| @Ci{$Id: manual.of $} |
| @C{[(-------------------------------------------------------------------------} |
| @manual{ |
| |
| @sect1{@title{Introduction} |
| |
| Lua is a powerful, efficient, lightweight, embeddable scripting language. |
| It supports procedural programming, |
| object-oriented programming, functional programming, |
| data-driven programming, and data description. |
| |
| Lua combines simple procedural syntax with powerful data description |
| constructs based on associative arrays and extensible semantics. |
| Lua is dynamically typed, |
| runs by interpreting bytecode with a register-based |
| virtual machine, |
| and has automatic memory management with |
| a generational garbage collection, |
| making it ideal for configuration, scripting, |
| and rapid prototyping. |
| |
| Lua is implemented as a library, written in @emphx{clean C}, |
| the common subset of @N{standard C} and C++. |
| The Lua distribution includes a host program called @id{lua}, |
| which uses the Lua library to offer a complete, |
| standalone Lua interpreter, |
| for interactive or batch use. |
| Lua is intended to be used both as a powerful, lightweight, |
| embeddable scripting language for any program that needs one, |
| and as a powerful but lightweight and efficient stand-alone language. |
| |
| As an extension language, Lua has no notion of a @Q{main} program: |
| it works @emph{embedded} in a host client, |
| called the @emph{embedding program} or simply the @emphx{host}. |
| (Frequently, this host is the stand-alone @id{lua} program.) |
| The host program can invoke functions to execute a piece of Lua code, |
| can write and read Lua variables, |
| and can register @N{C functions} to be called by Lua code. |
| Through the use of @N{C functions}, Lua can be augmented to cope with |
| a wide range of different domains, |
| thus creating customized programming languages sharing a syntactical framework. |
| |
| Lua is free software, |
| and is provided as usual with no guarantees, |
| as stated in its license. |
| The implementation described in this manual is available |
| at Lua's official web site, @id{www.lua.org}. |
| |
| Like any other reference manual, |
| this document is dry in places. |
| For a discussion of the decisions behind the design of Lua, |
| see the technical papers available at Lua's web site. |
| For a detailed introduction to programming in Lua, |
| see Roberto's book, @emphx{Programming in Lua}. |
| |
| } |
| |
| |
| @C{-------------------------------------------------------------------------} |
| @sect1{basic| @title{Basic Concepts} |
| |
| @simplesect{ |
| |
| This section describes the basic concepts of the language. |
| |
| } |
| |
| @sect2{TypesSec| @title{Values and Types} |
| |
| Lua is a dynamically typed language. |
| This means that |
| variables do not have types; only values do. |
| There are no type definitions in the language. |
| All values carry their own type. |
| |
| All values in Lua are first-class values. |
| This means that all values can be stored in variables, |
| passed as arguments to other functions, and returned as results. |
| |
| There are eight @x{basic types} in Lua: |
| @def{nil}, @def{boolean}, @def{number}, |
| @def{string}, @def{function}, @def{userdata}, |
| @def{thread}, and @def{table}. |
| The type @emph{nil} has one single value, @nil, |
| whose main property is to be different from any other value; |
| it often represents the absence of a useful value. |
| The type @emph{boolean} has two values, @false and @true. |
| Both @nil and @false make a condition false; |
| they are collectively called @def{false values}. |
| Any other value makes a condition true. |
| Despite its name, |
| @false is frequently used as an alternative to @nil, |
| with the key difference that @false behaves |
| like a regular value in a table, |
| while a @nil in a table represents an absent key. |
| |
| The type @emph{number} represents both |
| integer numbers and real (floating-point) numbers, |
| using two @x{subtypes}: @def{integer} and @def{float}. |
| Standard Lua uses 64-bit integers and double-precision (64-bit) floats, |
| but you can also compile Lua so that it |
| uses 32-bit integers and/or single-precision (32-bit) floats. |
| The option with 32 bits for both integers and floats |
| is particularly attractive |
| for small machines and embedded systems. |
| (See macro @id{LUA_32BITS} in file @id{luaconf.h}.) |
| |
| Unless stated otherwise, |
| any overflow when manipulating integer values @def{wrap around}, |
| according to the usual rules of two-complement arithmetic. |
| (In other words, |
| the actual result is the unique representable integer |
| that is equal modulo @M{2@sp{n}} to the mathematical result, |
| where @M{n} is the number of bits of the integer type.) |
| |
| Lua has explicit rules about when each subtype is used, |
| but it also converts between them automatically as needed @see{coercion}. |
| Therefore, |
| the programmer may choose to mostly ignore the difference |
| between integers and floats |
| or to assume complete control over the representation of each number. |
| |
| The type @emph{string} represents immutable sequences of bytes. |
| @index{eight-bit clean} |
| Lua is 8-bit clean: |
| strings can contain any 8-bit value, |
| including @x{embedded zeros} (@Char{\0}). |
| Lua is also encoding-agnostic; |
| it makes no assumptions about the contents of a string. |
| The length of any string in Lua must fit in a Lua integer. |
| |
| Lua can call (and manipulate) functions written in Lua and |
| functions written in C @see{functioncall}. |
| Both are represented by the type @emph{function}. |
| |
| The type @emph{userdata} is provided to allow arbitrary @N{C data} to |
| be stored in Lua variables. |
| A userdata value represents a block of raw memory. |
| There are two kinds of userdata: |
| @emphx{full userdata}, |
| which is an object with a block of memory managed by Lua, |
| and @emphx{light userdata}, |
| which is simply a @N{C pointer} value. |
| Userdata has no predefined operations in Lua, |
| except assignment and identity test. |
| By using @emph{metatables}, |
| the programmer can define operations for full userdata values |
| @see{metatable}. |
| Userdata values cannot be created or modified in Lua, |
| only through the @N{C API}. |
| This guarantees the integrity of data owned by |
| the host program and @N{C libraries}. |
| |
| The type @def{thread} represents independent threads of execution |
| and it is used to implement coroutines @see{coroutine}. |
| Lua threads are not related to operating-system threads. |
| Lua supports coroutines on all systems, |
| even those that do not support threads natively. |
| |
| The type @emph{table} implements @x{associative arrays}, |
| that is, @x{arrays} that can have as indices not only numbers, |
| but any Lua value except @nil and @x{NaN}. |
| (@emphx{Not a Number} is a special floating-point value |
| used by the @x{IEEE 754} standard to represent |
| undefined numerical results, such as @T{0/0}.) |
| Tables can be @emph{heterogeneous}; |
| that is, they can contain values of all types (except @nil). |
| Any key associated to the value @nil is not considered part of the table. |
| Conversely, any key that is not part of a table has |
| an associated value @nil. |
| |
| Tables are the sole data-structuring mechanism in Lua; |
| they can be used to represent ordinary arrays, lists, |
| symbol tables, sets, records, graphs, trees, etc. |
| To represent @x{records}, Lua uses the field name as an index. |
| The language supports this representation by |
| providing @id{a.name} as syntactic sugar for @T{a["name"]}. |
| There are several convenient ways to create tables in Lua |
| @see{tableconstructor}. |
| |
| Like indices, |
| the values of table fields can be of any type. |
| In particular, |
| because functions are first-class values, |
| table fields can contain functions. |
| Thus tables can also carry @emph{methods} @see{func-def}. |
| |
| The indexing of tables follows |
| the definition of raw equality in the language. |
| The expressions @T{a[i]} and @T{a[j]} |
| denote the same table element |
| if and only if @id{i} and @id{j} are raw equal |
| (that is, equal without metamethods). |
| In particular, floats with integral values |
| are equal to their respective integers |
| (e.g., @T{1.0 == 1}). |
| To avoid ambiguities, |
| any float used as a key that is equal to an integer |
| is converted to that integer. |
| For instance, if you write @T{a[2.0] = true}, |
| the actual key inserted into the table will be the integer @T{2}. |
| |
| |
| Tables, functions, threads, and (full) userdata values are @emph{objects}: |
| variables do not actually @emph{contain} these values, |
| only @emph{references} to them. |
| Assignment, parameter passing, and function returns |
| always manipulate references to such values; |
| these operations do not imply any kind of copy. |
| |
| The library function @Lid{type} returns a string describing the type |
| of a given value @seeF{type}. |
| |
| } |
| |
| @sect2{globalenv| @title{Environments and the Global Environment} |
| |
| As we will discuss further in @refsec{variables} and @refsec{assignment}, |
| any reference to a free name |
| (that is, a name not bound to any declaration) @id{var} |
| is syntactically translated to @T{_ENV.var}. |
| Moreover, every chunk is compiled in the scope of |
| an external local variable named @id{_ENV} @see{chunks}, |
| so @id{_ENV} itself is never a free name in a chunk. |
| |
| Despite the existence of this external @id{_ENV} variable and |
| the translation of free names, |
| @id{_ENV} is a completely regular name. |
| In particular, |
| you can define new variables and parameters with that name. |
| Each reference to a free name uses the @id{_ENV} that is |
| visible at that point in the program, |
| following the usual visibility rules of Lua @see{visibility}. |
| |
| Any table used as the value of @id{_ENV} is called an @def{environment}. |
| |
| Lua keeps a distinguished environment called the @def{global environment}. |
| This value is kept at a special index in the C registry @see{registry}. |
| In Lua, the global variable @Lid{_G} is initialized with this same value. |
| (@Lid{_G} is never used internally, |
| so changing its value will affect only your own code.) |
| |
| When Lua loads a chunk, |
| the default value for its @id{_ENV} variable |
| is the global environment @seeF{load}. |
| Therefore, by default, |
| free names in Lua code refer to entries in the global environment |
| and, therefore, they are also called @def{global variables}. |
| Moreover, all standard libraries are loaded in the global environment |
| and some functions there operate on that environment. |
| You can use @Lid{load} (or @Lid{loadfile}) |
| to load a chunk with a different environment. |
| (In C, you have to load the chunk and then change the value |
| of its first upvalue; see @See{lua_setupvalue}.) |
| |
| } |
| |
| @sect2{error| @title{Error Handling} |
| |
| Several operations in Lua can @emph{raise} an error. |
| An error interrupts the normal flow of the program, |
| which can continue by @emph{catching} the error. |
| |
| Lua code can explicitly raise an error by calling the |
| @Lid{error} function. |
| (This function never returns.) |
| |
| To catch errors in Lua, |
| you can do a @def{protected call}, |
| using @Lid{pcall} (or @Lid{xpcall}). |
| The function @Lid{pcall} calls a given function in @def{protected mode}. |
| Any error while running the function stops its execution, |
| and control returns immediately to @id{pcall}, |
| which returns a status code. |
| |
| Because Lua is an embedded extension language, |
| Lua code starts running by a call |
| from @N{C code} in the host program. |
| (When you use Lua standalone, |
| the @id{lua} application is the host program.) |
| Usually, this call is protected; |
| so, when an otherwise unprotected error occurs during |
| the compilation or execution of a Lua chunk, |
| control returns to the host, |
| which can take appropriate measures, |
| such as printing an error message. |
| |
| Whenever there is an error, |
| an @def{error object} |
| is propagated with information about the error. |
| Lua itself only generates errors whose error object is a string, |
| but programs can generate errors with |
| any value as the error object. |
| It is up to the Lua program or its host to handle such error objects. |
| For historical reasons, |
| an error object is often called an @def{error message}, |
| even though it does not have to be a string. |
| |
| |
| When you use @Lid{xpcall} (or @Lid{lua_pcall}, in C) |
| you can give a @def{message handler} |
| to be called in case of errors. |
| This function is called with the original error object |
| and returns a new error object. |
| It is called before the error unwinds the stack, |
| so that it can gather more information about the error, |
| for instance by inspecting the stack and creating a stack traceback. |
| This message handler is still protected by the protected call; |
| so, an error inside the message handler |
| will call the message handler again. |
| If this loop goes on for too long, |
| Lua breaks it and returns an appropriate message. |
| The message handler is called only for regular runtime errors. |
| It is not called for memory-allocation errors |
| nor for errors while running finalizers or other message handlers. |
| |
| Lua also offers a system of @emph{warnings} @seeF{warn}. |
| Unlike errors, warnings do not interfere |
| in any way with program execution. |
| They typically only generate a message to the user, |
| although this behavior can be adapted from C @seeC{lua_setwarnf}. |
| |
| } |
| |
| @sect2{metatable| @title{Metatables and Metamethods} |
| |
| Every value in Lua can have a @emph{metatable}. |
| This @def{metatable} is an ordinary Lua table |
| that defines the behavior of the original value |
| under certain events. |
| You can change several aspects of the behavior |
| of a value by setting specific fields in its metatable. |
| For instance, when a non-numeric value is the operand of an addition, |
| Lua checks for a function in the field @idx{__add} of the value's metatable. |
| If it finds one, |
| Lua calls this function to perform the addition. |
| |
| The key for each event in a metatable is a string |
| with the event name prefixed by two underscores; |
| the corresponding value is called a @def{metavalue}. |
| For most events, the metavalue must be a function, |
| which is then called a @def{metamethod}. |
| In the previous example, the key is the string @St{__add} |
| and the metamethod is the function that performs the addition. |
| Unless stated otherwise, |
| a metamethod can in fact be any @x{callable value}, |
| which is either a function or a value with a @idx{__call} metamethod. |
| |
| You can query the metatable of any value |
| using the @Lid{getmetatable} function. |
| Lua queries metamethods in metatables using a raw access @seeF{rawget}. |
| |
| You can replace the metatable of tables |
| using the @Lid{setmetatable} function. |
| You cannot change the metatable of other types from Lua code, |
| except by using the @link{debuglib|debug library}. |
| |
| Tables and full userdata have individual metatables, |
| although multiple tables and userdata can share their metatables. |
| Values of all other types share one single metatable per type; |
| that is, there is one single metatable for all numbers, |
| one for all strings, etc. |
| By default, a value has no metatable, |
| but the string library sets a metatable for the string type @see{strlib}. |
| |
| A detailed list of operations controlled by metatables is given next. |
| Each event is identified by its corresponding key. |
| By convention, all metatable keys used by Lua are composed by |
| two underscores followed by lowercase Latin letters. |
| |
| @description{ |
| |
| @item{@idx{__add}| |
| the addition (@T{+}) operation. |
| If any operand for an addition is not a number, |
| Lua will try to call a metamethod. |
| It starts by checking the first operand (even if it is a number); |
| if that operand does not define a metamethod for @idx{__add}, |
| then Lua will check the second operand. |
| If Lua can find a metamethod, |
| it calls the metamethod with the two operands as arguments, |
| and the result of the call |
| (adjusted to one value) |
| is the result of the operation. |
| Otherwise, if no metamethod is found, |
| Lua raises an error. |
| } |
| |
| @item{@idx{__sub}| |
| the subtraction (@T{-}) operation. |
| Behavior similar to the addition operation. |
| } |
| |
| @item{@idx{__mul}| |
| the multiplication (@T{*}) operation. |
| Behavior similar to the addition operation. |
| } |
| |
| @item{@idx{__div}| |
| the division (@T{/}) operation. |
| Behavior similar to the addition operation. |
| } |
| |
| @item{@idx{__mod}| |
| the modulo (@T{%}) operation. |
| Behavior similar to the addition operation. |
| } |
| |
| @item{@idx{__pow}| |
| the exponentiation (@T{^}) operation. |
| Behavior similar to the addition operation. |
| } |
| |
| @item{@idx{__unm}| |
| the negation (unary @T{-}) operation. |
| Behavior similar to the addition operation. |
| } |
| |
| @item{@idx{__idiv}| |
| the floor division (@T{//}) operation. |
| Behavior similar to the addition operation. |
| } |
| |
| @item{@idx{__band}| |
| the bitwise AND (@T{&}) operation. |
| Behavior similar to the addition operation, |
| except that Lua will try a metamethod |
| if any operand is neither an integer |
| nor a float coercible to an integer @see{coercion}. |
| } |
| |
| @item{@idx{__bor}| |
| the bitwise OR (@T{|}) operation. |
| Behavior similar to the bitwise AND operation. |
| } |
| |
| @item{@idx{__bxor}| |
| the bitwise exclusive OR (binary @T{~}) operation. |
| Behavior similar to the bitwise AND operation. |
| } |
| |
| @item{@idx{__bnot}| |
| the bitwise NOT (unary @T{~}) operation. |
| Behavior similar to the bitwise AND operation. |
| } |
| |
| @item{@idx{__shl}| |
| the bitwise left shift (@T{<<}) operation. |
| Behavior similar to the bitwise AND operation. |
| } |
| |
| @item{@idx{__shr}| |
| the bitwise right shift (@T{>>}) operation. |
| Behavior similar to the bitwise AND operation. |
| } |
| |
| @item{@idx{__concat}| |
| the concatenation (@T{..}) operation. |
| Behavior similar to the addition operation, |
| except that Lua will try a metamethod |
| if any operand is neither a string nor a number |
| (which is always coercible to a string). |
| } |
| |
| @item{@idx{__len}| |
| the length (@T{#}) operation. |
| If the object is not a string, |
| Lua will try its metamethod. |
| If there is a metamethod, |
| Lua calls it with the object as argument, |
| and the result of the call |
| (always adjusted to one value) |
| is the result of the operation. |
| If there is no metamethod but the object is a table, |
| then Lua uses the table length operation @see{len-op}. |
| Otherwise, Lua raises an error. |
| } |
| |
| @item{@idx{__eq}| |
| the equal (@T{==}) operation. |
| Behavior similar to the addition operation, |
| except that Lua will try a metamethod only when the values |
| being compared are either both tables or both full userdata |
| and they are not primitively equal. |
| The result of the call is always converted to a boolean. |
| } |
| |
| @item{@idx{__lt}| |
| the less than (@T{<}) operation. |
| Behavior similar to the addition operation, |
| except that Lua will try a metamethod only when the values |
| being compared are neither both numbers nor both strings. |
| Moreover, the result of the call is always converted to a boolean. |
| } |
| |
| @item{@idx{__le}| |
| the less equal (@T{<=}) operation. |
| Behavior similar to the less than operation. |
| } |
| |
| @item{@idx{__index}| |
| The indexing access operation @T{table[key]}. |
| This event happens when @id{table} is not a table or |
| when @id{key} is not present in @id{table}. |
| The metavalue is looked up in the metatable of @id{table}. |
| |
| The metavalue for this event can be either a function, a table, |
| or any value with an @idx{__index} metavalue. |
| If it is a function, |
| it is called with @id{table} and @id{key} as arguments, |
| and the result of the call |
| (adjusted to one value) |
| is the result of the operation. |
| Otherwise, |
| the final result is the result of indexing this metavalue with @id{key}. |
| This indexing is regular, not raw, |
| and therefore can trigger another @idx{__index} metavalue. |
| } |
| |
| @item{@idx{__newindex}| |
| The indexing assignment @T{table[key] = value}. |
| Like the index event, |
| this event happens when @id{table} is not a table or |
| when @id{key} is not present in @id{table}. |
| The metavalue is looked up in the metatable of @id{table}. |
| |
| Like with indexing, |
| the metavalue for this event can be either a function, a table, |
| or any value with an @idx{__newindex} metavalue. |
| If it is a function, |
| it is called with @id{table}, @id{key}, and @id{value} as arguments. |
| Otherwise, |
| Lua repeats the indexing assignment over this metavalue |
| with the same key and value. |
| This assignment is regular, not raw, |
| and therefore can trigger another @idx{__newindex} metavalue. |
| |
| Whenever a @idx{__newindex} metavalue is invoked, |
| Lua does not perform the primitive assignment. |
| If needed, |
| the metamethod itself can call @Lid{rawset} |
| to do the assignment. |
| } |
| |
| @item{@idx{__call}| |
| The call operation @T{func(args)}. |
| This event happens when Lua tries to call a non-function value |
| (that is, @id{func} is not a function). |
| The metamethod is looked up in @id{func}. |
| If present, |
| the metamethod is called with @id{func} as its first argument, |
| followed by the arguments of the original call (@id{args}). |
| All results of the call |
| are the results of the operation. |
| This is the only metamethod that allows multiple results. |
| } |
| |
| } |
| |
| In addition to the previous list, |
| the interpreter also respects the following keys in metatables: |
| @idx{__gc} @see{finalizers}, |
| @idx{__close} @see{to-be-closed}, |
| @idx{__mode} @see{weak-table}, |
| and @idx{__name}. |
| (The entry @idx{__name}, |
| when it contains a string, |
| may be used by @Lid{tostring} and in error messages.) |
| |
| For the unary operators (negation, length, and bitwise NOT), |
| the metamethod is computed and called with a dummy second operand, |
| equal to the first one. |
| This extra operand is only to simplify Lua's internals |
| (by making these operators behave like a binary operation) |
| and may be removed in future versions. |
| For most uses this extra operand is irrelevant. |
| |
| Because metatables are regular tables, |
| they can contain arbitrary fields, |
| not only the event names defined above. |
| Some functions in the standard library |
| (e.g., @Lid{tostring}) |
| use other fields in metatables for their own purposes. |
| |
| It is a good practice to add all needed metamethods to a table |
| before setting it as a metatable of some object. |
| In particular, the @idx{__gc} metamethod works only when this order |
| is followed @see{finalizers}. |
| It is also a good practice to set the metatable of an object |
| right after its creation. |
| |
| } |
| |
| @sect2{GC| @title{Garbage Collection} |
| |
| @simplesect{ |
| |
| Lua performs automatic memory management. |
| This means that |
| you do not have to worry about allocating memory for new objects |
| or freeing it when the objects are no longer needed. |
| Lua manages memory automatically by running |
| a @def{garbage collector} to collect all @emph{dead} objects. |
| All memory used by Lua is subject to automatic management: |
| strings, tables, userdata, functions, threads, internal structures, etc. |
| |
| An object is considered @def{dead} |
| as soon as the collector can be sure the object |
| will not be accessed again in the normal execution of the program. |
| (@Q{Normal execution} here excludes finalizers, |
| which resurrect dead objects @see{finalizers}, |
| and it excludes also some operations using the debug library.) |
| Note that the time when the collector can be sure that an object |
| is dead may not coincide with the programmer's expectations. |
| The only guarantees are that Lua will not collect an object |
| that may still be accessed in the normal execution of the program, |
| and it will eventually collect an object |
| that is inaccessible from Lua. |
| (Here, |
| @emph{inaccessible from Lua} means that neither a variable nor |
| another live object refer to the object.) |
| Because Lua has no knowledge about @N{C code}, |
| it never collects objects accessible through the registry @see{registry}, |
| which includes the global environment @see{globalenv} and |
| the main thread. |
| |
| |
| The garbage collector (GC) in Lua can work in two modes: |
| incremental and generational. |
| |
| The default GC mode with the default parameters |
| are adequate for most uses. |
| However, programs that waste a large proportion of their time |
| allocating and freeing memory can benefit from other settings. |
| Keep in mind that the GC behavior is non-portable |
| both across platforms and across different Lua releases; |
| therefore, optimal settings are also non-portable. |
| |
| You can change the GC mode and parameters by calling |
| @Lid{lua_gc} @N{in C} |
| or @Lid{collectgarbage} in Lua. |
| You can also use these functions to control the collector directly, |
| for instance to stop or restart it. |
| |
| } |
| |
| @sect3{incmode| @title{Incremental Garbage Collection} |
| |
| In incremental mode, |
| each GC cycle performs a mark-and-sweep collection in small steps |
| interleaved with the program's execution. |
| In this mode, |
| the collector uses three numbers to control its garbage-collection cycles: |
| the @def{garbage-collector pause}, |
| the @def{garbage-collector step multiplier}, |
| and the @def{garbage-collector step size}. |
| |
| The garbage-collector pause |
| controls how long the collector waits before starting a new cycle. |
| The collector starts a new cycle when the number of bytes |
| hits @M{n%} of the total after the previous collection. |
| Larger values make the collector less aggressive. |
| Values equal to or less than 100 mean the collector will not wait to |
| start a new cycle. |
| A value of 200 means that the collector waits for |
| the total number of bytes to double before starting a new cycle. |
| |
| The garbage-collector step size controls the |
| size of each incremental step, |
| specifically how many bytes the interpreter allocates |
| before performing a step: |
| A value of @M{n} means the interpreter will allocate |
| approximately @M{n} bytes between steps. |
| |
| The garbage-collector step multiplier |
| controls how much work each incremental step does. |
| A value of @M{n} means the interpreter will execute |
| @M{n%} @emphx{units of work} for each word allocated. |
| A unit of work corresponds roughly to traversing one slot |
| or sweeping one object. |
| Larger values make the collector more aggressive. |
| Beware that values too small can |
| make the collector too slow to ever finish a cycle. |
| As a special case, a zero value means unlimited work, |
| effectively producing a non-incremental, stop-the-world collector. |
| |
| } |
| |
| @sect3{genmode| @title{Generational Garbage Collection} |
| |
| In generational mode, |
| the collector does frequent @emph{minor} collections, |
| which traverses only objects recently created. |
| If after a minor collection the number of bytes is above a limit, |
| the collector shifts to a @emph{major} collection, |
| which traverses all objects. |
| The collector will then stay doing major collections until |
| it detects that the program is generating enough garbage to justify |
| going back to minor collections. |
| |
| The generational mode uses three parameters: |
| the @def{minor multiplier}, the @def{minor-major multiplier}, |
| and the @def{major-minor multiplier}. |
| |
| The minor multiplier controls the frequency of minor collections. |
| For a minor multiplier @M{x}, |
| a new minor collection will be done when the number of bytes |
| grows @M{x%} larger than the number in use just |
| after the last major collection. |
| For instance, for a multiplier of 20, |
| the collector will do a minor collection when the number of bytes |
| gets 20% larger than the total after the last major collection. |
| |
| The minor-major multiplier controls the shift to major collections. |
| For a multiplier @M{x}, |
| the collector will shift to a major collection |
| when the number of bytes from old objects grows @M{x%} larger |
| than the total after the previous major collection. |
| For instance, for a multiplier of 100, |
| the collector will do a major collection when the number of old bytes |
| gets larger than twice the total after the previous major collection. |
| As a special case, |
| a value of 0 stops the collector from doing major collections. |
| |
| The major-minor multiplier controls the shift back to minor collections. |
| For a multiplier @M{x}, |
| the collector will shift back to minor collections |
| after a major collection collects at least @M{x%} |
| of the bytes allocated during the last cycle. |
| In particular, for a multiplier of 0, |
| the collector will immediately shift back to minor collections |
| after doing one major collection. |
| |
| } |
| |
| @sect3{finalizers| @title{Garbage-Collection Metamethods} |
| |
| You can set garbage-collector metamethods for tables |
| and, using the @N{C API}, |
| for full userdata @see{metatable}. |
| These metamethods, called @def{finalizers}, |
| are called when the garbage collector detects that the |
| corresponding table or userdata is dead. |
| Finalizers allow you to coordinate Lua's garbage collection |
| with external resource management such as closing files, |
| network or database connections, |
| or freeing your own memory. |
| |
| For an object (table or userdata) to be finalized when collected, |
| you must @emph{mark} it for finalization. |
| @index{mark (for finalization)} |
| You mark an object for finalization when you set its metatable |
| and the metatable has a @idx{__gc} metamethod. |
| Note that if you set a metatable without a @idx{__gc} field |
| and later create that field in the metatable, |
| the object will not be marked for finalization. |
| |
| When a marked object becomes dead, |
| it is not collected immediately by the garbage collector. |
| Instead, Lua puts it in a list. |
| After the collection, |
| Lua goes through that list. |
| For each object in the list, |
| it checks the object's @idx{__gc} metamethod: |
| If it is present, |
| Lua calls it with the object as its single argument. |
| |
| At the end of each garbage-collection cycle, |
| the finalizers are called in |
| the reverse order that the objects were marked for finalization, |
| among those collected in that cycle; |
| that is, the first finalizer to be called is the one associated |
| with the object marked last in the program. |
| The execution of each finalizer may occur at any point during |
| the execution of the regular code. |
| |
| Because the object being collected must still be used by the finalizer, |
| that object (and other objects accessible only through it) |
| must be @emph{resurrected} by Lua.@index{resurrection} |
| Usually, this resurrection is transient, |
| and the object memory is freed in the next garbage-collection cycle. |
| However, if the finalizer stores the object in some global place |
| (e.g., a global variable), |
| then the resurrection is permanent. |
| Moreover, if the finalizer marks a finalizing object for finalization again, |
| its finalizer will be called again in the next cycle where the |
| object is dead. |
| In any case, |
| the object memory is freed only in a GC cycle where |
| the object is dead and not marked for finalization. |
| |
| When you close a state @seeF{lua_close}, |
| Lua calls the finalizers of all objects marked for finalization, |
| following the reverse order that they were marked. |
| If any finalizer marks objects for collection during that phase, |
| these marks have no effect. |
| |
| Finalizers cannot yield nor run the garbage collector. |
| Because they can run in unpredictable times, |
| it is good practice to restrict each finalizer |
| to the minimum necessary to properly release |
| its associated resource. |
| |
| Any error while running a finalizer generates a warning; |
| the error is not propagated. |
| |
| } |
| |
| @sect3{weak-table| @title{Weak Tables} |
| |
| A @def{weak table} is a table whose elements are |
| @def{weak references}. |
| A weak reference is ignored by the garbage collector. |
| In other words, |
| if the only references to an object are weak references, |
| then the garbage collector will collect that object. |
| |
| A weak table can have weak keys, weak values, or both. |
| A table with weak values allows the collection of its values, |
| but prevents the collection of its keys. |
| A table with both weak keys and weak values allows the collection of |
| both keys and values. |
| In any case, if either the key or the value is collected, |
| the whole pair is removed from the table. |
| The weakness of a table is controlled by the |
| @idx{__mode} field of its metatable. |
| This metavalue, if present, must be one of the following strings: |
| @St{k}, for a table with weak keys; |
| @St{v}, for a table with weak values; |
| or @St{kv}, for a table with both weak keys and values. |
| |
| A table with weak keys and strong values |
| is also called an @def{ephemeron table}. |
| In an ephemeron table, |
| a value is considered reachable only if its key is reachable. |
| In particular, |
| if the only reference to a key comes through its value, |
| the pair is removed. |
| |
| Any change in the weakness of a table may take effect only |
| at the next collect cycle. |
| In particular, if you change the weakness to a stronger mode, |
| Lua may still collect some items from that table |
| before the change takes effect. |
| |
| Only objects that have an explicit construction |
| are removed from weak tables. |
| Values, such as numbers and @x{light @N{C functions}}, |
| are not subject to garbage collection, |
| and therefore are not removed from weak tables |
| (unless their associated values are collected). |
| Although strings are subject to garbage collection, |
| they do not have an explicit construction and |
| their equality is by value; |
| they behave more like values than like objects. |
| Therefore, they are not removed from weak tables. |
| |
| Resurrected objects |
| (that is, objects being finalized |
| and objects accessible only through objects being finalized) |
| have a special behavior in weak tables. |
| They are removed from weak values before running their finalizers, |
| but are removed from weak keys only in the next collection |
| after running their finalizers, when such objects are actually freed. |
| This behavior allows the finalizer to access properties |
| associated with the object through weak tables. |
| |
| If a weak table is among the resurrected objects in a collection cycle, |
| it may not be properly cleared until the next cycle. |
| |
| } |
| |
| } |
| |
| @sect2{coroutine| @title{Coroutines} |
| |
| Lua supports coroutines, |
| also called @emphx{collaborative multithreading}. |
| A coroutine in Lua represents an independent thread of execution. |
| Unlike threads in multithread systems, however, |
| a coroutine only suspends its execution by explicitly calling |
| a yield function. |
| |
| You create a coroutine by calling @Lid{coroutine.create}. |
| Its sole argument is a function |
| that is the main function of the coroutine. |
| The @id{create} function only creates a new coroutine and |
| returns a handle to it (an object of type @emph{thread}); |
| it does not start the coroutine. |
| |
| You execute a coroutine by calling @Lid{coroutine.resume}. |
| When you first call @Lid{coroutine.resume}, |
| passing as its first argument |
| a thread returned by @Lid{coroutine.create}, |
| the coroutine starts its execution by |
| calling its main function. |
| Extra arguments passed to @Lid{coroutine.resume} are passed |
| as arguments to that function. |
| After the coroutine starts running, |
| it runs until it terminates or @emph{yields}. |
| |
| A coroutine can terminate its execution in two ways: |
| normally, when its main function returns |
| (explicitly or implicitly, after the last instruction); |
| and abnormally, if there is an unprotected error. |
| In case of normal termination, |
| @Lid{coroutine.resume} returns @true, |
| plus any values returned by the coroutine main function. |
| In case of errors, @Lid{coroutine.resume} returns @false |
| plus the error object. |
| In this case, the coroutine does not unwind its stack, |
| so that it is possible to inspect it after the error |
| with the debug API. |
| |
| A coroutine yields by calling @Lid{coroutine.yield}. |
| When a coroutine yields, |
| the corresponding @Lid{coroutine.resume} returns immediately, |
| even if the yield happens inside nested function calls |
| (that is, not in the main function, |
| but in a function directly or indirectly called by the main function). |
| In the case of a yield, @Lid{coroutine.resume} also returns @true, |
| plus any values passed to @Lid{coroutine.yield}. |
| The next time you resume the same coroutine, |
| it continues its execution from the point where it yielded, |
| with the call to @Lid{coroutine.yield} returning any extra |
| arguments passed to @Lid{coroutine.resume}. |
| |
| Like @Lid{coroutine.create}, |
| the @Lid{coroutine.wrap} function also creates a coroutine, |
| but instead of returning the coroutine itself, |
| it returns a function that, when called, resumes the coroutine. |
| Any arguments passed to this function |
| go as extra arguments to @Lid{coroutine.resume}. |
| @Lid{coroutine.wrap} returns all the values returned by @Lid{coroutine.resume}, |
| except the first one (the boolean error code). |
| Unlike @Lid{coroutine.resume}, |
| the function created by @Lid{coroutine.wrap} |
| propagates any error to the caller. |
| In this case, |
| the function also closes the coroutine @seeF{coroutine.close}. |
| |
| As an example of how coroutines work, |
| consider the following code: |
| @verbatim{ |
| function foo (a) |
| print("foo", a) |
| return coroutine.yield(2*a) |
| end |
| |
| co = coroutine.create(function (a,b) |
| print("co-body", a, b) |
| local r = foo(a+1) |
| print("co-body", r) |
| local r, s = coroutine.yield(a+b, a-b) |
| print("co-body", r, s) |
| return b, "end" |
| end) |
| |
| print("main", coroutine.resume(co, 1, 10)) |
| print("main", coroutine.resume(co, "r")) |
| print("main", coroutine.resume(co, "x", "y")) |
| print("main", coroutine.resume(co, "x", "y")) |
| } |
| When you run it, it produces the following output: |
| @verbatim{ |
| co-body 1 10 |
| foo 2 |
| main true 4 |
| co-body r |
| main true 11 -9 |
| co-body x y |
| main true 10 end |
| main false cannot resume dead coroutine |
| } |
| |
| You can also create and manipulate coroutines through the C API: |
| see functions @Lid{lua_newthread}, @Lid{lua_resume}, |
| and @Lid{lua_yield}. |
| |
| } |
| |
| } |
| |
| |
| @C{-------------------------------------------------------------------------} |
| @sect1{language| @title{The Language} |
| |
| @simplesect{ |
| |
| This section describes the lexis, the syntax, and the semantics of Lua. |
| In other words, |
| this section describes |
| which tokens are valid, |
| how they can be combined, |
| and what their combinations mean. |
| |
| Language constructs will be explained using the usual extended BNF notation, |
| in which |
| @N{@bnfrep{@rep{a}} means 0} or more @rep{a}'s, and |
| @N{@bnfopt{@rep{a}} means} an optional @rep{a}. |
| Non-terminals are shown like @bnfNter{non-terminal}, |
| keywords are shown like @rw{kword}, |
| and other terminal symbols are shown like @bnfter{=}. |
| The complete syntax of Lua can be found in @refsec{BNF} |
| at the end of this manual. |
| |
| } |
| |
| @sect2{lexical| @title{Lexical Conventions} |
| |
| Lua is a @x{free-form} language. |
| It ignores spaces and comments between lexical elements (@x{tokens}), |
| except as delimiters between two tokens. |
| In source code, |
| Lua recognizes as spaces the standard ASCII whitespace |
| characters space, form feed, newline, |
| carriage return, horizontal tab, and vertical tab. |
| |
| @def{Names} |
| (also called @def{identifiers}) |
| in Lua can be any string of Latin letters, |
| Arabic-Indic digits, and underscores, |
| not beginning with a digit and |
| not being a reserved word. |
| Identifiers are used to name variables, table fields, and labels. |
| |
| The following @def{keywords} are reserved |
| and cannot be used as names: |
| @index{reserved words} |
| @verbatim{ |
| and break do else elseif end |
| false for function goto if in |
| local nil not or repeat return |
| then true until while |
| } |
| |
| Lua is a case-sensitive language: |
| @id{and} is a reserved word, but @id{And} and @id{AND} |
| are two different, valid names. |
| As a convention, |
| programs should avoid creating |
| names that start with an underscore followed by |
| one or more uppercase letters (such as @Lid{_VERSION}). |
| |
| The following strings denote other @x{tokens}: |
| @verbatim{ |
| + - * / % ^ # |
| & ~ | << >> // |
| == ~= <= >= < > = |
| ( ) { } [ ] :: |
| ; : , . .. ... |
| } |
| |
| A @def{short literal string} |
| can be delimited by matching single or double quotes, |
| and can contain the following C-like escape sequences: |
| @Char{\a} (bell), |
| @Char{\b} (backspace), |
| @Char{\f} (form feed), |
| @Char{\n} (newline), |
| @Char{\r} (carriage return), |
| @Char{\t} (horizontal tab), |
| @Char{\v} (vertical tab), |
| @Char{\\} (backslash), |
| @Char{\"} (quotation mark [double quote]), |
| and @Char{\'} (apostrophe [single quote]). |
| A backslash followed by a line break |
| results in a newline in the string. |
| The escape sequence @Char{\z} skips the following span |
| of whitespace characters, |
| including line breaks; |
| it is particularly useful to break and indent a long literal string |
| into multiple lines without adding the newlines and spaces |
| into the string contents. |
| A short literal string cannot contain unescaped line breaks |
| nor escapes not forming a valid escape sequence. |
| |
| We can specify any byte in a short literal string, |
| including @x{embedded zeros}, |
| by its numeric value. |
| This can be done |
| with the escape sequence @T{\x@rep{XX}}, |
| where @rep{XX} is a sequence of exactly two hexadecimal digits, |
| or with the escape sequence @T{\@rep{ddd}}, |
| where @rep{ddd} is a sequence of up to three decimal digits. |
| (Note that if a decimal escape sequence is to be followed by a digit, |
| it must be expressed using exactly three digits.) |
| |
| The @x{UTF-8} encoding of a @x{Unicode} character |
| can be inserted in a literal string with |
| the escape sequence @T{\u{@rep{XXX}}} |
| (with mandatory enclosing braces), |
| where @rep{XXX} is a sequence of one or more hexadecimal digits |
| representing the character code point. |
| This code point can be any value less than @M{2@sp{31}}. |
| (Lua uses the original UTF-8 specification here, |
| which is not restricted to valid Unicode code points.) |
| |
| Literal strings can also be defined using a long format |
| enclosed by @def{long brackets}. |
| We define an @def{opening long bracket of level @rep{n}} as an opening |
| square bracket followed by @rep{n} equal signs followed by another |
| opening square bracket. |
| So, an opening long bracket of @N{level 0} is written as @T{[[}, @C{]]} |
| an opening long bracket of @N{level 1} is written as @T{[=[}, @C{]]} |
| and so on. |
| A @emph{closing long bracket} is defined similarly; |
| for instance, |
| a closing long bracket of @N{level 4} is written as @C{[[} @T{]====]}. |
| A @def{long literal} starts with an opening long bracket of any level and |
| ends at the first closing long bracket of the same level. |
| It can contain any text except a closing bracket of the same level. |
| Literals in this bracketed form can run for several lines, |
| do not interpret any escape sequences, |
| and ignore long brackets of any other level. |
| Any kind of end-of-line sequence |
| (carriage return, newline, carriage return followed by newline, |
| or newline followed by carriage return) |
| is converted to a simple newline. |
| When the opening long bracket is immediately followed by a newline, |
| the newline is not included in the string. |
| |
| As an example, in a system using ASCII |
| (in which @Char{a} is coded @N{as 97}, |
| newline is coded @N{as 10}, and @Char{1} is coded @N{as 49}), |
| the five literal strings below denote the same string: |
| @verbatim{ |
| a = 'alo\n123"' |
| a = "alo\n123\"" |
| a = '\97lo\10\04923"' |
| a = [[alo |
| 123"]] |
| a = [==[ |
| alo |
| 123"]==] |
| } |
| |
| Any byte in a literal string not |
| explicitly affected by the previous rules represents itself. |
| However, Lua opens files for parsing in text mode, |
| and the system's file functions may have problems with |
| some control characters. |
| So, it is safer to represent |
| binary data as a quoted literal with |
| explicit escape sequences for the non-text characters. |
| |
| A @def{numeric constant} (or @def{numeral}) |
| can be written with an optional fractional part |
| and an optional decimal exponent, |
| marked by a letter @Char{e} or @Char{E}. |
| Lua also accepts @x{hexadecimal constants}, |
| which start with @T{0x} or @T{0X}. |
| Hexadecimal constants also accept an optional fractional part |
| plus an optional binary exponent, |
| marked by a letter @Char{p} or @Char{P} and written in decimal. |
| (For instance, @T{0x1.fp10} denotes 1984, |
| which is @M{0x1f / 16} multiplied by @M{2@sp{10}}.) |
| |
| A numeric constant with a radix point or an exponent |
| denotes a float; |
| otherwise, |
| if its value fits in an integer or it is a hexadecimal constant, |
| it denotes an integer; |
| otherwise (that is, a decimal integer numeral that overflows), |
| it denotes a float. |
| Hexadecimal numerals with neither a radix point nor an exponent |
| always denote an integer value; |
| if the value overflows, it @emph{wraps around} |
| to fit into a valid integer. |
| |
| Examples of valid integer constants are |
| @verbatim{ |
| 3 345 0xff 0xBEBADA |
| } |
| Examples of valid float constants are |
| @verbatim{ |
| 3.0 3.1416 314.16e-2 0.31416E1 34e1 |
| 0x0.1E 0xA23p-4 0X1.921FB54442D18P+1 |
| } |
| |
| A @def{comment} starts with a double hyphen (@T{--}) |
| anywhere outside a string. |
| If the text immediately after @T{--} is not an opening long bracket, |
| the comment is a @def{short comment}, |
| which runs until the end of the line. |
| Otherwise, it is a @def{long comment}, |
| which runs until the corresponding closing long bracket. |
| |
| } |
| |
| @sect2{variables| @title{Variables} |
| |
| Variables are places that store values. |
| There are three kinds of variables in Lua: |
| global variables, local variables, and table fields. |
| |
| A single name can denote a global variable or a local variable |
| (or a function's formal parameter, |
| which is a particular kind of local variable): |
| @Produc{ |
| @producname{var}@producbody{@bnfNter{Name}} |
| } |
| @bnfNter{Name} denotes identifiers @see{lexical}. |
| |
| Any variable name is assumed to be global unless explicitly declared |
| as a local @see{localvar}. |
| @x{Local variables} are @emph{lexically scoped}: |
| local variables can be freely accessed by functions |
| defined inside their scope @see{visibility}. |
| |
| Before the first assignment to a variable, its value is @nil. |
| |
| Square brackets are used to index a table: |
| @Produc{ |
| @producname{var}@producbody{prefixexp @bnfter{[} exp @bnfter{]}} |
| } |
| The meaning of accesses to table fields can be changed via metatables |
| @see{metatable}. |
| |
| The syntax @id{var.Name} is just syntactic sugar for |
| @T{var["Name"]}: |
| @Produc{ |
| @producname{var}@producbody{prefixexp @bnfter{.} @bnfNter{Name}} |
| } |
| |
| An access to a global variable @id{x} |
| is equivalent to @id{_ENV.x}. |
| Due to the way that chunks are compiled, |
| the variable @id{_ENV} itself is never global @see{globalenv}. |
| |
| } |
| |
| @sect2{stats| @title{Statements} |
| |
| @simplesect{ |
| |
| Lua supports an almost conventional set of @x{statements}, |
| similar to those in other conventional languages. |
| This set includes |
| blocks, assignments, control structures, function calls, |
| and variable declarations. |
| |
| } |
| |
| @sect3{@title{Blocks} |
| |
| A @x{block} is a list of statements, |
| which are executed sequentially: |
| @Produc{ |
| @producname{block}@producbody{@bnfrep{stat}} |
| } |
| Lua has @def{empty statements} |
| that allow you to separate statements with semicolons, |
| start a block with a semicolon |
| or write two semicolons in sequence: |
| @Produc{ |
| @producname{stat}@producbody{@bnfter{;}} |
| } |
| |
| Both function calls and assignments |
| can start with an open parenthesis. |
| This possibility leads to an ambiguity in Lua's grammar. |
| Consider the following fragment: |
| @verbatim{ |
| a = b + c |
| (print or io.write)('done') |
| } |
| The grammar could see this fragment in two ways: |
| @verbatim{ |
| a = b + c(print or io.write)('done') |
| |
| a = b + c; (print or io.write)('done') |
| } |
| The current parser always sees such constructions |
| in the first way, |
| interpreting the open parenthesis |
| as the start of the arguments to a call. |
| To avoid this ambiguity, |
| it is a good practice to always precede with a semicolon |
| statements that start with a parenthesis: |
| @verbatim{ |
| ;(print or io.write)('done') |
| } |
| |
| A block can be explicitly delimited to produce a single statement: |
| @Produc{ |
| @producname{stat}@producbody{@Rw{do} block @Rw{end}} |
| } |
| Explicit blocks are useful |
| to control the scope of variable declarations. |
| Explicit blocks are also sometimes used to |
| add a @Rw{return} statement in the middle |
| of another block @see{control}. |
| |
| } |
| |
| @sect3{chunks| @title{Chunks} |
| |
| The unit of compilation of Lua is called a @def{chunk}. |
| Syntactically, |
| a chunk is simply a block: |
| @Produc{ |
| @producname{chunk}@producbody{block} |
| } |
| |
| Lua handles a chunk as the body of an anonymous function |
| with a variable number of arguments |
| @see{func-def}. |
| As such, chunks can define local variables, |
| receive arguments, and return values. |
| Moreover, such anonymous function is compiled as in the |
| scope of an external local variable called @id{_ENV} @see{globalenv}. |
| The resulting function always has @id{_ENV} as its only external variable, |
| even if it does not use that variable. |
| |
| A chunk can be stored in a file or in a string inside the host program. |
| To execute a chunk, |
| Lua first @emph{loads} it, |
| precompiling the chunk's code into instructions for a virtual machine, |
| and then Lua executes the compiled code |
| with an interpreter for the virtual machine. |
| |
| Chunks can also be precompiled into binary form; |
| see the program @idx{luac} and the function @Lid{string.dump} for details. |
| Programs in source and compiled forms are interchangeable; |
| Lua automatically detects the file type and acts accordingly @seeF{load}. |
| |
| } |
| |
| @sect3{assignment| @title{Assignment} |
| |
| Lua allows @x{multiple assignments}. |
| Therefore, the syntax for assignment |
| defines a list of variables on the left side |
| and a list of expressions on the right side. |
| The elements in both lists are separated by commas: |
| @Produc{ |
| @producname{stat}@producbody{varlist @bnfter{=} explist} |
| @producname{varlist}@producbody{var @bnfrep{@bnfter{,} var}} |
| @producname{explist}@producbody{exp @bnfrep{@bnfter{,} exp}} |
| } |
| Expressions are discussed in @See{expressions}. |
| |
| Before the assignment, |
| the list of values is @emph{adjusted} to the length of |
| the list of variables @see{multires}. |
| |
| If a variable is both assigned and read |
| inside a multiple assignment, |
| Lua ensures that all reads get the value of the variable |
| before the assignment. |
| Thus the code |
| @verbatim{ |
| i = 3 |
| i, a[i] = i+1, 20 |
| } |
| sets @T{a[3]} to 20, without affecting @T{a[4]} |
| because the @id{i} in @T{a[i]} is evaluated (to 3) |
| before it is @N{assigned 4}. |
| Similarly, the line |
| @verbatim{ |
| x, y = y, x |
| } |
| exchanges the values of @id{x} and @id{y}, |
| and |
| @verbatim{ |
| x, y, z = y, z, x |
| } |
| cyclically permutes the values of @id{x}, @id{y}, and @id{z}. |
| |
| Note that this guarantee covers only accesses |
| syntactically inside the assignment statement. |
| If a function or a metamethod called during the assignment |
| changes the value of a variable, |
| Lua gives no guarantees about the order of that access. |
| |
| An assignment to a global name @T{x = val} |
| is equivalent to the assignment |
| @T{_ENV.x = val} @see{globalenv}. |
| |
| The meaning of assignments to table fields and |
| global variables (which are actually table fields, too) |
| can be changed via metatables @see{metatable}. |
| |
| } |
| |
| @sect3{control| @title{Control Structures} |
| The control structures |
| @Rw{if}, @Rw{while}, and @Rw{repeat} have the usual meaning and |
| familiar syntax: |
| @index{while-do statement} |
| @index{repeat-until statement} |
| @index{if-then-else statement} |
| @Produc{ |
| @producname{stat}@producbody{@Rw{while} exp @Rw{do} block @Rw{end}} |
| @producname{stat}@producbody{@Rw{repeat} block @Rw{until} exp} |
| @producname{stat}@producbody{@Rw{if} exp @Rw{then} block |
| @bnfrep{@Rw{elseif} exp @Rw{then} block} |
| @bnfopt{@Rw{else} block} @Rw{end}} |
| } |
| Lua also has a @Rw{for} statement, in two flavors @see{for}. |
| |
| The @x{condition expression} of a |
| control structure can return any value. |
| Both @false and @nil test false. |
| All values different from @nil and @false test true. |
| In particular, the number 0 and the empty string also test true. |
| |
| In the @Rw{repeat}@En@Rw{until} loop, |
| the inner block does not end at the @Rw{until} keyword, |
| but only after the condition. |
| So, the condition can refer to local variables |
| declared inside the loop block. |
| |
| The @Rw{goto} statement transfers the program control to a label. |
| For syntactical reasons, |
| labels in Lua are considered statements too: |
| @index{goto statement} |
| @index{label} |
| @Produc{ |
| @producname{stat}@producbody{@Rw{goto} Name} |
| @producname{stat}@producbody{label} |
| @producname{label}@producbody{@bnfter{::} Name @bnfter{::}} |
| } |
| |
| A label is visible in the entire block where it is defined, |
| except inside nested functions. |
| A goto can jump to any visible label as long as it does not |
| enter into the scope of a local variable. |
| A label should not be declared |
| where a label with the same name is visible, |
| even if this other label has been declared in an enclosing block. |
| |
| The @Rw{break} statement terminates the execution of a |
| @Rw{while}, @Rw{repeat}, or @Rw{for} loop, |
| skipping to the next statement after the loop: |
| @index{break statement} |
| @Produc{ |
| @producname{stat}@producbody{@Rw{break}} |
| } |
| A @Rw{break} ends the innermost enclosing loop. |
| |
| The @Rw{return} statement is used to return values |
| from a function or a chunk |
| (which is handled as an anonymous function). |
| @index{return statement} |
| Functions can return more than one value, |
| so the syntax for the @Rw{return} statement is |
| @Produc{ |
| @producname{stat}@producbody{@Rw{return} @bnfopt{explist} @bnfopt{@bnfter{;}}} |
| } |
| |
| The @Rw{return} statement can only be written |
| as the last statement of a block. |
| If it is necessary to @Rw{return} in the middle of a block, |
| then an explicit inner block can be used, |
| as in the idiom @T{do return end}, |
| because now @Rw{return} is the last statement in its (inner) block. |
| |
| } |
| |
| @sect3{for| @title{For Statement} |
| |
| @index{for statement} |
| The @Rw{for} statement has two forms: |
| one numerical and one generic. |
| |
| @sect4{@title{The numerical @Rw{for} loop} |
| |
| The numerical @Rw{for} loop repeats a block of code while a |
| control variable goes through an arithmetic progression. |
| It has the following syntax: |
| @Produc{ |
| @producname{stat}@producbody{@Rw{for} @bnfNter{Name} @bnfter{=} |
| exp @bnfter{,} exp @bnfopt{@bnfter{,} exp} @Rw{do} block @Rw{end}} |
| } |
| The given identifier (@bnfNter{Name}) defines the control variable, |
| which is a new read-only variable local to the loop body (@emph{block}). |
| |
| The loop starts by evaluating once the three control expressions. |
| Their values are called respectively |
| the @emph{initial value}, the @emph{limit}, and the @emph{step}. |
| If the step is absent, it defaults @N{to 1}. |
| |
| If both the initial value and the step are integers, |
| the loop is done with integers; |
| note that the limit may not be an integer. |
| Otherwise, the three values are converted to |
| floats and the loop is done with floats. |
| Beware of floating-point accuracy in this case. |
| |
| After that initialization, |
| the loop body is repeated with the value of the control variable |
| going through an arithmetic progression, |
| starting at the initial value, |
| with a common difference given by the step. |
| A negative step makes a decreasing sequence; |
| a step equal to zero raises an error. |
| The loop continues while the value is less than |
| or equal to the limit |
| (greater than or equal to for a negative step). |
| If the initial value is already greater than the limit |
| (or less than, if the step is negative), |
| the body is not executed. |
| |
| For integer loops, |
| the control variable never wraps around; |
| instead, the loop ends in case of an overflow. |
| |
| } |
| |
| @sect4{@title{The generic @Rw{for} loop} |
| |
| |
| The generic @Rw{for} statement works over functions, |
| called @def{iterators}. |
| On each iteration, the iterator function is called to produce a new value, |
| stopping when this new value is @nil. |
| The generic @Rw{for} loop has the following syntax: |
| @Produc{ |
| @producname{stat}@producbody{@Rw{for} namelist @Rw{in} explist |
| @Rw{do} block @Rw{end}} |
| @producname{namelist}@producbody{@bnfNter{Name} @bnfrep{@bnfter{,} @bnfNter{Name}}} |
| } |
| A @Rw{for} statement like |
| @verbatim{ |
| for @rep{var_1}, @Cdots, @rep{var_n} in @rep{explist} do @rep{body} end |
| } |
| works as follows. |
| |
| The names @rep{var_i} declare loop variables local to the loop body. |
| The first of these variables is the @emph{control variable}, |
| which is a read-only variable. |
| |
| The loop starts by evaluating @rep{explist} |
| to produce four values: |
| an @emph{iterator function}, |
| a @emph{state}, |
| an initial value for the control variable, |
| and a @emph{closing value}. |
| |
| Then, at each iteration, |
| Lua calls the iterator function with two arguments: |
| the state and the control variable. |
| The results from this call are then assigned to the loop variables, |
| following the rules of multiple assignments @see{assignment}. |
| If the control variable becomes @nil, |
| the loop terminates. |
| Otherwise, the body is executed and the loop goes |
| to the next iteration. |
| |
| The closing value behaves like a |
| to-be-closed variable @see{to-be-closed}, |
| which can be used to release resources when the loop ends. |
| Otherwise, it does not interfere with the loop. |
| |
| } |
| |
| } |
| |
| @sect3{funcstat| @title{Function Calls as Statements} |
| To allow possible side-effects, |
| function calls can be executed as statements: |
| @Produc{ |
| @producname{stat}@producbody{functioncall} |
| } |
| In this case, all returned values are thrown away. |
| Function calls are explained in @See{functioncall}. |
| |
| } |
| |
| @sect3{localvar| @title{Local Declarations} |
| @x{Local variables} can be declared anywhere inside a block. |
| The declaration can include an initialization: |
| @Produc{ |
| @producname{stat}@producbody{@Rw{local} attnamelist @bnfopt{@bnfter{=} explist}} |
| @producname{attnamelist}@producbody{ |
| @bnfNter{Name} attrib @bnfrep{@bnfter{,} @bnfNter{Name} attrib}} |
| } |
| If present, an initial assignment has the same semantics |
| of a multiple assignment @see{assignment}. |
| Otherwise, all variables are initialized with @nil. |
| |
| Each variable name may be postfixed by an attribute |
| (a name between angle brackets): |
| @Produc{ |
| @producname{attrib}@producbody{@bnfopt{@bnfter{<} @bnfNter{Name} @bnfter{>}}} |
| } |
| There are two possible attributes: |
| @id{const}, which declares a @emph{constant} or @emph{read-only} variable, |
| @index{constant variable} |
| that is, a variable that cannot be assigned to |
| after its initialization; |
| and @id{close}, which declares a to-be-closed variable @see{to-be-closed}. |
| A list of variables can contain at most one to-be-closed variable. |
| |
| A chunk is also a block @see{chunks}, |
| and so local variables can be declared in a chunk outside any explicit block. |
| |
| The visibility rules for local variables are explained in @See{visibility}. |
| |
| } |
| |
| @sect3{to-be-closed| @title{To-be-closed Variables} |
| |
| A to-be-closed variable behaves like a constant local variable, |
| except that its value is @emph{closed} whenever the variable |
| goes out of scope, including normal block termination, |
| exiting its block by @Rw{break}/@Rw{goto}/@Rw{return}, |
| or exiting by an error. |
| |
| Here, to @emph{close} a value means |
| to call its @idx{__close} metamethod. |
| When calling the metamethod, |
| the value itself is passed as the first argument |
| and the error object that caused the exit (if any) |
| is passed as a second argument; |
| if there was no error, the second argument is @nil. |
| |
| The value assigned to a to-be-closed variable |
| must have a @idx{__close} metamethod |
| or be a false value. |
| (@nil and @false are ignored as to-be-closed values.) |
| |
| If several to-be-closed variables go out of scope at the same event, |
| they are closed in the reverse order that they were declared. |
| |
| If there is any error while running a closing method, |
| that error is handled like an error in the regular code |
| where the variable was defined. |
| After an error, |
| the other pending closing methods will still be called. |
| |
| If a coroutine yields and is never resumed again, |
| some variables may never go out of scope, |
| and therefore they will never be closed. |
| (These variables are the ones created inside the coroutine |
| and in scope at the point where the coroutine yielded.) |
| Similarly, if a coroutine ends with an error, |
| it does not unwind its stack, |
| so it does not close any variable. |
| In both cases, |
| you can either use finalizers |
| or call @Lid{coroutine.close} to close the variables. |
| However, if the coroutine was created |
| through @Lid{coroutine.wrap}, |
| then its corresponding function will close the coroutine |
| in case of errors. |
| |
| } |
| |
| } |
| |
| @sect2{expressions| @title{Expressions} |
| |
| @simplesect{ |
| |
| The basic expressions in Lua are the following: |
| @Produc{ |
| @producname{exp}@producbody{prefixexp} |
| @producname{exp}@producbody{@Rw{nil} @Or @Rw{false} @Or @Rw{true}} |
| @producname{exp}@producbody{@bnfNter{Numeral}} |
| @producname{exp}@producbody{@bnfNter{LiteralString}} |
| @producname{exp}@producbody{functiondef} |
| @producname{exp}@producbody{tableconstructor} |
| @producname{exp}@producbody{@bnfter{...}} |
| @producname{exp}@producbody{exp binop exp} |
| @producname{exp}@producbody{unop exp} |
| @producname{prefixexp}@producbody{var @Or functioncall @Or |
| @bnfter{(} exp @bnfter{)}} |
| } |
| |
| Numerals and literal strings are explained in @See{lexical}; |
| variables are explained in @See{variables}; |
| function definitions are explained in @See{func-def}; |
| function calls are explained in @See{functioncall}; |
| table constructors are explained in @See{tableconstructor}. |
| Vararg expressions, |
| denoted by three dots (@Char{...}), can only be used when |
| directly inside a variadic function; |
| they are explained in @See{func-def}. |
| |
| |
| Binary operators comprise arithmetic operators @see{arith}, |
| bitwise operators @see{bitwise}, |
| relational operators @see{rel-ops}, logical operators @see{logic}, |
| and the concatenation operator @see{concat}. |
| Unary operators comprise the unary minus @see{arith}, |
| the unary bitwise NOT @see{bitwise}, |
| the unary logical @Rw{not} @see{logic}, |
| and the unary @def{length operator} @see{len-op}. |
| |
| } |
| |
| |
| |
| @sect3{arith| @title{Arithmetic Operators} |
| Lua supports the following @x{arithmetic operators}: |
| @description{ |
| @item{@T{+}|addition} |
| @item{@T{-}|subtraction} |
| @item{@T{*}|multiplication} |
| @item{@T{/}|float division} |
| @item{@T{//}|floor division} |
| @item{@T{%}|modulo} |
| @item{@T{^}|exponentiation} |
| @item{@T{-}|unary minus} |
| } |
| |
| With the exception of exponentiation and float division, |
| the arithmetic operators work as follows: |
| If both operands are integers, |
| the operation is performed over integers and the result is an integer. |
| Otherwise, if both operands are numbers, |
| then they are converted to floats, |
| the operation is performed following the machine's rules |
| for floating-point arithmetic |
| (usually the @x{IEEE 754} standard), |
| and the result is a float. |
| (The string library coerces strings to numbers in |
| arithmetic operations; see @See{coercion} for details.) |
| |
| Exponentiation and float division (@T{/}) |
| always convert their operands to floats |
| and the result is always a float. |
| Exponentiation uses the @ANSI{pow}, |
| so that it works for non-integer exponents too. |
| |
| Floor division (@T{//}) is a division |
| that rounds the quotient towards minus infinity, |
| resulting in the floor of the division of its operands. |
| |
| Modulo is defined as the remainder of a division |
| that rounds the quotient towards minus infinity (floor division). |
| |
| In case of overflows in integer arithmetic, |
| all operations @emphx{wrap around}. |
| } |
| |
| @sect3{bitwise| @title{Bitwise Operators} |
| Lua supports the following @x{bitwise operators}: |
| @description{ |
| @item{@T{&}|bitwise AND} |
| @item{@T{@VerBar}|bitwise OR} |
| @item{@T{~}|bitwise exclusive OR} |
| @item{@T{>>}|right shift} |
| @item{@T{<<}|left shift} |
| @item{@T{~}|unary bitwise NOT} |
| } |
| |
| All bitwise operations convert its operands to integers |
| @see{coercion}, |
| operate on all bits of those integers, |
| and result in an integer. |
| |
| Both right and left shifts fill the vacant bits with zeros. |
| Negative displacements shift to the other direction; |
| displacements with absolute values equal to or higher than |
| the number of bits in an integer |
| result in zero (as all bits are shifted out). |
| |
| } |
| |
| @sect3{coercion| @title{Coercions and Conversions} |
| Lua provides some automatic conversions between some |
| types and representations at run time. |
| Bitwise operators always convert float operands to integers. |
| Exponentiation and float division |
| always convert integer operands to floats. |
| All other arithmetic operations applied to mixed numbers |
| (integers and floats) convert the integer operand to a float. |
| The C API also converts both integers to floats and |
| floats to integers, as needed. |
| Moreover, string concatenation accepts numbers as arguments, |
| besides strings. |
| |
| In a conversion from integer to float, |
| if the integer value has an exact representation as a float, |
| that is the result. |
| Otherwise, |
| the conversion gets the nearest higher or |
| the nearest lower representable value. |
| This kind of conversion never fails. |
| |
| The conversion from float to integer |
| checks whether the float has an exact representation as an integer |
| (that is, the float has an integral value and |
| it is in the range of integer representation). |
| If it does, that representation is the result. |
| Otherwise, the conversion fails. |
| |
| Several places in Lua coerce strings to numbers when necessary. |
| In particular, |
| the string library sets metamethods that try to coerce |
| strings to numbers in all arithmetic operations. |
| If the conversion fails, |
| the library calls the metamethod of the other operand |
| (if present) or it raises an error. |
| Note that bitwise operators do not do this coercion. |
| |
| It is always a good practice not to rely on the |
| implicit coercions from strings to numbers, |
| as they are not always applied; |
| in particular, @T{"1"==1} is false and @T{"1"<1} raises an error |
| @see{rel-ops}. |
| These coercions exist mainly for compatibility and may be removed |
| in future versions of the language. |
| |
| A string is converted to an integer or a float |
| following its syntax and the rules of the Lua lexer. |
| The string may have also leading and trailing whitespaces and a sign. |
| All conversions from strings to numbers |
| accept both a dot and the current locale mark |
| as the radix character. |
| (The Lua lexer, however, accepts only a dot.) |
| If the string is not a valid numeral, |
| the conversion fails. |
| If necessary, the result of this first step is then converted |
| to a specific number subtype following the previous rules |
| for conversions between floats and integers. |
| |
| The conversion from numbers to strings uses a |
| non-specified human-readable format. |
| To convert numbers to strings in any specific way, |
| use the function @Lid{string.format}. |
| |
| } |
| |
| @sect3{rel-ops| @title{Relational Operators} |
| Lua supports the following @x{relational operators}: |
| @description{ |
| @item{@T{==}|equality} |
| @item{@T{~=}|inequality} |
| @item{@T{<}|less than} |
| @item{@T{>}|greater than} |
| @item{@T{<=}|less or equal} |
| @item{@T{>=}|greater or equal} |
| } |
| These operators always result in @false or @true. |
| |
| Equality (@T{==}) first compares the type of its operands. |
| If the types are different, then the result is @false. |
| Otherwise, the values of the operands are compared. |
| Strings are equal if they have the same byte content. |
| Numbers are equal if they denote the same mathematical value. |
| |
| Tables, userdata, and threads |
| are compared by reference: |
| two objects are considered equal only if they are the same object. |
| Every time you create a new object |
| (a table, a userdata, or a thread), |
| this new object is different from any previously existing object. |
| A function is always equal to itself. |
| Functions with any detectable difference |
| (different behavior, different definition) are always different. |
| Functions created at different times but with no detectable differences |
| may be classified as equal or not |
| (depending on internal caching details). |
| |
| You can change the way that Lua compares tables and userdata |
| by using the @idx{__eq} metamethod @see{metatable}. |
| |
| Equality comparisons do not convert strings to numbers |
| or vice versa. |
| Thus, @T{"0"==0} evaluates to @false, |
| and @T{t[0]} and @T{t["0"]} denote different |
| entries in a table. |
| |
| The operator @T{~=} is exactly the negation of equality (@T{==}). |
| |
| The order operators work as follows. |
| If both arguments are numbers, |
| then they are compared according to their mathematical values, |
| regardless of their subtypes. |
| Otherwise, if both arguments are strings, |
| then their values are compared according to the current locale. |
| Otherwise, Lua tries to call the @idx{__lt} or the @idx{__le} |
| metamethod @see{metatable}. |
| A comparison @T{a > b} is translated to @T{b < a} |
| and @T{a >= b} is translated to @T{b <= a}. |
| |
| Following the @x{IEEE 754} standard, |
| the special value @x{NaN} is considered neither less than, |
| nor equal to, nor greater than any value, including itself. |
| |
| } |
| |
| @sect3{logic| @title{Logical Operators} |
| The @x{logical operators} in Lua are |
| @Rw{and}, @Rw{or}, and @Rw{not}. |
| Like the control structures @see{control}, |
| all logical operators consider both @false and @nil as false |
| and anything else as true. |
| |
| The negation operator @Rw{not} always returns @false or @true. |
| The conjunction operator @Rw{and} returns its first argument |
| if this value is @false or @nil; |
| otherwise, @Rw{and} returns its second argument. |
| The disjunction operator @Rw{or} returns its first argument |
| if this value is different from @nil and @false; |
| otherwise, @Rw{or} returns its second argument. |
| Both @Rw{and} and @Rw{or} use @x{short-circuit evaluation}; |
| that is, |
| the second operand is evaluated only if necessary. |
| Here are some examples: |
| @verbatim{ |
| 10 or 20 --> 10 |
| 10 or error() --> 10 |
| nil or "a" --> "a" |
| nil and 10 --> nil |
| false and error() --> false |
| false and nil --> false |
| false or nil --> nil |
| 10 and 20 --> 20 |
| } |
| |
| } |
| |
| @sect3{concat| @title{Concatenation} |
| The string @x{concatenation} operator in Lua is |
| denoted by two dots (@Char{..}). |
| If both operands are strings or numbers, |
| then the numbers are converted to strings |
| in a non-specified format @see{coercion}. |
| Otherwise, the @idx{__concat} metamethod is called @see{metatable}. |
| |
| } |
| |
| @sect3{len-op| @title{The Length Operator} |
| |
| The length operator is denoted by the unary prefix operator @T{#}. |
| |
| The length of a string is its number of bytes. |
| (That is the usual meaning of string length when each |
| character is one byte.) |
| |
| The length operator applied on a table |
| returns a @x{border} in that table. |
| A @def{border} in a table @id{t} is any non-negative integer |
| that satisfies the following condition: |
| @verbatim{ |
| (border == 0 or t[border] ~= nil) and |
| (t[border + 1] == nil or border == math.maxinteger) |
| } |
| In words, |
| a border is any positive integer index present in the table |
| that is followed by an absent index, |
| plus two limit cases: |
| zero, when index 1 is absent; |
| and the maximum value for an integer, when that index is present. |
| Note that keys that are not positive integers |
| do not interfere with borders. |
| |
| A table with exactly one border is called a @def{sequence}. |
| For instance, the table @T{{10, 20, 30, 40, 50}} is a sequence, |
| as it has only one border (5). |
| The table @T{{10, 20, 30, nil, 50}} has two borders (3 and 5), |
| and therefore it is not a sequence. |
| (The @nil at index 4 is called a @emphx{hole}.) |
| The table @T{{nil, 20, 30, nil, nil, 60, nil}} |
| has three borders (0, 3, and 6), |
| so it is not a sequence, too. |
| The table @T{{}} is a sequence with border 0. |
| |
| When @id{t} is a sequence, |
| @T{#t} returns its only border, |
| which corresponds to the intuitive notion of the length of the sequence. |
| When @id{t} is not a sequence, |
| @T{#t} can return any of its borders. |
| (The exact one depends on details of |
| the internal representation of the table, |
| which in turn can depend on how the table was populated and |
| the memory addresses of its non-numeric keys.) |
| |
| The computation of the length of a table |
| has a guaranteed worst time of @M{O(log n)}, |
| where @M{n} is the largest integer key in the table. |
| |
| A program can modify the behavior of the length operator for |
| any value but strings through the @idx{__len} metamethod @see{metatable}. |
| |
| } |
| |
| @sect3{prec| @title{Precedence} |
| @x{Operator precedence} in Lua follows the table below, |
| from lower to higher priority: |
| @verbatim{ |
| or |
| and |
| < > <= >= ~= == |
| | |
| ~ |
| & |
| << >> |
| .. |
| + - |
| * / // % |
| unary operators (not # - ~) |
| ^ |
| } |
| As usual, |
| you can use parentheses to change the precedences of an expression. |
| The concatenation (@Char{..}) and exponentiation (@Char{^}) |
| operators are right associative. |
| All other binary operators are left associative. |
| |
| } |
| |
| @sect3{tableconstructor| @title{Table Constructors} |
| Table @x{constructors} are expressions that create tables. |
| Every time a constructor is evaluated, a new table is created. |
| A constructor can be used to create an empty table |
| or to create a table and initialize some of its fields. |
| The general syntax for constructors is |
| @Produc{ |
| @producname{tableconstructor}@producbody{@bnfter{@Open} @bnfopt{fieldlist} @bnfter{@Close}} |
| @producname{fieldlist}@producbody{field @bnfrep{fieldsep field} @bnfopt{fieldsep}} |
| @producname{field}@producbody{@bnfter{[} exp @bnfter{]} @bnfter{=} exp @Or |
| @bnfNter{Name} @bnfter{=} exp @Or exp} |
| @producname{fieldsep}@producbody{@bnfter{,} @Or @bnfter{;}} |
| } |
| |
| Each field of the form @T{[exp1] = exp2} adds to the new table an entry |
| with key @id{exp1} and value @id{exp2}. |
| A field of the form @T{name = exp} is equivalent to |
| @T{["name"] = exp}. |
| Fields of the form @id{exp} are equivalent to |
| @T{[i] = exp}, where @id{i} are consecutive integers |
| starting with 1; |
| fields in the other formats do not affect this counting. |
| For example, |
| @verbatim{ |
| a = { [f(1)] = g; "x", "y"; x = 1, f(x), [30] = 23; 45 } |
| } |
| is equivalent to |
| @verbatim{ |
| do |
| local t = {} |
| t[f(1)] = g |
| t[1] = "x" -- 1st exp |
| t[2] = "y" -- 2nd exp |
| t.x = 1 -- t["x"] = 1 |
| t[3] = f(x) -- 3rd exp |
| t[30] = 23 |
| t[4] = 45 -- 4th exp |
| a = t |
| end |
| } |
| |
| The order of the assignments in a constructor is undefined. |
| (This order would be relevant only when there are repeated keys.) |
| |
| If the last field in the list has the form @id{exp} |
| and the expression is a multires expression, |
| then all values returned by this expression enter the list consecutively |
| @see{multires}. |
| |
| The field list can have an optional trailing separator, |
| as a convenience for machine-generated code. |
| |
| } |
| |
| @sect3{functioncall| @title{Function Calls} |
| A @x{function call} in Lua has the following syntax: |
| @Produc{ |
| @producname{functioncall}@producbody{prefixexp args} |
| } |
| In a function call, |
| first @bnfNter{prefixexp} and @bnfNter{args} are evaluated. |
| If the value of @bnfNter{prefixexp} has type @emph{function}, |
| then this function is called |
| with the given arguments. |
| Otherwise, if present, |
| the @bnfNter{prefixexp} @idx{__call} metamethod is called: |
| its first argument is the value of @bnfNter{prefixexp}, |
| followed by the original call arguments |
| @see{metatable}. |
| |
| The form |
| @Produc{ |
| @producname{functioncall}@producbody{prefixexp @bnfter{:} @bnfNter{Name} args} |
| } |
| can be used to emulate methods. |
| A call @T{v:name(@rep{args})} |
| is syntactic sugar for @T{v.name(v,@rep{args})}, |
| except that @id{v} is evaluated only once. |
| |
| Arguments have the following syntax: |
| @Produc{ |
| @producname{args}@producbody{@bnfter{(} @bnfopt{explist} @bnfter{)}} |
| @producname{args}@producbody{tableconstructor} |
| @producname{args}@producbody{@bnfNter{LiteralString}} |
| } |
| All argument expressions are evaluated before the call. |
| A call of the form @T{f{@rep{fields}}} is |
| syntactic sugar for @T{f({@rep{fields}})}; |
| that is, the argument list is a single new table. |
| A call of the form @T{f'@rep{string}'} |
| (or @T{f"@rep{string}"} or @T{f[[@rep{string}]]}) |
| is syntactic sugar for @T{f('@rep{string}')}; |
| that is, the argument list is a single literal string. |
| |
| A call of the form @T{return @rep{functioncall}} not in the |
| scope of a to-be-closed variable is called a @def{tail call}. |
| Lua implements @def{proper tail calls} |
| (or @def{proper tail recursion}): |
| In a tail call, |
| the called function reuses the stack entry of the calling function. |
| Therefore, there is no limit on the number of nested tail calls that |
| a program can execute. |
| However, a tail call erases any debug information about the |
| calling function. |
| Note that a tail call only happens with a particular syntax, |
| where the @Rw{return} has one single function call as argument, |
| and it is outside the scope of any to-be-closed variable. |
| This syntax makes the calling function return exactly |
| the returns of the called function, |
| without any intervening action. |
| So, none of the following examples are tail calls: |
| @verbatim{ |
| return (f(x)) -- results adjusted to 1 |
| return 2 * f(x) -- result multiplied by 2 |
| return x, f(x) -- additional results |
| f(x); return -- results discarded |
| return x or f(x) -- results adjusted to 1 |
| } |
| |
| } |
| |
| @sect3{func-def| @title{Function Definitions} |
| |
| The syntax for function definition is |
| @Produc{ |
| @producname{functiondef}@producbody{@Rw{function} funcbody} |
| @producname{funcbody}@producbody{@bnfter{(} @bnfopt{parlist} @bnfter{)} block @Rw{end}} |
| } |
| |
| The following syntactic sugar simplifies function definitions: |
| @Produc{ |
| @producname{stat}@producbody{@Rw{function} funcname funcbody} |
| @producname{stat}@producbody{@Rw{local} @Rw{function} @bnfNter{Name} funcbody} |
| @producname{funcname}@producbody{@bnfNter{Name} @bnfrep{@bnfter{.} @bnfNter{Name}} @bnfopt{@bnfter{:} @bnfNter{Name}}} |
| } |
| The statement |
| @verbatim{ |
| function f () @rep{body} end |
| } |
| translates to |
| @verbatim{ |
| f = function () @rep{body} end |
| } |
| The statement |
| @verbatim{ |
| function t.a.b.c.f () @rep{body} end |
| } |
| translates to |
| @verbatim{ |
| t.a.b.c.f = function () @rep{body} end |
| } |
| The statement |
| @verbatim{ |
| local function f () @rep{body} end |
| } |
| translates to |
| @verbatim{ |
| local f; f = function () @rep{body} end |
| } |
| not to |
| @verbatim{ |
| local f = function () @rep{body} end |
| } |
| (This only makes a difference when the body of the function |
| contains references to @id{f}.) |
| |
| A function definition is an executable expression, |
| whose value has type @emph{function}. |
| When Lua precompiles a chunk, |
| all its function bodies are precompiled too, |
| but they are not created yet. |
| Then, whenever Lua executes the function definition, |
| the function is @emph{instantiated} (or @emph{closed}). |
| This function instance, or @emphx{closure}, |
| is the final value of the expression. |
| |
| Parameters act as local variables that are |
| initialized with the argument values: |
| @Produc{ |
| @producname{parlist}@producbody{namelist @bnfopt{@bnfter{,} @bnfter{...}} @Or |
| @bnfter{...}} |
| } |
| When a Lua function is called, |
| it adjusts its list of @x{arguments} to |
| the length of its list of parameters @see{multires}, |
| unless the function is a @def{variadic function}, |
| which is indicated by three dots (@Char{...}) |
| at the end of its parameter list. |
| A variadic function does not adjust its argument list; |
| instead, it collects all extra arguments and supplies them |
| to the function through a @def{vararg expression}, |
| which is also written as three dots. |
| The value of this expression is a list of all actual extra arguments, |
| similar to a function with multiple results @see{multires}. |
| |
| |
| As an example, consider the following definitions: |
| @verbatim{ |
| function f(a, b) end |
| function g(a, b, ...) end |
| function r() return 1,2,3 end |
| } |
| Then, we have the following mapping from arguments to parameters and |
| to the vararg expression: |
| @verbatim{ |
| CALL PARAMETERS |
| |
| f(3) a=3, b=nil |
| f(3, 4) a=3, b=4 |
| f(3, 4, 5) a=3, b=4 |
| f(r(), 10) a=1, b=10 |
| f(r()) a=1, b=2 |
| |
| g(3) a=3, b=nil, ... --> (nothing) |
| g(3, 4) a=3, b=4, ... --> (nothing) |
| g(3, 4, 5, 8) a=3, b=4, ... --> 5 8 |
| g(5, r()) a=5, b=1, ... --> 2 3 |
| } |
| |
| Results are returned using the @Rw{return} statement @see{control}. |
| If control reaches the end of a function |
| without encountering a @Rw{return} statement, |
| then the function returns with no results. |
| |
| @index{multiple return} |
| There is a system-dependent limit on the number of values |
| that a function may return. |
| This limit is guaranteed to be greater than 1000. |
| |
| The @emphx{colon} syntax |
| is used to emulate @def{methods}, |
| adding an implicit extra parameter @idx{self} to the function. |
| Thus, the statement |
| @verbatim{ |
| function t.a.b.c:f (@rep{params}) @rep{body} end |
| } |
| is syntactic sugar for |
| @verbatim{ |
| t.a.b.c.f = function (self, @rep{params}) @rep{body} end |
| } |
| |
| } |
| |
| @sect3{multires| @title{Lists of expressions, multiple results, |
| and adjustment} |
| |
| Both function calls and vararg expressions can result in multiple values. |
| These expressions are called @def{multires expressions}. |
| |
| When a multires expression is used as the last element |
| of a list of expressions, |
| all results from the expression are added to the |
| list of values produced by the list of expressions. |
| Note that a single expression |
| in a place that expects a list of expressions |
| is the last expression in that (singleton) list. |
| |
| These are the places where Lua expects a list of expressions: |
| @description{ |
| |
| @item{A @rw{return} statement, |
| for instance @T{return e1, e2, e3} @see{control}.} |
| |
| @item{A table constructor, |
| for instance @T{{e1, e2, e3}} @see{tableconstructor}.} |
| |
| @item{The arguments of a function call, |
| for instance @T{foo(e1, e2, e3)} @see{functioncall}.} |
| |
| @item{A multiple assignment, |
| for instance @T{a , b, c = e1, e2, e3} @see{assignment}.} |
| |
| @item{A local declaration, |
| for instance @T{local a , b, c = e1, e2, e3} @see{localvar}.} |
| |
| @item{The initial values in a generic @rw{for} loop, |
| for instance @T{for k in e1, e2, e3 do ... end} @see{for}.} |
| |
| } |
| In the last four cases, |
| the list of values from the list of expressions |
| must be @emph{adjusted} to a specific length: |
| the number of parameters in a call to a non-variadic function |
| @see{func-def}, |
| the number of variables in a multiple assignment or |
| a local declaration, |
| and exactly four values for a generic @rw{for} loop. |
| The @def{adjustment} follows these rules: |
| If there are more values than needed, |
| the extra values are thrown away; |
| if there are fewer values than needed, |
| the list is extended with @nil's. |
| When the list of expressions ends with a multires expression, |
| all results from that expression enter the list of values |
| before the adjustment. |
| |
| When a multires expression is used |
| in a list of expressions without being the last element, |
| or in a place where the syntax expects a single expression, |
| Lua adjusts the result list of that expression to one element. |
| As a particular case, |
| the syntax expects a single expression inside a parenthesized expression; |
| therefore, adding parentheses around a multires expression |
| forces it to produce exactly one result. |
| |
| We seldom need to use a vararg expression in a place |
| where the syntax expects a single expression. |
| (Usually it is simpler to add a regular parameter before |
| the variadic part and use that parameter.) |
| When there is such a need, |
| we recommend assigning the vararg expression |
| to a single variable and using that variable |
| in its place. |
| |
| Here are some examples of uses of mutlres expressions. |
| In all cases, when the construction needs |
| @Q{the n-th result} and there is no such result, |
| it uses a @nil. |
| @verbatim{ |
| print(x, f()) -- prints x and all results from f(). |
| print(x, (f())) -- prints x and the first result from f(). |
| print(f(), x) -- prints the first result from f() and x. |
| print(1 + f()) -- prints 1 added to the first result from f(). |
| local x = ... -- x gets the first vararg argument. |
| x,y = ... -- x gets the first vararg argument, |
| -- y gets the second vararg argument. |
| x,y,z = w, f() -- x gets w, y gets the first result from f(), |
| -- z gets the second result from f(). |
| x,y,z = f() -- x gets the first result from f(), |
| -- y gets the second result from f(), |
| -- z gets the third result from f(). |
| x,y,z = f(), g() -- x gets the first result from f(), |
| -- y gets the first result from g(), |
| -- z gets the second result from g(). |
| x,y,z = (f()) -- x gets the first result from f(), y and z get nil. |
| return f() -- returns all results from f(). |
| return x, ... -- returns x and all received vararg arguments. |
| return x,y,f() -- returns x, y, and all results from f(). |
| {f()} -- creates a list with all results from f(). |
| {...} -- creates a list with all vararg arguments. |
| {f(), 5} -- creates a list with the first result from f() and 5. |
| } |
| |
| } |
| |
| } |
| |
| @sect2{visibility| @title{Visibility Rules} |
| |
| @index{visibility} |
| Lua is a lexically scoped language. |
| The scope of a local variable begins at the first statement after |
| its declaration and lasts until the last non-void statement |
| of the innermost block that includes the declaration. |
| (@emph{Void statements} are labels and empty statements.) |
| Consider the following example: |
| @verbatim{ |
| x = 10 -- global variable |
| do -- new block |
| local x = x -- new 'x', with value 10 |
| print(x) --> 10 |
| x = x+1 |
| do -- another block |
| local x = x+1 -- another 'x' |
| print(x) --> 12 |
| end |
| print(x) --> 11 |
| end |
| print(x) --> 10 (the global one) |
| } |
| |
| Notice that, in a declaration like @T{local x = x}, |
| the new @id{x} being declared is not in scope yet, |
| and so the second @id{x} refers to the outside variable. |
| |
| Because of the @x{lexical scoping} rules, |
| local variables can be freely accessed by functions |
| defined inside their scope. |
| A local variable used by an inner function is called an @def{upvalue} |
| (or @emphx{external local variable}, or simply @emphx{external variable}) |
| inside the inner function. |
| |
| Notice that each execution of a @Rw{local} statement |
| defines new local variables. |
| Consider the following example: |
| @verbatim{ |
| a = {} |
| local x = 20 |
| for i = 1, 10 do |
| local y = 0 |
| a[i] = function () y = y + 1; return x + y end |
| end |
| } |
| The loop creates ten closures |
| (that is, ten instances of the anonymous function). |
| Each of these closures uses a different @id{y} variable, |
| while all of them share the same @id{x}. |
| |
| } |
| |
| } |
| |
| |
| @C{-------------------------------------------------------------------------} |
| @sect1{API| @title{The Application Program Interface} |
| |
| @simplesect{ |
| |
| @index{C API} |
| This section describes the @N{C API} for Lua, that is, |
| the set of @N{C functions} available to the host program to communicate |
| with Lua. |
| All API functions and related types and constants |
| are declared in the header file @defid{lua.h}. |
| |
| Even when we use the term @Q{function}, |
| any facility in the API may be provided as a macro instead. |
| Except where stated otherwise, |
| all such macros use each of their arguments exactly once |
| (except for the first argument, which is always a Lua state), |
| and so do not generate any hidden side-effects. |
| |
| As in most @N{C libraries}, |
| the Lua API functions do not check their arguments |
| for validity or consistency. |
| However, you can change this behavior by compiling Lua |
| with the macro @defid{LUA_USE_APICHECK} defined. |
| |
| The Lua library is fully reentrant: |
| it has no global variables. |
| It keeps all information it needs in a dynamic structure, |
| called the @def{Lua state}. |
| |
| Each Lua state has one or more threads, |
| which correspond to independent, cooperative lines of execution. |
| The type @Lid{lua_State} (despite its name) refers to a thread. |
| (Indirectly, through the thread, it also refers to the |
| Lua state associated to the thread.) |
| |
| A pointer to a thread must be passed as the first argument to |
| every function in the library, except to @Lid{lua_newstate}, |
| which creates a Lua state from scratch and returns a pointer |
| to the @emph{main thread} in the new state. |
| |
| } |
| |
| |
| @sect2{@title{The Stack} |
| |
| @simplesect{ |
| |
| Lua uses a @emph{virtual stack} to pass values to and from C. |
| Each element in this stack represents a Lua value |
| (@nil, number, string, etc.). |
| Functions in the API can access this stack through the |
| Lua state parameter that they receive. |
| |
| Whenever Lua calls C, the called function gets a new stack, |
| which is independent of previous stacks and of stacks of |
| @N{C functions} that are still active. |
| This stack initially contains any arguments to the @N{C function} |
| and it is where the @N{C function} can store temporary |
| Lua values and must push its results |
| to be returned to the caller @seeC{lua_CFunction}. |
| |
| For convenience, |
| most query operations in the API do not follow a strict stack discipline. |
| Instead, they can refer to any element in the stack |
| by using an @emph{index}:@index{index (API stack)} |
| A positive index represents an absolute stack position, |
| starting @N{at 1} as the bottom of the stack; |
| a negative index represents an offset relative to the top of the stack. |
| More specifically, if the stack has @rep{n} elements, |
| then @N{index 1} represents the first element |
| (that is, the element that was pushed onto the stack first) |
| and |
| @N{index @rep{n}} represents the last element; |
| @N{index @num{-1}} also represents the last element |
| (that is, the element at @N{the top}) |
| and index @M{-n} represents the first element. |
| |
| } |
| |
| @sect3{stacksize| @title{Stack Size} |
| |
| When you interact with the Lua API, |
| you are responsible for ensuring consistency. |
| In particular, |
| @emph{you are responsible for controlling stack overflow}. |
| When you call any API function, |
| you must ensure the stack has enough room to accommodate the results. |
| |
| There is one exception to the above rule: |
| When you call a Lua function |
| without a fixed number of results @seeF{lua_call}, |
| Lua ensures that the stack has enough space for all results. |
| However, it does not ensure any extra space. |
| So, before pushing anything on the stack after such a call |
| you should use @Lid{lua_checkstack}. |
| |
| Whenever Lua calls C, |
| it ensures that the stack has space for |
| at least @defid{LUA_MINSTACK} extra elements; |
| that is, you can safely push up to @id{LUA_MINSTACK} values into it. |
| @id{LUA_MINSTACK} is defined as 20, |
| so that usually you do not have to worry about stack space |
| unless your code has loops pushing elements onto the stack. |
| Whenever necessary, |
| you can use the function @Lid{lua_checkstack} |
| to ensure that the stack has enough space for pushing new elements. |
| |
| } |
| |
| @sect3{@title{Valid and Acceptable Indices} |
| |
| Any function in the API that receives stack indices |
| works only with @emphx{valid indices} or @emphx{acceptable indices}. |
| |
| A @def{valid index} is an index that refers to a |
| position that stores a modifiable Lua value. |
| It comprises stack indices @N{between 1} and the stack top |
| (@T{1 @leq abs(index) @leq top}) |
| @index{stack index} |
| plus @def{pseudo-indices}, |
| which represent some positions that are accessible to @N{C code} |
| but that are not in the stack. |
| Pseudo-indices are used to access the registry @see{registry} |
| and the upvalues of a @N{C function} @see{c-closure}. |
| |
| Functions that do not need a specific mutable position, |
| but only a value (e.g., query functions), |
| can be called with acceptable indices. |
| An @def{acceptable index} can be any valid index, |
| but it also can be any positive index after the stack top |
| within the space allocated for the stack, |
| that is, indices up to the stack size. |
| (Note that 0 is never an acceptable index.) |
| Indices to upvalues @see{c-closure} greater than the real number |
| of upvalues in the current @N{C function} are also acceptable (but invalid). |
| Except when noted otherwise, |
| functions in the API work with acceptable indices. |
| |
| Acceptable indices serve to avoid extra tests |
| against the stack top when querying the stack. |
| For instance, a @N{C function} can query its third argument |
| without the need to check whether there is a third argument, |
| that is, without the need to check whether 3 is a valid index. |
| |
| For functions that can be called with acceptable indices, |
| any non-valid index is treated as if it |
| contains a value of a virtual type @defid{LUA_TNONE}, |
| which behaves like a nil value. |
| |
| } |
| |
| @sect3{constchar|@title{Pointers to strings} |
| |
| Several functions in the API return pointers (@T{const char*}) |
| to Lua strings in the stack. |
| (See @Lid{lua_pushfstring}, @Lid{lua_pushlstring}, |
| @Lid{lua_pushstring}, and @Lid{lua_tolstring}. |
| See also @Lid{luaL_checklstring}, @Lid{luaL_checkstring}, |
| and @Lid{luaL_tolstring} in the auxiliary library.) |
| |
| In general, |
| Lua's garbage collection can free or move memory |
| and then invalidate pointers to strings handled by a Lua state. |
| To allow a safe use of these pointers, |
| the API guarantees that any pointer to a string in a stack index |
| is valid while the string value at that index is not removed from the stack. |
| (It can be moved to another index, though.) |
| When the index is a pseudo-index (referring to an upvalue), |
| the pointer is valid while the corresponding call is active and |
| the corresponding upvalue is not modified. |
| |
| Some functions in the debug interface |
| also return pointers to strings, |
| namely @Lid{lua_getlocal}, @Lid{lua_getupvalue}, |
| @Lid{lua_setlocal}, and @Lid{lua_setupvalue}. |
| For these functions, the pointer is guaranteed to |
| be valid while the caller function is active and |
| the given closure (if one was given) is in the stack. |
| |
| Except for these guarantees, |
| the garbage collector is free to invalidate |
| any pointer to internal strings. |
| |
| } |
| |
| } |
| |
| @sect2{c-closure| @title{C Closures} |
| |
| When a @N{C function} is created, |
| it is possible to associate some values with it, |
| thus creating a @def{@N{C closure}} |
| @seeC{lua_pushcclosure}; |
| these values are called @def{upvalues} and are |
| accessible to the function whenever it is called. |
| |
| Whenever a @N{C function} is called, |
| its upvalues are located at specific pseudo-indices. |
| These pseudo-indices are produced by the macro |
| @Lid{lua_upvalueindex}. |
| The first upvalue associated with a function is at index |
| @T{lua_upvalueindex(1)}, and so on. |
| Any access to @T{lua_upvalueindex(@rep{n})}, |
| where @rep{n} is greater than the number of upvalues of the |
| current function |
| (but not greater than 256, |
| which is one plus the maximum number of upvalues in a closure), |
| produces an acceptable but invalid index. |
| |
| A @N{C closure} can also change the values |
| of its corresponding upvalues. |
| |
| } |
| |
| @sect2{registry| @title{Registry} |
| |
| Lua provides a @def{registry}, |
| a predefined table that can be used by any @N{C code} to |
| store whatever Lua values it needs to store. |
| The registry table is always accessible at pseudo-index |
| @defid{LUA_REGISTRYINDEX}. |
| Any @N{C library} can store data into this table, |
| but it must take care to choose keys |
| that are different from those used |
| by other libraries, to avoid collisions. |
| Typically, you should use as key a string containing your library name, |
| or a light userdata with the address of a @N{C object} in your code, |
| or any Lua object created by your code. |
| As with variable names, |
| string keys starting with an underscore followed by |
| uppercase letters are reserved for Lua. |
| |
| The integer keys in the registry are used |
| by the reference mechanism @seeC{luaL_ref}, |
| with some predefined values. |
| Therefore, integer keys in the registry |
| must not be used for other purposes. |
| |
| When you create a new Lua state, |
| its registry comes with some predefined values. |
| These predefined values are indexed with integer keys |
| defined as constants in @id{lua.h}. |
| The following constants are defined: |
| @description{ |
| @item{@defid{LUA_RIDX_MAINTHREAD}| At this index the registry has |
| the main thread of the state. |
| (The main thread is the one created together with the state.) |
| } |
| |
| @item{@defid{LUA_RIDX_GLOBALS}| At this index the registry has |
| the @x{global environment}. |
| } |
| } |
| |
| } |
| |
| @sect2{C-error|@title{Error Handling in C} |
| |
| @simplesect{ |
| |
| Internally, Lua uses the C @id{longjmp} facility to handle errors. |
| (Lua will use exceptions if you compile it as C++; |
| search for @id{LUAI_THROW} in the source code for details.) |
| When Lua faces any error, |
| such as a @x{memory allocation error} or a type error, |
| it @emph{raises} an error; |
| that is, it does a long jump. |
| A @emphx{protected environment} uses @id{setjmp} |
| to set a recovery point; |
| any error jumps to the most recent active recovery point. |
| |
| Inside a @N{C function} you can raise an error explicitly |
| by calling @Lid{lua_error}. |
| |
| Most functions in the API can raise an error, |
| for instance due to a @x{memory allocation error}. |
| The documentation for each function indicates whether |
| it can raise errors. |
| |
| If an error happens outside any protected environment, |
| Lua calls a @def{panic function} (see @Lid{lua_atpanic}) |
| and then calls @T{abort}, |
| thus exiting the host application. |
| Your panic function can avoid this exit by |
| never returning |
| (e.g., doing a long jump to your own recovery point outside Lua). |
| |
| The panic function, |
| as its name implies, |
| is a mechanism of last resort. |
| Programs should avoid it. |
| As a general rule, |
| when a @N{C function} is called by Lua with a Lua state, |
| it can do whatever it wants on that Lua state, |
| as it should be already protected. |
| However, |
| when C code operates on other Lua states |
| (e.g., a Lua-state argument to the function, |
| a Lua state stored in the registry, or |
| the result of @Lid{lua_newthread}), |
| it should use them only in API calls that cannot raise errors. |
| |
| The panic function runs as if it were a @x{message handler} @see{error}; |
| in particular, the error object is on the top of the stack. |
| However, there is no guarantee about stack space. |
| To push anything on the stack, |
| the panic function must first check the available space @see{stacksize}. |
| |
| } |
| |
| |
| @sect3{statuscodes|@title{Status Codes} |
| |
| Several functions that report errors in the API use the following |
| status codes to indicate different kinds of errors or other conditions: |
| @description{ |
| |
| @item{@defid{LUA_OK} (0)| no errors.} |
| |
| @item{@defid{LUA_ERRRUN}| a runtime error.} |
| |
| @item{@defid{LUA_ERRMEM}| |
| @x{memory allocation error}. |
| For such errors, Lua does not call the @x{message handler}. |
| } |
| |
| @item{@defid{LUA_ERRERR}| error while running the @x{message handler}.} |
| |
| @item{@defid{LUA_ERRSYNTAX}| syntax error during precompilation |
| or format error in a binary chunk.} |
| |
| @item{@defid{LUA_YIELD}| the thread (coroutine) yields.} |
| |
| @item{@defid{LUA_ERRFILE}| a file-related error; |
| e.g., it cannot open or read the file.} |
| |
| } |
| These constants are defined in the header file @id{lua.h}. |
| |
| } |
| |
| } |
| |
| @sect2{continuations|@title{Handling Yields in C} |
| |
| Internally, Lua uses the C @id{longjmp} facility to yield a coroutine. |
| Therefore, if a @N{C function} @id{foo} calls an API function |
| and this API function yields |
| (directly or indirectly by calling another function that yields), |
| Lua cannot return to @id{foo} any more, |
| because the @id{longjmp} removes its frame from the @N{C stack}. |
| |
| To avoid this kind of problem, |
| Lua raises an error whenever it tries to yield across an API call, |
| except for three functions: |
| @Lid{lua_yieldk}, @Lid{lua_callk}, and @Lid{lua_pcallk}. |
| All those functions receive a @def{continuation function} |
| (as a parameter named @id{k}) to continue execution after a yield. |
| |
| We need to set some terminology to explain continuations. |
| We have a @N{C function} called from Lua which we will call |
| the @emph{original function}. |
| This original function then calls one of those three functions in the C API, |
| which we will call the @emph{callee function}, |
| that then yields the current thread. |
| This can happen when the callee function is @Lid{lua_yieldk}, |
| or when the callee function is either @Lid{lua_callk} or @Lid{lua_pcallk} |
| and the function called by them yields. |
| |
| Suppose the running thread yields while executing the callee function. |
| After the thread resumes, |
| it eventually will finish running the callee function. |
| However, |
| the callee function cannot return to the original function, |
| because its frame in the @N{C stack} was destroyed by the yield. |
| Instead, Lua calls a @def{continuation function}, |
| which was given as an argument to the callee function. |
| As the name implies, |
| the continuation function should continue the task |
| of the original function. |
| |
| As an illustration, consider the following function: |
| @verbatim{ |
| int original_function (lua_State *L) { |
| ... /* code 1 */ |
| status = lua_pcall(L, n, m, h); /* calls Lua */ |
| ... /* code 2 */ |
| } |
| } |
| Now we want to allow |
| the Lua code being run by @Lid{lua_pcall} to yield. |
| First, we can rewrite our function like here: |
| @verbatim{ |
| int k (lua_State *L, int status, lua_KContext ctx) { |
| ... /* code 2 */ |
| } |
| |
| int original_function (lua_State *L) { |
| ... /* code 1 */ |
| return k(L, lua_pcall(L, n, m, h), ctx); |
| } |
| } |
| In the above code, |
| the new function @id{k} is a |
| @emph{continuation function} (with type @Lid{lua_KFunction}), |
| which should do all the work that the original function |
| was doing after calling @Lid{lua_pcall}. |
| Now, we must inform Lua that it must call @id{k} if the Lua code |
| being executed by @Lid{lua_pcall} gets interrupted in some way |
| (errors or yielding), |
| so we rewrite the code as here, |
| replacing @Lid{lua_pcall} by @Lid{lua_pcallk}: |
| @verbatim{ |
| int original_function (lua_State *L) { |
| ... /* code 1 */ |
| return k(L, lua_pcallk(L, n, m, h, ctx2, k), ctx1); |
| } |
| } |
| Note the external, explicit call to the continuation: |
| Lua will call the continuation only if needed, that is, |
| in case of errors or resuming after a yield. |
| If the called function returns normally without ever yielding, |
| @Lid{lua_pcallk} (and @Lid{lua_callk}) will also return normally. |
| (Of course, instead of calling the continuation in that case, |
| you can do the equivalent work directly inside the original function.) |
| |
| Besides the Lua state, |
| the continuation function has two other parameters: |
| the final status of the call and the context value (@id{ctx}) that |
| was passed originally to @Lid{lua_pcallk}. |
| Lua does not use this context value; |
| it only passes this value from the original function to the |
| continuation function. |
| For @Lid{lua_pcallk}, |
| the status is the same value that would be returned by @Lid{lua_pcallk}, |
| except that it is @Lid{LUA_YIELD} when being executed after a yield |
| (instead of @Lid{LUA_OK}). |
| For @Lid{lua_yieldk} and @Lid{lua_callk}, |
| the status is always @Lid{LUA_YIELD} when Lua calls the continuation. |
| (For these two functions, |
| Lua will not call the continuation in case of errors, |
| because they do not handle errors.) |
| Similarly, when using @Lid{lua_callk}, |
| you should call the continuation function |
| with @Lid{LUA_OK} as the status. |
| (For @Lid{lua_yieldk}, there is not much point in calling |
| directly the continuation function, |
| because @Lid{lua_yieldk} usually does not return.) |
| |
| Lua treats the continuation function as if it were the original function. |
| The continuation function receives the same Lua stack |
| from the original function, |
| in the same state it would be if the callee function had returned. |
| (For instance, |
| after a @Lid{lua_callk} the function and its arguments are |
| removed from the stack and replaced by the results from the call.) |
| It also has the same upvalues. |
| Whatever it returns is handled by Lua as if it were the return |
| of the original function. |
| |
| } |
| |
| @sect2{@title{Functions and Types} |
| |
| Here we list all functions and types from the @N{C API} in |
| alphabetical order. |
| Each function has an indicator like this: |
| @apii{o,p,x} |
| |
| The first field, @T{o}, |
| is how many elements the function pops from the stack. |
| The second field, @T{p}, |
| is how many elements the function pushes onto the stack. |
| (Any function always pushes its results after popping its arguments.) |
| A field in the form @T{x|y} means the function can push (or pop) |
| @T{x} or @T{y} elements, |
| depending on the situation; |
| an interrogation mark @Char{?} means that |
| we cannot know how many elements the function pops/pushes |
| by looking only at its arguments. |
| (For instance, they may depend on what is in the stack.) |
| The third field, @T{x}, |
| tells whether the function may raise errors: |
| @Char{-} means the function never raises any error; |
| @Char{m} means the function may raise only out-of-memory errors; |
| @Char{v} means the function may raise the errors explained in the text; |
| @Char{e} means the function can run arbitrary Lua code, |
| either directly or through metamethods, |
| and therefore may raise any errors. |
| |
| |
| @APIEntry{int lua_absindex (lua_State *L, int idx);| |
| @apii{0,0,-} |
| |
| Converts the @x{acceptable index} @id{idx} |
| into an equivalent @x{absolute index} |
| (that is, one that does not depend on the stack size). |
| |
| } |
| |
| |
| @APIEntry{ |
| typedef void * (*lua_Alloc) (void *ud, |
| void *ptr, |
| size_t osize, |
| size_t nsize);| |
| |
| The type of the @x{memory-allocation function} used by Lua states. |
| The allocator function must provide a |
| functionality similar to @id{realloc}, |
| but not exactly the same. |
| Its arguments are |
| @id{ud}, an opaque pointer passed to @Lid{lua_newstate}; |
| @id{ptr}, a pointer to the block being allocated/reallocated/freed; |
| @id{osize}, the original size of the block or some code about what |
| is being allocated; |
| and @id{nsize}, the new size of the block. |
| |
| When @id{ptr} is not @id{NULL}, |
| @id{osize} is the size of the block pointed by @id{ptr}, |
| that is, the size given when it was allocated or reallocated. |
| |
| When @id{ptr} is @id{NULL}, |
| @id{osize} encodes the kind of object that Lua is allocating. |
| @id{osize} is any of |
| @Lid{LUA_TSTRING}, @Lid{LUA_TTABLE}, @Lid{LUA_TFUNCTION}, |
| @Lid{LUA_TUSERDATA}, or @Lid{LUA_TTHREAD} when (and only when) |
| Lua is creating a new object of that type. |
| When @id{osize} is some other value, |
| Lua is allocating memory for something else. |
| |
| Lua assumes the following behavior from the allocator function: |
| |
| When @id{nsize} is zero, |
| the allocator must behave like @id{free} |
| and then return @id{NULL}. |
| |
| When @id{nsize} is not zero, |
| the allocator must behave like @id{realloc}. |
| In particular, the allocator returns @id{NULL} |
| if and only if it cannot fulfill the request. |
| |
| Here is a simple implementation for the @x{allocator function}. |
| It is used in the auxiliary library by @Lid{luaL_newstate}. |
| @verbatim{ |
| static void *l_alloc (void *ud, void *ptr, size_t osize, |
| size_t nsize) { |
| (void)ud; (void)osize; /* not used */ |
| if (nsize == 0) { |
| free(ptr); |
| return NULL; |
| } |
| else |
| return realloc(ptr, nsize); |
| } |
| } |
| Note that @N{ISO C} ensures |
| that @T{free(NULL)} has no effect and that |
| @T{realloc(NULL,size)} is equivalent to @T{malloc(size)}. |
| |
| } |
| |
| @APIEntry{void lua_arith (lua_State *L, int op);| |
| @apii{2|1,1,e} |
| |
| Performs an arithmetic or bitwise operation over the two values |
| (or one, in the case of negations) |
| at the top of the stack, |
| with the value on the top being the second operand, |
| pops these values, and pushes the result of the operation. |
| The function follows the semantics of the corresponding Lua operator |
| (that is, it may call metamethods). |
| |
| The value of @id{op} must be one of the following constants: |
| @description{ |
| |
| @item{@defid{LUA_OPADD}| performs addition (@T{+})} |
| @item{@defid{LUA_OPSUB}| performs subtraction (@T{-})} |
| @item{@defid{LUA_OPMUL}| performs multiplication (@T{*})} |
| @item{@defid{LUA_OPDIV}| performs float division (@T{/})} |
| @item{@defid{LUA_OPIDIV}| performs floor division (@T{//})} |
| @item{@defid{LUA_OPMOD}| performs modulo (@T{%})} |
| @item{@defid{LUA_OPPOW}| performs exponentiation (@T{^})} |
| @item{@defid{LUA_OPUNM}| performs mathematical negation (unary @T{-})} |
| @item{@defid{LUA_OPBNOT}| performs bitwise NOT (@T{~})} |
| @item{@defid{LUA_OPBAND}| performs bitwise AND (@T{&})} |
| @item{@defid{LUA_OPBOR}| performs bitwise OR (@T{|})} |
| @item{@defid{LUA_OPBXOR}| performs bitwise exclusive OR (@T{~})} |
| @item{@defid{LUA_OPSHL}| performs left shift (@T{<<})} |
| @item{@defid{LUA_OPSHR}| performs right shift (@T{>>})} |
| |
| } |
| |
| } |
| |
| @APIEntry{lua_CFunction lua_atpanic (lua_State *L, lua_CFunction panicf);| |
| @apii{0,0,-} |
| |
| Sets a new panic function and returns the old one @see{C-error}. |
| |
| } |
| |
| @APIEntry{void lua_call (lua_State *L, int nargs, int nresults);| |
| @apii{nargs+1,nresults,e} |
| |
| Calls a function. |
| Like regular Lua calls, |
| @id{lua_call} respects the @idx{__call} metamethod. |
| So, here the word @Q{function} |
| means any callable value. |
| |
| To do a call you must use the following protocol: |
| first, the function to be called is pushed onto the stack; |
| then, the arguments to the call are pushed |
| in direct order; |
| that is, the first argument is pushed first. |
| Finally you call @Lid{lua_call}; |
| @id{nargs} is the number of arguments that you pushed onto the stack. |
| When the function returns, |
| all arguments and the function value are popped |
| and the call results are pushed onto the stack. |
| The number of results is adjusted to @id{nresults}, |
| unless @id{nresults} is @defid{LUA_MULTRET}, |
| which makes all results from the function to be pushed. |
| In the first case, an explicit number of results, |
| the caller must ensure that the stack has space for the |
| returned values. |
| In the second case, all results, |
| Lua takes care that the returned values fit into the stack space, |
| but it does not ensure any extra space in the stack. |
| The function results are pushed onto the stack in direct order |
| (the first result is pushed first), |
| so that after the call the last result is on the top of the stack. |
| |
| The maximum value for @id{nresults} is 250. |
| |
| Any error while calling and running the function is propagated upwards |
| (with a @id{longjmp}). |
| |
| The following example shows how the host program can do the |
| equivalent to this Lua code: |
| @verbatim{ |
| a = f("how", t.x, 14) |
| } |
| Here it is @N{in C}: |
| @verbatim{ |
| lua_getglobal(L, "f"); /* function to be called */ |
| lua_pushliteral(L, "how"); /* 1st argument */ |
| lua_getglobal(L, "t"); /* table to be indexed */ |
| lua_getfield(L, -1, "x"); /* push result of t.x (2nd arg) */ |
| lua_remove(L, -2); /* remove 't' from the stack */ |
| lua_pushinteger(L, 14); /* 3rd argument */ |
| lua_call(L, 3, 1); /* call 'f' with 3 arguments and 1 result */ |
| lua_setglobal(L, "a"); /* set global 'a' */ |
| } |
| Note that the code above is @emph{balanced}: |
| at its end, the stack is back to its original configuration. |
| This is considered good programming practice. |
| |
| } |
| |
| @APIEntry{ |
| void lua_callk (lua_State *L, |
| int nargs, |
| int nresults, |
| lua_KContext ctx, |
| lua_KFunction k);| |
| @apii{nargs + 1,nresults,e} |
| |
| This function behaves exactly like @Lid{lua_call}, |
| but allows the called function to yield @see{continuations}. |
| |
| } |
| |
| @APIEntry{typedef int (*lua_CFunction) (lua_State *L);| |
| |
| Type for @N{C functions}. |
| |
| In order to communicate properly with Lua, |
| a @N{C function} must use the following protocol, |
| which defines the way parameters and results are passed: |
| a @N{C function} receives its arguments from Lua in its stack |
| in direct order (the first argument is pushed first). |
| So, when the function starts, |
| @T{lua_gettop(L)} returns the number of arguments received by the function. |
| The first argument (if any) is at index 1 |
| and its last argument is at index @T{lua_gettop(L)}. |
| To return values to Lua, a @N{C function} just pushes them onto the stack, |
| in direct order (the first result is pushed first), |
| and returns in C the number of results. |
| Any other value in the stack below the results will be properly |
| discarded by Lua. |
| Like a Lua function, a @N{C function} called by Lua can also return |
| many results. |
| |
| As an example, the following function receives a variable number |
| of numeric arguments and returns their average and their sum: |
| @verbatim{ |
| static int foo (lua_State *L) { |
| int n = lua_gettop(L); /* number of arguments */ |
| lua_Number sum = 0.0; |
| int i; |
| for (i = 1; i <= n; i++) { |
| if (!lua_isnumber(L, i)) { |
| lua_pushliteral(L, "incorrect argument"); |
| lua_error(L); |
| } |
| sum += lua_tonumber(L, i); |
| } |
| lua_pushnumber(L, sum/n); /* first result */ |
| lua_pushnumber(L, sum); /* second result */ |
| return 2; /* number of results */ |
| } |
| } |
| |
| |
| |
| } |
| |
| |
| @APIEntry{int lua_checkstack (lua_State *L, int n);| |
| @apii{0,0,-} |
| |
| Ensures that the stack has space for at least @id{n} extra elements, |
| that is, that you can safely push up to @id{n} values into it. |
| It returns false if it cannot fulfill the request, |
| either because it would cause the stack |
| to be greater than a fixed maximum size |
| (typically at least several thousand elements) or |
| because it cannot allocate memory for the extra space. |
| This function never shrinks the stack; |
| if the stack already has space for the extra elements, |
| it is left unchanged. |
| |
| } |
| |
| @APIEntry{void lua_close (lua_State *L);| |
| @apii{0,0,-} |
| |
| Close all active to-be-closed variables in the main thread, |
| release all objects in the given Lua state |
| (calling the corresponding garbage-collection metamethods, if any), |
| and frees all dynamic memory used by this state. |
| |
| On several platforms, you may not need to call this function, |
| because all resources are naturally released when the host program ends. |
| On the other hand, long-running programs that create multiple states, |
| such as daemons or web servers, |
| will probably need to close states as soon as they are not needed. |
| |
| } |
| |
| @APIEntry{void lua_closeslot (lua_State *L, int index);| |
| @apii{0,0,e} |
| |
| Close the to-be-closed slot at the given index and set its value to @nil. |
| The index must be the last index previously marked to be closed |
| @see{lua_toclose} that is still active (that is, not closed yet). |
| |
| A @idx{__close} metamethod cannot yield |
| when called through this function. |
| |
| } |
| |
| @APIEntry{int lua_closethread (lua_State *L, lua_State *from);| |
| @apii{0,?,-} |
| |
| Resets a thread, cleaning its call stack and closing all pending |
| to-be-closed variables. |
| Returns a status code: |
| @Lid{LUA_OK} for no errors in the thread |
| (either the original error that stopped the thread or |
| errors in closing methods), |
| or an error status otherwise. |
| In case of error, |
| leaves the error object on the top of the stack. |
| |
| The parameter @id{from} represents the coroutine that is resetting @id{L}. |
| If there is no such coroutine, |
| this parameter can be @id{NULL}. |
| |
| } |
| |
| @APIEntry{int lua_compare (lua_State *L, int index1, int index2, int op);| |
| @apii{0,0,e} |
| |
| Compares two Lua values. |
| Returns 1 if the value at index @id{index1} satisfies @id{op} |
| when compared with the value at index @id{index2}, |
| following the semantics of the corresponding Lua operator |
| (that is, it may call metamethods). |
| Otherwise @N{returns 0}. |
| Also @N{returns 0} if any of the indices is not valid. |
| |
| The value of @id{op} must be one of the following constants: |
| @description{ |
| |
| @item{@defid{LUA_OPEQ}| compares for equality (@T{==})} |
| @item{@defid{LUA_OPLT}| compares for less than (@T{<})} |
| @item{@defid{LUA_OPLE}| compares for less or equal (@T{<=})} |
| |
| } |
| |
| } |
| |
| @APIEntry{void lua_concat (lua_State *L, int n);| |
| @apii{n,1,e} |
| |
| Concatenates the @id{n} values at the top of the stack, |
| pops them, and leaves the result on the top. |
| If @N{@T{n} is 1}, the result is the single value on the stack |
| (that is, the function does nothing); |
| if @id{n} is 0, the result is the empty string. |
| Concatenation is performed following the usual semantics of Lua |
| @see{concat}. |
| |
| } |
| |
| @APIEntry{void lua_copy (lua_State *L, int fromidx, int toidx);| |
| @apii{0,0,-} |
| |
| Copies the element at index @id{fromidx} |
| into the valid index @id{toidx}, |
| replacing the value at that position. |
| Values at other positions are not affected. |
| |
| } |
| |
| @APIEntry{void lua_createtable (lua_State *L, unsigned nseq, unsigned nrec);| |
| @apii{0,1,m} |
| |
| Creates a new empty table and pushes it onto the stack. |
| Parameter @id{nseq} is a hint for how many elements the table |
| will have as a sequence; |
| parameter @id{nrec} is a hint for how many other elements |
| the table will have. |
| Lua may use these hints to preallocate memory for the new table. |
| This preallocation may help performance when you know in advance |
| how many elements the table will have. |
| Otherwise you can use the function @Lid{lua_newtable}. |
| |
| } |
| |
| @APIEntry{int lua_dump (lua_State *L, |
| lua_Writer writer, |
| void *data, |
| int strip);| |
| @apii{0,0,-} |
| |
| Dumps a function as a binary chunk. |
| Receives a Lua function on the top of the stack |
| and produces a binary chunk that, |
| if loaded again, |
| results in a function equivalent to the one dumped. |
| As it produces parts of the chunk, |
| @Lid{lua_dump} calls function @id{writer} @seeC{lua_Writer} |
| with the given @id{data} |
| to write them. |
| |
| The function @Lid{lua_dump} fully preserves the Lua stack |
| through the calls to the writer function, |
| except that it may push some values for internal use |
| before the first call, |
| and it restores the stack size to its original size |
| after the last call. |
| |
| If @id{strip} is true, |
| the binary representation may not include all debug information |
| about the function, |
| to save space. |
| |
| The value returned is the error code returned by the last |
| call to the writer; |
| @N{0 means} no errors. |
| |
| } |
| |
| @APIEntry{int lua_error (lua_State *L);| |
| @apii{1,0,v} |
| |
| Raises a Lua error, |
| using the value on the top of the stack as the error object. |
| This function does a long jump, |
| and therefore never returns |
| @seeC{luaL_error}. |
| |
| } |
| |
| @APIEntry{int lua_gc (lua_State *L, int what, ...);| |
| @apii{0,0,-} |
| |
| Controls the garbage collector. |
| |
| This function performs several tasks, |
| according to the value of the parameter @id{what}. |
| For options that need extra arguments, |
| they are listed after the option. |
| @description{ |
| |
| @item{@defid{LUA_GCCOLLECT}| |
| Performs a full garbage-collection cycle. |
| } |
| |
| @item{@defid{LUA_GCSTOP}| |
| Stops the garbage collector. |
| } |
| |
| @item{@defid{LUA_GCRESTART}| |
| Restarts the garbage collector. |
| } |
| |
| @item{@defid{LUA_GCCOUNT}| |
| Returns the current amount of memory (in Kbytes) in use by Lua. |
| } |
| |
| @item{@defid{LUA_GCCOUNTB}| |
| Returns the remainder of dividing the current amount of bytes of |
| memory in use by Lua by 1024. |
| } |
| |
| @item{@defid{LUA_GCSTEP} (size_t n)| |
| Performs a step of garbage collection. |
| } |
| |
| @item{@defid{LUA_GCISRUNNING}| |
| Returns a boolean that tells whether the collector is running |
| (i.e., not stopped). |
| } |
| |
| @item{@defid{LUA_GCINC}| |
| Changes the collector to incremental mode. |
| Returns the previous mode (@id{LUA_GCGEN} or @id{LUA_GCINC}). |
| } |
| |
| @item{@defid{LUA_GCGEN}| |
| Changes the collector to generational mode. |
| Returns the previous mode (@id{LUA_GCGEN} or @id{LUA_GCINC}). |
| } |
| |
| @item{@defid{LUA_GCPARAM} (int param, int val)| |
| Changes and/or returns the value of a parameter of the collector. |
| If @id{val} is negative, the call only returns the current value. |
| The argument @id{param} must have one of the following values: |
| @description{ |
| @item{@defid{LUA_GCPMINORMUL}| The minor multiplier. } |
| @item{@defid{LUA_GCPMAJORMINOR}| The major-minor multiplier. } |
| @item{@defid{LUA_GCPMINORMAJOR}| The minor-major multiplier. } |
| @item{@defid{LUA_GCPPAUSE}| The garbage-collector pause. } |
| @item{@defid{LUA_GCPSTEPMUL}| The step multiplier. } |
| @item{@defid{LUA_GCPSTEPSIZE}| The step size. } |
| } |
| } |
| |
| } |
| |
| For more details about these options, |
| see @Lid{collectgarbage}. |
| |
| This function should not be called by a finalizer. |
| |
| } |
| |
| @APIEntry{lua_Alloc lua_getallocf (lua_State *L, void **ud);| |
| @apii{0,0,-} |
| |
| Returns the @x{memory-allocation function} of a given state. |
| If @id{ud} is not @id{NULL}, Lua stores in @T{*ud} the |
| opaque pointer given when the memory-allocator function was set. |
| |
| } |
| |
| @APIEntry{int lua_getfield (lua_State *L, int index, const char *k);| |
| @apii{0,1,e} |
| |
| Pushes onto the stack the value @T{t[k]}, |
| where @id{t} is the value at the given index. |
| As in Lua, this function may trigger a metamethod |
| for the @Q{index} event @see{metatable}. |
| |
| Returns the type of the pushed value. |
| |
| } |
| |
| @APIEntry{void *lua_getextraspace (lua_State *L);| |
| @apii{0,0,-} |
| |
| Returns a pointer to a raw memory area associated with the |
| given Lua state. |
| The application can use this area for any purpose; |
| Lua does not use it for anything. |
| |
| Each new thread has this area initialized with a copy |
| of the area of the @x{main thread}. |
| |
| By default, this area has the size of a pointer to void, |
| but you can recompile Lua with a different size for this area. |
| (See @id{LUA_EXTRASPACE} in @id{luaconf.h}.) |
| |
| } |
| |
| @APIEntry{int lua_getglobal (lua_State *L, const char *name);| |
| @apii{0,1,e} |
| |
| Pushes onto the stack the value of the global @id{name}. |
| Returns the type of that value. |
| |
| } |
| |
| @APIEntry{int lua_geti (lua_State *L, int index, lua_Integer i);| |
| @apii{0,1,e} |
| |
| Pushes onto the stack the value @T{t[i]}, |
| where @id{t} is the value at the given index. |
| As in Lua, this function may trigger a metamethod |
| for the @Q{index} event @see{metatable}. |
| |
| Returns the type of the pushed value. |
| |
| } |
| |
| @APIEntry{int lua_getmetatable (lua_State *L, int index);| |
| @apii{0,0|1,-} |
| |
| If the value at the given index has a metatable, |
| the function pushes that metatable onto the stack and @N{returns 1}. |
| Otherwise, |
| the function @N{returns 0} and pushes nothing on the stack. |
| |
| } |
| |
| @APIEntry{int lua_gettable (lua_State *L, int index);| |
| @apii{1,1,e} |
| |
| Pushes onto the stack the value @T{t[k]}, |
| where @id{t} is the value at the given index |
| and @id{k} is the value on the top of the stack. |
| |
| This function pops the key from the stack, |
| pushing the resulting value in its place. |
| As in Lua, this function may trigger a metamethod |
| for the @Q{index} event @see{metatable}. |
| |
| Returns the type of the pushed value. |
| |
| } |
| |
| @APIEntry{int lua_gettop (lua_State *L);| |
| @apii{0,0,-} |
| |
| Returns the index of the top element in the stack. |
| Because indices start @N{at 1}, |
| this result is equal to the number of elements in the stack; |
| in particular, @N{0 means} an empty stack. |
| |
| } |
| |
| @APIEntry{int lua_getiuservalue (lua_State *L, int index, int n);| |
| @apii{0,1,-} |
| |
| Pushes onto the stack the @id{n}-th user value associated with the |
| full userdata at the given index and |
| returns the type of the pushed value. |
| |
| If the userdata does not have that value, |
| pushes @nil and returns @Lid{LUA_TNONE}. |
| |
| } |
| |
| @APIEntry{void lua_insert (lua_State *L, int index);| |
| @apii{1,1,-} |
| |
| Moves the top element into the given valid index, |
| shifting up the elements above this index to open space. |
| This function cannot be called with a pseudo-index, |
| because a pseudo-index is not an actual stack position. |
| |
| } |
| |
| @APIEntry{typedef @ldots lua_Integer;| |
| |
| The type of integers in Lua. |
| |
| By default this type is @id{long long}, |
| (usually a 64-bit two-complement integer), |
| but that can be changed to @id{long} or @id{int} |
| (usually a 32-bit two-complement integer). |
| (See @id{LUA_INT_TYPE} in @id{luaconf.h}.) |
| |
| Lua also defines the constants |
| @defid{LUA_MININTEGER} and @defid{LUA_MAXINTEGER}, |
| with the minimum and the maximum values that fit in this type. |
| |
| } |
| |
| @APIEntry{int lua_isboolean (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Returns 1 if the value at the given index is a boolean, |
| and @N{0 otherwise}. |
| |
| } |
| |
| @APIEntry{int lua_iscfunction (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Returns 1 if the value at the given index is a @N{C function}, |
| and @N{0 otherwise}. |
| |
| } |
| |
| @APIEntry{int lua_isfunction (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Returns 1 if the value at the given index is a function |
| (either C or Lua), and @N{0 otherwise}. |
| |
| } |
| |
| @APIEntry{int lua_isinteger (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Returns 1 if the value at the given index is an integer |
| (that is, the value is a number and is represented as an integer), |
| and @N{0 otherwise}. |
| |
| } |
| |
| @APIEntry{int lua_islightuserdata (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Returns 1 if the value at the given index is a light userdata, |
| and @N{0 otherwise}. |
| |
| } |
| |
| @APIEntry{int lua_isnil (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Returns 1 if the value at the given index is @nil, |
| and @N{0 otherwise}. |
| |
| } |
| |
| @APIEntry{int lua_isnone (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Returns 1 if the given index is not valid, |
| and @N{0 otherwise}. |
| |
| } |
| |
| @APIEntry{int lua_isnoneornil (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Returns 1 if the given index is not valid |
| or if the value at this index is @nil, |
| and @N{0 otherwise}. |
| |
| } |
| |
| @APIEntry{int lua_isnumber (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Returns 1 if the value at the given index is a number |
| or a string convertible to a number, |
| and @N{0 otherwise}. |
| |
| } |
| |
| @APIEntry{int lua_isstring (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Returns 1 if the value at the given index is a string |
| or a number (which is always convertible to a string), |
| and @N{0 otherwise}. |
| |
| } |
| |
| @APIEntry{int lua_istable (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Returns 1 if the value at the given index is a table, |
| and @N{0 otherwise}. |
| |
| } |
| |
| @APIEntry{int lua_isthread (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Returns 1 if the value at the given index is a thread, |
| and @N{0 otherwise}. |
| |
| } |
| |
| @APIEntry{int lua_isuserdata (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Returns 1 if the value at the given index is a userdata |
| (either full or light), and @N{0 otherwise}. |
| |
| } |
| |
| @APIEntry{int lua_isyieldable (lua_State *L);| |
| @apii{0,0,-} |
| |
| Returns 1 if the given coroutine can yield, |
| and @N{0 otherwise}. |
| |
| } |
| |
| @APIEntry{typedef @ldots lua_KContext;| |
| |
| The type for continuation-function contexts. |
| It must be a numeric type. |
| This type is defined as @id{intptr_t} |
| when @id{intptr_t} is available, |
| so that it can store pointers too. |
| Otherwise, it is defined as @id{ptrdiff_t}. |
| |
| } |
| |
| @APIEntry{ |
| typedef int (*lua_KFunction) (lua_State *L, int status, lua_KContext ctx);| |
| |
| Type for continuation functions @see{continuations}. |
| |
| } |
| |
| @APIEntry{void lua_len (lua_State *L, int index);| |
| @apii{0,1,e} |
| |
| Returns the length of the value at the given index. |
| It is equivalent to the @Char{#} operator in Lua @see{len-op} and |
| may trigger a metamethod for the @Q{length} event @see{metatable}. |
| The result is pushed on the stack. |
| |
| } |
| |
| @APIEntry{ |
| int lua_load (lua_State *L, |
| lua_Reader reader, |
| void *data, |
| const char *chunkname, |
| const char *mode);| |
| @apii{0,1,-} |
| |
| Loads a Lua chunk without running it. |
| If there are no errors, |
| @id{lua_load} pushes the compiled chunk as a Lua |
| function on top of the stack. |
| Otherwise, it pushes an error message. |
| |
| The @id{lua_load} function uses a user-supplied @id{reader} function |
| to read the chunk @seeC{lua_Reader}. |
| The @id{data} argument is an opaque value passed to the reader function. |
| |
| The @id{chunkname} argument gives a name to the chunk, |
| which is used for error messages and in debug information @see{debugI}. |
| |
| @id{lua_load} automatically detects whether the chunk is text or binary |
| and loads it accordingly (see program @idx{luac}). |
| The string @id{mode} works as in function @Lid{load}, |
| with the addition that |
| a @id{NULL} value is equivalent to the string @St{bt}. |
| Moreover, it may have a @Char{B} instead of a @Char{b}, |
| meaning a @emphx{fixed buffer} with the binary dump. |
| |
| A fixed buffer means that the address returned by the reader function |
| will contain the chunk until everything created by the chunk has |
| been collected; |
| therefore, Lua can avoid copying to internal structures |
| some parts of the chunk. |
| (In general, a fixed buffer would keep its contents |
| until the end of the program, |
| for instance with the chunk in ROM.) |
| Moreover, for a fixed buffer, |
| the reader function should return the entire chunk in the first read. |
| (As an example, @Lid{luaL_loadbufferx} does that, |
| which means that you can use it to load fixed buffers.) |
| |
| The function @Lid{lua_load} fully preserves the Lua stack |
| through the calls to the reader function, |
| except that it may push some values for internal use |
| before the first call, |
| and it restores the stack size to its original size plus one |
| (for the pushed result) after the last call. |
| |
| @id{lua_load} can return |
| @Lid{LUA_OK}, @Lid{LUA_ERRSYNTAX}, or @Lid{LUA_ERRMEM}. |
| The function may also return other values corresponding to |
| errors raised by the read function @see{statuscodes}. |
| |
| If the resulting function has upvalues, |
| its first upvalue is set to the value of the @x{global environment} |
| stored at index @id{LUA_RIDX_GLOBALS} in the registry @see{registry}. |
| When loading main chunks, |
| this upvalue will be the @id{_ENV} variable @see{globalenv}. |
| Other upvalues are initialized with @nil. |
| |
| } |
| |
| @APIEntry{lua_State *lua_newstate (lua_Alloc f, void *ud, |
| unsigned int seed);| |
| @apii{0,0,-} |
| |
| Creates a new independent state and returns its main thread. |
| Returns @id{NULL} if it cannot create the state |
| (due to lack of memory). |
| The argument @id{f} is the @x{allocator function}; |
| Lua will do all memory allocation for this state |
| through this function @seeF{lua_Alloc}. |
| The second argument, @id{ud}, is an opaque pointer that Lua |
| passes to the allocator in every call. |
| The third argument, @id{seed}, |
| is a seed for the hashing of strings. |
| |
| } |
| |
| @APIEntry{void lua_newtable (lua_State *L);| |
| @apii{0,1,m} |
| |
| Creates a new empty table and pushes it onto the stack. |
| It is equivalent to @T{lua_createtable(L, 0, 0)}. |
| |
| } |
| |
| @APIEntry{lua_State *lua_newthread (lua_State *L);| |
| @apii{0,1,m} |
| |
| Creates a new thread, pushes it on the stack, |
| and returns a pointer to a @Lid{lua_State} that represents this new thread. |
| The new thread returned by this function shares with the original thread |
| its global environment, |
| but has an independent execution stack. |
| |
| Threads are subject to garbage collection, |
| like any Lua object. |
| |
| } |
| |
| @APIEntry{void *lua_newuserdatauv (lua_State *L, size_t size, int nuvalue);| |
| @apii{0,1,m} |
| |
| This function creates and pushes on the stack a new full userdata, |
| with @id{nuvalue} associated Lua values, called @id{user values}, |
| plus an associated block of raw memory with @id{size} bytes. |
| (The user values can be set and read with the functions |
| @Lid{lua_setiuservalue} and @Lid{lua_getiuservalue}.) |
| |
| The function returns the address of the block of memory. |
| Lua ensures that this address is valid as long as |
| the corresponding userdata is alive @see{GC}. |
| Moreover, if the userdata is marked for finalization @see{finalizers}, |
| its address is valid at least until the call to its finalizer. |
| |
| } |
| |
| @APIEntry{int lua_next (lua_State *L, int index);| |
| @apii{1,2|0,v} |
| |
| Pops a key from the stack, |
| and pushes a key@En{}value pair from the table at the given index, |
| the @Q{next} pair after the given key. |
| If there are no more elements in the table, |
| then @Lid{lua_next} @N{returns 0} and pushes nothing. |
| |
| A typical table traversal looks like this: |
| @verbatim{ |
| /* table is in the stack at index 't' */ |
| lua_pushnil(L); /* first key */ |
| while (lua_next(L, t) != 0) { |
| /* uses 'key' (at index -2) and 'value' (at index -1) */ |
| printf("%s - %s\n", |
| lua_typename(L, lua_type(L, -2)), |
| lua_typename(L, lua_type(L, -1))); |
| /* removes 'value'; keeps 'key' for next iteration */ |
| lua_pop(L, 1); |
| } |
| } |
| |
| While traversing a table, |
| avoid calling @Lid{lua_tolstring} directly on a key, |
| unless you know that the key is actually a string. |
| Recall that @Lid{lua_tolstring} may change |
| the value at the given index; |
| this confuses the next call to @Lid{lua_next}. |
| |
| This function may raise an error if the given key |
| is neither @nil nor present in the table. |
| See function @Lid{next} for the caveats of modifying |
| the table during its traversal. |
| |
| } |
| |
| @APIEntry{typedef @ldots lua_Number;| |
| |
| The type of floats in Lua. |
| |
| By default this type is double, |
| but that can be changed to a single float or a long double. |
| (See @id{LUA_FLOAT_TYPE} in @id{luaconf.h}.) |
| |
| } |
| |
| @APIEntry{int lua_numbertointeger (lua_Number n, lua_Integer *p);| |
| |
| Tries to convert a Lua float to a Lua integer; |
| the float @id{n} must have an integral value. |
| If that value is within the range of Lua integers, |
| it is converted to an integer and assigned to @T{*p}. |
| The macro results in a boolean indicating whether the |
| conversion was successful. |
| (Note that this range test can be tricky to do |
| correctly without this macro, due to rounding.) |
| |
| This macro may evaluate its arguments more than once. |
| |
| } |
| |
| @APIEntry{unsigned (lua_numbertostrbuff) (lua_State *L, int idx, |
| char *buff);| |
| @apii{0,0,-} |
| |
| Converts the number at acceptable index @id{idx} to a string |
| and puts the result in @id{buff}. |
| The buffer must have a size of at least @Lid{LUA_N2SBUFFSZ} bytes. |
| The conversion follows a non-specified format @see{coercion}. |
| The function returns the number of bytes written to the buffer |
| (including the final zero), |
| or zero if the value at @id{idx} is not a number. |
| |
| } |
| |
| @APIEntry{int lua_pcall (lua_State *L, int nargs, int nresults, int msgh);| |
| @apii{nargs + 1,nresults|1,-} |
| |
| Calls a function (or a callable object) in protected mode. |
| |
| |
| Both @id{nargs} and @id{nresults} have the same meaning as |
| in @Lid{lua_call}. |
| If there are no errors during the call, |
| @Lid{lua_pcall} behaves exactly like @Lid{lua_call}. |
| However, if there is any error, |
| @Lid{lua_pcall} catches it, |
| pushes a single value on the stack (the error object), |
| and returns an error code. |
| Like @Lid{lua_call}, |
| @Lid{lua_pcall} always removes the function |
| and its arguments from the stack. |
| |
| If @id{msgh} is 0, |
| then the error object returned on the stack |
| is exactly the original error object. |
| Otherwise, @id{msgh} is the stack index of a |
| @emph{message handler}. |
| (This index cannot be a pseudo-index.) |
| In case of runtime errors, |
| this handler will be called with the error object |
| and its return value will be the object |
| returned on the stack by @Lid{lua_pcall}. |
| |
| Typically, the message handler is used to add more debug |
| information to the error object, such as a stack traceback. |
| Such information cannot be gathered after the return of @Lid{lua_pcall}, |
| since by then the stack has unwound. |
| |
| The @Lid{lua_pcall} function returns one of the following status codes: |
| @Lid{LUA_OK}, @Lid{LUA_ERRRUN}, @Lid{LUA_ERRMEM}, or @Lid{LUA_ERRERR}. |
| |
| } |
| |
| @APIEntry{ |
| int lua_pcallk (lua_State *L, |
| int nargs, |
| int nresults, |
| int msgh, |
| lua_KContext ctx, |
| lua_KFunction k);| |
| @apii{nargs + 1,nresults|1,-} |
| |
| This function behaves exactly like @Lid{lua_pcall}, |
| except that it allows the called function to yield @see{continuations}. |
| |
| } |
| |
| @APIEntry{void lua_pop (lua_State *L, int n);| |
| @apii{n,0,e} |
| |
| Pops @id{n} elements from the stack. |
| It is implemented as a macro over @Lid{lua_settop}. |
| |
| } |
| |
| @APIEntry{void lua_pushboolean (lua_State *L, int b);| |
| @apii{0,1,-} |
| |
| Pushes a boolean value with value @id{b} onto the stack. |
| |
| } |
| |
| @APIEntry{void lua_pushcclosure (lua_State *L, lua_CFunction fn, int n);| |
| @apii{n,1,m} |
| |
| Pushes a new @N{C closure} onto the stack. |
| This function receives a pointer to a @N{C function} |
| and pushes onto the stack a Lua value of type @id{function} that, |
| when called, invokes the corresponding @N{C function}. |
| The parameter @id{n} tells how many upvalues this function will have |
| @see{c-closure}. |
| |
| Any function to be callable by Lua must |
| follow the correct protocol to receive its parameters |
| and return its results @seeC{lua_CFunction}. |
| |
| When a @N{C function} is created, |
| it is possible to associate some values with it, |
| the so called upvalues; |
| these upvalues are then accessible to the function whenever it is called. |
| This association is called a @x{@N{C closure}} @see{c-closure}. |
| To create a @N{C closure}, |
| first the initial values for its upvalues must be pushed onto the stack. |
| (When there are multiple upvalues, the first value is pushed first.) |
| Then @Lid{lua_pushcclosure} |
| is called to create and push the @N{C function} onto the stack, |
| with the argument @id{n} telling how many values will be |
| associated with the function. |
| @Lid{lua_pushcclosure} also pops these values from the stack. |
| |
| The maximum value for @id{n} is 255. |
| |
| When @id{n} is zero, |
| this function creates a @def{light @N{C function}}, |
| which is just a pointer to the @N{C function}. |
| In that case, it never raises a memory error. |
| |
| } |
| |
| @APIEntry{void lua_pushcfunction (lua_State *L, lua_CFunction f);| |
| @apii{0,1,-} |
| |
| Pushes a @N{C function} onto the stack. |
| This function is equivalent to @Lid{lua_pushcclosure} with no upvalues. |
| |
| } |
| |
| @APIEntry{const char *(lua_pushextlstring) (lua_State *L, |
| const char *s, size_t len, lua_Alloc falloc, void *ud);| |
| @apii{0,1,m} |
| |
| Creates an @emphx{external string}, |
| that is, a string that uses memory not managed by Lua. |
| The pointer @id{s} points to the external buffer |
| holding the string content, |
| and @id{len} is the length of the string. |
| The string should have a zero at its end, |
| that is, the condition @T{s[len] == '\0'} should hold. |
| As with any string in Lua, |
| the length must fit in a Lua integer. |
| |
| If @id{falloc} is different from @id{NULL}, |
| that function will be called by Lua |
| when the external buffer is no longer needed. |
| The contents of the buffer should not change before this call. |
| The function will be called with the given @id{ud}, |
| the string @id{s} as the block, |
| the length plus one (to account for the ending zero) as the old size, |
| and 0 as the new size. |
| |
| Lua always @x{internalizes} strings with lengths up to 40 characters. |
| So, for strings in that range, |
| this function will immediately internalize the string |
| and call @id{falloc} to free the buffer. |
| |
| Even when using an external buffer, |
| Lua still has to allocate a header for the string. |
| In case of a memory-allocation error, |
| Lua will call @id{falloc} before raising the error. |
| |
| } |
| |
| |
| @APIEntry{const char *lua_pushfstring (lua_State *L, const char *fmt, ...);| |
| @apii{0,1,m} |
| |
| Pushes onto the stack a formatted string |
| and returns a pointer to this string @see{constchar}. |
| It is similar to the @ANSI{sprintf}, |
| but has two important differences. |
| First, |
| you do not have to allocate space for the result; |
| the result is a Lua string and Lua takes care of memory allocation |
| (and deallocation, through garbage collection). |
| Second, |
| the conversion specifiers are quite restricted. |
| There are no flags, widths, or precisions. |
| The conversion specifiers can only be |
| @Char{%%} (inserts the character @Char{%}), |
| @Char{%s} (inserts a zero-terminated string, with no size restrictions), |
| @Char{%f} (inserts a @Lid{lua_Number}), |
| @Char{%I} (inserts a @Lid{lua_Integer}), |
| @Char{%p} (inserts a pointer), |
| @Char{%d} (inserts an @T{int}), |
| @Char{%c} (inserts an @T{int} as a one-byte character), and |
| @Char{%U} (inserts an @T{unsigned long} as a @x{UTF-8} byte sequence). |
| |
| } |
| |
| @APIEntry{void lua_pushglobaltable (lua_State *L);| |
| @apii{0,1,-} |
| |
| Pushes the @x{global environment} onto the stack. |
| |
| } |
| |
| @APIEntry{void lua_pushinteger (lua_State *L, lua_Integer n);| |
| @apii{0,1,-} |
| |
| Pushes an integer with value @id{n} onto the stack. |
| |
| } |
| |
| @APIEntry{void lua_pushlightuserdata (lua_State *L, void *p);| |
| @apii{0,1,-} |
| |
| Pushes a light userdata onto the stack. |
| |
| Userdata represent @N{C values} in Lua. |
| A @def{light userdata} represents a pointer, a @T{void*}. |
| It is a value (like a number): |
| you do not create it, it has no individual metatable, |
| and it is not collected (as it was never created). |
| A light userdata is equal to @Q{any} |
| light userdata with the same @N{C address}. |
| |
| } |
| |
| @APIEntry{const char *lua_pushliteral (lua_State *L, const char *s);| |
| @apii{0,1,m} |
| |
| This macro is equivalent to @Lid{lua_pushstring}, |
| but should be used only when @id{s} is a literal string. |
| (Lua may optimize this case.) |
| |
| } |
| |
| @APIEntry{const char *lua_pushlstring (lua_State *L, const char *s, size_t len);| |
| @apii{0,1,m} |
| |
| Pushes the string pointed to by @id{s} with size @id{len} |
| onto the stack. |
| Lua will make or reuse an internal copy of the given string, |
| so the memory at @id{s} can be freed or reused immediately after |
| the function returns. |
| The string can contain any binary data, |
| including @x{embedded zeros}. |
| |
| Returns a pointer to the internal copy of the string @see{constchar}. |
| |
| } |
| |
| @APIEntry{void lua_pushnil (lua_State *L);| |
| @apii{0,1,-} |
| |
| Pushes a nil value onto the stack. |
| |
| } |
| |
| @APIEntry{void lua_pushnumber (lua_State *L, lua_Number n);| |
| @apii{0,1,-} |
| |
| Pushes a float with value @id{n} onto the stack. |
| |
| } |
| |
| @APIEntry{const char *lua_pushstring (lua_State *L, const char *s);| |
| @apii{0,1,m} |
| |
| Pushes the zero-terminated string pointed to by @id{s} |
| onto the stack. |
| Lua will make or reuse an internal copy of the given string, |
| so the memory at @id{s} can be freed or reused immediately after |
| the function returns. |
| |
| Returns a pointer to the internal copy of the string @see{constchar}. |
| |
| If @id{s} is @id{NULL}, pushes @nil and returns @id{NULL}. |
| |
| } |
| |
| @APIEntry{int lua_pushthread (lua_State *L);| |
| @apii{0,1,-} |
| |
| Pushes the thread represented by @id{L} onto the stack. |
| Returns 1 if this thread is the @x{main thread} of its state. |
| |
| } |
| |
| @APIEntry{void lua_pushvalue (lua_State *L, int index);| |
| @apii{0,1,-} |
| |
| Pushes a copy of the element at the given index |
| onto the stack. |
| |
| } |
| |
| @APIEntry{ |
| const char *lua_pushvfstring (lua_State *L, |
| const char *fmt, |
| va_list argp);| |
| @apii{0,1,-} |
| |
| Equivalent to @Lid{lua_pushfstring}, |
| except that it receives a @id{va_list} |
| instead of a variable number of arguments, |
| and it does not raise errors. |
| Instead, in case of errors it pushes the error message |
| and returns @id{NULL}. |
| |
| } |
| |
| @APIEntry{int lua_rawequal (lua_State *L, int index1, int index2);| |
| @apii{0,0,-} |
| |
| Returns 1 if the two values in indices @id{index1} and |
| @id{index2} are primitively equal |
| (that is, equal without calling the @idx{__eq} metamethod). |
| Otherwise @N{returns 0}. |
| Also @N{returns 0} if any of the indices are not valid. |
| |
| } |
| |
| @APIEntry{int lua_rawget (lua_State *L, int index);| |
| @apii{1,1,-} |
| |
| Similar to @Lid{lua_gettable}, but does a raw access |
| (i.e., without metamethods). |
| The value at @id{index} must be a table. |
| |
| } |
| |
| @APIEntry{int lua_rawgeti (lua_State *L, int index, lua_Integer n);| |
| @apii{0,1,-} |
| |
| Pushes onto the stack the value @T{t[n]}, |
| where @id{t} is the table at the given index. |
| The access is raw, |
| that is, it does not use the @idx{__index} metavalue. |
| |
| Returns the type of the pushed value. |
| |
| } |
| |
| @APIEntry{int lua_rawgetp (lua_State *L, int index, const void *p);| |
| @apii{0,1,-} |
| |
| Pushes onto the stack the value @T{t[k]}, |
| where @id{t} is the table at the given index and |
| @id{k} is the pointer @id{p} represented as a light userdata. |
| The access is raw; |
| that is, it does not use the @idx{__index} metavalue. |
| |
| Returns the type of the pushed value. |
| |
| } |
| |
| @APIEntry{lua_Unsigned lua_rawlen (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Returns the raw @Q{length} of the value at the given index: |
| for strings, this is the string length; |
| for tables, this is the result of the length operator (@Char{#}) |
| with no metamethods; |
| for userdata, this is the size of the block of memory allocated |
| for the userdata. |
| For other values, this call @N{returns 0}. |
| |
| } |
| |
| @APIEntry{void lua_rawset (lua_State *L, int index);| |
| @apii{2,0,m} |
| |
| Similar to @Lid{lua_settable}, but does a raw assignment |
| (i.e., without metamethods). |
| The value at @id{index} must be a table. |
| |
| } |
| |
| @APIEntry{void lua_rawseti (lua_State *L, int index, lua_Integer i);| |
| @apii{1,0,m} |
| |
| Does the equivalent of @T{t[i] = v}, |
| where @id{t} is the table at the given index |
| and @id{v} is the value on the top of the stack. |
| |
| This function pops the value from the stack. |
| The assignment is raw, |
| that is, it does not use the @idx{__newindex} metavalue. |
| |
| } |
| |
| @APIEntry{void lua_rawsetp (lua_State *L, int index, const void *p);| |
| @apii{1,0,m} |
| |
| Does the equivalent of @T{t[p] = v}, |
| where @id{t} is the table at the given index, |
| @id{p} is encoded as a light userdata, |
| and @id{v} is the value on the top of the stack. |
| |
| This function pops the value from the stack. |
| The assignment is raw, |
| that is, it does not use the @idx{__newindex} metavalue. |
| |
| } |
| |
| @APIEntry{ |
| typedef const char * (*lua_Reader) (lua_State *L, |
| void *data, |
| size_t *size);| |
| |
| The reader function used by @Lid{lua_load}. |
| Every time @Lid{lua_load} needs another piece of the chunk, |
| it calls the reader, |
| passing along its @id{data} parameter. |
| The reader must return a pointer to a block of memory |
| with a new piece of the chunk |
| and set @id{size} to the block size. |
| The block must exist until the reader function is called again. |
| To signal the end of the chunk, |
| the reader must return @id{NULL} or set @id{size} to zero. |
| The reader function may return pieces of any size greater than zero. |
| |
| } |
| |
| @APIEntry{void lua_register (lua_State *L, const char *name, lua_CFunction f);| |
| @apii{0,0,e} |
| |
| Sets the @N{C function} @id{f} as the new value of global @id{name}. |
| It is defined as a macro: |
| @verbatim{ |
| #define lua_register(L,n,f) \ |
| (lua_pushcfunction(L, f), lua_setglobal(L, n)) |
| } |
| |
| } |
| |
| @APIEntry{void lua_remove (lua_State *L, int index);| |
| @apii{1,0,-} |
| |
| Removes the element at the given valid index, |
| shifting down the elements above this index to fill the gap. |
| This function cannot be called with a pseudo-index, |
| because a pseudo-index is not an actual stack position. |
| |
| } |
| |
| @APIEntry{void lua_replace (lua_State *L, int index);| |
| @apii{1,0,-} |
| |
| Moves the top element into the given valid index |
| without shifting any element |
| (therefore replacing the value at that given index), |
| and then pops the top element. |
| |
| } |
| |
| |
| @APIEntry{int lua_resume (lua_State *L, lua_State *from, int nargs, |
| int *nresults);| |
| @apii{?,?,-} |
| |
| Starts and resumes a coroutine in the given thread @id{L}. |
| |
| To start a coroutine, |
| you push the main function plus any arguments |
| onto the empty stack of the thread. |
| then you call @Lid{lua_resume}, |
| with @id{nargs} being the number of arguments. |
| The function returns when the coroutine suspends, |
| finishes its execution, or raises an unprotected error. |
| When it returns without errors, |
| @id{*nresults} is updated and |
| the top of the stack contains |
| the @id{*nresults} values passed to @Lid{lua_yield} |
| or returned by the body function. |
| @Lid{lua_resume} returns |
| @Lid{LUA_YIELD} if the coroutine yields, |
| @Lid{LUA_OK} if the coroutine finishes its execution |
| without errors, |
| or an error code in case of errors @see{statuscodes}. |
| In case of errors, |
| the error object is pushed on the top of the stack. |
| (In that case, @id{nresults} is not updated, |
| as its value would have to be 1 for the sole error object.) |
| |
| To resume a suspended coroutine, |
| you remove the @id{*nresults} yielded values from its stack, |
| push the values to be passed as results from @id{yield}, |
| and then call @Lid{lua_resume}. |
| |
| The parameter @id{from} represents the coroutine that is resuming @id{L}. |
| If there is no such coroutine, |
| this parameter can be @id{NULL}. |
| |
| } |
| |
| @APIEntry{void lua_rotate (lua_State *L, int idx, int n);| |
| @apii{0,0,-} |
| |
| Rotates the stack elements between the valid index @id{idx} |
| and the top of the stack. |
| The elements are rotated @id{n} positions in the direction of the top, |
| for a positive @id{n}, |
| or @T{-n} positions in the direction of the bottom, |
| for a negative @id{n}. |
| The absolute value of @id{n} must not be greater than the size |
| of the slice being rotated. |
| This function cannot be called with a pseudo-index, |
| because a pseudo-index is not an actual stack position. |
| |
| } |
| |
| @APIEntry{void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);| |
| @apii{0,0,-} |
| |
| Changes the @x{allocator function} of a given state to @id{f} |
| with user data @id{ud}. |
| |
| } |
| |
| @APIEntry{void lua_setfield (lua_State *L, int index, const char *k);| |
| @apii{1,0,e} |
| |
| Does the equivalent to @T{t[k] = v}, |
| where @id{t} is the value at the given index |
| and @id{v} is the value on the top of the stack. |
| |
| This function pops the value from the stack. |
| As in Lua, this function may trigger a metamethod |
| for the @Q{newindex} event @see{metatable}. |
| |
| } |
| |
| @APIEntry{void lua_setglobal (lua_State *L, const char *name);| |
| @apii{1,0,e} |
| |
| Pops a value from the stack and |
| sets it as the new value of global @id{name}. |
| |
| } |
| |
| @APIEntry{void lua_seti (lua_State *L, int index, lua_Integer n);| |
| @apii{1,0,e} |
| |
| Does the equivalent to @T{t[n] = v}, |
| where @id{t} is the value at the given index |
| and @id{v} is the value on the top of the stack. |
| |
| This function pops the value from the stack. |
| As in Lua, this function may trigger a metamethod |
| for the @Q{newindex} event @see{metatable}. |
| |
| } |
| |
| @APIEntry{int lua_setiuservalue (lua_State *L, int index, int n);| |
| @apii{1,0,-} |
| |
| Pops a value from the stack and sets it as |
| the new @id{n}-th user value associated to the |
| full userdata at the given index. |
| Returns 0 if the userdata does not have that value. |
| |
| } |
| |
| @APIEntry{int lua_setmetatable (lua_State *L, int index);| |
| @apii{1,0,-} |
| |
| Pops a table or @nil from the stack and |
| sets that value as the new metatable for the value at the given index. |
| (@nil means no metatable.) |
| |
| (For historical reasons, this function returns an @id{int}, |
| which now is always 1.) |
| |
| } |
| |
| @APIEntry{void lua_settable (lua_State *L, int index);| |
| @apii{2,0,e} |
| |
| Does the equivalent to @T{t[k] = v}, |
| where @id{t} is the value at the given index, |
| @id{v} is the value on the top of the stack, |
| and @id{k} is the value just below the top. |
| |
| This function pops both the key and the value from the stack. |
| As in Lua, this function may trigger a metamethod |
| for the @Q{newindex} event @see{metatable}. |
| |
| } |
| |
| @APIEntry{void lua_settop (lua_State *L, int index);| |
| @apii{?,?,e} |
| |
| Accepts any index, @N{or 0}, |
| and sets the stack top to this index. |
| If the new top is greater than the old one, |
| then the new elements are filled with @nil. |
| If @id{index} @N{is 0}, then all stack elements are removed. |
| |
| This function can run arbitrary code when removing an index |
| marked as to-be-closed from the stack. |
| |
| } |
| |
| @APIEntry{void lua_setwarnf (lua_State *L, lua_WarnFunction f, void *ud);| |
| @apii{0,0,-} |
| |
| Sets the @x{warning function} to be used by Lua to emit warnings |
| @see{lua_WarnFunction}. |
| The @id{ud} parameter sets the value @id{ud} passed to |
| the warning function. |
| |
| } |
| |
| @APIEntry{typedef struct lua_State lua_State;| |
| |
| An opaque structure that points to a thread and indirectly |
| (through the thread) to the whole state of a Lua interpreter. |
| The Lua library is fully reentrant: |
| it has no global variables. |
| All information about a state is accessible through this structure. |
| |
| A pointer to this structure must be passed as the first argument to |
| every function in the library, except to @Lid{lua_newstate}, |
| which creates a Lua state from scratch. |
| |
| } |
| |
| @APIEntry{int lua_status (lua_State *L);| |
| @apii{0,0,-} |
| |
| Returns the status of the thread @id{L}. |
| |
| The status can be @Lid{LUA_OK} for a normal thread, |
| an error code if the thread finished the execution |
| of a @Lid{lua_resume} with an error, |
| or @Lid{LUA_YIELD} if the thread is suspended. |
| |
| You can call functions only in threads with status @Lid{LUA_OK}. |
| You can resume threads with status @Lid{LUA_OK} |
| (to start a new coroutine) or @Lid{LUA_YIELD} |
| (to resume a coroutine). |
| |
| } |
| |
| @APIEntry{size_t lua_stringtonumber (lua_State *L, const char *s);| |
| @apii{0,1,-} |
| |
| Converts the zero-terminated string @id{s} to a number, |
| pushes that number into the stack, |
| and returns the total size of the string, |
| that is, its length plus one. |
| The conversion can result in an integer or a float, |
| according to the lexical conventions of Lua @see{lexical}. |
| The string may have leading and trailing whitespaces and a sign. |
| If the string is not a valid numeral, |
| returns 0 and pushes nothing. |
| (Note that the result can be used as a boolean, |
| true if the conversion succeeds.) |
| |
| } |
| |
| @APIEntry{int lua_toboolean (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Converts the Lua value at the given index to a @N{C boolean} |
| value (@N{0 or 1}). |
| Like all tests in Lua, |
| @Lid{lua_toboolean} returns true for any Lua value |
| different from @false and @nil; |
| otherwise it returns false. |
| (If you want to accept only actual boolean values, |
| use @Lid{lua_isboolean} to test the value's type.) |
| |
| } |
| |
| @APIEntry{lua_CFunction lua_tocfunction (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Converts a value at the given index to a @N{C function}. |
| That value must be a @N{C function}; |
| otherwise, returns @id{NULL}. |
| |
| } |
| |
| @APIEntry{void lua_toclose (lua_State *L, int index);| |
| @apii{0,0,v} |
| |
| Marks the given index in the stack as a |
| to-be-closed slot @see{to-be-closed}. |
| Like a to-be-closed variable in Lua, |
| the value at that slot in the stack will be closed |
| when it goes out of scope. |
| Here, in the context of a C function, |
| to go out of scope means that the running function returns to Lua, |
| or there is an error, |
| or the slot is removed from the stack through |
| @Lid{lua_settop} or @Lid{lua_pop}, |
| or there is a call to @Lid{lua_closeslot}. |
| A slot marked as to-be-closed should not be removed from the stack |
| by any other function in the API except @Lid{lua_settop} or @Lid{lua_pop}, |
| unless previously deactivated by @Lid{lua_closeslot}. |
| |
| This function raises an error if the value at the given slot |
| neither has a @idx{__close} metamethod nor is a false value. |
| |
| This function should not be called for an index |
| that is equal to or below an active to-be-closed slot. |
| |
| Note that, both in case of errors and of a regular return, |
| by the time the @idx{__close} metamethod runs, |
| the @N{C stack} was already unwound, |
| so that any automatic @N{C variable} declared in the calling function |
| (e.g., a buffer) will be out of scope. |
| |
| } |
| |
| @APIEntry{lua_Integer lua_tointeger (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Equivalent to @Lid{lua_tointegerx} with @id{isnum} equal to @id{NULL}. |
| |
| } |
| |
| @APIEntry{lua_Integer lua_tointegerx (lua_State *L, int index, int *isnum);| |
| @apii{0,0,-} |
| |
| Converts the Lua value at the given index |
| to the signed integral type @Lid{lua_Integer}. |
| The Lua value must be an integer, |
| or a number or string convertible to an integer @see{coercion}; |
| otherwise, @id{lua_tointegerx} @N{returns 0}. |
| |
| If @id{isnum} is not @id{NULL}, |
| its referent is assigned a boolean value that |
| indicates whether the operation succeeded. |
| |
| } |
| |
| @APIEntry{const char *lua_tolstring (lua_State *L, int index, size_t *len);| |
| @apii{0,0,m} |
| |
| Converts the Lua value at the given index to a @N{C string}. |
| The Lua value must be a string or a number; |
| otherwise, the function returns @id{NULL}. |
| If the value is a number, |
| then @id{lua_tolstring} also |
| @emph{changes the actual value in the stack to a string}. |
| (This change confuses @Lid{lua_next} |
| when @id{lua_tolstring} is applied to keys during a table traversal.) |
| |
| If @id{len} is not @id{NULL}, |
| the function sets @T{*len} with the string length. |
| The returned @N{C string} always has a zero (@Char{\0}) |
| after its last character, |
| but can contain other zeros in its body. |
| |
| The pointer returned by @id{lua_tolstring} |
| may be invalidated by the garbage collector if the |
| corresponding Lua value is removed from the stack @see{constchar}. |
| |
| This function can raise memory errors only |
| when converting a number to a string |
| (as then it may create a new string). |
| |
| } |
| |
| @APIEntry{lua_Number lua_tonumber (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Equivalent to @Lid{lua_tonumberx} with @id{isnum} equal to @id{NULL}. |
| |
| } |
| |
| @APIEntry{lua_Number lua_tonumberx (lua_State *L, int index, int *isnum);| |
| @apii{0,0,-} |
| |
| Converts the Lua value at the given index |
| to the @N{C type} @Lid{lua_Number} @seeC{lua_Number}. |
| The Lua value must be a number or a string convertible to a number |
| @see{coercion}; |
| otherwise, @Lid{lua_tonumberx} @N{returns 0}. |
| |
| If @id{isnum} is not @id{NULL}, |
| its referent is assigned a boolean value that |
| indicates whether the operation succeeded. |
| |
| } |
| |
| @APIEntry{const void *lua_topointer (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Converts the value at the given index to a generic |
| @N{C pointer} (@T{void*}). |
| The value can be a userdata, a table, a thread, a string, or a function; |
| otherwise, @id{lua_topointer} returns @id{NULL}. |
| Different objects will give different pointers. |
| There is no way to convert the pointer back to its original value. |
| |
| Typically this function is used only for hashing and debug information. |
| |
| } |
| |
| @APIEntry{const char *lua_tostring (lua_State *L, int index);| |
| @apii{0,0,m} |
| |
| Equivalent to @Lid{lua_tolstring} with @id{len} equal to @id{NULL}. |
| |
| } |
| |
| @APIEntry{lua_State *lua_tothread (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Converts the value at the given index to a Lua thread |
| (represented as @T{lua_State*}). |
| This value must be a thread; |
| otherwise, the function returns @id{NULL}. |
| |
| } |
| |
| @APIEntry{void *lua_touserdata (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| If the value at the given index is a full userdata, |
| returns its memory-block address. |
| If the value is a light userdata, |
| returns its value (a pointer). |
| Otherwise, returns @id{NULL}. |
| |
| } |
| |
| @APIEntry{int lua_type (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Returns the type of the value in the given valid index, |
| or @id{LUA_TNONE} for a non-valid but acceptable index. |
| The types returned by @Lid{lua_type} are coded by the following constants |
| defined in @id{lua.h}: |
| @defid{LUA_TNIL}, |
| @defid{LUA_TNUMBER}, |
| @defid{LUA_TBOOLEAN}, |
| @defid{LUA_TSTRING}, |
| @defid{LUA_TTABLE}, |
| @defid{LUA_TFUNCTION}, |
| @defid{LUA_TUSERDATA}, |
| @defid{LUA_TTHREAD}, |
| and |
| @defid{LUA_TLIGHTUSERDATA}. |
| |
| } |
| |
| @APIEntry{const char *lua_typename (lua_State *L, int tp);| |
| @apii{0,0,-} |
| |
| Returns the name of the type encoded by the value @id{tp}, |
| which must be one the values returned by @Lid{lua_type}. |
| |
| } |
| |
| @APIEntry{typedef @ldots lua_Unsigned;| |
| |
| The unsigned version of @Lid{lua_Integer}. |
| |
| } |
| |
| @APIEntry{int lua_upvalueindex (int i);| |
| @apii{0,0,-} |
| |
| Returns the pseudo-index that represents the @id{i}-th upvalue of |
| the running function @see{c-closure}. |
| @id{i} must be in the range @M{[1,256]}. |
| |
| } |
| |
| @APIEntry{lua_Number lua_version (lua_State *L);| |
| @apii{0,0,-} |
| |
| Returns the version number of this core. |
| |
| } |
| |
| @APIEntry{ |
| typedef void (*lua_WarnFunction) (void *ud, const char *msg, int tocont);| |
| |
| The type of @x{warning function}s, called by Lua to emit warnings. |
| The first parameter is an opaque pointer |
| set by @Lid{lua_setwarnf}. |
| The second parameter is the warning message. |
| The third parameter is a boolean that |
| indicates whether the message is |
| to be continued by the message in the next call. |
| |
| See @Lid{warn} for more details about warnings. |
| |
| } |
| |
| @APIEntry{ |
| void lua_warning (lua_State *L, const char *msg, int tocont);| |
| @apii{0,0,-} |
| |
| Emits a warning with the given message. |
| A message in a call with @id{tocont} true should be |
| continued in another call to this function. |
| |
| See @Lid{warn} for more details about warnings. |
| |
| } |
| |
| @APIEntry{ |
| typedef int (*lua_Writer) (lua_State *L, |
| const void* p, |
| size_t sz, |
| void* ud);| |
| |
| The type of the writer function used by @Lid{lua_dump}. |
| Every time @Lid{lua_dump} produces another piece of chunk, |
| it calls the writer, |
| passing along the buffer to be written (@id{p}), |
| its size (@id{sz}), |
| and the @id{ud} parameter supplied to @Lid{lua_dump}. |
| |
| After @Lid{lua_dump} writes its last piece, |
| it will signal that by calling the writer function one more time, |
| with a @id{NULL} buffer (and size 0). |
| |
| The writer returns an error code: |
| @N{0 means} no errors; |
| any other value means an error and stops @Lid{lua_dump} from |
| calling the writer again. |
| |
| } |
| |
| @APIEntry{void lua_xmove (lua_State *from, lua_State *to, int n);| |
| @apii{?,?,-} |
| |
| Exchange values between different threads of the same state. |
| |
| This function pops @id{n} values from the stack @id{from}, |
| and pushes them onto the stack @id{to}. |
| |
| } |
| |
| @APIEntry{int lua_yield (lua_State *L, int nresults);| |
| @apii{?,?,v} |
| |
| This function is equivalent to @Lid{lua_yieldk}, |
| but it has no continuation @see{continuations}. |
| Therefore, when the thread resumes, |
| it continues the function that called |
| the function calling @id{lua_yield}. |
| To avoid surprises, |
| this function should be called only in a tail call. |
| |
| } |
| |
| |
| @APIEntry{ |
| int lua_yieldk (lua_State *L, |
| int nresults, |
| lua_KContext ctx, |
| lua_KFunction k);| |
| @apii{?,?,v} |
| |
| Yields a coroutine (thread). |
| |
| When a @N{C function} calls @Lid{lua_yieldk}, |
| the running coroutine suspends its execution, |
| and the call to @Lid{lua_resume} that started this coroutine returns. |
| The parameter @id{nresults} is the number of values from the stack |
| that will be passed as results to @Lid{lua_resume}. |
| |
| When the coroutine is resumed again, |
| Lua calls the given @x{continuation function} @id{k} to continue |
| the execution of the @N{C function} that yielded @see{continuations}. |
| This continuation function receives the same stack |
| from the previous function, |
| with the @id{n} results removed and |
| replaced by the arguments passed to @Lid{lua_resume}. |
| Moreover, |
| the continuation function receives the value @id{ctx} |
| that was passed to @Lid{lua_yieldk}. |
| |
| Usually, this function does not return; |
| when the coroutine eventually resumes, |
| it continues executing the continuation function. |
| However, there is one special case, |
| which is when this function is called |
| from inside a line or a count hook @see{debugI}. |
| In that case, @id{lua_yieldk} should be called with no continuation |
| (probably in the form of @Lid{lua_yield}) and no results, |
| and the hook should return immediately after the call. |
| Lua will yield and, |
| when the coroutine resumes again, |
| it will continue the normal execution |
| of the (Lua) function that triggered the hook. |
| |
| This function can raise an error if it is called from a thread |
| with a pending C call with no continuation function |
| (what is called a @emphx{C-call boundary}), |
| or it is called from a thread that is not running inside a resume |
| (typically the main thread). |
| |
| } |
| |
| } |
| |
| @sect2{debugI| @title{The Debug Interface} |
| |
| Lua has no built-in debugging facilities. |
| Instead, it offers a special interface |
| by means of functions and @emph{hooks}. |
| This interface allows the construction of different |
| kinds of debuggers, profilers, and other tools |
| that need @Q{inside information} from the interpreter. |
| |
| |
| @APIEntry{ |
| typedef struct lua_Debug { |
| int event; |
| const char *name; /* (n) */ |
| const char *namewhat; /* (n) */ |
| const char *what; /* (S) */ |
| const char *source; /* (S) */ |
| size_t srclen; /* (S) */ |
| int currentline; /* (l) */ |
| int linedefined; /* (S) */ |
| int lastlinedefined; /* (S) */ |
| unsigned char nups; /* (u) number of upvalues */ |
| unsigned char nparams; /* (u) number of parameters */ |
| char isvararg; /* (u) */ |
| char istailcall; /* (t) */ |
| int ftransfer; /* (r) index of first value transferred */ |
| int ntransfer; /* (r) number of transferred values */ |
| char short_src[LUA_IDSIZE]; /* (S) */ |
| /* private part */ |
| @rep{other fields} |
| } lua_Debug; |
| | |
| |
| A structure used to carry different pieces of |
| information about a function or an activation record. |
| @Lid{lua_getstack} fills only the private part |
| of this structure, for later use. |
| To fill the other fields of @Lid{lua_Debug} with useful information, |
| you must call @Lid{lua_getinfo} with an appropriate parameter. |
| (Specifically, to get a field, |
| you must add the letter between parentheses in the field's comment |
| to the parameter @id{what} of @Lid{lua_getinfo}.) |
| |
| The fields of @Lid{lua_Debug} have the following meaning: |
| @description{ |
| |
| @item{@id{source}| |
| the source of the chunk that created the function. |
| If @T{source} starts with a @Char{@At}, |
| it means that the function was defined in a file where |
| the file name follows the @Char{@At}. |
| If @T{source} starts with a @Char{=}, |
| the remainder of its contents describes the source in a user-dependent manner. |
| Otherwise, |
| the function was defined in a string where |
| @T{source} is that string. |
| } |
| |
| @item{@id{srclen}| |
| The length of the string @id{source}. |
| } |
| |
| @item{@id{short_src}| |
| a @Q{printable} version of @T{source}, to be used in error messages. |
| } |
| |
| @item{@id{linedefined}| |
| the line number where the definition of the function starts. |
| } |
| |
| @item{@id{lastlinedefined}| |
| the line number where the definition of the function ends. |
| } |
| |
| @item{@id{what}| |
| the string @T{"Lua"} if the function is a Lua function, |
| @T{"C"} if it is a @N{C function}, |
| @T{"main"} if it is the main part of a chunk. |
| } |
| |
| @item{@id{currentline}| |
| the current line where the given function is executing. |
| When no line information is available, |
| @T{currentline} is set to @num{-1}. |
| } |
| |
| @item{@id{name}| |
| a reasonable name for the given function. |
| Because functions in Lua are first-class values, |
| they do not have a fixed name: |
| some functions can be the value of multiple global variables, |
| while others can be stored only in a table field. |
| The @T{lua_getinfo} function checks how the function was |
| called to find a suitable name. |
| If it cannot find a name, |
| then @id{name} is set to @id{NULL}. |
| } |
| |
| @item{@id{namewhat}| |
| explains the @T{name} field. |
| The value of @T{namewhat} can be |
| @T{"global"}, @T{"local"}, @T{"method"}, |
| @T{"field"}, @T{"upvalue"}, or @T{""} (the empty string), |
| according to how the function was called. |
| (Lua uses the empty string when no other option seems to apply.) |
| } |
| |
| @item{@id{istailcall}| |
| true if this function invocation was called by a tail call. |
| In this case, the caller of this level is not in the stack. |
| } |
| |
| @item{@id{nups}| |
| the number of upvalues of the function. |
| } |
| |
| @item{@id{nparams}| |
| the number of parameters of the function |
| (always @N{0 for} @N{C functions}). |
| } |
| |
| @item{@id{isvararg}| |
| true if the function is a variadic function |
| (always true for @N{C functions}). |
| } |
| |
| @item{@id{ftransfer}| |
| the index in the stack of the first value being @Q{transferred}, |
| that is, parameters in a call or return values in a return. |
| (The other values are in consecutive indices.) |
| Using this index, you can access and modify these values |
| through @Lid{lua_getlocal} and @Lid{lua_setlocal}. |
| This field is only meaningful during a |
| call hook, denoting the first parameter, |
| or a return hook, denoting the first value being returned. |
| (For call hooks, this value is always 1.) |
| } |
| |
| @item{@id{ntransfer}| |
| The number of values being transferred (see previous item). |
| (For calls of Lua functions, |
| this value is always equal to @id{nparams}.) |
| } |
| |
| } |
| |
| } |
| |
| @APIEntry{lua_Hook lua_gethook (lua_State *L);| |
| @apii{0,0,-} |
| |
| Returns the current hook function. |
| |
| } |
| |
| @APIEntry{int lua_gethookcount (lua_State *L);| |
| @apii{0,0,-} |
| |
| Returns the current hook count. |
| |
| } |
| |
| @APIEntry{int lua_gethookmask (lua_State *L);| |
| @apii{0,0,-} |
| |
| Returns the current hook mask. |
| |
| } |
| |
| @APIEntry{int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);| |
| @apii{0|1,0|1|2,m} |
| |
| Gets information about a specific function or function invocation. |
| |
| To get information about a function invocation, |
| the parameter @id{ar} must be a valid activation record that was |
| filled by a previous call to @Lid{lua_getstack} or |
| given as argument to a hook @seeC{lua_Hook}. |
| |
| To get information about a function, you push it onto the stack |
| and start the @id{what} string with the character @Char{>}. |
| (In that case, |
| @id{lua_getinfo} pops the function from the top of the stack.) |
| For instance, to know in which line a function @id{f} was defined, |
| you can write the following code: |
| @verbatim{ |
| lua_Debug ar; |
| lua_getglobal(L, "f"); /* get global 'f' */ |
| lua_getinfo(L, ">S", &ar); |
| printf("%d\n", ar.linedefined); |
| } |
| |
| Each character in the string @id{what} |
| selects some fields of the structure @id{ar} to be filled or |
| a value to be pushed on the stack. |
| (These characters are also documented in the declaration of |
| the structure @Lid{lua_Debug}, |
| between parentheses in the comments following each field.) |
| @description{ |
| |
| @item{@Char{f}| |
| pushes onto the stack the function that is |
| running at the given level; |
| } |
| |
| @item{@Char{l}| fills in the field @id{currentline}; |
| } |
| |
| @item{@Char{n}| fills in the fields @id{name} and @id{namewhat}; |
| } |
| |
| @item{@Char{r}| fills in the fields @id{ftransfer} and @id{ntransfer}; |
| } |
| |
| @item{@Char{S}| |
| fills in the fields @id{source}, @id{short_src}, |
| @id{linedefined}, @id{lastlinedefined}, and @id{what}; |
| } |
| |
| @item{@Char{t}| fills in the field @id{istailcall}; |
| } |
| |
| @item{@Char{u}| fills in the fields |
| @id{nups}, @id{nparams}, and @id{isvararg}; |
| } |
| |
| @item{@Char{L}| |
| pushes onto the stack a table whose indices are |
| the lines on the function with some associated code, |
| that is, the lines where you can put a break point. |
| (Lines with no code include empty lines and comments.) |
| If this option is given together with option @Char{f}, |
| its table is pushed after the function. |
| This is the only option that can raise a memory error. |
| } |
| |
| } |
| |
| This function returns 0 to signal an invalid option in @id{what}; |
| even then the valid options are handled correctly. |
| |
| } |
| |
| @APIEntry{const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n);| |
| @apii{0,0|1,-} |
| |
| Gets information about a local variable or a temporary value |
| of a given activation record or a given function. |
| |
| In the first case, |
| the parameter @id{ar} must be a valid activation record that was |
| filled by a previous call to @Lid{lua_getstack} or |
| given as argument to a hook @seeC{lua_Hook}. |
| The index @id{n} selects which local variable to inspect; |
| see @Lid{debug.getlocal} for details about variable indices |
| and names. |
| |
| @Lid{lua_getlocal} pushes the variable's value onto the stack |
| and returns its name. |
| |
| In the second case, @id{ar} must be @id{NULL} and the function |
| to be inspected must be on the top of the stack. |
| In this case, only parameters of Lua functions are visible |
| (as there is no information about what variables are active) |
| and no values are pushed onto the stack. |
| |
| Returns @id{NULL} (and pushes nothing) |
| when the index is greater than |
| the number of active local variables. |
| |
| } |
| |
| @APIEntry{int lua_getstack (lua_State *L, int level, lua_Debug *ar);| |
| @apii{0,0,-} |
| |
| Gets information about the interpreter runtime stack. |
| |
| This function fills parts of a @Lid{lua_Debug} structure with |
| an identification of the @emph{activation record} |
| of the function executing at a given level. |
| @N{Level 0} is the current running function, |
| whereas level @M{n+1} is the function that has called level @M{n} |
| (except for tail calls, which do not count in the stack). |
| When called with a level greater than the stack depth, |
| @Lid{lua_getstack} returns 0; |
| otherwise it returns 1. |
| |
| } |
| |
| @APIEntry{const char *lua_getupvalue (lua_State *L, int funcindex, int n);| |
| @apii{0,0|1,-} |
| |
| Gets information about the @id{n}-th upvalue |
| of the closure at index @id{funcindex}. |
| It pushes the upvalue's value onto the stack |
| and returns its name. |
| Returns @id{NULL} (and pushes nothing) |
| when the index @id{n} is greater than the number of upvalues. |
| |
| See @Lid{debug.getupvalue} for more information about upvalues. |
| |
| } |
| |
| @APIEntry{typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);| |
| |
| Type for debugging hook functions. |
| |
| Whenever a hook is called, its @id{ar} argument has its field |
| @id{event} set to the specific event that triggered the hook. |
| Lua identifies these events with the following constants: |
| @defid{LUA_HOOKCALL}, @defid{LUA_HOOKRET}, |
| @defid{LUA_HOOKTAILCALL}, @defid{LUA_HOOKLINE}, |
| and @defid{LUA_HOOKCOUNT}. |
| Moreover, for line events, the field @id{currentline} is also set. |
| To get the value of any other field in @id{ar}, |
| the hook must call @Lid{lua_getinfo}. |
| |
| For call events, @id{event} can be @id{LUA_HOOKCALL}, |
| the normal value, or @id{LUA_HOOKTAILCALL}, for a tail call; |
| in this case, there will be no corresponding return event. |
| |
| While Lua is running a hook, it disables other calls to hooks. |
| Therefore, if a hook calls back Lua to execute a function or a chunk, |
| this execution occurs without any calls to hooks. |
| |
| Hook functions cannot have continuations, |
| that is, they cannot call @Lid{lua_yieldk}, |
| @Lid{lua_pcallk}, or @Lid{lua_callk} with a non-null @id{k}. |
| |
| Hook functions can yield under the following conditions: |
| Only count and line events can yield; |
| to yield, a hook function must finish its execution |
| calling @Lid{lua_yield} with @id{nresults} equal to zero |
| (that is, with no values). |
| |
| } |
| |
| @APIEntry{void lua_sethook (lua_State *L, lua_Hook f, int mask, int count);| |
| @apii{0,0,-} |
| |
| Sets the debugging hook function. |
| |
| Argument @id{f} is the hook function. |
| @id{mask} specifies on which events the hook will be called: |
| it is formed by a bitwise OR of the constants |
| @defid{LUA_MASKCALL}, |
| @defid{LUA_MASKRET}, |
| @defid{LUA_MASKLINE}, |
| and @defid{LUA_MASKCOUNT}. |
| The @id{count} argument is only meaningful when the mask |
| includes @id{LUA_MASKCOUNT}. |
| For each event, the hook is called as explained below: |
| @description{ |
| |
| @item{The call hook| is called when the interpreter calls a function. |
| The hook is called just after Lua enters the new function. |
| } |
| |
| @item{The return hook| is called when the interpreter returns from a function. |
| The hook is called just before Lua leaves the function. |
| } |
| |
| @item{The line hook| is called when the interpreter is about to |
| start the execution of a new line of code, |
| or when it jumps back in the code (even to the same line). |
| This event only happens while Lua is executing a Lua function. |
| } |
| |
| @item{The count hook| is called after the interpreter executes every |
| @T{count} instructions. |
| This event only happens while Lua is executing a Lua function. |
| } |
| |
| } |
| |
| Hooks are disabled by setting @id{mask} to zero. |
| |
| } |
| |
| @APIEntry{const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n);| |
| @apii{0|1,0,-} |
| |
| Sets the value of a local variable of a given activation record. |
| It assigns the value on the top of the stack |
| to the variable and returns its name. |
| It also pops the value from the stack. |
| |
| Returns @id{NULL} (and pops nothing) |
| when the index is greater than |
| the number of active local variables. |
| |
| Parameters @id{ar} and @id{n} are as in the function @Lid{lua_getlocal}. |
| |
| } |
| |
| @APIEntry{const char *lua_setupvalue (lua_State *L, int funcindex, int n);| |
| @apii{0|1,0,-} |
| |
| Sets the value of a closure's upvalue. |
| It assigns the value on the top of the stack |
| to the upvalue and returns its name. |
| It also pops the value from the stack. |
| |
| Returns @id{NULL} (and pops nothing) |
| when the index @id{n} is greater than the number of upvalues. |
| |
| Parameters @id{funcindex} and @id{n} are as in |
| the function @Lid{lua_getupvalue}. |
| |
| } |
| |
| @APIEntry{void *lua_upvalueid (lua_State *L, int funcindex, int n);| |
| @apii{0,0,-} |
| |
| Returns a unique identifier for the upvalue numbered @id{n} |
| from the closure at index @id{funcindex}. |
| |
| These unique identifiers allow a program to check whether different |
| closures share upvalues. |
| Lua closures that share an upvalue |
| (that is, that access a same external local variable) |
| will return identical ids for those upvalue indices. |
| |
| Parameters @id{funcindex} and @id{n} are as in |
| the function @Lid{lua_getupvalue}, |
| but @id{n} cannot be greater than the number of upvalues. |
| |
| } |
| |
| @APIEntry{ |
| void lua_upvaluejoin (lua_State *L, int funcindex1, int n1, |
| int funcindex2, int n2);| |
| @apii{0,0,-} |
| |
| Make the @id{n1}-th upvalue of the Lua closure at index @id{funcindex1} |
| refer to the @id{n2}-th upvalue of the Lua closure at index @id{funcindex2}. |
| |
| } |
| |
| } |
| |
| } |
| |
| |
| @C{-------------------------------------------------------------------------} |
| @sect1{auxlib|@title{The Auxiliary Library} |
| |
| @simplesect{ |
| |
| @index{lauxlib.h} |
| The @def{auxiliary library} provides several convenient functions |
| to interface C with Lua. |
| While the basic API provides the primitive functions for all |
| interactions between C and Lua, |
| the auxiliary library provides higher-level functions for some |
| common tasks. |
| |
| All functions and types from the auxiliary library |
| are defined in header file @id{lauxlib.h} and |
| have a prefix @id{luaL_}. |
| |
| All functions in the auxiliary library are built on |
| top of the basic API, |
| and so they provide nothing that cannot be done with that API. |
| Nevertheless, the use of the auxiliary library ensures |
| more consistency to your code. |
| |
| |
| Several functions in the auxiliary library use internally some |
| extra stack slots. |
| When a function in the auxiliary library uses less than five slots, |
| it does not check the stack size; |
| it simply assumes that there are enough slots. |
| |
| Several functions in the auxiliary library are used to |
| check @N{C function} arguments. |
| Because the error message is formatted for arguments |
| (e.g., @St{bad argument #1}), |
| you should not use these functions for other stack values. |
| |
| Functions called @id{luaL_check*} |
| always raise an error if the check is not satisfied. |
| |
| } |
| |
| |
| @sect2{@title{Functions and Types} |
| |
| Here we list all functions and types from the auxiliary library |
| in alphabetical order. |
| |
| |
| @APIEntry{void luaL_addchar (luaL_Buffer *B, char c);| |
| @apii{?,?,m} |
| |
| Adds the byte @id{c} to the buffer @id{B} |
| @seeC{luaL_Buffer}. |
| |
| } |
| |
| @APIEntry{ |
| const void luaL_addgsub (luaL_Buffer *B, const char *s, |
| const char *p, const char *r);| |
| @apii{?,?,m} |
| |
| Adds a copy of the string @id{s} to the buffer @id{B} @seeC{luaL_Buffer}, |
| replacing any occurrence of the string @id{p} |
| with the string @id{r}. |
| |
| } |
| |
| @APIEntry{void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l);| |
| @apii{?,?,m} |
| |
| Adds the string pointed to by @id{s} with length @id{l} to |
| the buffer @id{B} |
| @seeC{luaL_Buffer}. |
| The string can contain @x{embedded zeros}. |
| |
| } |
| |
| @APIEntry{void luaL_addsize (luaL_Buffer *B, size_t n);| |
| @apii{?,?,-} |
| |
| Adds to the buffer @id{B} |
| a string of length @id{n} previously copied to the |
| buffer area @seeC{luaL_prepbuffer}. |
| |
| } |
| |
| @APIEntry{void luaL_addstring (luaL_Buffer *B, const char *s);| |
| @apii{?,?,m} |
| |
| Adds the zero-terminated string pointed to by @id{s} |
| to the buffer @id{B} |
| @seeC{luaL_Buffer}. |
| |
| } |
| |
| @APIEntry{void luaL_addvalue (luaL_Buffer *B);| |
| @apii{?,?,m} |
| |
| Adds the value on the top of the stack |
| to the buffer @id{B} |
| @seeC{luaL_Buffer}. |
| Pops the value. |
| |
| This is the only function on string buffers that can (and must) |
| be called with an extra element on the stack, |
| which is the value to be added to the buffer. |
| |
| } |
| |
| @APIEntry{ |
| void luaL_argcheck (lua_State *L, |
| int cond, |
| int arg, |
| const char *extramsg);| |
| @apii{0,0,v} |
| |
| Checks whether @id{cond} is true. |
| If it is not, raises an error with a standard message @seeF{luaL_argerror}. |
| |
| } |
| |
| @APIEntry{int luaL_argerror (lua_State *L, int arg, const char *extramsg);| |
| @apii{0,0,v} |
| |
| Raises an error reporting a problem with argument @id{arg} |
| of the @N{C function} that called it, |
| using a standard message |
| that includes @id{extramsg} as a comment: |
| @verbatim{ |
| bad argument #@rep{arg} to '@rep{funcname}' (@rep{extramsg}) |
| } |
| This function never returns. |
| |
| } |
| |
| @APIEntry{ |
| void luaL_argexpected (lua_State *L, |
| int cond, |
| int arg, |
| const char *tname);| |
| @apii{0,0,v} |
| |
| Checks whether @id{cond} is true. |
| If it is not, raises an error about the type of the argument @id{arg} |
| with a standard message @seeF{luaL_typeerror}. |
| |
| } |
| |
| @APIEntry{typedef struct luaL_Buffer luaL_Buffer;| |
| |
| Type for a @def{string buffer}. |
| |
| A string buffer allows @N{C code} to build Lua strings piecemeal. |
| Its pattern of use is as follows: |
| @itemize{ |
| |
| @item{First declare a variable @id{b} of type @Lid{luaL_Buffer}.} |
| |
| @item{Then initialize it with a call @T{luaL_buffinit(L, &b)}.} |
| |
| @item{ |
| Then add string pieces to the buffer calling any of |
| the @id{luaL_add*} functions. |
| } |
| |
| @item{ |
| Finish by calling @T{luaL_pushresult(&b)}. |
| This call leaves the final string on the top of the stack. |
| } |
| |
| } |
| |
| If you know beforehand the maximum size of the resulting string, |
| you can use the buffer like this: |
| @itemize{ |
| |
| @item{First declare a variable @id{b} of type @Lid{luaL_Buffer}.} |
| |
| @item{Then initialize it and preallocate a space of |
| size @id{sz} with a call @T{luaL_buffinitsize(L, &b, sz)}.} |
| |
| @item{Then produce the string into that space.} |
| |
| @item{ |
| Finish by calling @T{luaL_pushresultsize(&b, sz)}, |
| where @id{sz} is the total size of the resulting string |
| copied into that space (which may be less than or |
| equal to the preallocated size). |
| } |
| |
| } |
| |
| During its normal operation, |
| a string buffer uses a variable number of stack slots. |
| So, while using a buffer, you cannot assume that you know where |
| the top of the stack is. |
| You can use the stack between successive calls to buffer operations |
| as long as that use is balanced; |
| that is, |
| when you call a buffer operation, |
| the stack is at the same level |
| it was immediately after the previous buffer operation. |
| (The only exception to this rule is @Lid{luaL_addvalue}.) |
| After calling @Lid{luaL_pushresult}, |
| the stack is back to its level when the buffer was initialized, |
| plus the final string on its top. |
| |
| } |
| |
| @APIEntry{char *luaL_buffaddr (luaL_Buffer *B);| |
| @apii{0,0,-} |
| |
| Returns the address of the current content of buffer @id{B} |
| @seeC{luaL_Buffer}. |
| Note that any addition to the buffer may invalidate this address. |
| |
| } |
| |
| @APIEntry{void luaL_buffinit (lua_State *L, luaL_Buffer *B);| |
| @apii{0,?,-} |
| |
| Initializes a buffer @id{B} |
| @seeC{luaL_Buffer}. |
| This function does not allocate any space; |
| the buffer must be declared as a variable. |
| |
| } |
| |
| @APIEntry{size_t luaL_bufflen (luaL_Buffer *B);| |
| @apii{0,0,-} |
| |
| Returns the length of the current content of buffer @id{B} |
| @seeC{luaL_Buffer}. |
| |
| } |
| |
| @APIEntry{char *luaL_buffinitsize (lua_State *L, luaL_Buffer *B, size_t sz);| |
| @apii{?,?,m} |
| |
| Equivalent to the sequence |
| @Lid{luaL_buffinit}, @Lid{luaL_prepbuffsize}. |
| |
| } |
| |
| @APIEntry{void luaL_buffsub (luaL_Buffer *B, int n);| |
| @apii{?,?,-} |
| |
| Removes @id{n} bytes from the buffer @id{B} |
| @seeC{luaL_Buffer}. |
| The buffer must have at least that many bytes. |
| |
| } |
| |
| @APIEntry{int luaL_callmeta (lua_State *L, int obj, const char *e);| |
| @apii{0,0|1,e} |
| |
| Calls a metamethod. |
| |
| If the object at index @id{obj} has a metatable and this |
| metatable has a field @id{e}, |
| this function calls this field passing the object as its only argument. |
| In this case this function returns true and pushes onto the |
| stack the value returned by the call. |
| If there is no metatable or no metamethod, |
| this function returns false without pushing any value on the stack. |
| |
| } |
| |
| @APIEntry{void luaL_checkany (lua_State *L, int arg);| |
| @apii{0,0,v} |
| |
| Checks whether the function has an argument |
| of any type (including @nil) at position @id{arg}. |
| |
| } |
| |
| @APIEntry{lua_Integer luaL_checkinteger (lua_State *L, int arg);| |
| @apii{0,0,v} |
| |
| Checks whether the function argument @id{arg} is an integer |
| (or can be converted to an integer) |
| and returns this integer. |
| |
| } |
| |
| @APIEntry{const char *luaL_checklstring (lua_State *L, int arg, size_t *l);| |
| @apii{0,0,v} |
| |
| Checks whether the function argument @id{arg} is a string |
| and returns this string; |
| if @id{l} is not @id{NULL} fills its referent |
| with the string's length. |
| |
| This function uses @Lid{lua_tolstring} to get its result, |
| so all conversions and caveats of that function apply here. |
| |
| } |
| |
| @APIEntry{lua_Number luaL_checknumber (lua_State *L, int arg);| |
| @apii{0,0,v} |
| |
| Checks whether the function argument @id{arg} is a number |
| and returns this number converted to a @id{lua_Number}. |
| |
| } |
| |
| @APIEntry{ |
| int luaL_checkoption (lua_State *L, |
| int arg, |
| const char *def, |
| const char *const lst[]);| |
| @apii{0,0,v} |
| |
| Checks whether the function argument @id{arg} is a string and |
| searches for this string in the array @id{lst} |
| (which must be NULL-terminated). |
| Returns the index in the array where the string was found. |
| Raises an error if the argument is not a string or |
| if the string cannot be found. |
| |
| If @id{def} is not @id{NULL}, |
| the function uses @id{def} as a default value when |
| there is no argument @id{arg} or when this argument is @nil. |
| |
| This is a useful function for mapping strings to @N{C enums}. |
| (The usual convention in Lua libraries is |
| to use strings instead of numbers to select options.) |
| |
| } |
| |
| @APIEntry{void luaL_checkstack (lua_State *L, int sz, const char *msg);| |
| @apii{0,0,v} |
| |
| Grows the stack size to @T{top + sz} elements, |
| raising an error if the stack cannot grow to that size. |
| @id{msg} is an additional text to go into the error message |
| (or @id{NULL} for no additional text). |
| |
| } |
| |
| @APIEntry{const char *luaL_checkstring (lua_State *L, int arg);| |
| @apii{0,0,v} |
| |
| Checks whether the function argument @id{arg} is a string |
| and returns this string. |
| |
| This function uses @Lid{lua_tolstring} to get its result, |
| so all conversions and caveats of that function apply here. |
| |
| } |
| |
| @APIEntry{void luaL_checktype (lua_State *L, int arg, int t);| |
| @apii{0,0,v} |
| |
| Checks whether the function argument @id{arg} has type @id{t}. |
| See @Lid{lua_type} for the encoding of types for @id{t}. |
| |
| } |
| |
| @APIEntry{void *luaL_checkudata (lua_State *L, int arg, const char *tname);| |
| @apii{0,0,v} |
| |
| Checks whether the function argument @id{arg} is a userdata |
| of the type @id{tname} @seeC{luaL_newmetatable} and |
| returns the userdata's memory-block address @seeC{lua_touserdata}. |
| |
| } |
| |
| @APIEntry{void luaL_checkversion (lua_State *L);| |
| @apii{0,0,v} |
| |
| Checks whether the code making the call and the Lua library being called |
| are using the same version of Lua and the same numeric types. |
| |
| } |
| |
| @APIEntry{int luaL_dofile (lua_State *L, const char *filename);| |
| @apii{0,?,m} |
| |
| Loads and runs the given file. |
| It is defined as the following macro: |
| @verbatim{ |
| (luaL_loadfile(L, filename) || lua_pcall(L, 0, LUA_MULTRET, 0)) |
| } |
| It @N{returns 0} (@Lid{LUA_OK}) if there are no errors, |
| or 1 in case of errors. |
| (Except for out-of-memory errors, which are raised.) |
| |
| } |
| |
| @APIEntry{int luaL_dostring (lua_State *L, const char *str);| |
| @apii{0,?,-} |
| |
| Loads and runs the given string. |
| It is defined as the following macro: |
| @verbatim{ |
| (luaL_loadstring(L, str) || lua_pcall(L, 0, LUA_MULTRET, 0)) |
| } |
| It @N{returns 0} (@Lid{LUA_OK}) if there are no errors, |
| or 1 in case of errors. |
| |
| } |
| |
| @APIEntry{int luaL_error (lua_State *L, const char *fmt, ...);| |
| @apii{0,0,v} |
| |
| Raises an error. |
| The error message format is given by @id{fmt} |
| plus any extra arguments, |
| following the same rules of @Lid{lua_pushfstring}. |
| It also adds at the beginning of the message the file name and |
| the line number where the error occurred, |
| if this information is available. |
| |
| This function never returns, |
| but it is an idiom to use it in @N{C functions} |
| as @T{return luaL_error(@rep{args})}. |
| |
| } |
| |
| @APIEntry{int luaL_execresult (lua_State *L, int stat);| |
| @apii{0,3,m} |
| |
| This function produces the return values for |
| process-related functions in the standard library |
| (@Lid{os.execute} and @Lid{io.close}). |
| |
| } |
| |
| @APIEntry{ |
| int luaL_fileresult (lua_State *L, int stat, const char *fname);| |
| @apii{0,1|3,m} |
| |
| This function produces the return values for |
| file-related functions in the standard library |
| (@Lid{io.open}, @Lid{os.rename}, @Lid{file:seek}, etc.). |
| |
| } |
| |
| @APIEntry{int luaL_getmetafield (lua_State *L, int obj, const char *e);| |
| @apii{0,0|1,m} |
| |
| Pushes onto the stack the field @id{e} from the metatable |
| of the object at index @id{obj} and returns the type of the pushed value. |
| If the object does not have a metatable, |
| or if the metatable does not have this field, |
| pushes nothing and returns @id{LUA_TNIL}. |
| |
| } |
| |
| @APIEntry{int luaL_getmetatable (lua_State *L, const char *tname);| |
| @apii{0,1,m} |
| |
| Pushes onto the stack the metatable associated with the name @id{tname} |
| in the registry @seeC{luaL_newmetatable}, |
| or @nil if there is no metatable associated with that name. |
| Returns the type of the pushed value. |
| |
| } |
| |
| @APIEntry{int luaL_getsubtable (lua_State *L, int idx, const char *fname);| |
| @apii{0,1,e} |
| |
| Ensures that the value @T{t[fname]}, |
| where @id{t} is the value at index @id{idx}, |
| is a table, |
| and pushes that table onto the stack. |
| Returns true if it finds a previous table there |
| and false if it creates a new table. |
| |
| } |
| |
| @APIEntry{ |
| const char *luaL_gsub (lua_State *L, |
| const char *s, |
| const char *p, |
| const char *r);| |
| @apii{0,1,m} |
| |
| Creates a copy of string @id{s}, |
| replacing any occurrence of the string @id{p} |
| with the string @id{r}. |
| Pushes the resulting string on the stack and returns it. |
| |
| } |
| |
| @APIEntry{lua_Integer luaL_len (lua_State *L, int index);| |
| @apii{0,0,e} |
| |
| Returns the @Q{length} of the value at the given index |
| as a number; |
| it is equivalent to the @Char{#} operator in Lua @see{len-op}. |
| Raises an error if the result of the operation is not an integer. |
| (This case can only happen through metamethods.) |
| |
| } |
| |
| @APIEntry{ |
| int luaL_loadbuffer (lua_State *L, |
| const char *buff, |
| size_t sz, |
| const char *name);| |
| @apii{0,1,-} |
| |
| Equivalent to @Lid{luaL_loadbufferx} with @id{mode} equal to @id{NULL}. |
| |
| } |
| |
| |
| @APIEntry{ |
| int luaL_loadbufferx (lua_State *L, |
| const char *buff, |
| size_t sz, |
| const char *name, |
| const char *mode);| |
| @apii{0,1,-} |
| |
| Loads a buffer as a Lua chunk. |
| This function uses @Lid{lua_load} to load the chunk in the |
| buffer pointed to by @id{buff} with size @id{sz}. |
| |
| This function returns the same results as @Lid{lua_load}. |
| @id{name} is the chunk name, |
| used for debug information and error messages. |
| The string @id{mode} works as in the function @Lid{lua_load}. |
| In particular, this function supports mode @Char{B} for |
| fixed buffers. |
| |
| } |
| |
| |
| @APIEntry{int luaL_loadfile (lua_State *L, const char *filename);| |
| @apii{0,1,m} |
| |
| Equivalent to @Lid{luaL_loadfilex} with @id{mode} equal to @id{NULL}. |
| |
| } |
| |
| @APIEntry{int luaL_loadfilex (lua_State *L, const char *filename, |
| const char *mode);| |
| @apii{0,1,m} |
| |
| Loads a file as a Lua chunk. |
| This function uses @Lid{lua_load} to load the chunk in the file |
| named @id{filename}. |
| If @id{filename} is @id{NULL}, |
| then it loads from the standard input. |
| The first line in the file is ignored if it starts with a @T{#}. |
| |
| The string @id{mode} works as in the function @Lid{lua_load}. |
| |
| This function returns the same results as @Lid{lua_load}, |
| or @Lid{LUA_ERRFILE} for file-related errors. |
| |
| As @Lid{lua_load}, this function only loads the chunk; |
| it does not run it. |
| |
| } |
| |
| @APIEntry{int luaL_loadstring (lua_State *L, const char *s);| |
| @apii{0,1,-} |
| |
| Loads a string as a Lua chunk. |
| This function uses @Lid{lua_load} to load the chunk in |
| the zero-terminated string @id{s}. |
| |
| This function returns the same results as @Lid{lua_load}. |
| |
| Also as @Lid{lua_load}, this function only loads the chunk; |
| it does not run it. |
| |
| } |
| |
| @APIEntry{unsigned int luaL_makeseed (lua_State *L);| |
| @apii{0,0,-} |
| |
| Returns a value with a weak attempt for randomness. |
| (It produces that value based on the current date and time |
| and the address of an internal variable, |
| in case the machine has Address Space Layout Randomization.) |
| |
| } |
| |
| |
| @APIEntry{void luaL_newlib (lua_State *L, const luaL_Reg l[]);| |
| @apii{0,1,m} |
| |
| Creates a new table and registers there |
| the functions in the list @id{l}. |
| |
| It is implemented as the following macro: |
| @verbatim{ |
| (luaL_newlibtable(L,l), luaL_setfuncs(L,l,0)) |
| } |
| The array @id{l} must be the actual array, |
| not a pointer to it. |
| |
| } |
| |
| @APIEntry{void luaL_newlibtable (lua_State *L, const luaL_Reg l[]);| |
| @apii{0,1,m} |
| |
| Creates a new table with a size optimized |
| to store all entries in the array @id{l} |
| (but does not actually store them). |
| It is intended to be used in conjunction with @Lid{luaL_setfuncs} |
| @seeF{luaL_newlib}. |
| |
| It is implemented as a macro. |
| The array @id{l} must be the actual array, |
| not a pointer to it. |
| |
| } |
| |
| @APIEntry{int luaL_newmetatable (lua_State *L, const char *tname);| |
| @apii{0,1,m} |
| |
| If the registry already has the key @id{tname}, |
| returns 0. |
| Otherwise, |
| creates a new table to be used as a metatable for userdata, |
| adds to this new table the pair @T{__name = tname}, |
| adds to the registry the pair @T{[tname] = new table}, |
| and returns 1. |
| |
| In both cases, |
| the function pushes onto the stack the final value associated |
| with @id{tname} in the registry. |
| |
| } |
| |
| @APIEntry{lua_State *luaL_newstate (void);| |
| @apii{0,0,-} |
| |
| Creates a new Lua state. |
| It calls @Lid{lua_newstate} with an |
| allocator based on the @N{ISO C} allocation functions |
| and then sets a warning function and a panic function @see{C-error} |
| that print messages to the standard error output. |
| |
| Returns the new state, |
| or @id{NULL} if there is a @x{memory allocation error}. |
| |
| } |
| |
| @APIEntry{ |
| T luaL_opt (L, func, arg, dflt);| |
| @apii{0,0,-} |
| |
| This macro is defined as follows: |
| @verbatim{ |
| (lua_isnoneornil(L,(arg)) ? (dflt) : func(L,(arg))) |
| } |
| In words, if the argument @id{arg} is nil or absent, |
| the macro results in the default @id{dflt}. |
| Otherwise, it results in the result of calling @id{func} |
| with the state @id{L} and the argument index @id{arg} as |
| arguments. |
| Note that it evaluates the expression @id{dflt} only if needed. |
| |
| } |
| |
| @APIEntry{ |
| lua_Integer luaL_optinteger (lua_State *L, |
| int arg, |
| lua_Integer d);| |
| @apii{0,0,v} |
| |
| If the function argument @id{arg} is an integer |
| (or it is convertible to an integer), |
| returns this integer. |
| If this argument is absent or is @nil, |
| returns @id{d}. |
| Otherwise, raises an error. |
| |
| } |
| |
| @APIEntry{ |
| const char *luaL_optlstring (lua_State *L, |
| int arg, |
| const char *d, |
| size_t *l);| |
| @apii{0,0,v} |
| |
| If the function argument @id{arg} is a string, |
| returns this string. |
| If this argument is absent or is @nil, |
| returns @id{d}. |
| Otherwise, raises an error. |
| |
| If @id{l} is not @id{NULL}, |
| fills its referent with the result's length. |
| If the result is @id{NULL} |
| (only possible when returning @id{d} and @T{d == NULL}), |
| its length is considered zero. |
| |
| This function uses @Lid{lua_tolstring} to get its result, |
| so all conversions and caveats of that function apply here. |
| |
| } |
| |
| @APIEntry{lua_Number luaL_optnumber (lua_State *L, int arg, lua_Number d);| |
| @apii{0,0,v} |
| |
| If the function argument @id{arg} is a number, |
| returns this number as a @id{lua_Number}. |
| If this argument is absent or is @nil, |
| returns @id{d}. |
| Otherwise, raises an error. |
| |
| } |
| |
| @APIEntry{ |
| const char *luaL_optstring (lua_State *L, |
| int arg, |
| const char *d);| |
| @apii{0,0,v} |
| |
| If the function argument @id{arg} is a string, |
| returns this string. |
| If this argument is absent or is @nil, |
| returns @id{d}. |
| Otherwise, raises an error. |
| |
| } |
| |
| @APIEntry{char *luaL_prepbuffer (luaL_Buffer *B);| |
| @apii{?,?,m} |
| |
| Equivalent to @Lid{luaL_prepbuffsize} |
| with the predefined size @defid{LUAL_BUFFERSIZE}. |
| |
| } |
| |
| @APIEntry{char *luaL_prepbuffsize (luaL_Buffer *B, size_t sz);| |
| @apii{?,?,m} |
| |
| Returns an address to a space of size @id{sz} |
| where you can copy a string to be added to buffer @id{B} |
| @seeC{luaL_Buffer}. |
| After copying the string into this space you must call |
| @Lid{luaL_addsize} with the size of the string to actually add |
| it to the buffer. |
| |
| } |
| |
| @APIEntry{void luaL_pushfail (lua_State *L);| |
| @apii{0,1,-} |
| |
| Pushes the @fail value onto the stack @see{libraries}. |
| |
| } |
| |
| @APIEntry{void luaL_pushresult (luaL_Buffer *B);| |
| @apii{?,1,m} |
| |
| Finishes the use of buffer @id{B} leaving the final string on |
| the top of the stack. |
| |
| } |
| |
| @APIEntry{void luaL_pushresultsize (luaL_Buffer *B, size_t sz);| |
| @apii{?,1,m} |
| |
| Equivalent to the sequence @Lid{luaL_addsize}, @Lid{luaL_pushresult}. |
| |
| } |
| |
| @APIEntry{int luaL_ref (lua_State *L, int t);| |
| @apii{1,0,m} |
| |
| Creates and returns a @def{reference}, |
| in the table at index @id{t}, |
| for the object on the top of the stack (and pops the object). |
| |
| The reference system uses the integer keys of the table. |
| A reference is a unique integer key; |
| @Lid{luaL_ref} ensures the uniqueness of the keys it returns. |
| The entry 1 is reserved for internal use. |
| Before the first use of @Lid{luaL_ref}, |
| the integer keys of the table |
| should form a proper sequence (no holes), |
| and the value at entry 1 should be false: |
| @nil if the sequence is empty, |
| @false otherwise. |
| You should not manually set integer keys in the table |
| after the first use of @Lid{luaL_ref}. |
| |
| You can retrieve an object referred by the reference @id{r} |
| by calling @T{lua_rawgeti(L, t, r)} or @T{lua_geti(L, t, r)}. |
| The function @Lid{luaL_unref} frees a reference. |
| |
| If the object on the top of the stack is @nil, |
| @Lid{luaL_ref} returns the constant @defid{LUA_REFNIL}. |
| The constant @defid{LUA_NOREF} is guaranteed to be different |
| from any reference returned by @Lid{luaL_ref}. |
| |
| } |
| |
| @APIEntry{ |
| typedef struct luaL_Reg { |
| const char *name; |
| lua_CFunction func; |
| } luaL_Reg; |
| | |
| |
| Type for arrays of functions to be registered by |
| @Lid{luaL_setfuncs}. |
| @id{name} is the function name and @id{func} is a pointer to |
| the function. |
| Any array of @Lid{luaL_Reg} must end with a sentinel entry |
| in which both @id{name} and @id{func} are @id{NULL}. |
| |
| } |
| |
| @APIEntry{ |
| void luaL_requiref (lua_State *L, const char *modname, |
| lua_CFunction openf, int glb);| |
| @apii{0,1,e} |
| |
| If @T{package.loaded[modname]} is not true, |
| calls the function @id{openf} with the string @id{modname} as an argument |
| and sets the call result to @T{package.loaded[modname]}, |
| as if that function has been called through @Lid{require}. |
| |
| If @id{glb} is true, |
| also stores the module into the global variable @id{modname}. |
| |
| Leaves a copy of the module on the stack. |
| |
| } |
| |
| @APIEntry{void luaL_setfuncs (lua_State *L, const luaL_Reg *l, int nup);| |
| @apii{nup,0,m} |
| |
| Registers all functions in the array @id{l} |
| @seeC{luaL_Reg} into the table on the top of the stack |
| (below optional upvalues, see next). |
| |
| When @id{nup} is not zero, |
| all functions are created with @id{nup} upvalues, |
| initialized with copies of the @id{nup} values |
| previously pushed on the stack |
| on top of the library table. |
| These values are popped from the stack after the registration. |
| |
| A function with a @id{NULL} value represents a placeholder, |
| which is filled with @false. |
| |
| } |
| |
| @APIEntry{void luaL_setmetatable (lua_State *L, const char *tname);| |
| @apii{0,0,-} |
| |
| Sets the metatable of the object on the top of the stack |
| as the metatable associated with name @id{tname} |
| in the registry @seeC{luaL_newmetatable}. |
| |
| } |
| |
| @APIEntry{ |
| typedef struct luaL_Stream { |
| FILE *f; |
| lua_CFunction closef; |
| } luaL_Stream; |
| | |
| |
| The standard representation for @x{file handles} |
| used by the standard I/O library. |
| |
| A file handle is implemented as a full userdata, |
| with a metatable called @id{LUA_FILEHANDLE} |
| (where @id{LUA_FILEHANDLE} is a macro with the actual metatable's name). |
| The metatable is created by the I/O library |
| @seeF{luaL_newmetatable}. |
| |
| This userdata must start with the structure @id{luaL_Stream}; |
| it can contain other data after this initial structure. |
| The field @id{f} points to the corresponding C stream, |
| or it is @id{NULL} to indicate an incompletely created handle. |
| The field @id{closef} points to a Lua function |
| that will be called to close the stream |
| when the handle is closed or collected; |
| this function receives the file handle as its sole argument and |
| must return either a true value, in case of success, |
| or a false value plus an error message, in case of error. |
| Once Lua calls this field, |
| it changes the field value to @id{NULL} |
| to signal that the handle is closed. |
| |
| } |
| |
| @APIEntry{void *luaL_testudata (lua_State *L, int arg, const char *tname);| |
| @apii{0,0,m} |
| |
| This function works like @Lid{luaL_checkudata}, |
| except that, when the test fails, |
| it returns @id{NULL} instead of raising an error. |
| |
| } |
| |
| @APIEntry{const char *luaL_tolstring (lua_State *L, int idx, size_t *len);| |
| @apii{0,1,e} |
| |
| Converts any Lua value at the given index to a @N{C string} |
| in a reasonable format. |
| The resulting string is pushed onto the stack and also |
| returned by the function @see{constchar}. |
| If @id{len} is not @id{NULL}, |
| the function also sets @T{*len} with the string length. |
| |
| If the value has a metatable with a @idx{__tostring} field, |
| then @id{luaL_tolstring} calls the corresponding metamethod |
| with the value as argument, |
| and uses the result of the call as its result. |
| |
| } |
| |
| @APIEntry{ |
| void luaL_traceback (lua_State *L, lua_State *L1, const char *msg, |
| int level);| |
| @apii{0,1,m} |
| |
| Creates and pushes a traceback of the stack @id{L1}. |
| If @id{msg} is not @id{NULL}, it is appended |
| at the beginning of the traceback. |
| The @id{level} parameter tells at which level |
| to start the traceback. |
| |
| } |
| |
| @APIEntry{int luaL_typeerror (lua_State *L, int arg, const char *tname);| |
| @apii{0,0,v} |
| |
| Raises a type error for the argument @id{arg} |
| of the @N{C function} that called it, |
| using a standard message; |
| @id{tname} is a @Q{name} for the expected type. |
| This function never returns. |
| |
| } |
| |
| @APIEntry{const char *luaL_typename (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Returns the name of the type of the value at the given index. |
| |
| } |
| |
| @APIEntry{void luaL_unref (lua_State *L, int t, int ref);| |
| @apii{0,0,-} |
| |
| Releases the reference @id{ref} from the table at index @id{t} |
| @seeC{luaL_ref}. |
| The entry is removed from the table, |
| so that the referred object can be collected and |
| the reference @id{ref} can be used again by @Lid{luaL_ref}. |
| |
| If @id{ref} is @Lid{LUA_NOREF} or @Lid{LUA_REFNIL}, |
| @Lid{luaL_unref} does nothing. |
| |
| } |
| |
| @APIEntry{void luaL_where (lua_State *L, int lvl);| |
| @apii{0,1,m} |
| |
| Pushes onto the stack a string identifying the current position |
| of the control at level @id{lvl} in the call stack. |
| Typically this string has the following format: |
| @verbatim{ |
| @rep{chunkname}:@rep{currentline}: |
| } |
| @N{Level 0} is the running function, |
| @N{level 1} is the function that called the running function, |
| etc. |
| |
| This function is used to build a prefix for error messages. |
| |
| } |
| |
| } |
| |
| } |
| |
| |
| @C{-------------------------------------------------------------------------} |
| @sect1{libraries| @title{The Standard Libraries} |
| |
| @simplesect{ |
| |
| The standard Lua libraries provide useful functions |
| that are implemented @N{in C} through the @N{C API}. |
| Some of these functions provide essential services to the language |
| (e.g., @Lid{type} and @Lid{getmetatable}); |
| others provide access to outside services (e.g., I/O); |
| and others could be implemented in Lua itself, |
| but that for different reasons |
| deserve an implementation in C (e.g., @Lid{table.sort}). |
| |
| All libraries are implemented through the official @N{C API} |
| and are provided as separate @N{C modules}. |
| Unless otherwise noted, |
| these library functions do not adjust its number of arguments |
| to its expected parameters. |
| For instance, a function documented as @T{foo(arg)} |
| should not be called without an argument. |
| |
| The notation @fail means a false value representing |
| some kind of failure. |
| (Currently, @fail is equal to @nil, |
| but that may change in future versions. |
| The recommendation is to always test the success of these functions |
| with @T{(not status)}, instead of @T{(status == nil)}.) |
| |
| |
| Currently, Lua has the following standard libraries: |
| @itemize{ |
| |
| @item{@link{predefined|basic library};} |
| |
| @item{@link{corolib|coroutine library};} |
| |
| @item{@link{packlib|package library};} |
| |
| @item{@link{strlib|string manipulation};} |
| |
| @item{@link{utf8|basic UTF-8 support};} |
| |
| @item{@link{tablib|table manipulation};} |
| |
| @item{@link{mathlib|mathematical functions} (sin, log, etc.);} |
| |
| @item{@link{iolib|input and output};} |
| |
| @item{@link{oslib|operating system facilities};} |
| |
| @item{@link{debuglib|debug facilities}.} |
| |
| } |
| Except for the basic and the package libraries, |
| each library provides all its functions as fields of a global table |
| or as methods of its objects. |
| |
| } |
| |
| |
| @sect2{lualib-h| @title{Loading the Libraries in C code} |
| |
| A @N{C host} program must explicitly load |
| the standard libraries into a state, |
| if it wants its scripts to use them. |
| For that, |
| the host program can call the function @Lid{luaL_openlibs}. |
| Alternatively, |
| the host can select which libraries to open, |
| by using @Lid{luaL_openselectedlibs}. |
| Both functions are defined in the header file @id{lualib.h}. |
| @index{lualib.h} |
| |
| The stand-alone interpreter @id{lua} @see{lua-sa} |
| already opens all standard libraries. |
| |
| @APIEntry{void luaL_openlibs (lua_State *L);| |
| @apii{0,0,e} |
| |
| Opens all standard Lua libraries into the given state. |
| |
| } |
| |
| @APIEntry{void luaL_openselectedlibs (lua_State *L, int load, int preload);| |
| @apii{0,0,e} |
| |
| Opens (loads) and preloads selected libraries into the state @id{L}. |
| (To @emph{preload} means to add |
| the library loader into the table @Lid{package.preload}, |
| so that the library can be required later by the program. |
| Keep in mind that @Lid{require} itself is provided |
| by the @emph{package} library. |
| If a program does not load that library, |
| it will be unable to require anything.) |
| |
| The integer @id{load} selects which libraries to load; |
| the integer @id{preload} selects which to preload, among those not loaded. |
| Both are masks formed by a bitwise OR of the following constants: |
| @description{ |
| @item{@defid{LUA_GLIBK} | the basic library.} |
| @item{@defid{LUA_LOADLIBK} | the package library.} |
| @item{@defid{LUA_COLIBK} | the coroutine library.} |
| @item{@defid{LUA_STRLIBK} | the string library.} |
| @item{@defid{LUA_UTF8LIBK} | the UTF-8 library.} |
| @item{@defid{LUA_TABLIBK} | the table library.} |
| @item{@defid{LUA_MATHLIBK} | the mathematical library.} |
| @item{@defid{LUA_IOLIBK} | the I/O library.} |
| @item{@defid{LUA_OSLIBK} | the operating system library.} |
| @item{@defid{LUA_DBLIBK} | the debug library.} |
| } |
| |
| } |
| |
| } |
| |
| |
| @sect2{predefined| @title{Basic Functions} |
| |
| The basic library provides core functions to Lua. |
| If you do not include this library in your application, |
| you should check carefully whether you need to provide |
| implementations for some of its facilities. |
| |
| |
| @LibEntry{assert (v [, message])| |
| |
| Raises an error if |
| the value of its argument @id{v} is false (i.e., @nil or @false); |
| otherwise, returns all its arguments. |
| In case of error, |
| @id{message} is the error object; |
| when absent, it defaults to @St{assertion failed!} |
| |
| } |
| |
| @LibEntry{collectgarbage ([opt [, arg]])| |
| |
| This function is a generic interface to the garbage collector. |
| It performs different functions according to its first argument, @id{opt}: |
| @description{ |
| |
| @item{@St{collect}| |
| Performs a full garbage-collection cycle. |
| This is the default option. |
| } |
| |
| @item{@St{stop}| |
| Stops automatic execution of the garbage collector. |
| The collector will run only when explicitly invoked, |
| until a call to restart it. |
| } |
| |
| @item{@St{restart}| |
| Restarts automatic execution of the garbage collector. |
| } |
| |
| @item{@St{count}| |
| Returns the total memory in use by Lua in Kbytes. |
| The value has a fractional part, |
| so that it multiplied by 1024 |
| gives the exact number of bytes in use by Lua. |
| } |
| |
| @item{@St{step}| |
| Performs a garbage-collection step. |
| This option may be followed by an extra argument, |
| an integer with the step size. |
| |
| If the size is a positive @id{n}, |
| the collector acts as if @id{n} new bytes have been allocated. |
| If the size is zero, |
| the collector performs a basic step. |
| In incremental mode, |
| a basic step corresponds to the current step size. |
| In generational mode, |
| a basic step performs a full minor collection or |
| an incremental step, |
| if the collector has scheduled one. |
| |
| In incremental mode, |
| the function returns @true if the step finished a collection cycle. |
| In generational mode, |
| the function returns @true if the step finished a major collection. |
| } |
| |
| @item{@St{isrunning}| |
| Returns a boolean that tells whether the collector is running |
| (i.e., not stopped). |
| } |
| |
| @item{@St{incremental}| |
| Changes the collector mode to incremental and returns the previous mode. |
| } |
| |
| @item{@St{generational}| |
| Changes the collector mode to generational and returns the previous mode. |
| } |
| |
| @item{@St{param}| |
| Changes and/or retrieves the values of a parameter of the collector. |
| This option must be followed by one or two extra arguments: |
| The name of the parameter being changed or retrieved (a string) |
| and an optional new value for that parameter, |
| an integer in the range @M{[0,100000]}. |
| The first argument must have one of the following values: |
| @description{ |
| @item{@St{minormul}| The minor multiplier. } |
| @item{@St{majorminor}| The major-minor multiplier. } |
| @item{@St{minormajor}| The minor-major multiplier. } |
| @item{@St{pause}| The garbage-collector pause. } |
| @item{@St{stepmul}| The step multiplier. } |
| @item{@St{stepsize}| The step size. } |
| } |
| The call always returns the previous value of the parameter. |
| If the call does not give a new value, |
| the value is left unchanged. |
| |
| Lua rounds these values before storing them; |
| so, the value returned as the previous value may not be |
| exactly the last value set. |
| } |
| |
| } |
| See @See{GC} for more details about garbage collection |
| and some of these options. |
| |
| This function should not be called by a finalizer. |
| |
| } |
| |
| @LibEntry{dofile ([filename])| |
| Opens the named file and executes its content as a Lua chunk. |
| When called without arguments, |
| @id{dofile} executes the content of the standard input (@id{stdin}). |
| Returns all values returned by the chunk. |
| In case of errors, @id{dofile} propagates the error |
| to its caller. |
| (That is, @id{dofile} does not run in protected mode.) |
| |
| } |
| |
| @LibEntry{error (message [, level])| |
| Raises an error @see{error} with @id{message} as the error object. |
| This function never returns. |
| |
| Usually, @id{error} adds some information about the error position |
| at the beginning of the message, if the message is a string. |
| The @id{level} argument specifies how to get the error position. |
| With @N{level 1} (the default), the error position is where the |
| @id{error} function was called. |
| @N{Level 2} points the error to where the function |
| that called @id{error} was called; and so on. |
| Passing a @N{level 0} avoids the addition of error position information |
| to the message. |
| |
| } |
| |
| @LibEntry{_G| |
| A global variable (not a function) that |
| holds the @x{global environment} @see{globalenv}. |
| Lua itself does not use this variable; |
| changing its value does not affect any environment, |
| nor vice versa. |
| |
| } |
| |
| @LibEntry{getmetatable (object)| |
| |
| If @id{object} does not have a metatable, returns @nil. |
| Otherwise, |
| if the object's metatable has a @idx{__metatable} field, |
| returns the associated value. |
| Otherwise, returns the metatable of the given object. |
| |
| } |
| |
| @LibEntry{ipairs (t)| |
| |
| Returns three values (an iterator function, the value @id{t}, and 0) |
| so that the construction |
| @verbatim{ |
| for i,v in ipairs(t) do @rep{body} end |
| } |
| will iterate over the key@En{}value pairs |
| (@T{1,t[1]}), (@T{2,t[2]}), @ldots, |
| up to the first absent index. |
| |
| } |
| |
| @LibEntry{load (chunk [, chunkname [, mode [, env]]])| |
| |
| Loads a chunk. |
| |
| If @id{chunk} is a string, the chunk is this string. |
| If @id{chunk} is a function, |
| @id{load} calls it repeatedly to get the chunk pieces. |
| Each call to @id{chunk} must return a string that concatenates |
| with previous results. |
| A return of an empty string, @nil, or no value signals the end of the chunk. |
| |
| If there are no syntactic errors, |
| @id{load} returns the compiled chunk as a function; |
| otherwise, it returns @fail plus the error message. |
| |
| When you load a main chunk, |
| the resulting function will always have exactly one upvalue, |
| the @id{_ENV} variable @see{globalenv}. |
| However, |
| when you load a binary chunk created from a function @seeF{string.dump}, |
| the resulting function can have an arbitrary number of upvalues, |
| and there is no guarantee that its first upvalue will be |
| the @id{_ENV} variable. |
| (A non-main function may not even have an @id{_ENV} upvalue.) |
| |
| Regardless, if the resulting function has any upvalues, |
| its first upvalue is set to the value of @id{env}, |
| if that parameter is given, |
| or to the value of the @x{global environment}. |
| Other upvalues are initialized with @nil. |
| All upvalues are fresh, that is, |
| they are not shared with any other function. |
| |
| @id{chunkname} is used as the name of the chunk for error messages |
| and debug information @see{debugI}. |
| When absent, |
| it defaults to @id{chunk}, if @id{chunk} is a string, |
| or to @St{=(load)} otherwise. |
| |
| The string @id{mode} controls whether the chunk can be text or binary |
| (that is, a precompiled chunk). |
| It may be the string @St{b} (only @x{binary chunk}s), |
| @St{t} (only text chunks), |
| or @St{bt} (both binary and text). |
| The default is @St{bt}. |
| |
| It is safe to load malformed binary chunks; |
| @id{load} signals an appropriate error. |
| However, |
| Lua does not check the consistency of the code inside binary chunks; |
| running maliciously crafted bytecode can crash the interpreter. |
| |
| } |
| |
| @LibEntry{loadfile ([filename [, mode [, env]]])| |
| |
| Similar to @Lid{load}, |
| but gets the chunk from file @id{filename} |
| or from the standard input, |
| if no file name is given. |
| |
| } |
| |
| @LibEntry{next (table [, index])| |
| |
| Allows a program to traverse all fields of a table. |
| Its first argument is a table and its second argument |
| is an index in this table. |
| A call to @id{next} returns the next index of the table |
| and its associated value. |
| When called with @nil as its second argument, |
| @id{next} returns an initial index |
| and its associated value. |
| When called with the last index, |
| or with @nil in an empty table, |
| @id{next} returns @nil. |
| If the second argument is absent, then it is interpreted as @nil. |
| In particular, |
| you can use @T{next(t)} to check whether a table is empty. |
| |
| The order in which the indices are enumerated is not specified, |
| @emph{even for numeric indices}. |
| (To traverse a table in numerical order, |
| use a numerical @Rw{for}.) |
| |
| You should not assign any value to a non-existent field in a table |
| during its traversal. |
| You may however modify existing fields. |
| In particular, you may set existing fields to nil. |
| |
| } |
| |
| @LibEntry{pairs (t)| |
| |
| If @id{t} has a metamethod @idx{__pairs}, |
| calls it with @id{t} as argument and returns the first three |
| results from the call. |
| |
| Otherwise, |
| returns three values: the @Lid{next} function, the table @id{t}, and @nil, |
| so that the construction |
| @verbatim{ |
| for k,v in pairs(t) do @rep{body} end |
| } |
| will iterate over all key@En{}value pairs of table @id{t}. |
| |
| See function @Lid{next} for the caveats of modifying |
| the table during its traversal. |
| |
| } |
| |
| @LibEntry{pcall (f [, arg1, @Cdots])| |
| |
| Calls the function @id{f} with |
| the given arguments in @emphx{protected mode}. |
| This means that any error @N{inside @T{f}} is not propagated; |
| instead, @id{pcall} catches the error |
| and returns a status code. |
| Its first result is the status code (a boolean), |
| which is @true if the call succeeds without errors. |
| In such case, @id{pcall} also returns all results from the call, |
| after this first result. |
| In case of any error, @id{pcall} returns @false plus the error object. |
| Note that errors caught by @id{pcall} do not call a message handler. |
| |
| } |
| |
| @LibEntry{print (@Cdots)| |
| Receives any number of arguments |
| and prints their values to @id{stdout}, |
| converting each argument to a string |
| following the same rules of @Lid{tostring}. |
| |
| The function @id{print} is not intended for formatted output, |
| but only as a quick way to show a value, |
| for instance for debugging. |
| For complete control over the output, |
| use @Lid{string.format} and @Lid{io.write}. |
| |
| } |
| |
| @LibEntry{rawequal (v1, v2)| |
| Checks whether @id{v1} is equal to @id{v2}, |
| without invoking the @idx{__eq} metamethod. |
| Returns a boolean. |
| |
| } |
| |
| @LibEntry{rawget (table, index)| |
| Gets the real value of @T{table[index]}, |
| without using the @idx{__index} metavalue. |
| @id{table} must be a table; |
| @id{index} may be any value. |
| |
| } |
| |
| @LibEntry{rawlen (v)| |
| Returns the length of the object @id{v}, |
| which must be a table or a string, |
| without invoking the @idx{__len} metamethod. |
| Returns an integer. |
| |
| } |
| |
| @LibEntry{rawset (table, index, value)| |
| Sets the real value of @T{table[index]} to @id{value}, |
| without using the @idx{__newindex} metavalue. |
| @id{table} must be a table, |
| @id{index} any value different from @nil and @x{NaN}, |
| and @id{value} any Lua value. |
| |
| This function returns @id{table}. |
| |
| } |
| |
| @LibEntry{select (index, @Cdots)| |
| |
| If @id{index} is a number, |
| returns all arguments after argument number @id{index}; |
| a negative number indexes from the end (@num{-1} is the last argument). |
| Otherwise, @id{index} must be the string @T{"#"}, |
| and @id{select} returns the total number of extra arguments it received. |
| |
| } |
| |
| @LibEntry{setmetatable (table, metatable)| |
| |
| Sets the metatable for the given table. |
| If @id{metatable} is @nil, |
| removes the metatable of the given table. |
| If the original metatable has a @idx{__metatable} field, |
| raises an error. |
| |
| This function returns @id{table}. |
| |
| To change the metatable of other types from Lua code, |
| you must use the @link{debuglib|debug library}. |
| |
| } |
| |
| @LibEntry{tonumber (e [, base])| |
| |
| When called with no @id{base}, |
| @id{tonumber} tries to convert its argument to a number. |
| If the argument is already a number or |
| a string convertible to a number, |
| then @id{tonumber} returns this number; |
| otherwise, it returns @fail. |
| |
| The conversion of strings can result in integers or floats, |
| according to the lexical conventions of Lua @see{lexical}. |
| The string may have leading and trailing spaces and a sign. |
| |
| When called with @id{base}, |
| then @id{e} must be a string to be interpreted as |
| an integer numeral in that base. |
| The base may be any integer between 2 and 36, inclusive. |
| In bases @N{above 10}, the letter @Char{A} (in either upper or lower case) |
| @N{represents 10}, @Char{B} @N{represents 11}, and so forth, |
| with @Char{Z} representing 35. |
| If the string @id{e} is not a valid numeral in the given base, |
| the function returns @fail. |
| |
| } |
| |
| @LibEntry{tostring (v)| |
| |
| Receives a value of any type and |
| converts it to a string in a human-readable format. |
| |
| If the metatable of @id{v} has a @idx{__tostring} field, |
| then @id{tostring} calls the corresponding value |
| with @id{v} as argument, |
| and uses the result of the call as its result. |
| Otherwise, if the metatable of @id{v} has a @idx{__name} field |
| with a string value, |
| @id{tostring} may use that string in its final result. |
| |
| For complete control of how numbers are converted, |
| use @Lid{string.format}. |
| |
| } |
| |
| @LibEntry{type (v)| |
| |
| Returns the type of its only argument, coded as a string. |
| The possible results of this function are |
| @St{nil} (a string, not the value @nil), |
| @St{number}, |
| @St{string}, |
| @St{boolean}, |
| @St{table}, |
| @St{function}, |
| @St{thread}, |
| and @St{userdata}. |
| |
| } |
| |
| @LibEntry{_VERSION| |
| |
| A global variable (not a function) that |
| holds a string containing the running Lua version. |
| The current value of this variable is @St{Lua 5.4}. |
| |
| } |
| |
| @LibEntry{warn (msg1, @Cdots)| |
| |
| Emits a warning with a message composed by the concatenation |
| of all its arguments (which should be strings). |
| |
| By convention, |
| a one-piece message starting with @Char{@At} |
| is intended to be a @emph{control message}, |
| which is a message to the warning system itself. |
| In particular, the standard warning function in Lua |
| recognizes the control messages @St{@At{}off}, |
| to stop the emission of warnings, |
| and @St{@At{}on}, to (re)start the emission; |
| it ignores unknown control messages. |
| |
| } |
| |
| @LibEntry{xpcall (f, msgh [, arg1, @Cdots])| |
| |
| This function is similar to @Lid{pcall}, |
| except that it sets a new @x{message handler} @id{msgh}. |
| |
| } |
| |
| } |
| |
| @sect2{corolib| @title{Coroutine Manipulation} |
| |
| This library comprises the operations to manipulate coroutines, |
| which come inside the table @defid{coroutine}. |
| See @See{coroutine} for a general description of coroutines. |
| |
| |
| @LibEntry{coroutine.close (co)| |
| |
| Closes coroutine @id{co}, |
| that is, |
| closes all its pending to-be-closed variables |
| and puts the coroutine in a dead state. |
| The given coroutine must be dead or suspended. |
| In case of error |
| (either the original error that stopped the coroutine or |
| errors in closing methods), |
| returns @false plus the error object; |
| otherwise returns @true. |
| |
| } |
| |
| @LibEntry{coroutine.create (f)| |
| |
| Creates a new coroutine, with body @id{f}. |
| @id{f} must be a function. |
| Returns this new coroutine, |
| an object with type @T{"thread"}. |
| |
| } |
| |
| @LibEntry{coroutine.isyieldable ([co])| |
| |
| Returns @true when the coroutine @id{co} can yield. |
| The default for @id{co} is the running coroutine. |
| |
| A coroutine is yieldable if it is not the main thread and |
| it is not inside a non-yieldable @N{C function}. |
| |
| } |
| |
| @LibEntry{coroutine.resume (co [, val1, @Cdots])| |
| |
| Starts or continues the execution of coroutine @id{co}. |
| The first time you resume a coroutine, |
| it starts running its body. |
| The values @id{val1}, @ldots are passed |
| as the arguments to the body function. |
| If the coroutine has yielded, |
| @id{resume} restarts it; |
| the values @id{val1}, @ldots are passed |
| as the results from the yield. |
| |
| If the coroutine runs without any errors, |
| @id{resume} returns @true plus any values passed to @id{yield} |
| (when the coroutine yields) or any values returned by the body function |
| (when the coroutine terminates). |
| If there is any error, |
| @id{resume} returns @false plus the error message. |
| |
| } |
| |
| @LibEntry{coroutine.running ()| |
| |
| Returns the running coroutine plus a boolean, |
| @true when the running coroutine is the main one. |
| |
| } |
| |
| @LibEntry{coroutine.status (co)| |
| |
| Returns the status of the coroutine @id{co}, as a string: |
| @T{"running"}, |
| if the coroutine is running |
| (that is, it is the one that called @id{status}); |
| @T{"suspended"}, if the coroutine is suspended in a call to @id{yield}, |
| or if it has not started running yet; |
| @T{"normal"} if the coroutine is active but not running |
| (that is, it has resumed another coroutine); |
| and @T{"dead"} if the coroutine has finished its body function, |
| or if it has stopped with an error. |
| |
| } |
| |
| @LibEntry{coroutine.wrap (f)| |
| |
| Creates a new coroutine, with body @id{f}; |
| @id{f} must be a function. |
| Returns a function that resumes the coroutine each time it is called. |
| Any arguments passed to this function behave as the |
| extra arguments to @id{resume}. |
| The function returns the same values returned by @id{resume}, |
| except the first boolean. |
| In case of error, |
| the function closes the coroutine and propagates the error. |
| |
| } |
| |
| @LibEntry{coroutine.yield (@Cdots)| |
| |
| Suspends the execution of the calling coroutine. |
| Any arguments to @id{yield} are passed as extra results to @id{resume}. |
| |
| } |
| |
| } |
| |
| @sect2{packlib| @title{Modules} |
| |
| The package library provides basic |
| facilities for loading modules in Lua. |
| It exports one function directly in the global environment: |
| @Lid{require}. |
| Everything else is exported in the table @defid{package}. |
| |
| |
| @LibEntry{require (modname)| |
| |
| Loads the given module. |
| The function starts by looking into the @Lid{package.loaded} table |
| to determine whether @id{modname} is already loaded. |
| If it is, then @id{require} returns the value stored |
| at @T{package.loaded[modname]}. |
| (The absence of a second result in this case |
| signals that this call did not have to load the module.) |
| Otherwise, it tries to find a @emph{loader} for the module. |
| |
| To find a loader, |
| @id{require} is guided by the table @Lid{package.searchers}. |
| Each item in this table is a search function, |
| that searches for the module in a particular way. |
| By changing this table, |
| we can change how @id{require} looks for a module. |
| The following explanation is based on the default configuration |
| for @Lid{package.searchers}. |
| |
| First @id{require} queries @T{package.preload[modname]}. |
| If it has a value, |
| this value (which must be a function) is the loader. |
| Otherwise @id{require} searches for a Lua loader using the |
| path stored in @Lid{package.path}. |
| If that also fails, it searches for a @N{C loader} using the |
| path stored in @Lid{package.cpath}. |
| If that also fails, |
| it tries an @emph{all-in-one} loader @seeF{package.searchers}. |
| |
| Once a loader is found, |
| @id{require} calls the loader with two arguments: |
| @id{modname} and an extra value, |
| a @emph{loader data}, |
| also returned by the searcher. |
| The loader data can be any value useful to the module; |
| for the default searchers, |
| it indicates where the loader was found. |
| (For instance, if the loader came from a file, |
| this extra value is the file path.) |
| If the loader returns any non-nil value, |
| @id{require} assigns the returned value to @T{package.loaded[modname]}. |
| If the loader does not return a non-nil value and |
| has not assigned any value to @T{package.loaded[modname]}, |
| then @id{require} assigns @true to this entry. |
| In any case, @id{require} returns the |
| final value of @T{package.loaded[modname]}. |
| Besides that value, @id{require} also returns as a second result |
| the loader data returned by the searcher, |
| which indicates how @id{require} found the module. |
| |
| If there is any error loading or running the module, |
| or if it cannot find any loader for the module, |
| then @id{require} raises an error. |
| |
| } |
| |
| @LibEntry{package.config| |
| |
| A string describing some compile-time configurations for packages. |
| This string is a sequence of lines: |
| @itemize{ |
| |
| @item{The first line is the @x{directory separator} string. |
| Default is @Char{\} for @x{Windows} and @Char{/} for all other systems.} |
| |
| @item{The second line is the character that separates templates in a path. |
| Default is @Char{;}.} |
| |
| @item{The third line is the string that marks the |
| substitution points in a template. |
| Default is @Char{?}.} |
| |
| @item{The fourth line is a string that, in a path in @x{Windows}, |
| is replaced by the executable's directory. |
| Default is @Char{!}.} |
| |
| @item{The fifth line is a mark to ignore all text after it |
| when building the @id{luaopen_} function name. |
| Default is @Char{-}.} |
| |
| } |
| |
| } |
| |
| @LibEntry{package.cpath| |
| |
| A string with the path used by @Lid{require} |
| to search for a @N{C loader}. |
| |
| Lua initializes the @N{C path} @Lid{package.cpath} in the same way |
| it initializes the Lua path @Lid{package.path}, |
| using the environment variable @defid{LUA_CPATH_5_4}, |
| or the environment variable @defid{LUA_CPATH}, |
| or a default path defined in @id{luaconf.h}. |
| |
| } |
| |
| @LibEntry{package.loaded| |
| |
| A table used by @Lid{require} to control which |
| modules are already loaded. |
| When you require a module @id{modname} and |
| @T{package.loaded[modname]} is not false, |
| @Lid{require} simply returns the value stored there. |
| |
| This variable is only a reference to the real table; |
| assignments to this variable do not change the |
| table used by @Lid{require}. |
| The real table is stored in the C registry @see{registry}, |
| indexed by the key @defid{LUA_LOADED_TABLE}, a string. |
| |
| } |
| |
| @LibEntry{package.loadlib (libname, funcname)| |
| |
| Dynamically links the host program with the @N{C library} @id{libname}. |
| |
| If @id{funcname} is @St{*}, |
| then it only links with the library, |
| making the symbols exported by the library |
| available to other dynamically linked libraries. |
| Otherwise, |
| it looks for a function @id{funcname} inside the library |
| and returns this function as a @N{C function}. |
| So, @id{funcname} must follow the @Lid{lua_CFunction} prototype |
| @seeC{lua_CFunction}. |
| |
| This is a low-level function. |
| It completely bypasses the package and module system. |
| Unlike @Lid{require}, |
| it does not perform any path searching and |
| does not automatically adds extensions. |
| @id{libname} must be the complete file name of the @N{C library}, |
| including if necessary a path and an extension. |
| @id{funcname} must be the exact name exported by the @N{C library} |
| (which may depend on the @N{C compiler} and linker used). |
| |
| This functionality is not supported by @N{ISO C}. |
| As such, @id{loadlib} is only available on some platforms: |
| Linux, Windows, Mac OS X, Solaris, BSD, |
| plus other Unix systems that support the @id{dlfcn} standard. |
| |
| This function is inherently insecure, |
| as it allows Lua to call any function in any readable dynamic |
| library in the system. |
| (Lua calls any function assuming the function |
| has a proper prototype and respects a proper protocol |
| @see{lua_CFunction}. |
| Therefore, |
| calling an arbitrary function in an arbitrary dynamic library |
| more often than not results in an access violation.) |
| |
| } |
| |
| @LibEntry{package.path| |
| |
| A string with the path used by @Lid{require} |
| to search for a Lua loader. |
| |
| At start-up, Lua initializes this variable with |
| the value of the environment variable @defid{LUA_PATH_5_4} or |
| the environment variable @defid{LUA_PATH} or |
| with a default path defined in @id{luaconf.h}, |
| if those environment variables are not defined. |
| A @St{;;} in the value of the environment variable |
| is replaced by the default path. |
| |
| } |
| |
| @LibEntry{package.preload| |
| |
| A table to store loaders for specific modules |
| @seeF{require}. |
| |
| This variable is only a reference to the real table; |
| assignments to this variable do not change the |
| table used by @Lid{require}. |
| The real table is stored in the C registry @see{registry}, |
| indexed by the key @defid{LUA_PRELOAD_TABLE}, a string. |
| |
| } |
| |
| @LibEntry{package.searchers| |
| |
| A table used by @Lid{require} to control how to find modules. |
| |
| Each entry in this table is a @def{searcher function}. |
| When looking for a module, |
| @Lid{require} calls each of these searchers in ascending order, |
| with the module name (the argument given to @Lid{require}) as its |
| sole argument. |
| If the searcher finds the module, |
| it returns another function, the module @def{loader}, |
| plus an extra value, a @emph{loader data}, |
| that will be passed to that loader and |
| returned as a second result by @Lid{require}. |
| If it cannot find the module, |
| it returns a string explaining why |
| (or @nil if it has nothing to say). |
| |
| Lua initializes this table with four searcher functions. |
| |
| The first searcher simply looks for a loader in the |
| @Lid{package.preload} table. |
| |
| The second searcher looks for a loader as a Lua library, |
| using the path stored at @Lid{package.path}. |
| The search is done as described in function @Lid{package.searchpath}. |
| |
| The third searcher looks for a loader as a @N{C library}, |
| using the path given by the variable @Lid{package.cpath}. |
| Again, |
| the search is done as described in function @Lid{package.searchpath}. |
| For instance, |
| if the @N{C path} is the string |
| @verbatim{ |
| "./?.so;./?.dll;/usr/local/?/init.so" |
| } |
| the searcher for module @id{foo} |
| will try to open the files @T{./foo.so}, @T{./foo.dll}, |
| and @T{/usr/local/foo/init.so}, in that order. |
| Once it finds a @N{C library}, |
| this searcher first uses a dynamic link facility to link the |
| application with the library. |
| Then it tries to find a @N{C function} inside the library to |
| be used as the loader. |
| The name of this @N{C function} is the string @St{luaopen_} |
| concatenated with a copy of the module name where each dot |
| is replaced by an underscore. |
| Moreover, if the module name has a hyphen, |
| its suffix after (and including) the first hyphen is removed. |
| For instance, if the module name is @id{a.b.c-v2.1}, |
| the function name will be @id{luaopen_a_b_c}. |
| |
| The fourth searcher tries an @def{all-in-one loader}. |
| It searches the @N{C path} for a library for |
| the root name of the given module. |
| For instance, when requiring @id{a.b.c}, |
| it will search for a @N{C library} for @id{a}. |
| If found, it looks into it for an open function for |
| the submodule; |
| in our example, that would be @id{luaopen_a_b_c}. |
| With this facility, a package can pack several @N{C submodules} |
| into one single library, |
| with each submodule keeping its original open function. |
| |
| All searchers except the first one (preload) return as the extra value |
| the file path where the module was found, |
| as returned by @Lid{package.searchpath}. |
| The first searcher always returns the string @St{:preload:}. |
| |
| Searchers should raise no errors and have no side effects in Lua. |
| (They may have side effects in C, |
| for instance by linking the application with a library.) |
| |
| } |
| |
| @LibEntry{package.searchpath (name, path [, sep [, rep]])| |
| |
| Searches for the given @id{name} in the given @id{path}. |
| |
| A path is a string containing a sequence of |
| @emph{templates} separated by semicolons. |
| For each template, |
| the function replaces each interrogation mark (if any) |
| in the template with a copy of @id{name} |
| wherein all occurrences of @id{sep} |
| (a dot, by default) |
| were replaced by @id{rep} |
| (the system's directory separator, by default), |
| and then tries to open the resulting file name. |
| |
| For instance, if the path is the string |
| @verbatim{ |
| "./?.lua;./?.lc;/usr/local/?/init.lua" |
| } |
| the search for the name @id{foo.a} |
| will try to open the files |
| @T{./foo/a.lua}, @T{./foo/a.lc}, and |
| @T{/usr/local/foo/a/init.lua}, in that order. |
| |
| Returns the resulting name of the first file that it can |
| open in read mode (after closing the file), |
| or @fail plus an error message if none succeeds. |
| (This error message lists all file names it tried to open.) |
| |
| } |
| |
| } |
| |
| @sect2{strlib| @title{String Manipulation} |
| |
| @simplesect{ |
| |
| This library provides generic functions for string manipulation, |
| such as finding and extracting substrings, and pattern matching. |
| When indexing a string in Lua, the first character is at @N{position 1} |
| (not @N{at 0}, as in C). |
| Indices are allowed to be negative and are interpreted as indexing backwards, |
| from the end of the string. |
| Thus, the last character is at position @num{-1}, and so on. |
| |
| The string library provides all its functions inside the table |
| @defid{string}. |
| It also sets a @x{metatable for strings} |
| where the @idx{__index} field points to the @id{string} table. |
| Therefore, you can use the string functions in object-oriented style. |
| For instance, @T{string.byte(s,i)} |
| can be written as @T{s:byte(i)}. |
| |
| The string library assumes one-byte character encodings. |
| |
| |
| @LibEntry{string.byte (s [, i [, j]])| |
| Returns the internal numeric codes of the characters @T{s[i]}, |
| @T{s[i+1]}, @ldots, @T{s[j]}. |
| The default value for @id{i} @N{is 1}; |
| the default value for @id{j} @N{is @id{i}}. |
| These indices are corrected |
| following the same rules of function @Lid{string.sub}. |
| |
| Numeric codes are not necessarily portable across platforms. |
| |
| } |
| |
| @LibEntry{string.char (@Cdots)| |
| Receives zero or more integers. |
| Returns a string with length equal to the number of arguments, |
| in which each character has the internal numeric code equal |
| to its corresponding argument. |
| |
| Numeric codes are not necessarily portable across platforms. |
| |
| } |
| |
| @LibEntry{string.dump (function [, strip])| |
| |
| Returns a string containing a binary representation |
| (a @emph{binary chunk}) |
| of the given function, |
| so that a later @Lid{load} on this string returns |
| a copy of the function (but with new upvalues). |
| If @id{strip} is a true value, |
| the binary representation may not include all debug information |
| about the function, |
| to save space. |
| |
| Functions with upvalues have only their number of upvalues saved. |
| When (re)loaded, |
| those upvalues receive fresh instances. |
| (See the @Lid{load} function for details about |
| how these upvalues are initialized. |
| You can use the debug library to serialize |
| and reload the upvalues of a function |
| in a way adequate to your needs.) |
| |
| } |
| |
| @LibEntry{string.find (s, pattern [, init [, plain]])| |
| |
| Looks for the first match of |
| @id{pattern} @see{pm} in the string @id{s}. |
| If it finds a match, then @id{find} returns the indices @N{of @T{s}} |
| where this occurrence starts and ends; |
| otherwise, it returns @fail. |
| A third, optional numeric argument @id{init} specifies |
| where to start the search; |
| its default value @N{is 1} and can be negative. |
| A @true as a fourth, optional argument @id{plain} |
| turns off the pattern matching facilities, |
| so the function does a plain @Q{find substring} operation, |
| with no characters in @id{pattern} being considered magic. |
| |
| If the pattern has captures, |
| then in a successful match |
| the captured values are also returned, |
| after the two indices. |
| |
| } |
| |
| @LibEntry{string.format (formatstring, @Cdots)| |
| |
| Returns a formatted version of its variable number of arguments |
| following the description given in its first argument, |
| which must be a string. |
| The format string follows the same rules as the @ANSI{sprintf}. |
| The accepted conversion specifiers are |
| @id{A}, @id{a}, @id{c}, @id{d}, @id{E}, @id{e}, @id{f}, @id{G}, @id{g}, |
| @id{i}, @id{o}, @id{p}, @id{s}, @id{u}, @id{X}, @id{x}, and @Char{%}, |
| plus a non-C specifier @id{q}. |
| The accepted flags are @Char{-}, @Char{+}, @Char{#}, |
| @Char{0}, and @Char{ } (space). |
| Both width and precision, when present, |
| are limited to two digits. |
| |
| The specifier @id{q} formats booleans, nil, numbers, and strings |
| in a way that the result is a valid constant in Lua source code. |
| Booleans and nil are written in the obvious way |
| (@id{true}, @id{false}, @id{nil}). |
| Floats are written in hexadecimal, |
| to preserve full precision. |
| A string is written between double quotes, |
| using escape sequences when necessary to ensure that |
| it can safely be read back by the Lua interpreter. |
| For instance, the call |
| @verbatim{ |
| string.format('%q', 'a string with "quotes" and \n new line') |
| } |
| may produce the string: |
| @verbatim{ |
| "a string with \"quotes\" and \ |
| new line" |
| } |
| This specifier does not support modifiers (flags, width, precision). |
| |
| The conversion specifiers |
| @id{A}, @id{a}, @id{E}, @id{e}, @id{f}, |
| @id{G}, and @id{g} all expect a number as argument. |
| The specifiers @id{c}, @id{d}, |
| @id{i}, @id{o}, @id{u}, @id{X}, and @id{x} |
| expect an integer. |
| When Lua is compiled with a C89 compiler, |
| the specifiers @id{A} and @id{a} (hexadecimal floats) |
| do not support modifiers. |
| |
| The specifier @id{s} expects a string; |
| if its argument is not a string, |
| it is converted to one following the same rules of @Lid{tostring}. |
| If the specifier has any modifier, |
| the corresponding string argument should not contain @x{embedded zeros}. |
| |
| The specifier @id{p} formats the pointer |
| returned by @Lid{lua_topointer}. |
| That gives a unique string identifier for tables, userdata, |
| threads, strings, and functions. |
| For other values (numbers, nil, booleans), |
| this specifier results in a string representing |
| the pointer @id{NULL}. |
| |
| } |
| |
| @LibEntry{string.gmatch (s, pattern [, init])| |
| Returns an iterator function that, |
| each time it is called, |
| returns the next captures from @id{pattern} @see{pm} |
| over the string @id{s}. |
| If @id{pattern} specifies no captures, |
| then the whole match is produced in each call. |
| A third, optional numeric argument @id{init} specifies |
| where to start the search; |
| its default value @N{is 1} and can be negative. |
| |
| As an example, the following loop |
| will iterate over all the words from string @id{s}, |
| printing one per line: |
| @verbatim{ |
| s = "hello world from Lua" |
| for w in string.gmatch(s, "%a+") do |
| print(w) |
| end |
| } |
| The next example collects all pairs @T{key=value} from the |
| given string into a table: |
| @verbatim{ |
| t = {} |
| s = "from=world, to=Lua" |
| for k, v in string.gmatch(s, "(%w+)=(%w+)") do |
| t[k] = v |
| end |
| } |
| |
| For this function, a caret @Char{^} at the start of a pattern does not |
| work as an anchor, as this would prevent the iteration. |
| |
| } |
| |
| @LibEntry{string.gsub (s, pattern, repl [, n])| |
| Returns a copy of @id{s} |
| in which all (or the first @id{n}, if given) |
| occurrences of the @id{pattern} @see{pm} have been |
| replaced by a replacement string specified by @id{repl}, |
| which can be a string, a table, or a function. |
| @id{gsub} also returns, as its second value, |
| the total number of matches that occurred. |
| The name @id{gsub} comes from @emph{Global SUBstitution}. |
| |
| If @id{repl} is a string, then its value is used for replacement. |
| The @N{character @T{%}} works as an escape character: |
| any sequence in @id{repl} of the form @T{%@rep{d}}, |
| with @rep{d} between 1 and 9, |
| stands for the value of the @rep{d}-th captured substring; |
| the sequence @T{%0} stands for the whole match; |
| the sequence @T{%%} stands for a @N{single @T{%}}. |
| |
| If @id{repl} is a table, then the table is queried for every match, |
| using the first capture as the key. |
| |
| If @id{repl} is a function, then this function is called every time a |
| match occurs, with all captured substrings passed as arguments, |
| in order. |
| |
| In any case, |
| if the pattern specifies no captures, |
| then it behaves as if the whole pattern was inside a capture. |
| |
| If the value returned by the table query or by the function call |
| is a string or a number, |
| then it is used as the replacement string; |
| otherwise, if it is @Rw{false} or @nil, |
| then there is no replacement |
| (that is, the original match is kept in the string). |
| |
| Here are some examples: |
| @verbatim{ |
| x = string.gsub("hello world", "(%w+)", "%1 %1") |
| --> x="hello hello world world" |
| |
| x = string.gsub("hello world", "%w+", "%0 %0", 1) |
| --> x="hello hello world" |
| |
| x = string.gsub("hello world from Lua", "(%w+)%s*(%w+)", "%2 %1") |
| --> x="world hello Lua from" |
| |
| x = string.gsub("home = $HOME, user = $USER", "%$(%w+)", os.getenv) |
| --> x="home = /home/roberto, user = roberto" |
| |
| x = string.gsub("4+5 = $return 4+5$", "%$(.-)%$", function (s) |
| return load(s)() |
| end) |
| --> x="4+5 = 9" |
| |
| local t = {name="lua", version="5.4"} |
| x = string.gsub("$name-$version.tar.gz", "%$(%w+)", t) |
| --> x="lua-5.4.tar.gz" |
| } |
| |
| } |
| |
| @LibEntry{string.len (s)| |
| |
| Receives a string and returns its length. |
| The empty string @T{""} has length 0. |
| Embedded zeros are counted, |
| so @T{"a\000bc\000"} has length 5. |
| |
| } |
| |
| @LibEntry{string.lower (s)| |
| |
| Receives a string and returns a copy of this string with all |
| uppercase letters changed to lowercase. |
| All other characters are left unchanged. |
| The definition of what an uppercase letter is depends on the current locale. |
| |
| } |
| |
| @LibEntry{string.match (s, pattern [, init])| |
| |
| Looks for the first @emph{match} of |
| the @id{pattern} @see{pm} in the string @id{s}. |
| If it finds one, then @id{match} returns |
| the captures from the pattern; |
| otherwise it returns @fail. |
| If @id{pattern} specifies no captures, |
| then the whole match is returned. |
| A third, optional numeric argument @id{init} specifies |
| where to start the search; |
| its default value @N{is 1} and can be negative. |
| |
| } |
| |
| @LibEntry{string.pack (fmt, v1, v2, @Cdots)| |
| |
| Returns a binary string containing the values @id{v1}, @id{v2}, etc. |
| serialized in binary form (packed) |
| according to the format string @id{fmt} @see{pack}. |
| |
| } |
| |
| @LibEntry{string.packsize (fmt)| |
| |
| Returns the length of a string resulting from @Lid{string.pack} |
| with the given format. |
| The format string cannot have the variable-length options |
| @Char{s} or @Char{z} @see{pack}. |
| |
| } |
| |
| @LibEntry{string.rep (s, n [, sep])| |
| |
| Returns a string that is the concatenation of @id{n} copies of |
| the string @id{s} separated by the string @id{sep}. |
| The default value for @id{sep} is the empty string |
| (that is, no separator). |
| Returns the empty string if @id{n} is not positive. |
| |
| (Note that it is very easy to exhaust the memory of your machine |
| with a single call to this function.) |
| |
| } |
| |
| @LibEntry{string.reverse (s)| |
| |
| Returns a string that is the string @id{s} reversed. |
| |
| } |
| |
| @LibEntry{string.sub (s, i [, j])| |
| |
| Returns the substring of @id{s} that |
| starts at @id{i} and continues until @id{j}; |
| @id{i} and @id{j} can be negative. |
| If @id{j} is absent, then it is assumed to be equal to @num{-1} |
| (which is the same as the string length). |
| In particular, |
| the call @T{string.sub(s,1,j)} returns a prefix of @id{s} |
| with length @id{j}, |
| and @T{string.sub(s, -i)} (for a positive @id{i}) |
| returns a suffix of @id{s} |
| with length @id{i}. |
| |
| If, after the translation of negative indices, |
| @id{i} is less than 1, |
| it is corrected to 1. |
| If @id{j} is greater than the string length, |
| it is corrected to that length. |
| If, after these corrections, |
| @id{i} is greater than @id{j}, |
| the function returns the empty string. |
| |
| } |
| |
| @LibEntry{string.unpack (fmt, s [, pos])| |
| |
| Returns the values packed in string @id{s} @seeF{string.pack} |
| according to the format string @id{fmt} @see{pack}. |
| An optional @id{pos} marks where |
| to start reading in @id{s} (default is 1). |
| After the read values, |
| this function also returns the index of the first unread byte in @id{s}. |
| |
| } |
| |
| @LibEntry{string.upper (s)| |
| |
| Receives a string and returns a copy of this string with all |
| lowercase letters changed to uppercase. |
| All other characters are left unchanged. |
| The definition of what a lowercase letter is depends on the current locale. |
| |
| } |
| |
| } |
| |
| |
| @sect3{pm| @title{Patterns} |
| |
| @simplesect{ |
| |
| Patterns in Lua are described by regular strings, |
| which are interpreted as patterns by the pattern-matching functions |
| @Lid{string.find}, |
| @Lid{string.gmatch}, |
| @Lid{string.gsub}, |
| and @Lid{string.match}. |
| This section describes the syntax and the meaning |
| (that is, what they match) of these strings. |
| |
| } |
| |
| @sect4{@title{Character Class:} |
| A @def{character class} is used to represent a set of characters. |
| The following combinations are allowed in describing a character class: |
| @description{ |
| |
| @item{@rep{x}| |
| (where @rep{x} is not one of the @emphx{magic characters} |
| @T{^$()%.[]*+-?}) |
| represents the character @emph{x} itself. |
| } |
| |
| @item{@T{.}| (a dot) represents all characters.} |
| |
| @item{@T{%a}| represents all letters.} |
| |
| @item{@T{%c}| represents all control characters.} |
| |
| @item{@T{%d}| represents all digits.} |
| |
| @item{@T{%g}| represents all printable characters except space.} |
| |
| @item{@T{%l}| represents all lowercase letters.} |
| |
| @item{@T{%p}| represents all punctuation characters.} |
| |
| @item{@T{%s}| represents all space characters.} |
| |
| @item{@T{%u}| represents all uppercase letters.} |
| |
| @item{@T{%w}| represents all alphanumeric characters.} |
| |
| @item{@T{%x}| represents all hexadecimal digits.} |
| |
| @item{@T{%@rep{x}}| (where @rep{x} is any non-alphanumeric character) |
| represents the character @rep{x}. |
| This is the standard way to escape the magic characters. |
| Any non-alphanumeric character |
| (including all punctuation characters, even the non-magical) |
| can be preceded by a @Char{%} to represent itself in a pattern. |
| } |
| |
| @item{@T{[@rep{set}]}| |
| represents the class which is the union of all |
| characters in @rep{set}. |
| A range of characters can be specified by |
| separating the end characters of the range, |
| in ascending order, with a @Char{-}. |
| All classes @T{%}@emph{x} described above can also be used as |
| components in @rep{set}. |
| All other characters in @rep{set} represent themselves. |
| For example, @T{[%w_]} (or @T{[_%w]}) |
| represents all alphanumeric characters plus the underscore, |
| @T{[0-7]} represents the octal digits, |
| and @T{[0-7%l%-]} represents the octal digits plus |
| the lowercase letters plus the @Char{-} character. |
| |
| You can put a closing square bracket in a set |
| by positioning it as the first character in the set. |
| You can put a hyphen in a set |
| by positioning it as the first or the last character in the set. |
| (You can also use an escape for both cases.) |
| |
| The interaction between ranges and classes is not defined. |
| Therefore, patterns like @T{[%a-z]} or @T{[a-%%]} |
| have no meaning. |
| } |
| |
| @item{@T{[^@rep{set}]}| |
| represents the complement of @rep{set}, |
| where @rep{set} is interpreted as above. |
| } |
| |
| } |
| For all classes represented by single letters (@T{%a}, @T{%c}, etc.), |
| the corresponding uppercase letter represents the complement of the class. |
| For instance, @T{%S} represents all non-space characters. |
| |
| The definitions of letter, space, and other character groups |
| depend on the current locale. |
| In particular, the class @T{[a-z]} may not be equivalent to @T{%l}. |
| |
| } |
| |
| @sect4{@title{Pattern Item:} |
| A @def{pattern item} can be |
| @itemize{ |
| |
| @item{ |
| a single character class, |
| which matches any single character in the class; |
| } |
| |
| @item{ |
| a single character class followed by @Char{*}, |
| which matches sequences of zero or more characters in the class. |
| These repetition items will always match the longest possible sequence; |
| } |
| |
| @item{ |
| a single character class followed by @Char{+}, |
| which matches sequences of one or more characters in the class. |
| These repetition items will always match the longest possible sequence; |
| } |
| |
| @item{ |
| a single character class followed by @Char{-}, |
| which also matches sequences of zero or more characters in the class. |
| Unlike @Char{*}, |
| these repetition items will always match the shortest possible sequence; |
| } |
| |
| @item{ |
| a single character class followed by @Char{?}, |
| which matches zero or one occurrence of a character in the class. |
| It always matches one occurrence if possible; |
| } |
| |
| @item{ |
| @T{%@rep{n}}, for @rep{n} between 1 and 9; |
| such item matches a substring equal to the @rep{n}-th captured string |
| (see below); |
| } |
| |
| @item{ |
| @T{%b@rep{xy}}, where @rep{x} and @rep{y} are two distinct characters; |
| such item matches strings that start @N{with @rep{x}}, end @N{with @rep{y}}, |
| and where the @rep{x} and @rep{y} are @emph{balanced}. |
| This means that, if one reads the string from left to right, |
| counting @M{+1} for an @rep{x} and @M{-1} for a @rep{y}, |
| the ending @rep{y} is the first @rep{y} where the count reaches 0. |
| For instance, the item @T{%b()} matches expressions with |
| balanced parentheses. |
| } |
| |
| @item{ |
| @T{%f[@rep{set}]}, a @def{frontier pattern}; |
| such item matches an empty string at any position such that |
| the next character belongs to @rep{set} |
| and the previous character does not belong to @rep{set}. |
| The set @rep{set} is interpreted as previously described. |
| The beginning and the end of the subject are handled as if |
| they were the character @Char{\0}. |
| } |
| |
| } |
| |
| } |
| |
| @sect4{@title{Pattern:} |
| A @def{pattern} is a sequence of pattern items. |
| A caret @Char{^} at the beginning of a pattern anchors the match at the |
| beginning of the subject string. |
| A @Char{$} at the end of a pattern anchors the match at the |
| end of the subject string. |
| At other positions, |
| @Char{^} and @Char{$} have no special meaning and represent themselves. |
| |
| } |
| |
| @sect4{@title{Captures:} |
| A pattern can contain sub-patterns enclosed in parentheses; |
| they describe @def{captures}. |
| When a match succeeds, the substrings of the subject string |
| that match captures are stored (@emph{captured}) for future use. |
| Captures are numbered according to their left parentheses. |
| For instance, in the pattern @T{"(a*(.)%w(%s*))"}, |
| the part of the string matching @T{"a*(.)%w(%s*)"} is |
| stored as the first capture, and therefore has @N{number 1}; |
| the character matching @St{.} is captured with @N{number 2}, |
| and the part matching @St{%s*} has @N{number 3}. |
| |
| As a special case, the capture @T{()} captures |
| the current string position (a number). |
| For instance, if we apply the pattern @T{"()aa()"} on the |
| string @T{"flaaap"}, there will be two captures: @N{3 and 5}. |
| |
| } |
| |
| @sect4{@title{Multiple matches:} |
| The function @Lid{string.gsub} and the iterator @Lid{string.gmatch} |
| match multiple occurrences of the given pattern in the subject. |
| For these functions, |
| a new match is considered valid only |
| if it ends at least one byte after the end of the previous match. |
| In other words, the pattern machine never accepts the |
| empty string as a match immediately after another match. |
| As an example, |
| consider the results of the following code: |
| @verbatim{ |
| > string.gsub("abc", "()a*()", print); |
| --> 1 2 |
| --> 3 3 |
| --> 4 4 |
| } |
| The second and third results come from Lua matching an empty |
| string after @Char{b} and another one after @Char{c}. |
| Lua does not match an empty string after @Char{a}, |
| because it would end at the same position of the previous match. |
| |
| } |
| |
| } |
| |
| @sect3{pack| @title{Format Strings for Pack and Unpack} |
| |
| The first argument to @Lid{string.pack}, |
| @Lid{string.packsize}, and @Lid{string.unpack} |
| is a format string, |
| which describes the layout of the structure being created or read. |
| |
| A format string is a sequence of conversion options. |
| The conversion options are as follows: |
| @description{ |
| @item{@T{<}|sets little endian} |
| @item{@T{>}|sets big endian} |
| @item{@T{=}|sets native endian} |
| @item{@T{![@rep{n}]}|sets maximum alignment to @id{n} |
| (default is native alignment)} |
| @item{@T{b}|a signed byte (@id{char})} |
| @item{@T{B}|an unsigned byte (@id{char})} |
| @item{@T{h}|a signed @id{short} (native size)} |
| @item{@T{H}|an unsigned @id{short} (native size)} |
| @item{@T{l}|a signed @id{long} (native size)} |
| @item{@T{L}|an unsigned @id{long} (native size)} |
| @item{@T{j}|a @id{lua_Integer}} |
| @item{@T{J}|a @id{lua_Unsigned}} |
| @item{@T{T}|a @id{size_t} (native size)} |
| @item{@T{i[@rep{n}]}|a signed @id{int} with @id{n} bytes |
| (default is native size)} |
| @item{@T{I[@rep{n}]}|an unsigned @id{int} with @id{n} bytes |
| (default is native size)} |
| @item{@T{f}|a @id{float} (native size)} |
| @item{@T{d}|a @id{double} (native size)} |
| @item{@T{n}|a @id{lua_Number}} |
| @item{@T{c@rep{n}}|a fixed-sized string with @id{n} bytes} |
| @item{@T{z}|a zero-terminated string} |
| @item{@T{s[@emph{n}]}|a string preceded by its length |
| coded as an unsigned integer with @id{n} bytes |
| (default is a @id{size_t})} |
| @item{@T{x}|one byte of padding} |
| @item{@T{X@rep{op}}|an empty item that aligns |
| according to option @id{op} |
| (which is otherwise ignored)} |
| @item{@Char{ }|(space) ignored} |
| } |
| (A @St{[@rep{n}]} means an optional integral numeral.) |
| Except for padding, spaces, and configurations |
| (options @St{xX <=>!}), |
| each option corresponds to an argument in @Lid{string.pack} |
| or a result in @Lid{string.unpack}. |
| |
| For options @St{!@rep{n}}, @St{s@rep{n}}, @St{i@rep{n}}, and @St{I@rep{n}}, |
| @id{n} can be any integer between 1 and 16. |
| All integral options check overflows; |
| @Lid{string.pack} checks whether the given value fits in the given size; |
| @Lid{string.unpack} checks whether the read value fits in a Lua integer. |
| For the unsigned options, |
| Lua integers are treated as unsigned values too. |
| |
| Any format string starts as if prefixed by @St{!1=}, |
| that is, |
| with maximum alignment of 1 (no alignment) |
| and native endianness. |
| |
| Native endianness assumes that the whole system is |
| either big or little endian. |
| The packing functions will not emulate correctly the behavior |
| of mixed-endian formats. |
| |
| Alignment works as follows: |
| For each option, |
| the format gets extra padding until the data starts |
| at an offset that is a multiple of the minimum between the |
| option size and the maximum alignment; |
| this minimum must be a power of 2. |
| Options @St{c} and @St{z} are not aligned; |
| option @St{s} follows the alignment of its starting integer. |
| |
| |
| All padding is filled with zeros by @Lid{string.pack} |
| and ignored by @Lid{string.unpack}. |
| |
| } |
| |
| } |
| |
| @sect2{utf8| @title{UTF-8 Support} |
| |
| This library provides basic support for @x{UTF-8} encoding. |
| It provides all its functions inside the table @defid{utf8}. |
| This library does not provide any support for @x{Unicode} other |
| than the handling of the encoding. |
| Any operation that needs the meaning of a character, |
| such as character classification, is outside its scope. |
| |
| Unless stated otherwise, |
| all functions that expect a byte position as a parameter |
| assume that the given position is either the start of a byte sequence |
| or one plus the length of the subject string. |
| As in the string library, |
| negative indices count from the end of the string. |
| |
| Functions that create byte sequences |
| accept all values up to @T{0x7FFFFFFF}, |
| as defined in the original UTF-8 specification; |
| that implies byte sequences of up to six bytes. |
| |
| Functions that interpret byte sequences only accept |
| valid sequences (well formed and not overlong). |
| By default, they only accept byte sequences |
| that result in valid Unicode code points, |
| rejecting values greater than @T{10FFFF} and surrogates. |
| A boolean argument @id{lax}, when available, |
| lifts these checks, |
| so that all values up to @T{0x7FFFFFFF} are accepted. |
| (Not well formed and overlong sequences are still rejected.) |
| |
| |
| @LibEntry{utf8.char (@Cdots)| |
| |
| Receives zero or more integers, |
| converts each one to its corresponding UTF-8 byte sequence |
| and returns a string with the concatenation of all these sequences. |
| |
| } |
| |
| @LibEntry{utf8.charpattern| |
| |
| The pattern (a string, not a function) @St{[\0-\x7F\xC2-\xFD][\x80-\xBF]*} |
| @see{pm}, |
| which matches exactly one UTF-8 byte sequence, |
| assuming that the subject is a valid UTF-8 string. |
| |
| } |
| |
| @LibEntry{utf8.codes (s [, lax])| |
| |
| Returns values so that the construction |
| @verbatim{ |
| for p, c in utf8.codes(s) do @rep{body} end |
| } |
| will iterate over all UTF-8 characters in string @id{s}, |
| with @id{p} being the position (in bytes) and @id{c} the code point |
| of each character. |
| It raises an error if it meets any invalid byte sequence. |
| |
| } |
| |
| @LibEntry{utf8.codepoint (s [, i [, j [, lax]]])| |
| |
| Returns the code points (as integers) from all characters in @id{s} |
| that start between byte position @id{i} and @id{j} (both included). |
| The default for @id{i} is 1 and for @id{j} is @id{i}. |
| It raises an error if it meets any invalid byte sequence. |
| |
| } |
| |
| @LibEntry{utf8.len (s [, i [, j [, lax]]])| |
| |
| Returns the number of UTF-8 characters in string @id{s} |
| that start between positions @id{i} and @id{j} (both inclusive). |
| The default for @id{i} is @num{1} and for @id{j} is @num{-1}. |
| If it finds any invalid byte sequence, |
| returns @fail plus the position of the first invalid byte. |
| |
| } |
| |
| @LibEntry{utf8.offset (s, n [, i])| |
| |
| Returns the the position of the @id{n}-th character of @id{s} |
| (counting from byte position @id{i}) as two integers: |
| The index (in bytes) where its encoding starts and the |
| index (in bytes) where it ends. |
| |
| If the specified character is right after the end of @id{s}, |
| the function behaves as if there was a @Char{\0} there. |
| If the specified character is neither in the subject |
| nor right after its end, |
| the function returns @fail. |
| |
| A negative @id{n} gets characters before position @id{i}. |
| The default for @id{i} is 1 when @id{n} is non-negative |
| and @T{#s + 1} otherwise, |
| so that @T{utf8.offset(s, -n)} gets the offset of the |
| @id{n}-th character from the end of the string. |
| |
| As a special case, |
| when @id{n} is 0 the function returns the start and end |
| of the encoding of the character that contains the |
| @id{i}-th byte of @id{s}. |
| |
| This function assumes that @id{s} is a valid UTF-8 string. |
| |
| } |
| |
| } |
| |
| @sect2{tablib| @title{Table Manipulation} |
| |
| This library provides generic functions for table manipulation. |
| It provides all its functions inside the table @defid{table}. |
| |
| Remember that, whenever an operation needs the length of a table, |
| all caveats about the length operator apply @see{len-op}. |
| All functions ignore non-numeric keys |
| in the tables given as arguments. |
| |
| |
| @LibEntry{table.concat (list [, sep [, i [, j]]])| |
| |
| Given a list where all elements are strings or numbers, |
| returns the string @T{list[i]..sep..list[i+1] @Cdots sep..list[j]}. |
| The default value for @id{sep} is the empty string, |
| the default for @id{i} is 1, |
| and the default for @id{j} is @T{#list}. |
| If @id{i} is greater than @id{j}, returns the empty string. |
| |
| } |
| |
| @LibEntry{table.create (nseq [, nrec])| |
| |
| Creates a new empty table, preallocating memory. |
| This preallocation may help performance and save memory |
| when you know in advance how many elements the table will have. |
| |
| Parameter @id{nseq} is a hint for how many elements the table |
| will have as a sequence. |
| Optional parameter @id{nrec} is a hint for how many other elements |
| the table will have; its default is zero. |
| |
| } |
| |
| @LibEntry{table.insert (list, [pos,] value)| |
| |
| Inserts element @id{value} at position @id{pos} in @id{list}, |
| shifting up the elements |
| @T{list[pos], list[pos+1], @Cdots, list[#list]}. |
| The default value for @id{pos} is @T{#list+1}, |
| so that a call @T{table.insert(t,x)} inserts @id{x} at the end |
| of the list @id{t}. |
| |
| } |
| |
| @LibEntry{table.move (a1, f, e, t [,a2])| |
| |
| Moves elements from the table @id{a1} to the table @id{a2}, |
| performing the equivalent to the following |
| multiple assignment: |
| @T{a2[t],@Cdots = a1[f],@Cdots,a1[e]}. |
| The default for @id{a2} is @id{a1}. |
| The destination range can overlap with the source range. |
| The number of elements to be moved must fit in a Lua integer. |
| |
| Returns the destination table @id{a2}. |
| |
| } |
| |
| @LibEntry{table.pack (@Cdots)| |
| |
| Returns a new table with all arguments stored into keys 1, 2, etc. |
| and with a field @St{n} with the total number of arguments. |
| Note that the resulting table may not be a sequence, |
| if some arguments are @nil. |
| |
| } |
| |
| @LibEntry{table.remove (list [, pos])| |
| |
| Removes from @id{list} the element at position @id{pos}, |
| returning the value of the removed element. |
| When @id{pos} is an integer between 1 and @T{#list}, |
| it shifts down the elements |
| @T{list[pos+1], list[pos+2], @Cdots, list[#list]} |
| and erases element @T{list[#list]}; |
| The index @id{pos} can also be 0 when @T{#list} is 0, |
| or @T{#list + 1}. |
| |
| The default value for @id{pos} is @T{#list}, |
| so that a call @T{table.remove(l)} removes the last element |
| of the list @id{l}. |
| |
| } |
| |
| @LibEntry{table.sort (list [, comp])| |
| |
| Sorts the list elements in a given order, @emph{in-place}, |
| from @T{list[1]} to @T{list[#list]}. |
| If @id{comp} is given, |
| then it must be a function that receives two list elements |
| and returns true when the first element must come |
| before the second in the final order, |
| so that, after the sort, |
| @T{i <= j} implies @T{not comp(list[j],list[i])}. |
| If @id{comp} is not given, |
| then the standard Lua operator @T{<} is used instead. |
| |
| The @id{comp} function must define a consistent order; |
| more formally, the function must define a strict weak order. |
| (A weak order is similar to a total order, |
| but it can equate different elements for comparison purposes.) |
| |
| The sort algorithm is not stable: |
| Different elements considered equal by the given order |
| may have their relative positions changed by the sort. |
| |
| } |
| |
| @LibEntry{table.unpack (list [, i [, j]])| |
| |
| Returns the elements from the given list. |
| This function is equivalent to |
| @verbatim{ |
| return list[i], list[i+1], @Cdots, list[j] |
| } |
| By default, @id{i} @N{is 1} and @id{j} is @T{#list}. |
| |
| } |
| |
| } |
| |
| @sect2{mathlib| @title{Mathematical Functions} |
| |
| This library provides basic mathematical functions. |
| It provides all its functions and constants inside the table @defid{math}. |
| Functions with the annotation @St{integer/float} give |
| integer results for integer arguments |
| and float results for non-integer arguments. |
| The rounding functions |
| @Lid{math.ceil}, @Lid{math.floor}, and @Lid{math.modf} |
| return an integer when the result fits in the range of an integer, |
| or a float otherwise. |
| |
| @LibEntry{math.abs (x)| |
| |
| Returns the maximum value between @id{x} and @id{-x}. (integer/float) |
| |
| } |
| |
| @LibEntry{math.acos (x)| |
| |
| Returns the arc cosine of @id{x} (in radians). |
| |
| } |
| |
| @LibEntry{math.asin (x)| |
| |
| Returns the arc sine of @id{x} (in radians). |
| |
| } |
| |
| @LibEntry{math.atan (y [, x])| |
| |
| @index{atan} @index{atan2} |
| Returns the arc tangent of @T{y/x} (in radians), |
| using the signs of both arguments to find the |
| quadrant of the result. |
| It also handles correctly the case of @id{x} being zero. |
| |
| The default value for @id{x} is 1, |
| so that the call @T{math.atan(y)} |
| returns the arc tangent of @id{y}. |
| |
| } |
| |
| @LibEntry{math.ceil (x)| |
| |
| Returns the smallest integral value greater than or equal to @id{x}. |
| |
| } |
| |
| @LibEntry{math.cos (x)| |
| |
| Returns the cosine of @id{x} (assumed to be in radians). |
| |
| } |
| |
| @LibEntry{math.deg (x)| |
| |
| Converts the angle @id{x} from radians to degrees. |
| |
| } |
| |
| @LibEntry{math.exp (x)| |
| |
| Returns the value @M{e@sp{x}} |
| (where @id{e} is the base of natural logarithms). |
| |
| } |
| |
| @LibEntry{math.floor (x)| |
| |
| Returns the largest integral value less than or equal to @id{x}. |
| |
| } |
| |
| @LibEntry{math.fmod (x, y)| |
| |
| Returns the remainder of the division of @id{x} by @id{y} |
| that rounds the quotient towards zero. (integer/float) |
| |
| } |
| |
| @LibEntry{math.huge| |
| |
| The float value @idx{HUGE_VAL}, |
| a value greater than any other numeric value. |
| |
| } |
| |
| @LibEntry{math.log (x [, base])| |
| |
| Returns the logarithm of @id{x} in the given base. |
| The default for @id{base} is @M{e} |
| (so that the function returns the natural logarithm of @id{x}). |
| |
| } |
| |
| @LibEntry{math.max (x, @Cdots)| |
| |
| Returns the argument with the maximum value, |
| according to the Lua operator @T{<}. |
| |
| } |
| |
| @LibEntry{math.maxinteger| |
| An integer with the maximum value for an integer. |
| |
| } |
| |
| @LibEntry{math.min (x, @Cdots)| |
| |
| Returns the argument with the minimum value, |
| according to the Lua operator @T{<}. |
| |
| } |
| |
| @LibEntry{math.mininteger| |
| An integer with the minimum value for an integer. |
| |
| } |
| |
| @LibEntry{math.modf (x)| |
| |
| Returns the integral part of @id{x} and the fractional part of @id{x}. |
| Its second result is always a float. |
| |
| } |
| |
| @LibEntry{math.pi| |
| |
| The value of @M{@pi}. |
| |
| } |
| |
| @LibEntry{math.rad (x)| |
| |
| Converts the angle @id{x} from degrees to radians. |
| |
| } |
| |
| @LibEntry{math.random ([m [, n]])| |
| |
| When called without arguments, |
| returns a pseudo-random float with uniform distribution |
| in the range @C{(} @M{[0,1)}. @C{]} |
| When called with two integers @id{m} and @id{n}, |
| @id{math.random} returns a pseudo-random integer |
| with uniform distribution in the range @M{[m, n]}. |
| The call @T{math.random(n)}, for a positive @id{n}, |
| is equivalent to @T{math.random(1,n)}. |
| The call @T{math.random(0)} produces an integer with |
| all bits (pseudo)random. |
| |
| This function uses the @idx{xoshiro256**} algorithm to produce |
| pseudo-random 64-bit integers, |
| which are the results of calls with @N{argument 0}. |
| Other results (ranges and floats) |
| are unbiased extracted from these integers. |
| |
| Lua initializes its pseudo-random generator with the equivalent of |
| a call to @Lid{math.randomseed} with no arguments, |
| so that @id{math.random} should generate |
| different sequences of results each time the program runs. |
| |
| } |
| |
| @LibEntry{math.randomseed ([x [, y]])| |
| |
| When called with at least one argument, |
| the integer parameters @id{x} and @id{y} are |
| joined into a @emphx{seed} that |
| is used to reinitialize the pseudo-random generator; |
| equal seeds produce equal sequences of numbers. |
| The default for @id{y} is zero. |
| |
| When called with no arguments, |
| Lua generates a seed with |
| a weak attempt for randomness. |
| |
| This function returns the two seed components |
| that were effectively used, |
| so that setting them again repeats the sequence. |
| |
| To ensure a required level of randomness to the initial state |
| (or contrarily, to have a deterministic sequence, |
| for instance when debugging a program), |
| you should call @Lid{math.randomseed} with explicit arguments. |
| |
| } |
| |
| @LibEntry{math.sin (x)| |
| |
| Returns the sine of @id{x} (assumed to be in radians). |
| |
| } |
| |
| @LibEntry{math.sqrt (x)| |
| |
| Returns the square root of @id{x}. |
| (You can also use the expression @T{x^0.5} to compute this value.) |
| |
| } |
| |
| @LibEntry{math.tan (x)| |
| |
| Returns the tangent of @id{x} (assumed to be in radians). |
| |
| } |
| |
| @LibEntry{math.tointeger (x)| |
| |
| If the value @id{x} is convertible to an integer, |
| returns that integer. |
| Otherwise, returns @fail. |
| |
| } |
| |
| @LibEntry{math.type (x)| |
| |
| Returns @St{integer} if @id{x} is an integer, |
| @St{float} if it is a float, |
| or @fail if @id{x} is not a number. |
| |
| } |
| |
| @LibEntry{math.ult (m, n)| |
| |
| Returns a boolean, |
| @true if and only if integer @id{m} is below integer @id{n} when |
| they are compared as @x{unsigned integers}. |
| |
| } |
| |
| } |
| |
| @sect2{iolib| @title{Input and Output Facilities} |
| |
| The I/O library provides two different styles for file manipulation. |
| The first one uses implicit file handles; |
| that is, there are operations to set a default input file and a |
| default output file, |
| and all input/output operations are done over these default files. |
| The second style uses explicit file handles. |
| |
| When using implicit file handles, |
| all operations are supplied by table @defid{io}. |
| When using explicit file handles, |
| the operation @Lid{io.open} returns a file handle |
| and then all operations are supplied as methods of the file handle. |
| |
| The metatable for file handles provides metamethods |
| for @idx{__gc} and @idx{__close} that try |
| to close the file when called. |
| |
| The table @id{io} also provides |
| three predefined file handles with their usual meanings from C: |
| @defid{io.stdin}, @defid{io.stdout}, and @defid{io.stderr}. |
| The I/O library never closes these files. |
| |
| Unless otherwise stated, |
| all I/O functions return @fail on failure, |
| plus an error message as a second result and |
| a system-dependent error code as a third result, |
| and some non-false value on success. |
| On non-POSIX systems, |
| the computation of the error message and error code |
| in case of errors |
| may be not @x{thread safe}, |
| because they rely on the global C variable @id{errno}. |
| |
| @LibEntry{io.close ([file])| |
| |
| Equivalent to @T{file:close()}. |
| Without a @id{file}, closes the default output file. |
| |
| } |
| |
| @LibEntry{io.flush ()| |
| |
| Equivalent to @T{io.output():flush()}. |
| |
| } |
| |
| @LibEntry{io.input ([file])| |
| |
| When called with a file name, it opens the named file (in text mode), |
| and sets its handle as the default input file. |
| When called with a file handle, |
| it simply sets this file handle as the default input file. |
| When called without arguments, |
| it returns the current default input file. |
| |
| In case of errors this function raises the error, |
| instead of returning an error code. |
| |
| } |
| |
| @LibEntry{io.lines ([filename, @Cdots])| |
| |
| Opens the given file name in read mode |
| and returns an iterator function that |
| works like @T{file:lines(@Cdots)} over the opened file. |
| When the iterator function fails to read any value, |
| it automatically closes the file. |
| Besides the iterator function, |
| @id{io.lines} returns three other values: |
| two @nil values as placeholders, |
| plus the created file handle. |
| Therefore, when used in a generic @Rw{for} loop, |
| the file is closed also if the loop is interrupted by an |
| error or a @Rw{break}. |
| |
| The call @T{io.lines()} (with no file name) is equivalent |
| to @T{io.input():lines("l")}; |
| that is, it iterates over the lines of the default input file. |
| In this case, the iterator does not close the file when the loop ends. |
| |
| In case of errors opening the file, |
| this function raises the error, |
| instead of returning an error code. |
| |
| } |
| |
| @LibEntry{io.open (filename [, mode])| |
| |
| This function opens a file, |
| in the mode specified in the string @id{mode}. |
| In case of success, |
| it returns a new file handle. |
| |
| The @id{mode} string can be any of the following: |
| @description{ |
| @item{@St{r}| read mode (the default);} |
| @item{@St{w}| write mode;} |
| @item{@St{a}| append mode;} |
| @item{@St{r+}| update mode, all previous data is preserved;} |
| @item{@St{w+}| update mode, all previous data is erased;} |
| @item{@St{a+}| append update mode, previous data is preserved, |
| writing is only allowed at the end of file.} |
| } |
| The @id{mode} string can also have a @Char{b} at the end, |
| which is needed in some systems to open the file in binary mode. |
| |
| } |
| |
| @LibEntry{io.output ([file])| |
| |
| Similar to @Lid{io.input}, but operates over the default output file. |
| |
| } |
| |
| @LibEntry{io.popen (prog [, mode])| |
| |
| This function is system dependent and is not available |
| on all platforms. |
| |
| Starts the program @id{prog} in a separated process and returns |
| a file handle that you can use to read data from this program |
| (if @id{mode} is @T{"r"}, the default) |
| or to write data to this program |
| (if @id{mode} is @T{"w"}). |
| |
| } |
| |
| @LibEntry{io.read (@Cdots)| |
| |
| Equivalent to @T{io.input():read(@Cdots)}. |
| |
| } |
| |
| @LibEntry{io.tmpfile ()| |
| |
| In case of success, |
| returns a handle for a temporary file. |
| This file is opened in update mode |
| and it is automatically removed when the program ends. |
| |
| } |
| |
| @LibEntry{io.type (obj)| |
| |
| Checks whether @id{obj} is a valid file handle. |
| Returns the string @T{"file"} if @id{obj} is an open file handle, |
| @T{"closed file"} if @id{obj} is a closed file handle, |
| or @fail if @id{obj} is not a file handle. |
| |
| } |
| |
| @LibEntry{io.write (@Cdots)| |
| |
| Equivalent to @T{io.output():write(@Cdots)}. |
| |
| |
| } |
| |
| @LibEntry{file:close ()| |
| |
| Closes @id{file}. |
| Note that files are automatically closed when |
| their handles are garbage collected, |
| but that takes an unpredictable amount of time to happen. |
| |
| When closing a file handle created with @Lid{io.popen}, |
| @Lid{file:close} returns the same values |
| returned by @Lid{os.execute}. |
| |
| } |
| |
| @LibEntry{file:flush ()| |
| |
| Saves any written data to @id{file}. |
| |
| } |
| |
| @LibEntry{file:lines (@Cdots)| |
| |
| Returns an iterator function that, |
| each time it is called, |
| reads the file according to the given formats. |
| When no format is given, |
| uses @St{l} as a default. |
| As an example, the construction |
| @verbatim{ |
| for c in file:lines(1) do @rep{body} end |
| } |
| will iterate over all characters of the file, |
| starting at the current position. |
| Unlike @Lid{io.lines}, this function does not close the file |
| when the loop ends. |
| |
| } |
| |
| @LibEntry{file:read (@Cdots)| |
| |
| Reads the file @id{file}, |
| according to the given formats, which specify what to read. |
| For each format, |
| the function returns a string or a number with the characters read, |
| or @fail if it cannot read data with the specified format. |
| (In this latter case, |
| the function does not read subsequent formats.) |
| When called without arguments, |
| it uses a default format that reads the next line |
| (see below). |
| |
| The available formats are |
| @description{ |
| |
| @item{@St{n}| |
| reads a numeral and returns it as a float or an integer, |
| following the lexical conventions of Lua. |
| (The numeral may have leading whitespaces and a sign.) |
| This format always reads the longest input sequence that |
| is a valid prefix for a numeral; |
| if that prefix does not form a valid numeral |
| (e.g., an empty string, @St{0x}, or @St{3.4e-}) |
| or it is too long (more than 200 characters), |
| it is discarded and the format returns @fail. |
| } |
| |
| @item{@St{a}| |
| reads the whole file, starting at the current position. |
| On end of file, it returns the empty string; |
| this format never fails. |
| } |
| |
| @item{@St{l}| |
| reads the next line skipping the end of line, |
| returning @fail on end of file. |
| This is the default format. |
| } |
| |
| @item{@St{L}| |
| reads the next line keeping the end-of-line character (if present), |
| returning @fail on end of file. |
| } |
| |
| @item{@emph{number}| |
| reads a string with up to this number of bytes, |
| returning @fail on end of file. |
| If @id{number} is zero, |
| it reads nothing and returns an empty string, |
| or @fail on end of file. |
| } |
| |
| } |
| The formats @St{l} and @St{L} should be used only for text files. |
| |
| } |
| |
| @LibEntry{file:seek ([whence [, offset]])| |
| |
| Sets and gets the file position, |
| measured from the beginning of the file, |
| to the position given by @id{offset} plus a base |
| specified by the string @id{whence}, as follows: |
| @description{ |
| @item{@St{set}| base is position 0 (beginning of the file);} |
| @item{@St{cur}| base is current position;} |
| @item{@St{end}| base is end of file;} |
| } |
| In case of success, @id{seek} returns the final file position, |
| measured in bytes from the beginning of the file. |
| If @id{seek} fails, it returns @fail, |
| plus a string describing the error. |
| |
| The default value for @id{whence} is @T{"cur"}, |
| and for @id{offset} is 0. |
| Therefore, the call @T{file:seek()} returns the current |
| file position, without changing it; |
| the call @T{file:seek("set")} sets the position to the |
| beginning of the file (and returns 0); |
| and the call @T{file:seek("end")} sets the position to the |
| end of the file, and returns its size. |
| |
| } |
| |
| @LibEntry{file:setvbuf (mode [, size])| |
| |
| Sets the buffering mode for a file. |
| There are three available modes: |
| @description{ |
| @item{@St{no}| no buffering.} |
| @item{@St{full}| full buffering.} |
| @item{@St{line}| line buffering.} |
| } |
| |
| For the last two cases, |
| @id{size} is a hint for the size of the buffer, in bytes. |
| The default is an appropriate size. |
| |
| The specific behavior of each mode is non portable; |
| check the underlying @ANSI{setvbuf} in your platform for |
| more details. |
| |
| } |
| |
| @LibEntry{file:write (@Cdots)| |
| |
| Writes the value of each of its arguments to @id{file}. |
| The arguments must be strings or numbers. |
| |
| In case of success, this function returns @id{file}. |
| |
| } |
| |
| } |
| |
| @sect2{oslib| @title{Operating System Facilities} |
| |
| This library is implemented through table @defid{os}. |
| |
| |
| @LibEntry{os.clock ()| |
| |
| Returns an approximation of the amount in seconds of CPU time |
| used by the program, |
| as returned by the underlying @ANSI{clock}. |
| |
| } |
| |
| @LibEntry{os.date ([format [, time]])| |
| |
| Returns a string or a table containing date and time, |
| formatted according to the given string @id{format}. |
| |
| If the @id{time} argument is present, |
| this is the time to be formatted |
| (see the @Lid{os.time} function for a description of this value). |
| Otherwise, @id{date} formats the current time. |
| |
| If @id{format} starts with @Char{!}, |
| then the date is formatted in Coordinated Universal Time. |
| After this optional character, |
| if @id{format} is the string @St{*t}, |
| then @id{date} returns a table with the following fields: |
| @id{year}, @id{month} (1@En{}12), @id{day} (1@En{}31), |
| @id{hour} (0@En{}23), @id{min} (0@En{}59), |
| @id{sec} (0@En{}61, due to leap seconds), |
| @id{wday} (weekday, 1@En{}7, Sunday @N{is 1}), |
| @id{yday} (day of the year, 1@En{}366), |
| and @id{isdst} (daylight saving flag, a boolean). |
| This last field may be absent |
| if the information is not available. |
| |
| If @id{format} is not @St{*t}, |
| then @id{date} returns the date as a string, |
| formatted according to the same rules as the @ANSI{strftime}. |
| |
| If @id{format} is absent, it defaults to @St{%c}, |
| which gives a human-readable date and time representation |
| using the current locale. |
| |
| On non-POSIX systems, |
| this function may be not @x{thread safe} |
| because of its reliance on @CId{gmtime} and @CId{localtime}. |
| |
| } |
| |
| @LibEntry{os.difftime (t2, t1)| |
| |
| Returns the difference, in seconds, |
| from time @id{t1} to time @id{t2} |
| (where the times are values returned by @Lid{os.time}). |
| In @x{POSIX}, @x{Windows}, and some other systems, |
| this value is exactly @id{t2}@M{-}@id{t1}. |
| |
| } |
| |
| @LibEntry{os.execute ([command])| |
| |
| This function is equivalent to the @ANSI{system}. |
| It passes @id{command} to be executed by an operating system shell. |
| Its first result is @true |
| if the command terminated successfully, |
| or @fail otherwise. |
| After this first result |
| the function returns a string plus a number, |
| as follows: |
| @description{ |
| |
| @item{@St{exit}| |
| the command terminated normally; |
| the following number is the exit status of the command. |
| } |
| |
| @item{@St{signal}| |
| the command was terminated by a signal; |
| the following number is the signal that terminated the command. |
| } |
| |
| } |
| |
| When called without a @id{command}, |
| @id{os.execute} returns a boolean that is true if a shell is available. |
| |
| } |
| |
| @LibEntry{os.exit ([code [, close]])| |
| |
| Calls the @ANSI{exit} to terminate the host program. |
| If @id{code} is @true, |
| the returned status is @idx{EXIT_SUCCESS}; |
| if @id{code} is @false, |
| the returned status is @idx{EXIT_FAILURE}; |
| if @id{code} is a number, |
| the returned status is this number. |
| The default value for @id{code} is @true. |
| |
| If the optional second argument @id{close} is true, |
| the function closes the Lua state before exiting @seeF{lua_close}. |
| |
| } |
| |
| @LibEntry{os.getenv (varname)| |
| |
| Returns the value of the process environment variable @id{varname} |
| or @fail if the variable is not defined. |
| |
| } |
| |
| @LibEntry{os.remove (filename)| |
| |
| Deletes the file (or empty directory, on @x{POSIX} systems) |
| with the given name. |
| If this function fails, it returns @fail |
| plus a string describing the error and the error code. |
| Otherwise, it returns true. |
| |
| } |
| |
| @LibEntry{os.rename (oldname, newname)| |
| |
| Renames the file or directory named @id{oldname} to @id{newname}. |
| If this function fails, it returns @fail, |
| plus a string describing the error and the error code. |
| Otherwise, it returns true. |
| |
| } |
| |
| @LibEntry{os.setlocale (locale [, category])| |
| |
| Sets the current locale of the program. |
| @id{locale} is a system-dependent string specifying a locale; |
| @id{category} is an optional string describing which category to change: |
| @T{"all"}, @T{"collate"}, @T{"ctype"}, |
| @T{"monetary"}, @T{"numeric"}, or @T{"time"}; |
| the default category is @T{"all"}. |
| The function returns the name of the new locale, |
| or @fail if the request cannot be honored. |
| |
| If @id{locale} is the empty string, |
| the current locale is set to an implementation-defined native locale. |
| If @id{locale} is the string @St{C}, |
| the current locale is set to the standard C locale. |
| |
| When called with @nil as the first argument, |
| this function only returns the name of the current locale |
| for the given category. |
| |
| This function may be not @x{thread safe} |
| because of its reliance on @CId{setlocale}. |
| |
| } |
| |
| @LibEntry{os.time ([table])| |
| |
| Returns the current local time when called without arguments, |
| or a time representing the local date and time specified by the given table. |
| This table must have fields @id{year}, @id{month}, and @id{day}, |
| and may have fields |
| @id{hour} (default is 12), |
| @id{min} (default is 0), |
| @id{sec} (default is 0), |
| and @id{isdst} (default is @nil). |
| Other fields are ignored. |
| For a description of these fields, see the @Lid{os.date} function. |
| |
| When the function is called, |
| the values in these fields do not need to be inside their valid ranges. |
| For instance, if @id{sec} is -10, |
| it means 10 seconds before the time specified by the other fields; |
| if @id{hour} is 1000, |
| it means 1000 hours after the time specified by the other fields. |
| |
| The returned value is a number, whose meaning depends on your system. |
| In @x{POSIX}, @x{Windows}, and some other systems, |
| this number counts the number |
| of seconds since some given start time (the @Q{epoch}). |
| In other systems, the meaning is not specified, |
| and the number returned by @id{time} can be used only as an argument to |
| @Lid{os.date} and @Lid{os.difftime}. |
| |
| When called with a table, |
| @id{os.time} also normalizes all the fields |
| documented in the @Lid{os.date} function, |
| so that they represent the same time as before the call |
| but with values inside their valid ranges. |
| |
| } |
| |
| @LibEntry{os.tmpname ()| |
| |
| Returns a string with a file name that can |
| be used for a temporary file. |
| The file must be explicitly opened before its use |
| and explicitly removed when no longer needed. |
| |
| In @x{POSIX} systems, |
| this function also creates a file with that name, |
| to avoid security risks. |
| (Someone else might create the file with wrong permissions |
| in the time between getting the name and creating the file.) |
| You still have to open the file to use it |
| and to remove it (even if you do not use it). |
| |
| When possible, |
| you may prefer to use @Lid{io.tmpfile}, |
| which automatically removes the file when the program ends. |
| |
| } |
| |
| } |
| |
| @sect2{debuglib| @title{The Debug Library} |
| |
| This library provides |
| the functionality of the @link{debugI|debug interface} to Lua programs. |
| You should exert care when using this library. |
| Several of its functions |
| violate basic assumptions about Lua code |
| (e.g., that variables local to a function |
| cannot be accessed from outside; |
| that userdata metatables cannot be changed by Lua code; |
| that Lua programs do not crash) |
| and therefore can compromise otherwise secure code. |
| Moreover, some functions in this library may be slow. |
| |
| All functions in this library are provided |
| inside the @defid{debug} table. |
| All functions that operate over a thread |
| have an optional first argument which is the |
| thread to operate over. |
| The default is always the current thread. |
| |
| |
| @LibEntry{debug.debug ()| |
| |
| Enters an interactive mode with the user, |
| running each string that the user enters. |
| Using simple commands and other debug facilities, |
| the user can inspect global and local variables, |
| change their values, evaluate expressions, and so on. |
| A line containing only the word @id{cont} finishes this function, |
| so that the caller continues its execution. |
| |
| Note that commands for @id{debug.debug} are not lexically nested |
| within any function and so have no direct access to local variables. |
| |
| } |
| |
| @LibEntry{debug.gethook ([thread])| |
| |
| Returns the current hook settings of the thread, as three values: |
| the current hook function, the current hook mask, |
| and the current hook count, |
| as set by the @Lid{debug.sethook} function. |
| |
| Returns @fail if there is no active hook. |
| |
| } |
| |
| @LibEntry{debug.getinfo ([thread,] f [, what])| |
| |
| Returns a table with information about a function. |
| You can give the function directly |
| or you can give a number as the value of @id{f}, |
| which means the function running at level @id{f} of the call stack |
| of the given thread: |
| @N{level 0} is the current function (@id{getinfo} itself); |
| @N{level 1} is the function that called @id{getinfo} |
| (except for tail calls, which do not count in the stack); |
| and so on. |
| If @id{f} is a number greater than the number of active functions, |
| then @id{getinfo} returns @fail. |
| |
| The returned table can contain all the fields returned by @Lid{lua_getinfo}, |
| with the string @id{what} describing which fields to fill in. |
| The default for @id{what} is to get all information available, |
| except the table of valid lines. |
| The option @Char{f} |
| adds a field named @id{func} with the function itself. |
| The option @Char{L} adds a field named @id{activelines} |
| with the table of valid lines, |
| provided the function is a Lua function. |
| If the function has no debug information, |
| the table is empty. |
| |
| For instance, the expression @T{debug.getinfo(1,"n").name} returns |
| a name for the current function, |
| if a reasonable name can be found, |
| and the expression @T{debug.getinfo(print)} |
| returns a table with all available information |
| about the @Lid{print} function. |
| |
| } |
| |
| @LibEntry{debug.getlocal ([thread,] f, local)| |
| |
| This function returns the name and the value of the local variable |
| with index @id{local} of the function at level @id{f} of the stack. |
| This function accesses not only explicit local variables, |
| but also parameters and temporary values. |
| |
| The first parameter or local variable has @N{index 1}, and so on, |
| following the order that they are declared in the code, |
| counting only the variables that are active |
| in the current scope of the function. |
| Compile-time constants may not appear in this listing, |
| if they were optimized away by the compiler. |
| Negative indices refer to vararg arguments; |
| @num{-1} is the first vararg argument. |
| The function returns @fail |
| if there is no variable with the given index, |
| and raises an error when called with a level out of range. |
| (You can call @Lid{debug.getinfo} to check whether the level is valid.) |
| |
| Variable names starting with @Char{(} (open parenthesis) @C{)} |
| represent variables with no known names |
| (internal variables such as loop control variables, |
| and variables from chunks saved without debug information). |
| |
| The parameter @id{f} may also be a function. |
| In that case, @id{getlocal} returns only the name of function parameters. |
| |
| } |
| |
| @LibEntry{debug.getmetatable (value)| |
| |
| Returns the metatable of the given @id{value} |
| or @nil if it does not have a metatable. |
| |
| } |
| |
| @LibEntry{debug.getregistry ()| |
| |
| Returns the registry table @see{registry}. |
| |
| } |
| |
| @LibEntry{debug.getupvalue (f, up)| |
| |
| This function returns the name and the value of the upvalue |
| with index @id{up} of the function @id{f}. |
| The function returns @fail |
| if there is no upvalue with the given index. |
| |
| (For Lua functions, |
| upvalues are the external local variables that the function uses, |
| and that are consequently included in its closure.) |
| |
| For @N{C functions}, this function uses the empty string @T{""} |
| as a name for all upvalues. |
| |
| Variable name @Char{?} (interrogation mark) |
| represents variables with no known names |
| (variables from chunks saved without debug information). |
| |
| } |
| |
| @LibEntry{debug.getuservalue (u, n)| |
| |
| Returns the @id{n}-th user value associated |
| to the userdata @id{u} plus a boolean, |
| @false if the userdata does not have that value. |
| |
| } |
| |
| @LibEntry{debug.sethook ([thread,] hook, mask [, count])| |
| |
| Sets the given function as the debug hook. |
| The string @id{mask} and the number @id{count} describe |
| when the hook will be called. |
| The string mask may have any combination of the following characters, |
| with the given meaning: |
| @description{ |
| @item{@Char{c}| the hook is called every time Lua calls a function;} |
| @item{@Char{r}| the hook is called every time Lua returns from a function;} |
| @item{@Char{l}| the hook is called every time Lua enters a new line of code.} |
| } |
| Moreover, |
| with a @id{count} different from zero, |
| the hook is called also after every @id{count} instructions. |
| |
| When called without arguments, |
| @Lid{debug.sethook} turns off the hook. |
| |
| When the hook is called, its first parameter is a string |
| describing the event that has triggered its call: |
| @T{"call"}, @T{"tail call"}, @T{"return"}, |
| @T{"line"}, and @T{"count"}. |
| For line events, |
| the hook also gets the new line number as its second parameter. |
| Inside a hook, |
| you can call @id{getinfo} with @N{level 2} to get more information about |
| the running function. |
| (@N{Level 0} is the @id{getinfo} function, |
| and @N{level 1} is the hook function.) |
| |
| } |
| |
| @LibEntry{debug.setlocal ([thread,] level, local, value)| |
| |
| This function assigns the value @id{value} to the local variable |
| with index @id{local} of the function at level @id{level} of the stack. |
| The function returns @fail if there is no local |
| variable with the given index, |
| and raises an error when called with a @id{level} out of range. |
| (You can call @id{getinfo} to check whether the level is valid.) |
| Otherwise, it returns the name of the local variable. |
| |
| See @Lid{debug.getlocal} for more information about |
| variable indices and names. |
| |
| } |
| |
| @LibEntry{debug.setmetatable (value, table)| |
| |
| Sets the metatable for the given @id{value} to the given @id{table} |
| (which can be @nil). |
| Returns @id{value}. |
| |
| } |
| |
| @LibEntry{debug.setupvalue (f, up, value)| |
| |
| This function assigns the value @id{value} to the upvalue |
| with index @id{up} of the function @id{f}. |
| The function returns @fail if there is no upvalue |
| with the given index. |
| Otherwise, it returns the name of the upvalue. |
| |
| See @Lid{debug.getupvalue} for more information about upvalues. |
| |
| } |
| |
| @LibEntry{debug.setuservalue (udata, value, n)| |
| |
| Sets the given @id{value} as |
| the @id{n}-th user value associated to the given @id{udata}. |
| @id{udata} must be a full userdata. |
| |
| Returns @id{udata}, |
| or @fail if the userdata does not have that value. |
| |
| } |
| |
| @LibEntry{debug.traceback ([thread,] [message [, level]])| |
| |
| If @id{message} is present but is neither a string nor @nil, |
| this function returns @id{message} without further processing. |
| Otherwise, |
| it returns a string with a traceback of the call stack. |
| The optional @id{message} string is appended |
| at the beginning of the traceback. |
| An optional @id{level} number tells at which level |
| to start the traceback |
| (default is 1, the function calling @id{traceback}). |
| |
| } |
| |
| @LibEntry{debug.upvalueid (f, n)| |
| |
| Returns a unique identifier (as a light userdata) |
| for the upvalue numbered @id{n} |
| from the given function. |
| |
| These unique identifiers allow a program to check whether different |
| closures share upvalues. |
| Lua closures that share an upvalue |
| (that is, that access a same external local variable) |
| will return identical ids for those upvalue indices. |
| |
| } |
| |
| @LibEntry{debug.upvaluejoin (f1, n1, f2, n2)| |
| |
| Make the @id{n1}-th upvalue of the Lua closure @id{f1} |
| refer to the @id{n2}-th upvalue of the Lua closure @id{f2}. |
| |
| } |
| |
| } |
| |
| } |
| |
| |
| @C{-------------------------------------------------------------------------} |
| @sect1{lua-sa| @title{Lua Standalone} |
| |
| Although Lua has been designed as an extension language, |
| to be embedded in a host @N{C program}, |
| it is also frequently used as a standalone language. |
| An interpreter for Lua as a standalone language, |
| called simply @id{lua}, |
| is provided with the standard distribution. |
| The @x{standalone interpreter} includes |
| all standard libraries. |
| Its usage is: |
| @verbatim{ |
| lua [options] [script [args]] |
| } |
| The options are: |
| @description{ |
| @item{@T{-e @rep{stat}}| execute string @rep{stat};} |
| @item{@T{-i}| enter interactive mode after running @rep{script};} |
| @item{@T{-l @rep{mod}}| @Q{require} @rep{mod} and assign the |
| result to global @rep{mod};} |
| @item{@T{-l @rep{g=mod}}| @Q{require} @rep{mod} and assign the |
| result to global @rep{g};} |
| @item{@T{-v}| print version information;} |
| @item{@T{-E}| ignore environment variables;} |
| @item{@T{-W}| turn warnings on;} |
| @item{@T{--}| stop handling options;} |
| @item{@T{-}| execute @id{stdin} as a file and stop handling options.} |
| } |
| |
| After handling its options, @id{lua} runs the given @emph{script}. |
| When called without arguments, |
| @id{lua} behaves as @T{lua -v -i} |
| when the standard input (@id{stdin}) is a terminal, |
| and as @T{lua -} otherwise. |
| |
| When called without the option @T{-E}, |
| the interpreter checks for an environment variable @defid{LUA_INIT_5_4} |
| (or @defid{LUA_INIT} if the versioned name is not defined) |
| before running any argument. |
| If the variable content has the format @T{@At@rep{filename}}, |
| then @id{lua} executes the file. |
| Otherwise, @id{lua} executes the string itself. |
| |
| When called with the option @T{-E}, |
| Lua does not consult any environment variables. |
| In particular, |
| the values of @Lid{package.path} and @Lid{package.cpath} |
| are set with the default paths defined in @id{luaconf.h}. |
| To signal to the libraries that this option is on, |
| the stand-alone interpreter sets the field |
| @idx{"LUA_NOENV"} in the registry to a true value. |
| Other libraries may consult this field for the same purpose. |
| |
| The options @T{-e}, @T{-l}, and @T{-W} are handled in |
| the order they appear. |
| For instance, an invocation like |
| @verbatim{ |
| $ lua -e 'a=1' -llib1 script.lua |
| } |
| will first set @id{a} to 1, then require the library @id{lib1}, |
| and finally run the file @id{script.lua} with no arguments. |
| (Here @T{$} is the shell prompt. Your prompt may be different.) |
| |
| Before running any code, |
| @id{lua} collects all command-line arguments |
| in a global table called @id{arg}. |
| The script name goes to index 0, |
| the first argument after the script name goes to index 1, |
| and so on. |
| Any arguments before the script name |
| (that is, the interpreter name plus its options) |
| go to negative indices. |
| For instance, in the call |
| @verbatim{ |
| $ lua -la b.lua t1 t2 |
| } |
| the table is like this: |
| @verbatim{ |
| arg = { [-2] = "lua", [-1] = "-la", |
| [0] = "b.lua", |
| [1] = "t1", [2] = "t2" } |
| } |
| If there is no script in the call, |
| the interpreter name goes to index 0, |
| followed by the other arguments. |
| For instance, the call |
| @verbatim{ |
| $ lua -e "print(arg[1])" |
| } |
| will print @St{-e}. |
| If there is a script, |
| the script is called with arguments |
| @T{arg[1]}, @Cdots, @T{arg[#arg]}. |
| Like all chunks in Lua, |
| the script is compiled as a variadic function. |
| |
| In interactive mode, |
| Lua repeatedly prompts and waits for a line. |
| After reading a line, |
| Lua first tries to interpret the line as an expression. |
| If it succeeds, it prints its value. |
| Otherwise, it interprets the line as a chunk. |
| If you write an incomplete chunk, |
| the interpreter waits for its completion |
| by issuing a different prompt. |
| |
| Note that, as each complete line is read as a new chunk, |
| local variables do not outlive lines: |
| @verbatim{ |
| > x = 20 |
| > local x = 10; print(x) --> 10 |
| > print(x) --> 20 -- global 'x' |
| > do -- incomplete line |
| >> local x = 10; print(x) -- '>>' prompts for line completion |
| >> print(x) |
| >> end -- line completed; Lua will run it as a single chunk |
| --> 10 |
| --> 10 |
| } |
| |
| If the global variable @defid{_PROMPT} contains a string, |
| then its value is used as the prompt. |
| Similarly, if the global variable @defid{_PROMPT2} contains a string, |
| its value is used as the secondary prompt |
| (issued during incomplete statements). |
| |
| In case of unprotected errors in the script, |
| the interpreter reports the error to the standard error stream. |
| If the error object is not a string but |
| has a metamethod @idx{__tostring}, |
| the interpreter calls this metamethod to produce the final message. |
| Otherwise, the interpreter converts the error object to a string |
| and adds a stack traceback to it. |
| When warnings are on, |
| they are simply printed in the standard error output. |
| |
| When finishing normally, |
| the interpreter closes its main Lua state |
| @seeF{lua_close}. |
| The script can avoid this step by |
| calling @Lid{os.exit} to terminate. |
| |
| To allow the use of Lua as a |
| script interpreter in Unix systems, |
| Lua skips the first line of a file chunk if it starts with @T{#}. |
| Therefore, Lua scripts can be made into executable programs |
| by using @T{chmod +x} and @N{the @T{#!}} form, |
| as in |
| @verbatim{ |
| #!/usr/local/bin/lua |
| } |
| Of course, |
| the location of the Lua interpreter may be different in your machine. |
| If @id{lua} is in your @id{PATH}, |
| then |
| @verbatim{ |
| #!/usr/bin/env lua |
| } |
| is a more portable solution. |
| |
| } |
| |
| |
| @sect1{incompat| @title{Incompatibilities with the Previous Version} |
| |
| @simplesect{ |
| |
| Here we list the incompatibilities that you may find when moving a program |
| from @N{Lua 5.4} to @N{Lua 5.5}. |
| |
| You can avoid some incompatibilities by compiling Lua with |
| appropriate options (see file @id{luaconf.h}). |
| However, |
| all these compatibility options will be removed in the future. |
| More often than not, |
| compatibility issues arise when these compatibility options |
| are removed. |
| So, whenever you have the chance, |
| you should try to test your code with a version of Lua compiled |
| with all compatibility options turned off. |
| That will ease transitions to newer versions of Lua. |
| |
| Lua versions can always change the C API in ways that |
| do not imply source-code changes in a program, |
| such as the numeric values for constants |
| or the implementation of functions as macros. |
| Therefore, |
| you should never assume that binaries are compatible between |
| different Lua versions. |
| Always recompile clients of the Lua API when |
| using a new version. |
| |
| Similarly, Lua versions can always change the internal representation |
| of precompiled chunks; |
| precompiled chunks are not compatible between different Lua versions. |
| |
| The standard paths in the official distribution may |
| change between versions. |
| |
| } |
| |
| @sect2{@title{Incompatibilities in the Language} |
| @itemize{ |
| |
| @item{ |
| The control variable in @Rw{for} loops are read only. |
| If you need to change it, |
| declare a local variable with the same name in the loop body. |
| } |
| |
| } |
| |
| } |
| |
| @sect2{@title{Incompatibilities in the Libraries} |
| @itemize{ |
| |
| @item{ |
| Parameters for the garbage collection are not set |
| with the options @St{incremental} and @St{generational}; |
| instead, there is a new option @St{param} to that end. |
| Moreover, there were some changes in the parameters themselves. |
| } |
| |
| } |
| |
| } |
| |
| @sect2{@title{Incompatibilities in the API} |
| |
| @itemize{ |
| |
| @item{ |
| @Lid{lua_newstate} has a third parameter, |
| a seed for the hashing of strings. |
| } |
| |
| @item{ |
| The function @id{lua_resetthread} is deprecated; |
| it is equivalent to @Lid{lua_closethread} with |
| @id{from} being @id{NULL}. |
| } |
| |
| @item{ |
| The function @id{lua_setcstacklimit} is deprecated. |
| Calls to it can simply be removed. |
| } |
| |
| @item{ |
| The function @Lid{lua_dump} changed the way it keeps the stack |
| through the calls to the writer function. |
| (That was not specified in previous versions.) |
| Also, it calls the writer function one extra time, |
| to signal the end of the dump. |
| } |
| |
| @item{ |
| Parameters for the garbage collection are not set |
| with the options @Lid{LUA_GCINC} and @Lid{LUA_GCGEN}; |
| instead, there is a new option @Lid{LUA_GCPARAM} to that end. |
| Moreover, there were some changes in the parameters themselves. |
| } |
| |
| @item{ |
| The function @Lid{lua_pushvfstring} now reports errors, |
| instead of raising them. |
| } |
| |
| } |
| |
| } |
| |
| } |
| |
| |
| @C{[===============================================================} |
| |
| @sect1{BNF| @title{The Complete Syntax of Lua} |
| |
| Here is the complete syntax of Lua in extended BNF. |
| As usual in extended BNF, |
| @bnfNter{{A}} means 0 or more @bnfNter{A}s, |
| and @bnfNter{[A]} means an optional @bnfNter{A}. |
| (For operator precedences, see @See{prec}; |
| for a description of the terminals |
| @bnfNter{Name}, @bnfNter{Numeral}, |
| and @bnfNter{LiteralString}, see @See{lexical}.) |
| @index{grammar} |
| |
| @Produc{ |
| |
| @producname{chunk}@producbody{block} |
| |
| @producname{block}@producbody{@bnfrep{stat} @bnfopt{retstat}} |
| |
| @producname{stat}@producbody{ |
| @bnfter{;} |
| @OrNL varlist @bnfter{=} explist |
| @OrNL functioncall |
| @OrNL label |
| @OrNL @Rw{break} |
| @OrNL @Rw{goto} Name |
| @OrNL @Rw{do} block @Rw{end} |
| @OrNL @Rw{while} exp @Rw{do} block @Rw{end} |
| @OrNL @Rw{repeat} block @Rw{until} exp |
| @OrNL @Rw{if} exp @Rw{then} block |
| @bnfrep{@Rw{elseif} exp @Rw{then} block} |
| @bnfopt{@Rw{else} block} @Rw{end} |
| @OrNL @Rw{for} @bnfNter{Name} @bnfter{=} exp @bnfter{,} exp @bnfopt{@bnfter{,} exp} |
| @Rw{do} block @Rw{end} |
| @OrNL @Rw{for} namelist @Rw{in} explist @Rw{do} block @Rw{end} |
| @OrNL @Rw{function} funcname funcbody |
| @OrNL @Rw{local} @Rw{function} @bnfNter{Name} funcbody |
| @OrNL @Rw{local} attnamelist @bnfopt{@bnfter{=} explist} |
| } |
| |
| @producname{attnamelist}@producbody{ |
| @bnfNter{Name} attrib @bnfrep{@bnfter{,} @bnfNter{Name} attrib}} |
| |
| @producname{attrib}@producbody{@bnfopt{@bnfter{<} @bnfNter{Name} @bnfter{>}}} |
| |
| @producname{retstat}@producbody{@Rw{return} |
| @bnfopt{explist} @bnfopt{@bnfter{;}}} |
| |
| @producname{label}@producbody{@bnfter{::} Name @bnfter{::}} |
| |
| @producname{funcname}@producbody{@bnfNter{Name} @bnfrep{@bnfter{.} @bnfNter{Name}} |
| @bnfopt{@bnfter{:} @bnfNter{Name}}} |
| |
| @producname{varlist}@producbody{var @bnfrep{@bnfter{,} var}} |
| |
| @producname{var}@producbody{ |
| @bnfNter{Name} |
| @Or prefixexp @bnfter{[} exp @bnfter{]} |
| @Or prefixexp @bnfter{.} @bnfNter{Name} |
| } |
| |
| @producname{namelist}@producbody{@bnfNter{Name} @bnfrep{@bnfter{,} @bnfNter{Name}}} |
| |
| |
| @producname{explist}@producbody{exp @bnfrep{@bnfter{,} exp}} |
| |
| @producname{exp}@producbody{ |
| @Rw{nil} |
| @Or @Rw{false} |
| @Or @Rw{true} |
| @Or @bnfNter{Numeral} |
| @Or @bnfNter{LiteralString} |
| @Or @bnfter{...} |
| @Or functiondef |
| @OrNL prefixexp |
| @Or tableconstructor |
| @Or exp binop exp |
| @Or unop exp |
| } |
| |
| @producname{prefixexp}@producbody{var @Or functioncall @Or @bnfter{(} exp @bnfter{)}} |
| |
| @producname{functioncall}@producbody{ |
| prefixexp args |
| @Or prefixexp @bnfter{:} @bnfNter{Name} args |
| } |
| |
| @producname{args}@producbody{ |
| @bnfter{(} @bnfopt{explist} @bnfter{)} |
| @Or tableconstructor |
| @Or @bnfNter{LiteralString} |
| } |
| |
| @producname{functiondef}@producbody{@Rw{function} funcbody} |
| |
| @producname{funcbody}@producbody{@bnfter{(} @bnfopt{parlist} @bnfter{)} block @Rw{end}} |
| |
| @producname{parlist}@producbody{namelist @bnfopt{@bnfter{,} @bnfter{...}} |
| @Or @bnfter{...}} |
| |
| @producname{tableconstructor}@producbody{@bnfter{@Open} @bnfopt{fieldlist} @bnfter{@Close}} |
| |
| @producname{fieldlist}@producbody{field @bnfrep{fieldsep field} @bnfopt{fieldsep}} |
| |
| @producname{field}@producbody{@bnfter{[} exp @bnfter{]} @bnfter{=} exp @Or @bnfNter{Name} @bnfter{=} exp @Or exp} |
| |
| @producname{fieldsep}@producbody{@bnfter{,} @Or @bnfter{;}} |
| |
| @producname{binop}@producbody{ |
| @bnfter{+} @Or @bnfter{-} @Or @bnfter{*} @Or @bnfter{/} @Or @bnfter{//} |
| @Or @bnfter{^} @Or @bnfter{%} |
| @OrNL |
| @bnfter{&} @Or @bnfter{~} @Or @bnfter{|} @Or @bnfter{>>} @Or @bnfter{<<} |
| @Or @bnfter{..} |
| @OrNL |
| @bnfter{<} @Or @bnfter{<=} @Or @bnfter{>} @Or @bnfter{>=} |
| @Or @bnfter{==} @Or @bnfter{~=} |
| @OrNL |
| @Rw{and} @Or @Rw{or}} |
| |
| @producname{unop}@producbody{@bnfter{-} @Or @Rw{not} @Or @bnfter{#} @Or |
| @bnfter{~}} |
| |
| } |
| |
| } |
| |
| @C{]===============================================================} |
| |
| } |
| @C{)]-------------------------------------------------------------------------} |