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/*
** hash.h
** hash manager for lua
** $Id: hash.h,v 2.15 1997/03/31 14:02:58 roberto Exp roberto $
*/
#ifndef hash_h
#define hash_h
#include "types.h"
#include "opcode.h"
typedef struct node {
TObject ref;
TObject val;
} Node;
typedef struct Hash {
struct Hash *next;
Node *node;
int nhash;
int nuse;
int htag;
char mark;
} Hash;
int lua_equalObj (TObject *t1, TObject *t2);
int luaI_redimension (int nhash);
Hash *lua_createarray (int nhash);
void lua_hashmark (Hash *h);
Hash *luaI_hashcollector (long *count);
void luaI_hashcallIM (Hash *l);
void luaI_hashfree (Hash *frees);
TObject *lua_hashget (Hash *t, TObject *ref);
TObject *lua_hashdefine (Hash *t, TObject *ref);
void lua_next (void);
#endif