|  | // dear imgui: Renderer + Platform Binding for Allegro 5 | 
|  | // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.) | 
|  |  | 
|  | // Implemented features: | 
|  | //  [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID! | 
|  | //  [X] Platform: Clipboard support (from Allegro 5.1.12) | 
|  | //  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. | 
|  | // Issues: | 
|  | //  [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually. | 
|  | //  [ ] Platform: Missing gamepad support. | 
|  |  | 
|  | // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | 
|  | // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. | 
|  | // https://github.com/ocornut/imgui, Original Allegro 5 code by @birthggd | 
|  |  | 
|  | #pragma once | 
|  | #include "imgui.h"      // IMGUI_IMPL_API | 
|  |  | 
|  | struct ALLEGRO_DISPLAY; | 
|  | union ALLEGRO_EVENT; | 
|  |  | 
|  | IMGUI_IMPL_API bool     ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display); | 
|  | IMGUI_IMPL_API void     ImGui_ImplAllegro5_Shutdown(); | 
|  | IMGUI_IMPL_API void     ImGui_ImplAllegro5_NewFrame(); | 
|  | IMGUI_IMPL_API void     ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data); | 
|  | IMGUI_IMPL_API bool     ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* event); | 
|  |  | 
|  | // Use if you want to reset your rendering device without losing Dear ImGui state. | 
|  | IMGUI_IMPL_API bool     ImGui_ImplAllegro5_CreateDeviceObjects(); | 
|  | IMGUI_IMPL_API void     ImGui_ImplAllegro5_InvalidateDeviceObjects(); |