | if (is_app_focused) | 
|  | { | 
|  | // (Optional) Set OS mouse position from Dear ImGui if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user) | 
|  | // When multi-viewports are enabled, all Dear ImGui positions are same as OS positions. | 
|  | if (io.WantSetMousePos) | 
|  | { | 
|  | POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y }; | 
|  | if ((io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) == 0) | 
|  | ::ClientToScreen(focused_window, &pos); | 
|  | ::SetCursorPos(pos.x, pos.y); | 
|  | } | 
|  |  | 
|  | // (Optional) Fallback to provide mouse position when focused (WM_MOUSEMOVE already provides this when hovered or captured) | 
|  | // This also fills a short gap when clicking non-client area: WM_NCMOUSELEAVE -> modal OS move -> gap -> WM_NCMOUSEMOVE | 
|  | if (!io.WantSetMousePos && bd->MouseTrackedArea == 0 && has_mouse_screen_pos) | 
|  | { | 
|  | // Single viewport mode: mouse position in client window coordinates (io.MousePos is (0,0) when the mouse is on the upper-left corner of the app window) | 
|  | // (This is the position you can get with ::GetCursorPos() + ::ScreenToClient() or WM_MOUSEMOVE.) | 
|  | // Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor) | 
|  | // (This is the position you can get with ::GetCursorPos() or WM_MOUSEMOVE + ::ClientToScreen(). In theory adding viewport->Pos to a client position would also be the same.) | 
|  | POINT mouse_pos = mouse_screen_pos; | 
|  | if (!(io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)) | 
|  | ::ScreenToClient(bd->hWnd, &mouse_pos); | 
|  | io.AddMousePosEvent((float)mouse_pos.x, (float)mouse_pos.y); | 
|  | } | 
|  | } | 
|  |  | 
|  | // (Optional) When using multiple viewports: call io.AddMouseViewportEvent() with the viewport the OS mouse cursor is hovering. | 
|  | // If ImGuiBackendFlags_HasMouseHoveredViewport is not set by the backend, Dear imGui will ignore this field and infer the information using its flawed heuristic. | 
|  | // - [X] Win32 backend correctly ignore viewports with the _NoInputs flag (here using ::WindowFromPoint with WM_NCHITTEST + HTTRANSPARENT in WndProc does that) | 
|  | //       Some backend are not able to handle that correctly. If a backend report an hovered viewport that has the _NoInputs flag (e.g. when dragging a window | 
|  | //       for docking, the viewport has the _NoInputs flag in order to allow us to find the viewport under), then Dear ImGui is forced to ignore the value reported | 
|  | //       by the backend, and use its flawed heuristic to guess the viewport behind. | 
|  | // - [X] Win32 backend correctly reports this regardless of another viewport behind focused and dragged from (we need this to find a useful drag and drop target). | 
|  | ImGuiID mouse_viewport_id = 0; | 
|  | if (has_mouse_screen_pos) | 
|  | if (HWND hovered_hwnd = ::WindowFromPoint(mouse_screen_pos)) | 
|  | if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle((void*)hovered_hwnd)) | 
|  | mouse_viewport_id = viewport->ID; | 
|  | io.AddMouseViewportEvent(mouse_viewport_id); | 
|  | } | 
|  |  | 
|  | // Gamepad navigation mapping | 
|  | static void ImGui_ImplWin32_UpdateGamepads() | 
|  | { | 
|  | #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); | 
|  | //if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) // FIXME: Technically feeding gamepad shouldn't depend on this now that they are regular inputs. | 
|  | //    return; | 
|  |  | 
|  | // Calling XInputGetState() every frame on disconnected gamepads is unfortunately too slow. | 
|  | // Instead we refresh gamepad availability by calling XInputGetCapabilities() _only_ after receiving WM_DEVICECHANGE. | 
|  | if (bd->WantUpdateHasGamepad) | 
|  | { | 
|  | XINPUT_CAPABILITIES caps = {}; | 
|  | bd->HasGamepad = bd->XInputGetCapabilities ? (bd->XInputGetCapabilities(0, XINPUT_FLAG_GAMEPAD, &caps) == ERROR_SUCCESS) : false; | 
|  | bd->WantUpdateHasGamepad = false; | 
|  | } | 
|  |  | 
|  | io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; | 
|  | XINPUT_STATE xinput_state; | 
|  | XINPUT_GAMEPAD& gamepad = xinput_state.Gamepad; | 
|  | if (!bd->HasGamepad || bd->XInputGetState == nullptr || bd->XInputGetState(0, &xinput_state) != ERROR_SUCCESS) | 
|  | return; | 
|  | io.BackendFlags |= ImGuiBackendFlags_HasGamepad; | 
|  |  | 
|  | #define IM_SATURATE(V)                      (V < 0.0f ? 0.0f : V > 1.0f ? 1.0f : V) | 
|  | #define MAP_BUTTON(KEY_NO, BUTTON_ENUM)     { io.AddKeyEvent(KEY_NO, (gamepad.wButtons & BUTTON_ENUM) != 0); } | 
|  | #define MAP_ANALOG(KEY_NO, VALUE, V0, V1)   { float vn = (float)(VALUE - V0) / (float)(V1 - V0); io.AddKeyAnalogEvent(KEY_NO, vn > 0.10f, IM_SATURATE(vn)); } | 
|  | MAP_BUTTON(ImGuiKey_GamepadStart,           XINPUT_GAMEPAD_START); | 
|  | MAP_BUTTON(ImGuiKey_GamepadBack,            XINPUT_GAMEPAD_BACK); | 
|  | MAP_BUTTON(ImGuiKey_GamepadFaceLeft,        XINPUT_GAMEPAD_X); | 
|  | MAP_BUTTON(ImGuiKey_GamepadFaceRight,       XINPUT_GAMEPAD_B); | 
|  | MAP_BUTTON(ImGuiKey_GamepadFaceUp,          XINPUT_GAMEPAD_Y); | 
|  | MAP_BUTTON(ImGuiKey_GamepadFaceDown,        XINPUT_GAMEPAD_A); | 
|  | MAP_BUTTON(ImGuiKey_GamepadDpadLeft,        XINPUT_GAMEPAD_DPAD_LEFT); | 
|  | MAP_BUTTON(ImGuiKey_GamepadDpadRight,       XINPUT_GAMEPAD_DPAD_RIGHT); | 
|  | MAP_BUTTON(ImGuiKey_GamepadDpadUp,          XINPUT_GAMEPAD_DPAD_UP); | 
|  | MAP_BUTTON(ImGuiKey_GamepadDpadDown,        XINPUT_GAMEPAD_DPAD_DOWN); | 
|  | MAP_BUTTON(ImGuiKey_GamepadL1,              XINPUT_GAMEPAD_LEFT_SHOULDER); | 
|  | MAP_BUTTON(ImGuiKey_GamepadR1,              XINPUT_GAMEPAD_RIGHT_SHOULDER); | 
|  | MAP_ANALOG(ImGuiKey_GamepadL2,              gamepad.bLeftTrigger, XINPUT_GAMEPAD_TRIGGER_THRESHOLD, 255); | 
|  | MAP_ANALOG(ImGuiKey_GamepadR2,              gamepad.bRightTrigger, XINPUT_GAMEPAD_TRIGGER_THRESHOLD, 255); | 
|  | MAP_BUTTON(ImGuiKey_GamepadL3,              XINPUT_GAMEPAD_LEFT_THUMB); | 
|  | MAP_BUTTON(ImGuiKey_GamepadR3,              XINPUT_GAMEPAD_RIGHT_THUMB); | 
|  | MAP_ANALOG(ImGuiKey_GamepadLStickLeft,      gamepad.sThumbLX, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768); | 
|  | MAP_ANALOG(ImGuiKey_GamepadLStickRight,     gamepad.sThumbLX, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767); | 
|  | MAP_ANALOG(ImGuiKey_GamepadLStickUp,        gamepad.sThumbLY, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767); | 
|  | MAP_ANALOG(ImGuiKey_GamepadLStickDown,      gamepad.sThumbLY, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768); | 
|  | MAP_ANALOG(ImGuiKey_GamepadRStickLeft,      gamepad.sThumbRX, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768); | 
|  | MAP_ANALOG(ImGuiKey_GamepadRStickRight,     gamepad.sThumbRX, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767); | 
|  | MAP_ANALOG(ImGuiKey_GamepadRStickUp,        gamepad.sThumbRY, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767); | 
|  | MAP_ANALOG(ImGuiKey_GamepadRStickDown,      gamepad.sThumbRY, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768); | 
|  | #undef MAP_BUTTON | 
|  | #undef MAP_ANALOG | 
|  | #endif // #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD | 
|  | } | 
|  |  | 
|  | static BOOL CALLBACK ImGui_ImplWin32_UpdateMonitors_EnumFunc(HMONITOR monitor, HDC, LPRECT, LPARAM) | 
|  | { | 
|  | MONITORINFO info = {}; | 
|  | info.cbSize = sizeof(MONITORINFO); | 
|  | if (!::GetMonitorInfo(monitor, &info)) | 
|  | return TRUE; | 
|  | ImGuiPlatformMonitor imgui_monitor; | 
|  | imgui_monitor.MainPos = ImVec2((float)info.rcMonitor.left, (float)info.rcMonitor.top); | 
|  | imgui_monitor.MainSize = ImVec2((float)(info.rcMonitor.right - info.rcMonitor.left), (float)(info.rcMonitor.bottom - info.rcMonitor.top)); | 
|  | imgui_monitor.WorkPos = ImVec2((float)info.rcWork.left, (float)info.rcWork.top); | 
|  | imgui_monitor.WorkSize = ImVec2((float)(info.rcWork.right - info.rcWork.left), (float)(info.rcWork.bottom - info.rcWork.top)); | 
|  | imgui_monitor.DpiScale = ImGui_ImplWin32_GetDpiScaleForMonitor(monitor); | 
|  | ImGuiPlatformIO& io = ImGui::GetPlatformIO(); | 
|  | if (info.dwFlags & MONITORINFOF_PRIMARY) | 
|  | io.Monitors.push_front(imgui_monitor); | 
|  | else | 
|  | io.Monitors.push_back(imgui_monitor); | 
|  | return TRUE; | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplWin32_UpdateMonitors() | 
|  | { | 
|  | ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); | 
|  | ImGui::GetPlatformIO().Monitors.resize(0); | 
|  | ::EnumDisplayMonitors(nullptr, nullptr, ImGui_ImplWin32_UpdateMonitors_EnumFunc, 0); | 
|  | bd->WantUpdateMonitors = false; | 
|  | } | 
|  |  | 
|  | void    ImGui_ImplWin32_NewFrame() | 
|  | { | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); | 
|  | IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplWin32_Init()?"); | 
|  |  | 
|  | // Setup display size (every frame to accommodate for window resizing) | 
|  | RECT rect = { 0, 0, 0, 0 }; | 
|  | ::GetClientRect(bd->hWnd, &rect); | 
|  | io.DisplaySize = ImVec2((float)(rect.right - rect.left), (float)(rect.bottom - rect.top)); | 
|  | if (bd->WantUpdateMonitors) | 
|  | ImGui_ImplWin32_UpdateMonitors(); | 
|  |  | 
|  | // Setup time step | 
|  | INT64 current_time = 0; | 
|  | ::QueryPerformanceCounter((LARGE_INTEGER*)¤t_time); | 
|  | io.DeltaTime = (float)(current_time - bd->Time) / bd->TicksPerSecond; | 
|  | bd->Time = current_time; | 
|  |  | 
|  | // Update OS mouse position | 
|  | ImGui_ImplWin32_UpdateMouseData(); | 
|  |  | 
|  | // Process workarounds for known Windows key handling issues | 
|  | ImGui_ImplWin32_ProcessKeyEventsWorkarounds(); | 
|  |  | 
|  | // Update OS mouse cursor with the cursor requested by imgui | 
|  | ImGuiMouseCursor mouse_cursor = io.MouseDrawCursor ? ImGuiMouseCursor_None : ImGui::GetMouseCursor(); | 
|  | if (bd->LastMouseCursor != mouse_cursor) | 
|  | { | 
|  | bd->LastMouseCursor = mouse_cursor; | 
|  | ImGui_ImplWin32_UpdateMouseCursor(); | 
|  | } | 
|  |  | 
|  | // Update game controllers (if enabled and available) | 
|  | ImGui_ImplWin32_UpdateGamepads(); | 
|  | } | 
|  |  | 
|  | // There is no distinct VK_xxx for keypad enter, instead it is VK_RETURN + KF_EXTENDED, we assign it an arbitrary value to make code more readable (VK_ codes go up to 255) | 
|  | #define IM_VK_KEYPAD_ENTER      (VK_RETURN + 256) | 
|  |  | 
|  | // Map VK_xxx to ImGuiKey_xxx. | 
|  | static ImGuiKey ImGui_ImplWin32_VirtualKeyToImGuiKey(WPARAM wParam) | 
|  | { | 
|  | switch (wParam) | 
|  | { | 
|  | case VK_TAB: return ImGuiKey_Tab; | 
|  | case VK_LEFT: return ImGuiKey_LeftArrow; | 
|  | case VK_RIGHT: return ImGuiKey_RightArrow; | 
|  | case VK_UP: return ImGuiKey_UpArrow; | 
|  | case VK_DOWN: return ImGuiKey_DownArrow; | 
|  | case VK_PRIOR: return ImGuiKey_PageUp; | 
|  | case VK_NEXT: return ImGuiKey_PageDown; | 
|  | case VK_HOME: return ImGuiKey_Home; | 
|  | case VK_END: return ImGuiKey_End; | 
|  | case VK_INSERT: return ImGuiKey_Insert; | 
|  | case VK_DELETE: return ImGuiKey_Delete; | 
|  | case VK_BACK: return ImGuiKey_Backspace; | 
|  | case VK_SPACE: return ImGuiKey_Space; | 
|  | case VK_RETURN: return ImGuiKey_Enter; | 
|  | case VK_ESCAPE: return ImGuiKey_Escape; | 
|  | case VK_OEM_7: return ImGuiKey_Apostrophe; | 
|  | case VK_OEM_COMMA: return ImGuiKey_Comma; | 
|  | case VK_OEM_MINUS: return ImGuiKey_Minus; | 
|  | case VK_OEM_PERIOD: return ImGuiKey_Period; | 
|  | case VK_OEM_2: return ImGuiKey_Slash; | 
|  | case VK_OEM_1: return ImGuiKey_Semicolon; | 
|  | case VK_OEM_PLUS: return ImGuiKey_Equal; | 
|  | case VK_OEM_4: return ImGuiKey_LeftBracket; | 
|  | case VK_OEM_5: return ImGuiKey_Backslash; | 
|  | case VK_OEM_6: return ImGuiKey_RightBracket; | 
|  | case VK_OEM_3: return ImGuiKey_GraveAccent; | 
|  | case VK_CAPITAL: return ImGuiKey_CapsLock; | 
|  | case VK_SCROLL: return ImGuiKey_ScrollLock; | 
|  | case VK_NUMLOCK: return ImGuiKey_NumLock; | 
|  | case VK_SNAPSHOT: return ImGuiKey_PrintScreen; | 
|  | case VK_PAUSE: return ImGuiKey_Pause; | 
|  | case VK_NUMPAD0: return ImGuiKey_Keypad0; | 
|  | case VK_NUMPAD1: return ImGuiKey_Keypad1; | 
|  | case VK_NUMPAD2: return ImGuiKey_Keypad2; | 
|  | case VK_NUMPAD3: return ImGuiKey_Keypad3; | 
|  | case VK_NUMPAD4: return ImGuiKey_Keypad4; | 
|  | case VK_NUMPAD5: return ImGuiKey_Keypad5; | 
|  | case VK_NUMPAD6: return ImGuiKey_Keypad6; | 
|  | case VK_NUMPAD7: return ImGuiKey_Keypad7; | 
|  | case VK_NUMPAD8: return ImGuiKey_Keypad8; | 
|  | case VK_NUMPAD9: return ImGuiKey_Keypad9; | 
|  | case VK_DECIMAL: return ImGuiKey_KeypadDecimal; | 
|  | case VK_DIVIDE: return ImGuiKey_KeypadDivide; | 
|  | case VK_MULTIPLY: return ImGuiKey_KeypadMultiply; | 
|  | case VK_SUBTRACT: return ImGuiKey_KeypadSubtract; | 
|  | case VK_ADD: return ImGuiKey_KeypadAdd; | 
|  | case IM_VK_KEYPAD_ENTER: return ImGuiKey_KeypadEnter; | 
|  | case VK_LSHIFT: return ImGuiKey_LeftShift; | 
|  | case VK_LCONTROL: return ImGuiKey_LeftCtrl; | 
|  | case VK_LMENU: return ImGuiKey_LeftAlt; | 
|  | case VK_LWIN: return ImGuiKey_LeftSuper; | 
|  | case VK_RSHIFT: return ImGuiKey_RightShift; | 
|  | case VK_RCONTROL: return ImGuiKey_RightCtrl; | 
|  | case VK_RMENU: return ImGuiKey_RightAlt; | 
|  | case VK_RWIN: return ImGuiKey_RightSuper; | 
|  | case VK_APPS: return ImGuiKey_Menu; | 
|  | case '0': return ImGuiKey_0; | 
|  | case '1': return ImGuiKey_1; | 
|  | case '2': return ImGuiKey_2; | 
|  | case '3': return ImGuiKey_3; | 
|  | case '4': return ImGuiKey_4; | 
|  | case '5': return ImGuiKey_5; | 
|  | case '6': return ImGuiKey_6; | 
|  | case '7': return ImGuiKey_7; | 
|  | case '8': return ImGuiKey_8; | 
|  | case '9': return ImGuiKey_9; | 
|  | case 'A': return ImGuiKey_A; | 
|  | case 'B': return ImGuiKey_B; | 
|  | case 'C': return ImGuiKey_C; | 
|  | case 'D': return ImGuiKey_D; | 
|  | case 'E': return ImGuiKey_E; | 
|  | case 'F': return ImGuiKey_F; | 
|  | case 'G': return ImGuiKey_G; | 
|  | case 'H': return ImGuiKey_H; | 
|  | case 'I': return ImGuiKey_I; | 
|  | case 'J': return ImGuiKey_J; | 
|  | case 'K': return ImGuiKey_K; | 
|  | case 'L': return ImGuiKey_L; | 
|  | case 'M': return ImGuiKey_M; | 
|  | case 'N': return ImGuiKey_N; | 
|  | case 'O': return ImGuiKey_O; | 
|  | case 'P': return ImGuiKey_P; | 
|  | case 'Q': return ImGuiKey_Q; | 
|  | case 'R': return ImGuiKey_R; | 
|  | case 'S': return ImGuiKey_S; | 
|  | case 'T': return ImGuiKey_T; | 
|  | case 'U': return ImGuiKey_U; | 
|  | case 'V': return ImGuiKey_V; | 
|  | case 'W': return ImGuiKey_W; | 
|  | case 'X': return ImGuiKey_X; | 
|  | case 'Y': return ImGuiKey_Y; | 
|  | case 'Z': return ImGuiKey_Z; | 
|  | case VK_F1: return ImGuiKey_F1; | 
|  | case VK_F2: return ImGuiKey_F2; | 
|  | case VK_F3: return ImGuiKey_F3; | 
|  | case VK_F4: return ImGuiKey_F4; | 
|  | case VK_F5: return ImGuiKey_F5; | 
|  | case VK_F6: return ImGuiKey_F6; | 
|  | case VK_F7: return ImGuiKey_F7; | 
|  | case VK_F8: return ImGuiKey_F8; | 
|  | case VK_F9: return ImGuiKey_F9; | 
|  | case VK_F10: return ImGuiKey_F10; | 
|  | case VK_F11: return ImGuiKey_F11; | 
|  | case VK_F12: return ImGuiKey_F12; | 
|  | default: return ImGuiKey_None; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Allow compilation with old Windows SDK. MinGW doesn't have default _WIN32_WINNT/WINVER versions. | 
|  | #ifndef WM_MOUSEHWHEEL | 
|  | #define WM_MOUSEHWHEEL 0x020E | 
|  | #endif | 
|  | #ifndef DBT_DEVNODES_CHANGED | 
|  | #define DBT_DEVNODES_CHANGED 0x0007 | 
|  | #endif | 
|  |  | 
|  | // Win32 message handler (process Win32 mouse/keyboard inputs, etc.) | 
|  | // Call from your application's message handler. Keep calling your message handler unless this function returns TRUE. | 
|  | // When implementing your own backend, you can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if Dear ImGui wants to use your inputs. | 
|  | // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data. | 
|  | // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data. | 
|  | // Generally you may always pass all inputs to Dear ImGui, and hide them from your application based on those two flags. | 
|  | // PS: In this Win32 handler, we use the capture API (GetCapture/SetCapture/ReleaseCapture) to be able to read mouse coordinates when dragging mouse outside of our window bounds. | 
|  | // PS: We treat DBLCLK messages as regular mouse down messages, so this code will work on windows classes that have the CS_DBLCLKS flag set. Our own example app code doesn't set this flag. | 
|  | #if 0 | 
|  | // Copy this line into your .cpp file to forward declare the function. | 
|  | extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); | 
|  | #endif | 
|  |  | 
|  | // See https://learn.microsoft.com/en-us/windows/win32/tablet/system-events-and-mouse-messages | 
|  | // Prefer to call this at the top of the message handler to avoid the possibility of other Win32 calls interfering with this. | 
|  | static ImGuiMouseSource GetMouseSourceFromMessageExtraInfo() | 
|  | { | 
|  | LPARAM extra_info = ::GetMessageExtraInfo(); | 
|  | if ((extra_info & 0xFFFFFF80) == 0xFF515700) | 
|  | return ImGuiMouseSource_Pen; | 
|  | if ((extra_info & 0xFFFFFF80) == 0xFF515780) | 
|  | return ImGuiMouseSource_TouchScreen; | 
|  | return ImGuiMouseSource_Mouse; | 
|  | } | 
|  |  | 
|  | IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) | 
|  | { | 
|  | if (ImGui::GetCurrentContext() == nullptr) | 
|  | return 0; | 
|  |  | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); | 
|  |  | 
|  | switch (msg) | 
|  | { | 
|  | case WM_MOUSEMOVE: | 
|  | case WM_NCMOUSEMOVE: | 
|  | { | 
|  | // We need to call TrackMouseEvent in order to receive WM_MOUSELEAVE events | 
|  | ImGuiMouseSource mouse_source = GetMouseSourceFromMessageExtraInfo(); | 
|  | const int area = (msg == WM_MOUSEMOVE) ? 1 : 2; | 
|  | bd->MouseHwnd = hwnd; | 
|  | if (bd->MouseTrackedArea != area) | 
|  | { | 
|  | TRACKMOUSEEVENT tme_cancel = { sizeof(tme_cancel), TME_CANCEL, hwnd, 0 }; | 
|  | TRACKMOUSEEVENT tme_track = { sizeof(tme_track), (DWORD)((area == 2) ? (TME_LEAVE | TME_NONCLIENT) : TME_LEAVE), hwnd, 0 }; | 
|  | if (bd->MouseTrackedArea != 0) | 
|  | ::TrackMouseEvent(&tme_cancel); | 
|  | ::TrackMouseEvent(&tme_track); | 
|  | bd->MouseTrackedArea = area; | 
|  | } | 
|  | POINT mouse_pos = { (LONG)GET_X_LPARAM(lParam), (LONG)GET_Y_LPARAM(lParam) }; | 
|  | bool want_absolute_pos = (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) != 0; | 
|  | if (msg == WM_MOUSEMOVE && want_absolute_pos)    // WM_MOUSEMOVE are client-relative coordinates. | 
|  | ::ClientToScreen(hwnd, &mouse_pos); | 
|  | if (msg == WM_NCMOUSEMOVE && !want_absolute_pos) // WM_NCMOUSEMOVE are absolute coordinates. | 
|  | ::ScreenToClient(hwnd, &mouse_pos); | 
|  | io.AddMouseSourceEvent(mouse_source); | 
|  | io.AddMousePosEvent((float)mouse_pos.x, (float)mouse_pos.y); | 
|  | break; | 
|  | } | 
|  | case WM_MOUSELEAVE: | 
|  | case WM_NCMOUSELEAVE: | 
|  | { | 
|  | const int area = (msg == WM_MOUSELEAVE) ? 1 : 2; | 
|  | if (bd->MouseTrackedArea == area) | 
|  | { | 
|  | if (bd->MouseHwnd == hwnd) | 
|  | bd->MouseHwnd = nullptr; | 
|  | bd->MouseTrackedArea = 0; | 
|  | io.AddMousePosEvent(-FLT_MAX, -FLT_MAX); | 
|  | } | 
|  | break; | 
|  | } | 
|  | case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK: | 
|  | case WM_RBUTTONDOWN: case WM_RBUTTONDBLCLK: | 
|  | case WM_MBUTTONDOWN: case WM_MBUTTONDBLCLK: | 
|  | case WM_XBUTTONDOWN: case WM_XBUTTONDBLCLK: | 
|  | { | 
|  | ImGuiMouseSource mouse_source = GetMouseSourceFromMessageExtraInfo(); | 
|  | int button = 0; | 
|  | if (msg == WM_LBUTTONDOWN || msg == WM_LBUTTONDBLCLK) { button = 0; } | 
|  | if (msg == WM_RBUTTONDOWN || msg == WM_RBUTTONDBLCLK) { button = 1; } | 
|  | if (msg == WM_MBUTTONDOWN || msg == WM_MBUTTONDBLCLK) { button = 2; } | 
|  | if (msg == WM_XBUTTONDOWN || msg == WM_XBUTTONDBLCLK) { button = (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) ? 3 : 4; } | 
|  | if (bd->MouseButtonsDown == 0 && ::GetCapture() == nullptr) | 
|  | ::SetCapture(hwnd); | 
|  | bd->MouseButtonsDown |= 1 << button; | 
|  | io.AddMouseSourceEvent(mouse_source); | 
|  | io.AddMouseButtonEvent(button, true); | 
|  | return 0; | 
|  | } | 
|  | case WM_LBUTTONUP: | 
|  | case WM_RBUTTONUP: | 
|  | case WM_MBUTTONUP: | 
|  | case WM_XBUTTONUP: | 
|  | { | 
|  | ImGuiMouseSource mouse_source = GetMouseSourceFromMessageExtraInfo(); | 
|  | int button = 0; | 
|  | if (msg == WM_LBUTTONUP) { button = 0; } | 
|  | if (msg == WM_RBUTTONUP) { button = 1; } | 
|  | if (msg == WM_MBUTTONUP) { button = 2; } | 
|  | if (msg == WM_XBUTTONUP) { button = (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) ? 3 : 4; } | 
|  | bd->MouseButtonsDown &= ~(1 << button); | 
|  | if (bd->MouseButtonsDown == 0 && ::GetCapture() == hwnd) | 
|  | ::ReleaseCapture(); | 
|  | io.AddMouseSourceEvent(mouse_source); | 
|  | io.AddMouseButtonEvent(button, false); | 
|  | return 0; | 
|  | } | 
|  | case WM_MOUSEWHEEL: | 
|  | io.AddMouseWheelEvent(0.0f, (float)GET_WHEEL_DELTA_WPARAM(wParam) / (float)WHEEL_DELTA); | 
|  | return 0; | 
|  | case WM_MOUSEHWHEEL: | 
|  | io.AddMouseWheelEvent(-(float)GET_WHEEL_DELTA_WPARAM(wParam) / (float)WHEEL_DELTA, 0.0f); | 
|  | return 0; | 
|  | case WM_KEYDOWN: | 
|  | case WM_KEYUP: | 
|  | case WM_SYSKEYDOWN: | 
|  | case WM_SYSKEYUP: | 
|  | { | 
|  | const bool is_key_down = (msg == WM_KEYDOWN || msg == WM_SYSKEYDOWN); | 
|  | if (wParam < 256) | 
|  | { | 
|  | // Submit modifiers | 
|  | ImGui_ImplWin32_UpdateKeyModifiers(); | 
|  |  | 
|  | // Obtain virtual key code | 
|  | // (keypad enter doesn't have its own... VK_RETURN with KF_EXTENDED flag means keypad enter, see IM_VK_KEYPAD_ENTER definition for details, it is mapped to ImGuiKey_KeyPadEnter.) | 
|  | int vk = (int)wParam; | 
|  | if ((wParam == VK_RETURN) && (HIWORD(lParam) & KF_EXTENDED)) | 
|  | vk = IM_VK_KEYPAD_ENTER; | 
|  |  | 
|  | // Submit key event | 
|  | const ImGuiKey key = ImGui_ImplWin32_VirtualKeyToImGuiKey(vk); | 
|  | const int scancode = (int)LOBYTE(HIWORD(lParam)); | 
|  | if (key != ImGuiKey_None) | 
|  | ImGui_ImplWin32_AddKeyEvent(key, is_key_down, vk, scancode); | 
|  |  | 
|  | // Submit individual left/right modifier events | 
|  | if (vk == VK_SHIFT) | 
|  | { | 
|  | // Important: Shift keys tend to get stuck when pressed together, missing key-up events are corrected in ImGui_ImplWin32_ProcessKeyEventsWorkarounds() | 
|  | if (IsVkDown(VK_LSHIFT) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(ImGuiKey_LeftShift, is_key_down, VK_LSHIFT, scancode); } | 
|  | if (IsVkDown(VK_RSHIFT) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(ImGuiKey_RightShift, is_key_down, VK_RSHIFT, scancode); } | 
|  | } | 
|  | else if (vk == VK_CONTROL) | 
|  | { | 
|  | if (IsVkDown(VK_LCONTROL) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(ImGuiKey_LeftCtrl, is_key_down, VK_LCONTROL, scancode); } | 
|  | if (IsVkDown(VK_RCONTROL) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(ImGuiKey_RightCtrl, is_key_down, VK_RCONTROL, scancode); } | 
|  | } | 
|  | else if (vk == VK_MENU) | 
|  | { | 
|  | if (IsVkDown(VK_LMENU) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(ImGuiKey_LeftAlt, is_key_down, VK_LMENU, scancode); } | 
|  | if (IsVkDown(VK_RMENU) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(ImGuiKey_RightAlt, is_key_down, VK_RMENU, scancode); } | 
|  | } | 
|  | } | 
|  | return 0; | 
|  | } | 
|  | case WM_SETFOCUS: | 
|  | case WM_KILLFOCUS: | 
|  | io.AddFocusEvent(msg == WM_SETFOCUS); | 
|  | return 0; | 
|  | case WM_CHAR: | 
|  | if (::IsWindowUnicode(hwnd)) | 
|  | { | 
|  | // You can also use ToAscii()+GetKeyboardState() to retrieve characters. | 
|  | if (wParam > 0 && wParam < 0x10000) | 
|  | io.AddInputCharacterUTF16((unsigned short)wParam); | 
|  | } | 
|  | else | 
|  | { | 
|  | wchar_t wch = 0; | 
|  | ::MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, (char*)&wParam, 1, &wch, 1); | 
|  | io.AddInputCharacter(wch); | 
|  | } | 
|  | return 0; | 
|  | case WM_SETCURSOR: | 
|  | // This is required to restore cursor when transitioning from e.g resize borders to client area. | 
|  | if (LOWORD(lParam) == HTCLIENT && ImGui_ImplWin32_UpdateMouseCursor()) | 
|  | return 1; | 
|  | return 0; | 
|  | case WM_DEVICECHANGE: | 
|  | #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD | 
|  | if ((UINT)wParam == DBT_DEVNODES_CHANGED) | 
|  | bd->WantUpdateHasGamepad = true; | 
|  | #endif | 
|  | return 0; | 
|  | case WM_DISPLAYCHANGE: | 
|  | bd->WantUpdateMonitors = true; | 
|  | return 0; | 
|  | } | 
|  | return 0; | 
|  | } | 
|  |  | 
|  |  | 
|  | //-------------------------------------------------------------------------------------------------------- | 
|  | // DPI-related helpers (optional) | 
|  | //-------------------------------------------------------------------------------------------------------- | 
|  | // - Use to enable DPI awareness without having to create an application manifest. | 
|  | // - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps. | 
|  | // - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc. | 
|  | //   but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime, | 
|  | //   neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies. | 
|  | //--------------------------------------------------------------------------------------------------------- | 
|  | // This is the scheme successfully used by GLFW (from which we borrowed some of the code) and other apps aiming to be highly portable. | 
|  | // ImGui_ImplWin32_EnableDpiAwareness() is just a helper called by main.cpp, we don't call it automatically. | 
|  | // If you are trying to implement your own backend for your own engine, you may ignore that noise. | 
|  | //--------------------------------------------------------------------------------------------------------- | 
|  |  | 
|  | // Perform our own check with RtlVerifyVersionInfo() instead of using functions from <VersionHelpers.h> as they | 
|  | // require a manifest to be functional for checks above 8.1. See https://github.com/ocornut/imgui/issues/4200 | 
|  | static BOOL _IsWindowsVersionOrGreater(WORD major, WORD minor, WORD) | 
|  | { | 
|  | typedef LONG(WINAPI* PFN_RtlVerifyVersionInfo)(OSVERSIONINFOEXW*, ULONG, ULONGLONG); | 
|  | static PFN_RtlVerifyVersionInfo RtlVerifyVersionInfoFn = nullptr; | 
|  | if (RtlVerifyVersionInfoFn == nullptr) | 
|  | if (HMODULE ntdllModule = ::GetModuleHandleA("ntdll.dll")) | 
|  | RtlVerifyVersionInfoFn = (PFN_RtlVerifyVersionInfo)GetProcAddress(ntdllModule, "RtlVerifyVersionInfo"); | 
|  | if (RtlVerifyVersionInfoFn == nullptr) | 
|  | return FALSE; | 
|  |  | 
|  | RTL_OSVERSIONINFOEXW versionInfo = { }; | 
|  | ULONGLONG conditionMask = 0; | 
|  | versionInfo.dwOSVersionInfoSize = sizeof(RTL_OSVERSIONINFOEXW); | 
|  | versionInfo.dwMajorVersion = major; | 
|  | versionInfo.dwMinorVersion = minor; | 
|  | VER_SET_CONDITION(conditionMask, VER_MAJORVERSION, VER_GREATER_EQUAL); | 
|  | VER_SET_CONDITION(conditionMask, VER_MINORVERSION, VER_GREATER_EQUAL); | 
|  | return (RtlVerifyVersionInfoFn(&versionInfo, VER_MAJORVERSION | VER_MINORVERSION, conditionMask) == 0) ? TRUE : FALSE; | 
|  | } | 
|  |  | 
|  | #define _IsWindowsVistaOrGreater()   _IsWindowsVersionOrGreater(HIBYTE(0x0600), LOBYTE(0x0600), 0) // _WIN32_WINNT_VISTA | 
|  | #define _IsWindows8OrGreater()       _IsWindowsVersionOrGreater(HIBYTE(0x0602), LOBYTE(0x0602), 0) // _WIN32_WINNT_WIN8 | 
|  | #define _IsWindows8Point1OrGreater() _IsWindowsVersionOrGreater(HIBYTE(0x0603), LOBYTE(0x0603), 0) // _WIN32_WINNT_WINBLUE | 
|  | #define _IsWindows10OrGreater()      _IsWindowsVersionOrGreater(HIBYTE(0x0A00), LOBYTE(0x0A00), 0) // _WIN32_WINNT_WINTHRESHOLD / _WIN32_WINNT_WIN10 | 
|  |  | 
|  | #ifndef DPI_ENUMS_DECLARED | 
|  | typedef enum { PROCESS_DPI_UNAWARE = 0, PROCESS_SYSTEM_DPI_AWARE = 1, PROCESS_PER_MONITOR_DPI_AWARE = 2 } PROCESS_DPI_AWARENESS; | 
|  | typedef enum { MDT_EFFECTIVE_DPI = 0, MDT_ANGULAR_DPI = 1, MDT_RAW_DPI = 2, MDT_DEFAULT = MDT_EFFECTIVE_DPI } MONITOR_DPI_TYPE; | 
|  | #endif | 
|  | #ifndef _DPI_AWARENESS_CONTEXTS_ | 
|  | DECLARE_HANDLE(DPI_AWARENESS_CONTEXT); | 
|  | #define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE    (DPI_AWARENESS_CONTEXT)-3 | 
|  | #endif | 
|  | #ifndef DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 | 
|  | #define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 (DPI_AWARENESS_CONTEXT)-4 | 
|  | #endif | 
|  | typedef HRESULT(WINAPI* PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS);                     // Shcore.lib + dll, Windows 8.1+ | 
|  | typedef HRESULT(WINAPI* PFN_GetDpiForMonitor)(HMONITOR, MONITOR_DPI_TYPE, UINT*, UINT*);        // Shcore.lib + dll, Windows 8.1+ | 
|  | typedef DPI_AWARENESS_CONTEXT(WINAPI* PFN_SetThreadDpiAwarenessContext)(DPI_AWARENESS_CONTEXT); // User32.lib + dll, Windows 10 v1607+ (Creators Update) | 
|  |  | 
|  | // Helper function to enable DPI awareness without setting up a manifest | 
|  | void ImGui_ImplWin32_EnableDpiAwareness() | 
|  | { | 
|  | // Make sure monitors will be updated with latest correct scaling | 
|  | if (ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData()) | 
|  | bd->WantUpdateMonitors = true; | 
|  |  | 
|  | if (_IsWindows10OrGreater()) | 
|  | { | 
|  | static HINSTANCE user32_dll = ::LoadLibraryA("user32.dll"); // Reference counted per-process | 
|  | if (PFN_SetThreadDpiAwarenessContext SetThreadDpiAwarenessContextFn = (PFN_SetThreadDpiAwarenessContext)::GetProcAddress(user32_dll, "SetThreadDpiAwarenessContext")) | 
|  | { | 
|  | SetThreadDpiAwarenessContextFn(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2); | 
|  | return; | 
|  | } | 
|  | } | 
|  | if (_IsWindows8Point1OrGreater()) | 
|  | { | 
|  | static HINSTANCE shcore_dll = ::LoadLibraryA("shcore.dll"); // Reference counted per-process | 
|  | if (PFN_SetProcessDpiAwareness SetProcessDpiAwarenessFn = (PFN_SetProcessDpiAwareness)::GetProcAddress(shcore_dll, "SetProcessDpiAwareness")) | 
|  | { | 
|  | SetProcessDpiAwarenessFn(PROCESS_PER_MONITOR_DPI_AWARE); | 
|  | return; | 
|  | } | 
|  | } | 
|  | #if _WIN32_WINNT >= 0x0600 | 
|  | ::SetProcessDPIAware(); | 
|  | #endif | 
|  | } | 
|  |  | 
|  | #if defined(_MSC_VER) && !defined(NOGDI) | 
|  | #pragma comment(lib, "gdi32")   // Link with gdi32.lib for GetDeviceCaps(). MinGW will require linking with '-lgdi32' | 
|  | #endif | 
|  |  | 
|  | float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor) | 
|  | { | 
|  | UINT xdpi = 96, ydpi = 96; | 
|  | if (_IsWindows8Point1OrGreater()) | 
|  | { | 
|  | static HINSTANCE shcore_dll = ::LoadLibraryA("shcore.dll"); // Reference counted per-process | 
|  | static PFN_GetDpiForMonitor GetDpiForMonitorFn = nullptr; | 
|  | if (GetDpiForMonitorFn == nullptr && shcore_dll != nullptr) | 
|  | GetDpiForMonitorFn = (PFN_GetDpiForMonitor)::GetProcAddress(shcore_dll, "GetDpiForMonitor"); | 
|  | if (GetDpiForMonitorFn != nullptr) | 
|  | { | 
|  | GetDpiForMonitorFn((HMONITOR)monitor, MDT_EFFECTIVE_DPI, &xdpi, &ydpi); | 
|  | IM_ASSERT(xdpi == ydpi); // Please contact me if you hit this assert! | 
|  | return xdpi / 96.0f; | 
|  | } | 
|  | } | 
|  | #ifndef NOGDI | 
|  | const HDC dc = ::GetDC(nullptr); | 
|  | xdpi = ::GetDeviceCaps(dc, LOGPIXELSX); | 
|  | ydpi = ::GetDeviceCaps(dc, LOGPIXELSY); | 
|  | IM_ASSERT(xdpi == ydpi); // Please contact me if you hit this assert! | 
|  | ::ReleaseDC(nullptr, dc); | 
|  | #endif | 
|  | return xdpi / 96.0f; | 
|  | } | 
|  |  | 
|  | float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd) | 
|  | { | 
|  | HMONITOR monitor = ::MonitorFromWindow((HWND)hwnd, MONITOR_DEFAULTTONEAREST); | 
|  | return ImGui_ImplWin32_GetDpiScaleForMonitor(monitor); | 
|  | } | 
|  |  | 
|  | //-------------------------------------------------------------------------------------------------------- | 
|  | // MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT | 
|  | // This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously. | 
|  | // If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first.. | 
|  | //-------------------------------------------------------------------------------------------------------- | 
|  |  | 
|  | // Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data. | 
|  | struct ImGui_ImplWin32_ViewportData | 
|  | { | 
|  | HWND    Hwnd; | 
|  | bool    HwndOwned; | 
|  | HGLRC   OpenGlContext; | 
|  | DWORD   DwStyle; | 
|  | DWORD   DwExStyle; | 
|  |  | 
|  | ImGui_ImplWin32_ViewportData() | 
|  | { | 
|  | Hwnd = nullptr; | 
|  | HwndOwned = false; | 
|  | OpenGlContext = nullptr; | 
|  | DwStyle = 0; | 
|  | DwExStyle = 0; | 
|  | } | 
|  | ~ImGui_ImplWin32_ViewportData() { IM_ASSERT(Hwnd == nullptr); } | 
|  | }; | 
|  |  | 
|  | static void ImGui_ImplWin32_GetWin32StyleFromViewportFlags(ImGuiViewportFlags flags, DWORD* out_style, DWORD* out_ex_style) | 
|  | { | 
|  | if (flags & ImGuiViewportFlags_NoDecoration) | 
|  | *out_style = WS_POPUP; | 
|  | else | 
|  | *out_style = WS_OVERLAPPEDWINDOW; | 
|  |  | 
|  | if (flags & ImGuiViewportFlags_NoTaskBarIcon) | 
|  | *out_ex_style = WS_EX_TOOLWINDOW; | 
|  | else | 
|  | *out_ex_style = WS_EX_APPWINDOW; | 
|  |  | 
|  | if (flags & ImGuiViewportFlags_TopMost) | 
|  | *out_ex_style |= WS_EX_TOPMOST; | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplWin32_CreateWindow(ImGuiViewport* viewport) | 
|  | { | 
|  | ImGui_ImplWin32_ViewportData* vd = IM_NEW(ImGui_ImplWin32_ViewportData)(); | 
|  | viewport->PlatformUserData = vd; | 
|  |  | 
|  | // Select style and parent window | 
|  | ImGui_ImplWin32_GetWin32StyleFromViewportFlags(viewport->Flags, &vd->DwStyle, &vd->DwExStyle); | 
|  | HWND parent_window = nullptr; | 
|  | if (viewport->ParentViewportId != 0) | 
|  | if (ImGuiViewport* parent_viewport = ImGui::FindViewportByID(viewport->ParentViewportId)) | 
|  | parent_window = (HWND)parent_viewport->PlatformHandle; | 
|  |  | 
|  | // Create window | 
|  | RECT rect = { (LONG)viewport->Pos.x, (LONG)viewport->Pos.y, (LONG)(viewport->Pos.x + viewport->Size.x), (LONG)(viewport->Pos.y + viewport->Size.y) }; | 
|  | ::AdjustWindowRectEx(&rect, vd->DwStyle, FALSE, vd->DwExStyle); | 
|  | vd->Hwnd = ::CreateWindowEx( | 
|  | vd->DwExStyle, _T("ImGui Platform"), _T("Untitled"), vd->DwStyle,       // Style, class name, window name | 
|  | rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top,    // Window area | 
|  | parent_window, nullptr, ::GetModuleHandle(nullptr), nullptr);           // Parent window, Menu, Instance, Param | 
|  | vd->HwndOwned = true; | 
|  | viewport->PlatformRequestResize = false; | 
|  | viewport->PlatformHandle = viewport->PlatformHandleRaw = vd->Hwnd; | 
|  |  | 
|  | ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); | 
|  | if (bd->OpenGlContext) | 
|  | { | 
|  | HDC previousDC = _wglGetCurrentDC(); | 
|  | HGLRC previousRC = _wglGetCurrentContext(); | 
|  | HDC newDC = ::GetDC(vd->Hwnd); | 
|  |  | 
|  | // Use the main window's pixel format | 
|  | int pf; | 
|  | PIXELFORMATDESCRIPTOR pfd; | 
|  | if (previousDC) | 
|  | { | 
|  | pf = ::GetPixelFormat(previousDC); | 
|  | ::DescribePixelFormat(previousDC, pf, sizeof(pfd), &pfd); | 
|  | } | 
|  | else | 
|  | { | 
|  | HDC mainDC = ::GetDC(bd->hWnd); | 
|  | pf = ::GetPixelFormat(mainDC); | 
|  | ::DescribePixelFormat(mainDC, pf, sizeof(pfd), &pfd); | 
|  | ::ReleaseDC(bd->hWnd, mainDC); | 
|  | } | 
|  | ::SetPixelFormat(newDC, pf, &pfd); | 
|  |  | 
|  | // Create OpenGL context and share main context's lists with it | 
|  | vd->OpenGlContext = _wglCreateContext(newDC); | 
|  | _wglMakeCurrent(newDC, vd->OpenGlContext); | 
|  | _wglShareLists(bd->OpenGlContext, vd->OpenGlContext); | 
|  | _wglMakeCurrent(previousDC, previousRC); | 
|  | ::ReleaseDC(vd->Hwnd, newDC); | 
|  | } | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplWin32_DestroyWindow(ImGuiViewport* viewport) | 
|  | { | 
|  | ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); | 
|  | if (ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData) | 
|  | { | 
|  | if (::GetCapture() == vd->Hwnd) | 
|  | { | 
|  | // Transfer capture so if we started dragging from a window that later disappears, we'll still receive the MOUSEUP event. | 
|  | ::ReleaseCapture(); | 
|  | ::SetCapture(bd->hWnd); | 
|  | } | 
|  | if (vd->Hwnd && vd->HwndOwned) | 
|  | { | 
|  | if (vd->OpenGlContext) | 
|  | _wglDeleteContext(vd->OpenGlContext); | 
|  |  | 
|  | ::DestroyWindow(vd->Hwnd); | 
|  | } | 
|  | vd->Hwnd = nullptr; | 
|  | IM_DELETE(vd); | 
|  | } | 
|  | viewport->PlatformUserData = viewport->PlatformHandle = nullptr; | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplWin32_ShowWindow(ImGuiViewport* viewport) | 
|  | { | 
|  | ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; | 
|  | IM_ASSERT(vd->Hwnd != 0); | 
|  | if (viewport->Flags & ImGuiViewportFlags_NoFocusOnAppearing) | 
|  | ::ShowWindow(vd->Hwnd, SW_SHOWNA); | 
|  | else | 
|  | ::ShowWindow(vd->Hwnd, SW_SHOW); | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplWin32_UpdateWindow(ImGuiViewport* viewport) | 
|  | { | 
|  | // (Optional) Update Win32 style if it changed _after_ creation. | 
|  | // Generally they won't change unless configuration flags are changed, but advanced uses (such as manually rewriting viewport flags) make this useful. | 
|  | ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; | 
|  | IM_ASSERT(vd->Hwnd != 0); | 
|  | DWORD new_style; | 
|  | DWORD new_ex_style; | 
|  | ImGui_ImplWin32_GetWin32StyleFromViewportFlags(viewport->Flags, &new_style, &new_ex_style); | 
|  |  | 
|  | // Only reapply the flags that have been changed from our point of view (as other flags are being modified by Windows) | 
|  | if (vd->DwStyle != new_style || vd->DwExStyle != new_ex_style) | 
|  | { | 
|  | // (Optional) Update TopMost state if it changed _after_ creation | 
|  | bool top_most_changed = (vd->DwExStyle & WS_EX_TOPMOST) != (new_ex_style & WS_EX_TOPMOST); | 
|  | HWND insert_after = top_most_changed ? ((viewport->Flags & ImGuiViewportFlags_TopMost) ? HWND_TOPMOST : HWND_NOTOPMOST) : 0; | 
|  | UINT swp_flag = top_most_changed ? 0 : SWP_NOZORDER; | 
|  |  | 
|  | // Apply flags and position (since it is affected by flags) | 
|  | vd->DwStyle = new_style; | 
|  | vd->DwExStyle = new_ex_style; | 
|  | ::SetWindowLong(vd->Hwnd, GWL_STYLE, vd->DwStyle); | 
|  | ::SetWindowLong(vd->Hwnd, GWL_EXSTYLE, vd->DwExStyle); | 
|  | RECT rect = { (LONG)viewport->Pos.x, (LONG)viewport->Pos.y, (LONG)(viewport->Pos.x + viewport->Size.x), (LONG)(viewport->Pos.y + viewport->Size.y) }; | 
|  | ::AdjustWindowRectEx(&rect, vd->DwStyle, FALSE, vd->DwExStyle); // Client to Screen | 
|  | ::SetWindowPos(vd->Hwnd, insert_after, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, swp_flag | SWP_NOACTIVATE | SWP_FRAMECHANGED); | 
|  | ::ShowWindow(vd->Hwnd, SW_SHOWNA); // This is necessary when we alter the style | 
|  | viewport->PlatformRequestMove = viewport->PlatformRequestResize = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | static ImVec2 ImGui_ImplWin32_GetWindowPos(ImGuiViewport* viewport) | 
|  | { | 
|  | ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; | 
|  | IM_ASSERT(vd->Hwnd != 0); | 
|  | POINT pos = { 0, 0 }; | 
|  | ::ClientToScreen(vd->Hwnd, &pos); | 
|  | return ImVec2((float)pos.x, (float)pos.y); | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplWin32_SetWindowPos(ImGuiViewport* viewport, ImVec2 pos) | 
|  | { | 
|  | ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; | 
|  | IM_ASSERT(vd->Hwnd != 0); | 
|  | RECT rect = { (LONG)pos.x, (LONG)pos.y, (LONG)pos.x, (LONG)pos.y }; | 
|  | ::AdjustWindowRectEx(&rect, vd->DwStyle, FALSE, vd->DwExStyle); | 
|  | ::SetWindowPos(vd->Hwnd, NULL, rect.left, rect.top, 0, 0, SWP_NOZORDER | SWP_NOSIZE | SWP_NOACTIVATE); | 
|  | } | 
|  |  | 
|  | static ImVec2 ImGui_ImplWin32_GetWindowSize(ImGuiViewport* viewport) | 
|  | { | 
|  | ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; | 
|  | IM_ASSERT(vd->Hwnd != 0); | 
|  | RECT rect; | 
|  | ::GetClientRect(vd->Hwnd, &rect); | 
|  | return ImVec2(float(rect.right - rect.left), float(rect.bottom - rect.top)); | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplWin32_SetWindowSize(ImGuiViewport* viewport, ImVec2 size) | 
|  | { | 
|  | ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; | 
|  | IM_ASSERT(vd->Hwnd != 0); | 
|  | RECT rect = { 0, 0, (LONG)size.x, (LONG)size.y }; | 
|  | ::AdjustWindowRectEx(&rect, vd->DwStyle, FALSE, vd->DwExStyle); // Client to Screen | 
|  | ::SetWindowPos(vd->Hwnd, nullptr, 0, 0, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER | SWP_NOMOVE | SWP_NOACTIVATE); | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplWin32_SetWindowFocus(ImGuiViewport* viewport) | 
|  | { | 
|  | ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; | 
|  | IM_ASSERT(vd->Hwnd != 0); | 
|  | ::BringWindowToTop(vd->Hwnd); | 
|  | ::SetForegroundWindow(vd->Hwnd); | 
|  | ::SetFocus(vd->Hwnd); | 
|  | } | 
|  |  | 
|  | static bool ImGui_ImplWin32_GetWindowFocus(ImGuiViewport* viewport) | 
|  | { | 
|  | ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; | 
|  | IM_ASSERT(vd->Hwnd != 0); | 
|  | return ::GetForegroundWindow() == vd->Hwnd; | 
|  | } | 
|  |  | 
|  | static bool ImGui_ImplWin32_GetWindowMinimized(ImGuiViewport* viewport) | 
|  | { | 
|  | ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; | 
|  | IM_ASSERT(vd->Hwnd != 0); | 
|  | return ::IsIconic(vd->Hwnd) != 0; | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplWin32_SetWindowTitle(ImGuiViewport* viewport, const char* title) | 
|  | { | 
|  | // ::SetWindowTextA() doesn't properly handle UTF-8 so we explicitely convert our string. | 
|  | ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; | 
|  | IM_ASSERT(vd->Hwnd != 0); | 
|  | int n = ::MultiByteToWideChar(CP_UTF8, 0, title, -1, nullptr, 0); | 
|  | ImVector<wchar_t> title_w; | 
|  | title_w.resize(n); | 
|  | ::MultiByteToWideChar(CP_UTF8, 0, title, -1, title_w.Data, n); | 
|  | ::SetWindowTextW(vd->Hwnd, title_w.Data); | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplWin32_SetWindowAlpha(ImGuiViewport* viewport, float alpha) | 
|  | { | 
|  | ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; | 
|  | IM_ASSERT(vd->Hwnd != 0); | 
|  | IM_ASSERT(alpha >= 0.0f && alpha <= 1.0f); | 
|  | if (alpha < 1.0f) | 
|  | { | 
|  | DWORD style = ::GetWindowLongW(vd->Hwnd, GWL_EXSTYLE) | WS_EX_LAYERED; | 
|  | ::SetWindowLongW(vd->Hwnd, GWL_EXSTYLE, style); | 
|  | ::SetLayeredWindowAttributes(vd->Hwnd, 0, (BYTE)(255 * alpha), LWA_ALPHA); | 
|  | } | 
|  | else | 
|  | { | 
|  | DWORD style = ::GetWindowLongW(vd->Hwnd, GWL_EXSTYLE) & ~WS_EX_LAYERED; | 
|  | ::SetWindowLongW(vd->Hwnd, GWL_EXSTYLE, style); | 
|  | } | 
|  | } | 
|  |  | 
|  | static float ImGui_ImplWin32_GetWindowDpiScale(ImGuiViewport* viewport) | 
|  | { | 
|  | ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; | 
|  | IM_ASSERT(vd->Hwnd != 0); | 
|  | return ImGui_ImplWin32_GetDpiScaleForHwnd(vd->Hwnd); | 
|  | } | 
|  |  | 
|  | // FIXME-DPI: Testing DPI related ideas | 
|  | static void ImGui_ImplWin32_OnChangedViewport(ImGuiViewport* viewport) | 
|  | { | 
|  | (void)viewport; | 
|  | #if 0 | 
|  | ImGuiStyle default_style; | 
|  | //default_style.WindowPadding = ImVec2(0, 0); | 
|  | //default_style.WindowBorderSize = 0.0f; | 
|  | //default_style.ItemSpacing.y = 3.0f; | 
|  | //default_style.FramePadding = ImVec2(0, 0); | 
|  | default_style.ScaleAllSizes(viewport->DpiScale); | 
|  | ImGuiStyle& style = ImGui::GetStyle(); | 
|  | style = default_style; | 
|  | #endif | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplWin32_PushOglContext(ImGuiViewport* viewport) | 
|  | { | 
|  | ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); | 
|  | ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; | 
|  | IM_ASSERT(vd->OpenGlContext); // ImGui_ImplWin32_PushOglContext() is only registered if API is OpenGL | 
|  |  | 
|  | bd->stashedDeviceContext = _wglGetCurrentDC(); | 
|  | bd->stashedOpenGlContext = _wglGetCurrentContext(); | 
|  | _wglMakeCurrent(::GetDC(vd->Hwnd), vd->OpenGlContext); | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplWin32_PopOglContext(ImGuiViewport* viewport) | 
|  | { | 
|  | ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); | 
|  | ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; | 
|  | IM_ASSERT(vd->OpenGlContext); // ImGui_ImplWin32_PopOglContext() is only registered if API is OpenGL | 
|  |  | 
|  | IM_ASSERT(_wglGetCurrentContext() == vd->OpenGlContext); | 
|  | HDC vd_dc = _wglGetCurrentDC(); | 
|  | _wglMakeCurrent(bd->stashedDeviceContext, bd->stashedOpenGlContext); | 
|  | ::ReleaseDC(vd->Hwnd, vd_dc); | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplWin32_OGL_SwapBuffers(ImGuiViewport* viewport, void*) | 
|  | { | 
|  | ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; | 
|  | IM_ASSERT(vd->OpenGlContext); // ImGui_ImplWin32_OGL_SwapBuffers() is only registered if API is OpenGL | 
|  |  | 
|  | ImGui_ImplWin32_PushOglContext(viewport); | 
|  | ::SwapBuffers(_wglGetCurrentDC()); | 
|  | ImGui_ImplWin32_PopOglContext(viewport); | 
|  | } | 
|  |  | 
|  | static LRESULT CALLBACK ImGui_ImplWin32_WndProcHandler_PlatformWindow(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) | 
|  | { | 
|  | if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam)) | 
|  | return true; | 
|  |  | 
|  | if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle((void*)hWnd)) | 
|  | { | 
|  | switch (msg) | 
|  | { | 
|  | case WM_ERASEBKGND: | 
|  | // Prevent flickering on window invalidation | 
|  | return TRUE; | 
|  | case WM_CLOSE: | 
|  | viewport->PlatformRequestClose = true; | 
|  | return 0; | 
|  | case WM_MOVE: | 
|  | viewport->PlatformRequestMove = true; | 
|  | break; | 
|  | case WM_SIZE: | 
|  | viewport->PlatformRequestResize = true; | 
|  | break; | 
|  | case WM_MOUSEACTIVATE: | 
|  | if (viewport->Flags & ImGuiViewportFlags_NoFocusOnClick) | 
|  | return MA_NOACTIVATE; | 
|  | break; | 
|  | case WM_NCHITTEST: | 
|  | // Let mouse pass-through the window. This will allow the backend to call io.AddMouseViewportEvent() correctly. (which is optional). | 
|  | // The ImGuiViewportFlags_NoInputs flag is set while dragging a viewport, as want to detect the window behind the one we are dragging. | 
|  | // If you cannot easily access those viewport flags from your windowing/event code: you may manually synchronize its state e.g. in | 
|  | // your main loop after calling UpdatePlatformWindows(). Iterate all viewports/platform windows and pass the flag to your windowing system. | 
|  | if (viewport->Flags & ImGuiViewportFlags_NoInputs) | 
|  | return HTTRANSPARENT; | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | return DefWindowProc(hWnd, msg, wParam, lParam); | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplWin32_InitPlatformInterface() | 
|  | { | 
|  | WNDCLASSEX wcex; | 
|  | wcex.cbSize = sizeof(WNDCLASSEX); | 
|  | wcex.style = CS_HREDRAW | CS_VREDRAW; | 
|  | wcex.lpfnWndProc = ImGui_ImplWin32_WndProcHandler_PlatformWindow; | 
|  | wcex.cbClsExtra = 0; | 
|  | wcex.cbWndExtra = 0; | 
|  | wcex.hInstance = ::GetModuleHandle(nullptr); | 
|  | wcex.hIcon = nullptr; | 
|  | wcex.hCursor = nullptr; | 
|  | wcex.hbrBackground = (HBRUSH)(COLOR_BACKGROUND + 1); | 
|  | wcex.lpszMenuName = nullptr; | 
|  | wcex.lpszClassName = _T("ImGui Platform"); | 
|  | wcex.hIconSm = nullptr; | 
|  | ::RegisterClassEx(&wcex); | 
|  |  | 
|  | ImGui_ImplWin32_UpdateMonitors(); | 
|  |  | 
|  | // Register platform interface (will be coupled with a renderer interface) | 
|  | ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); | 
|  | platform_io.Platform_CreateWindow = ImGui_ImplWin32_CreateWindow; | 
|  | platform_io.Platform_DestroyWindow = ImGui_ImplWin32_DestroyWindow; | 
|  | platform_io.Platform_ShowWindow = ImGui_ImplWin32_ShowWindow; | 
|  | platform_io.Platform_SetWindowPos = ImGui_ImplWin32_SetWindowPos; | 
|  | platform_io.Platform_GetWindowPos = ImGui_ImplWin32_GetWindowPos; | 
|  | platform_io.Platform_SetWindowSize = ImGui_ImplWin32_SetWindowSize; | 
|  | platform_io.Platform_GetWindowSize = ImGui_ImplWin32_GetWindowSize; | 
|  | platform_io.Platform_SetWindowFocus = ImGui_ImplWin32_SetWindowFocus; | 
|  | platform_io.Platform_GetWindowFocus = ImGui_ImplWin32_GetWindowFocus; | 
|  | platform_io.Platform_GetWindowMinimized = ImGui_ImplWin32_GetWindowMinimized; | 
|  | platform_io.Platform_SetWindowTitle = ImGui_ImplWin32_SetWindowTitle; | 
|  | platform_io.Platform_SetWindowAlpha = ImGui_ImplWin32_SetWindowAlpha; | 
|  | platform_io.Platform_UpdateWindow = ImGui_ImplWin32_UpdateWindow; | 
|  | platform_io.Platform_GetWindowDpiScale = ImGui_ImplWin32_GetWindowDpiScale; // FIXME-DPI | 
|  | platform_io.Platform_OnChangedViewport = ImGui_ImplWin32_OnChangedViewport; // FIXME-DPI | 
|  |  | 
|  | ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); | 
|  | if (bd->OpenGlContext) // OpenGL | 
|  | { | 
|  | platform_io.Platform_PushOglContext = ImGui_ImplWin32_PushOglContext; | 
|  | platform_io.Platform_PopOglContext = ImGui_ImplWin32_PopOglContext; | 
|  | platform_io.Platform_SwapBuffers = ImGui_ImplWin32_OGL_SwapBuffers; | 
|  | } | 
|  |  | 
|  | // Register main window handle (which is owned by the main application, not by us) | 
|  | // This is mostly for simplicity and consistency, so that our code (e.g. mouse handling etc.) can use same logic for main and secondary viewports. | 
|  | ImGuiViewport* main_viewport = ImGui::GetMainViewport(); | 
|  | ImGui_ImplWin32_ViewportData* vd = IM_NEW(ImGui_ImplWin32_ViewportData)(); | 
|  | vd->Hwnd = bd->hWnd; | 
|  | vd->HwndOwned = false; | 
|  | vd->OpenGlContext = bd->OpenGlContext; | 
|  | main_viewport->PlatformUserData = vd; | 
|  | main_viewport->PlatformHandle = (void*)bd->hWnd; | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplWin32_ShutdownPlatformInterface() | 
|  | { | 
|  | ::UnregisterClass(_T("ImGui Platform"), ::GetModuleHandle(nullptr)); | 
|  | ImGui::DestroyPlatformWindows(); | 
|  | } | 
|  |  | 
|  | //--------------------------------------------------------------------------------------------------------- | 
|  | // Transparency related helpers (optional) | 
|  | //-------------------------------------------------------------------------------------------------------- | 
|  |  | 
|  | #if defined(_MSC_VER) | 
|  | #pragma comment(lib, "dwmapi")  // Link with dwmapi.lib. MinGW will require linking with '-ldwmapi' | 
|  | #endif | 
|  |  | 
|  | // [experimental] | 
|  | // Borrowed from GLFW's function updateFramebufferTransparency() in src/win32_window.c | 
|  | // (the Dwm* functions are Vista era functions but we are borrowing logic from GLFW) | 
|  | void ImGui_ImplWin32_EnableAlphaCompositing(void* hwnd) | 
|  | { | 
|  | if (!_IsWindowsVistaOrGreater()) | 
|  | return; | 
|  |  | 
|  | BOOL composition; | 
|  | if (FAILED(::DwmIsCompositionEnabled(&composition)) || !composition) | 
|  | return; | 
|  |  | 
|  | BOOL opaque; | 
|  | DWORD color; | 
|  | if (_IsWindows8OrGreater() || (SUCCEEDED(::DwmGetColorizationColor(&color, &opaque)) && !opaque)) | 
|  | { | 
|  | HRGN region = ::CreateRectRgn(0, 0, -1, -1); | 
|  | DWM_BLURBEHIND bb = {}; | 
|  | bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION; | 
|  | bb.hRgnBlur = region; | 
|  | bb.fEnable = TRUE; | 
|  | ::DwmEnableBlurBehindWindow((HWND)hwnd, &bb); | 
|  | ::DeleteObject(region); | 
|  | } | 
|  | else | 
|  | { | 
|  | DWM_BLURBEHIND bb = {}; | 
|  | bb.dwFlags = DWM_BB_ENABLE; | 
|  | ::DwmEnableBlurBehindWindow((HWND)hwnd, &bb); | 
|  | } | 
|  | } | 
|  |  | 
|  | //--------------------------------------------------------------------------------------------------------- |