|  | // dear imgui: Renderer + Platform Backend for Allegro 5 | 
|  | // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.) | 
|  |  | 
|  | // Implemented features: | 
|  | //  [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID! | 
|  | //  [X] Platform: Clipboard support (from Allegro 5.1.12) | 
|  | //  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. | 
|  | // Issues: | 
|  | //  [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually. | 
|  | //  [ ] Platform: Missing gamepad support. | 
|  |  | 
|  | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | 
|  | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | 
|  | // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | 
|  | // Read online: https://github.com/ocornut/imgui/tree/master/docs | 
|  |  | 
|  | // CHANGELOG | 
|  | // (minor and older changes stripped away, please see git history for details) | 
|  | //  2021-08-17: Calling io.AddFocusEvent() on ALLEGRO_EVENT_DISPLAY_SWITCH_OUT/ALLEGRO_EVENT_DISPLAY_SWITCH_IN events. | 
|  | //  2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). | 
|  | //  2021-05-19: Renderer: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement) | 
|  | //  2021-02-18: Change blending equation to preserve alpha in output buffer. | 
|  | //  2020-08-10: Inputs: Fixed horizontal mouse wheel direction. | 
|  | //  2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor. | 
|  | //  2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter. | 
|  | //  2019-05-11: Inputs: Don't filter character value from ALLEGRO_EVENT_KEY_CHAR before calling AddInputCharacter(). | 
|  | //  2019-04-30: Renderer: Added support for special ImDrawCallback_ResetRenderState callback to reset render state. | 
|  | //  2018-11-30: Platform: Added touchscreen support. | 
|  | //  2018-11-30: Misc: Setting up io.BackendPlatformName/io.BackendRendererName so they can be displayed in the About Window. | 
|  | //  2018-06-13: Platform: Added clipboard support (from Allegro 5.1.12). | 
|  | //  2018-06-13: Renderer: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle. | 
|  | //  2018-06-13: Renderer: Backup/restore transform and clipping rectangle. | 
|  | //  2018-06-11: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag. | 
|  | //  2018-04-18: Misc: Renamed file from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp. | 
|  | //  2018-04-18: Misc: Added support for 32-bit vertex indices to avoid conversion at runtime. Added imconfig_allegro5.h to enforce 32-bit indices when included from imgui.h. | 
|  | //  2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplAllegro5_RenderDrawData() in the .h file so you can call it yourself. | 
|  | //  2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. | 
|  | //  2018-02-06: Inputs: Added mapping for ImGuiKey_Space. | 
|  |  | 
|  | #include <stdint.h>     // uint64_t | 
|  | #include <cstring>      // memcpy | 
|  | #include "imgui.h" | 
|  | #include "imgui_impl_allegro5.h" | 
|  |  | 
|  | // Allegro | 
|  | #include <allegro5/allegro.h> | 
|  | #include <allegro5/allegro_primitives.h> | 
|  | #ifdef _WIN32 | 
|  | #include <allegro5/allegro_windows.h> | 
|  | #endif | 
|  | #define ALLEGRO_HAS_CLIPBOARD   (ALLEGRO_VERSION_INT >= ((5 << 24) | (1 << 16) | (12 << 8)))    // Clipboard only supported from Allegro 5.1.12 | 
|  |  | 
|  | // Visual Studio warnings | 
|  | #ifdef _MSC_VER | 
|  | #pragma warning (disable: 4127) // condition expression is constant | 
|  | #endif | 
|  |  | 
|  | // Allegro Data | 
|  | struct ImGui_ImplAllegro5_Data | 
|  | { | 
|  | ALLEGRO_DISPLAY*            Display; | 
|  | ALLEGRO_BITMAP*             Texture; | 
|  | double                      Time; | 
|  | ALLEGRO_MOUSE_CURSOR*       MouseCursorInvisible; | 
|  | ALLEGRO_VERTEX_DECL*        VertexDecl; | 
|  | char*                       ClipboardTextData; | 
|  |  | 
|  | ImGui_ImplAllegro5_Data()   { memset(this, 0, sizeof(*this)); } | 
|  | }; | 
|  |  | 
|  | // Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts | 
|  | // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts. | 
|  | // FIXME: multi-context support is not well tested and probably dysfunctional in this backend. | 
|  | static ImGui_ImplAllegro5_Data* ImGui_ImplAllegro5_GetBackendData()     { return ImGui::GetCurrentContext() ? (ImGui_ImplAllegro5_Data*)ImGui::GetIO().BackendPlatformUserData : NULL; } | 
|  |  | 
|  | struct ImDrawVertAllegro | 
|  | { | 
|  | ImVec2 pos; | 
|  | ImVec2 uv; | 
|  | ALLEGRO_COLOR col; | 
|  | }; | 
|  |  | 
|  | static void ImGui_ImplAllegro5_SetupRenderState(ImDrawData* draw_data) | 
|  | { | 
|  | // Setup blending | 
|  | al_set_separate_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA, ALLEGRO_ADD, ALLEGRO_ONE, ALLEGRO_INVERSE_ALPHA); | 
|  |  | 
|  | // Setup orthographic projection matrix | 
|  | // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). | 
|  | { | 
|  | float L = draw_data->DisplayPos.x; | 
|  | float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; | 
|  | float T = draw_data->DisplayPos.y; | 
|  | float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y; | 
|  | ALLEGRO_TRANSFORM transform; | 
|  | al_identity_transform(&transform); | 
|  | al_use_transform(&transform); | 
|  | al_orthographic_transform(&transform, L, T, 1.0f, R, B, -1.0f); | 
|  | al_use_projection_transform(&transform); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Render function. | 
|  | void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data) | 
|  | { | 
|  | // Avoid rendering when minimized | 
|  | if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f) | 
|  | return; | 
|  |  | 
|  | // Backup Allegro state that will be modified | 
|  | ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData(); | 
|  | ALLEGRO_TRANSFORM last_transform = *al_get_current_transform(); | 
|  | ALLEGRO_TRANSFORM last_projection_transform = *al_get_current_projection_transform(); | 
|  | int last_clip_x, last_clip_y, last_clip_w, last_clip_h; | 
|  | al_get_clipping_rectangle(&last_clip_x, &last_clip_y, &last_clip_w, &last_clip_h); | 
|  | int last_blender_op, last_blender_src, last_blender_dst; | 
|  | al_get_blender(&last_blender_op, &last_blender_src, &last_blender_dst); | 
|  |  | 
|  | // Setup desired render state | 
|  | ImGui_ImplAllegro5_SetupRenderState(draw_data); | 
|  |  | 
|  | // Render command lists | 
|  | for (int n = 0; n < draw_data->CmdListsCount; n++) | 
|  | { | 
|  | const ImDrawList* cmd_list = draw_data->CmdLists[n]; | 
|  |  | 
|  | // Allegro's implementation of al_draw_indexed_prim() for DX9 is completely broken. Unindex our buffers ourselves. | 
|  | // FIXME-OPT: Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 float as well.. | 
|  | static ImVector<ImDrawVertAllegro> vertices; | 
|  | vertices.resize(cmd_list->IdxBuffer.Size); | 
|  | for (int i = 0; i < cmd_list->IdxBuffer.Size; i++) | 
|  | { | 
|  | const ImDrawVert* src_v = &cmd_list->VtxBuffer[cmd_list->IdxBuffer[i]]; | 
|  | ImDrawVertAllegro* dst_v = &vertices[i]; | 
|  | dst_v->pos = src_v->pos; | 
|  | dst_v->uv = src_v->uv; | 
|  | unsigned char* c = (unsigned char*)&src_v->col; | 
|  | dst_v->col = al_map_rgba(c[0], c[1], c[2], c[3]); | 
|  | } | 
|  |  | 
|  | const int* indices = NULL; | 
|  | if (sizeof(ImDrawIdx) == 2) | 
|  | { | 
|  | // FIXME-OPT: Unfortunately Allegro doesn't support 16-bit indices.. You can '#define ImDrawIdx int' in imconfig.h to request Dear ImGui to output 32-bit indices. | 
|  | // Otherwise, we convert them from 16-bit to 32-bit at runtime here, which works perfectly but is a little wasteful. | 
|  | static ImVector<int> indices_converted; | 
|  | indices_converted.resize(cmd_list->IdxBuffer.Size); | 
|  | for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i) | 
|  | indices_converted[i] = (int)cmd_list->IdxBuffer.Data[i]; | 
|  | indices = indices_converted.Data; | 
|  | } | 
|  | else if (sizeof(ImDrawIdx) == 4) | 
|  | { | 
|  | indices = (const int*)cmd_list->IdxBuffer.Data; | 
|  | } | 
|  |  | 
|  | // Render command lists | 
|  | int idx_offset = 0; | 
|  | ImVec2 clip_off = draw_data->DisplayPos; | 
|  | for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) | 
|  | { | 
|  | const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; | 
|  | if (pcmd->UserCallback) | 
|  | { | 
|  | // User callback, registered via ImDrawList::AddCallback() | 
|  | // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.) | 
|  | if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) | 
|  | ImGui_ImplAllegro5_SetupRenderState(draw_data); | 
|  | else | 
|  | pcmd->UserCallback(cmd_list, pcmd); | 
|  | } | 
|  | else | 
|  | { | 
|  | // Project scissor/clipping rectangles into framebuffer space | 
|  | ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y); | 
|  | ImVec2 clip_max(pcmd->ClipRect.z - clip_off.x, pcmd->ClipRect.w - clip_off.y); | 
|  | if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) | 
|  | continue; | 
|  |  | 
|  | // Apply scissor/clipping rectangle, Draw | 
|  | ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->GetTexID(); | 
|  | al_set_clipping_rectangle(clip_min.x, clip_min.y, clip_max.x - clip_min.x, clip_max.y - clip_min.y); | 
|  | al_draw_prim(&vertices[0], bd->VertexDecl, texture, idx_offset, idx_offset + pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST); | 
|  | } | 
|  | idx_offset += pcmd->ElemCount; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Restore modified Allegro state | 
|  | al_set_blender(last_blender_op, last_blender_src, last_blender_dst); | 
|  | al_set_clipping_rectangle(last_clip_x, last_clip_y, last_clip_w, last_clip_h); | 
|  | al_use_transform(&last_transform); | 
|  | al_use_projection_transform(&last_projection_transform); | 
|  | } | 
|  |  | 
|  | bool ImGui_ImplAllegro5_CreateDeviceObjects() | 
|  | { | 
|  | // Build texture atlas | 
|  | ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData(); | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | unsigned char* pixels; | 
|  | int width, height; | 
|  | io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); | 
|  |  | 
|  | // Create texture | 
|  | int flags = al_get_new_bitmap_flags(); | 
|  | int fmt = al_get_new_bitmap_format(); | 
|  | al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP | ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR); | 
|  | al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE); | 
|  | ALLEGRO_BITMAP* img = al_create_bitmap(width, height); | 
|  | al_set_new_bitmap_flags(flags); | 
|  | al_set_new_bitmap_format(fmt); | 
|  | if (!img) | 
|  | return false; | 
|  |  | 
|  | ALLEGRO_LOCKED_REGION* locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY); | 
|  | if (!locked_img) | 
|  | { | 
|  | al_destroy_bitmap(img); | 
|  | return false; | 
|  | } | 
|  | memcpy(locked_img->data, pixels, sizeof(int) * width * height); | 
|  | al_unlock_bitmap(img); | 
|  |  | 
|  | // Convert software texture to hardware texture. | 
|  | ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img); | 
|  | al_destroy_bitmap(img); | 
|  | if (!cloned_img) | 
|  | return false; | 
|  |  | 
|  | // Store our identifier | 
|  | io.Fonts->SetTexID((void*)cloned_img); | 
|  | bd->Texture = cloned_img; | 
|  |  | 
|  | // Create an invisible mouse cursor | 
|  | // Because al_hide_mouse_cursor() seems to mess up with the actual inputs.. | 
|  | ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8, 8); | 
|  | bd->MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0); | 
|  | al_destroy_bitmap(mouse_cursor); | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void ImGui_ImplAllegro5_InvalidateDeviceObjects() | 
|  | { | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData(); | 
|  | if (bd->Texture) | 
|  | { | 
|  | io.Fonts->SetTexID(NULL); | 
|  | al_destroy_bitmap(bd->Texture); | 
|  | bd->Texture = NULL; | 
|  | } | 
|  | if (bd->MouseCursorInvisible) | 
|  | { | 
|  | al_destroy_mouse_cursor(bd->MouseCursorInvisible); | 
|  | bd->MouseCursorInvisible = NULL; | 
|  | } | 
|  | } | 
|  |  | 
|  | #if ALLEGRO_HAS_CLIPBOARD | 
|  | static const char* ImGui_ImplAllegro5_GetClipboardText(void*) | 
|  | { | 
|  | ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData(); | 
|  | if (bd->ClipboardTextData) | 
|  | al_free(bd->ClipboardTextData); | 
|  | bd->ClipboardTextData = al_get_clipboard_text(bd->Display); | 
|  | return bd->ClipboardTextData; | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplAllegro5_SetClipboardText(void*, const char* text) | 
|  | { | 
|  | ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData(); | 
|  | al_set_clipboard_text(bd->Display, text); | 
|  | } | 
|  | #endif | 
|  |  | 
|  | bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display) | 
|  | { | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | IM_ASSERT(io.BackendPlatformUserData == NULL && "Already initialized a platform backend!"); | 
|  |  | 
|  | // Setup backend capabilities flags | 
|  | ImGui_ImplAllegro5_Data* bd = IM_NEW(ImGui_ImplAllegro5_Data)(); | 
|  | io.BackendPlatformUserData = (void*)bd; | 
|  | io.BackendPlatformName = io.BackendRendererName = "imgui_impl_allegro5"; | 
|  | io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors;       // We can honor GetMouseCursor() values (optional) | 
|  |  | 
|  | bd->Display = display; | 
|  |  | 
|  | // Create custom vertex declaration. | 
|  | // Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 floats. | 
|  | // We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion. | 
|  | ALLEGRO_VERTEX_ELEMENT elems[] = | 
|  | { | 
|  | { ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, pos) }, | 
|  | { ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, uv) }, | 
|  | { ALLEGRO_PRIM_COLOR_ATTR, 0, IM_OFFSETOF(ImDrawVertAllegro, col) }, | 
|  | { 0, 0, 0 } | 
|  | }; | 
|  | bd->VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro)); | 
|  |  | 
|  | io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB; | 
|  | io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT; | 
|  | io.KeyMap[ImGuiKey_RightArrow] = ALLEGRO_KEY_RIGHT; | 
|  | io.KeyMap[ImGuiKey_UpArrow] = ALLEGRO_KEY_UP; | 
|  | io.KeyMap[ImGuiKey_DownArrow] = ALLEGRO_KEY_DOWN; | 
|  | io.KeyMap[ImGuiKey_PageUp] = ALLEGRO_KEY_PGUP; | 
|  | io.KeyMap[ImGuiKey_PageDown] = ALLEGRO_KEY_PGDN; | 
|  | io.KeyMap[ImGuiKey_Home] = ALLEGRO_KEY_HOME; | 
|  | io.KeyMap[ImGuiKey_End] = ALLEGRO_KEY_END; | 
|  | io.KeyMap[ImGuiKey_Insert] = ALLEGRO_KEY_INSERT; | 
|  | io.KeyMap[ImGuiKey_Delete] = ALLEGRO_KEY_DELETE; | 
|  | io.KeyMap[ImGuiKey_Backspace] = ALLEGRO_KEY_BACKSPACE; | 
|  | io.KeyMap[ImGuiKey_Space] = ALLEGRO_KEY_SPACE; | 
|  | io.KeyMap[ImGuiKey_Enter] = ALLEGRO_KEY_ENTER; | 
|  | io.KeyMap[ImGuiKey_Escape] = ALLEGRO_KEY_ESCAPE; | 
|  | io.KeyMap[ImGuiKey_KeyPadEnter] = ALLEGRO_KEY_PAD_ENTER; | 
|  | io.KeyMap[ImGuiKey_A] = ALLEGRO_KEY_A; | 
|  | io.KeyMap[ImGuiKey_C] = ALLEGRO_KEY_C; | 
|  | io.KeyMap[ImGuiKey_V] = ALLEGRO_KEY_V; | 
|  | io.KeyMap[ImGuiKey_X] = ALLEGRO_KEY_X; | 
|  | io.KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y; | 
|  | io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z; | 
|  | io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX); | 
|  |  | 
|  | #if ALLEGRO_HAS_CLIPBOARD | 
|  | io.SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText; | 
|  | io.GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText; | 
|  | io.ClipboardUserData = NULL; | 
|  | #endif | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void ImGui_ImplAllegro5_Shutdown() | 
|  | { | 
|  | ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData(); | 
|  | IM_ASSERT(bd != NULL && "No platform backend to shutdown, or already shutdown?"); | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  |  | 
|  | ImGui_ImplAllegro5_InvalidateDeviceObjects(); | 
|  | if (bd->VertexDecl) | 
|  | al_destroy_vertex_decl(bd->VertexDecl); | 
|  | if (bd->ClipboardTextData) | 
|  | al_free(bd->ClipboardTextData); | 
|  |  | 
|  | io.BackendPlatformUserData = NULL; | 
|  | io.BackendPlatformName = io.BackendRendererName = NULL; | 
|  | IM_DELETE(bd); | 
|  | } | 
|  |  | 
|  | // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. | 
|  | // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. | 
|  | // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. | 
|  | // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. | 
|  | bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* ev) | 
|  | { | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData(); | 
|  |  | 
|  | switch (ev->type) | 
|  | { | 
|  | case ALLEGRO_EVENT_MOUSE_AXES: | 
|  | if (ev->mouse.display == bd->Display) | 
|  | { | 
|  | io.MouseWheel += ev->mouse.dz; | 
|  | io.MouseWheelH -= ev->mouse.dw; | 
|  | io.MousePos = ImVec2(ev->mouse.x, ev->mouse.y); | 
|  | } | 
|  | return true; | 
|  | case ALLEGRO_EVENT_MOUSE_BUTTON_DOWN: | 
|  | case ALLEGRO_EVENT_MOUSE_BUTTON_UP: | 
|  | if (ev->mouse.display == bd->Display && ev->mouse.button <= 5) | 
|  | io.MouseDown[ev->mouse.button - 1] = (ev->type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN); | 
|  | return true; | 
|  | case ALLEGRO_EVENT_TOUCH_MOVE: | 
|  | if (ev->touch.display == bd->Display) | 
|  | io.MousePos = ImVec2(ev->touch.x, ev->touch.y); | 
|  | return true; | 
|  | case ALLEGRO_EVENT_TOUCH_BEGIN: | 
|  | case ALLEGRO_EVENT_TOUCH_END: | 
|  | case ALLEGRO_EVENT_TOUCH_CANCEL: | 
|  | if (ev->touch.display == bd->Display && ev->touch.primary) | 
|  | io.MouseDown[0] = (ev->type == ALLEGRO_EVENT_TOUCH_BEGIN); | 
|  | return true; | 
|  | case ALLEGRO_EVENT_MOUSE_LEAVE_DISPLAY: | 
|  | if (ev->mouse.display == bd->Display) | 
|  | io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX); | 
|  | return true; | 
|  | case ALLEGRO_EVENT_KEY_CHAR: | 
|  | if (ev->keyboard.display == bd->Display) | 
|  | if (ev->keyboard.unichar != 0) | 
|  | io.AddInputCharacter((unsigned int)ev->keyboard.unichar); | 
|  | return true; | 
|  | case ALLEGRO_EVENT_KEY_DOWN: | 
|  | case ALLEGRO_EVENT_KEY_UP: | 
|  | if (ev->keyboard.display == bd->Display) | 
|  | io.KeysDown[ev->keyboard.keycode] = (ev->type == ALLEGRO_EVENT_KEY_DOWN); | 
|  | return true; | 
|  | case ALLEGRO_EVENT_DISPLAY_SWITCH_OUT: | 
|  | if (ev->display.source == bd->Display) | 
|  | io.AddFocusEvent(false); | 
|  | return true; | 
|  | case ALLEGRO_EVENT_DISPLAY_SWITCH_IN: | 
|  | if (ev->display.source == bd->Display) | 
|  | { | 
|  | io.AddFocusEvent(true); | 
|  | #if defined(ALLEGRO_UNSTABLE) | 
|  | al_clear_keyboard_state(bd->Display); | 
|  | #endif | 
|  | } | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplAllegro5_UpdateMouseCursor() | 
|  | { | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) | 
|  | return; | 
|  |  | 
|  | ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData(); | 
|  | ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); | 
|  | if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None) | 
|  | { | 
|  | // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor | 
|  | al_set_mouse_cursor(bd->Display, bd->MouseCursorInvisible); | 
|  | } | 
|  | else | 
|  | { | 
|  | ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT; | 
|  | switch (imgui_cursor) | 
|  | { | 
|  | case ImGuiMouseCursor_TextInput:    cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT; break; | 
|  | case ImGuiMouseCursor_ResizeAll:    cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE; break; | 
|  | case ImGuiMouseCursor_ResizeNS:     cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N; break; | 
|  | case ImGuiMouseCursor_ResizeEW:     cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E; break; | 
|  | case ImGuiMouseCursor_ResizeNESW:   cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE; break; | 
|  | case ImGuiMouseCursor_ResizeNWSE:   cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW; break; | 
|  | case ImGuiMouseCursor_NotAllowed:   cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_UNAVAILABLE; break; | 
|  | } | 
|  | al_set_system_mouse_cursor(bd->Display, cursor_id); | 
|  | } | 
|  | } | 
|  |  | 
|  | void ImGui_ImplAllegro5_NewFrame() | 
|  | { | 
|  | ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData(); | 
|  | IM_ASSERT(bd != NULL && "Did you call ImGui_ImplAllegro5_Init()?"); | 
|  |  | 
|  | if (!bd->Texture) | 
|  | ImGui_ImplAllegro5_CreateDeviceObjects(); | 
|  |  | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  |  | 
|  | // Setup display size (every frame to accommodate for window resizing) | 
|  | int w, h; | 
|  | w = al_get_display_width(bd->Display); | 
|  | h = al_get_display_height(bd->Display); | 
|  | io.DisplaySize = ImVec2((float)w, (float)h); | 
|  |  | 
|  | // Setup time step | 
|  | double current_time = al_get_time(); | 
|  | io.DeltaTime = bd->Time > 0.0 ? (float)(current_time - bd->Time) : (float)(1.0f / 60.0f); | 
|  | bd->Time = current_time; | 
|  |  | 
|  | // Setup inputs | 
|  | ALLEGRO_KEYBOARD_STATE keys; | 
|  | al_get_keyboard_state(&keys); | 
|  | io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL); | 
|  | io.KeyShift = al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT); | 
|  | io.KeyAlt = al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR); | 
|  | io.KeySuper = al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN); | 
|  |  | 
|  | ImGui_ImplAllegro5_UpdateMouseCursor(); | 
|  | } |