| @Ci{$Id: manual.of $} |
| @C{[(-------------------------------------------------------------------------} |
| @manual{ |
| |
| @sect1{@title{Introduction} |
| |
| Lua is a powerful, efficient, lightweight, embeddable scripting language. |
| It supports procedural programming, |
| object-oriented programming, functional programming, |
| data-driven programming, and data description. |
| |
| Lua combines simple procedural syntax with powerful data description |
| constructs based on associative arrays and extensible semantics. |
| Lua is dynamically typed, |
| runs by interpreting bytecode with a register-based |
| virtual machine, |
| and has automatic memory management with |
| a generational garbage collection, |
| making it ideal for configuration, scripting, |
| and rapid prototyping. |
| |
| Lua is implemented as a library, written in @emphx{clean C}, |
| the common subset of @N{standard C} and C++. |
| The Lua distribution includes a host program called @id{lua}, |
| which uses the Lua library to offer a complete, |
| standalone Lua interpreter, |
| for interactive or batch use. |
| Lua is intended to be used both as a powerful, lightweight, |
| embeddable scripting language for any program that needs one, |
| and as a powerful but lightweight and efficient stand-alone language. |
| |
| As an extension language, Lua has no notion of a @Q{main} program: |
| it works @emph{embedded} in a host client, |
| called the @emph{embedding program} or simply the @emphx{host}. |
| (Frequently, this host is the stand-alone @id{lua} program.) |
| The host program can invoke functions to execute a piece of Lua code, |
| can write and read Lua variables, |
| and can register @N{C functions} to be called by Lua code. |
| Through the use of @N{C functions}, Lua can be augmented to cope with |
| a wide range of different domains, |
| thus creating customized programming languages sharing a syntactical framework. |
| |
| Lua is free software, |
| and is provided as usual with no guarantees, |
| as stated in its license. |
| The implementation described in this manual is available |
| at Lua's official web site, @id{www.lua.org}. |
| |
| Like any other reference manual, |
| this document is dry in places. |
| For a discussion of the decisions behind the design of Lua, |
| see the technical papers available at Lua's web site. |
| For a detailed introduction to programming in Lua, |
| see Roberto's book, @emphx{Programming in Lua}. |
| |
| } |
| |
| |
| @C{-------------------------------------------------------------------------} |
| @sect1{basic| @title{Basic Concepts} |
| |
| @simplesect{ |
| |
| This section describes the basic concepts of the language. |
| |
| } |
| |
| @sect2{TypesSec| @title{Values and Types} |
| |
| Lua is a dynamically typed language. |
| This means that |
| variables do not have types; only values do. |
| There are no type definitions in the language. |
| All values carry their own type. |
| |
| All values in Lua are first-class values. |
| This means that all values can be stored in variables, |
| passed as arguments to other functions, and returned as results. |
| |
| There are eight @x{basic types} in Lua: |
| @def{nil}, @def{boolean}, @def{number}, |
| @def{string}, @def{function}, @def{userdata}, |
| @def{thread}, and @def{table}. |
| The type @emph{nil} has one single value, @nil, |
| whose main property is to be different from any other value; |
| it often represents the absence of a useful value. |
| The type @emph{boolean} has two values, @false and @true. |
| Both @nil and @false make a condition false; |
| they are collectively called @def{false values}. |
| Any other value makes a condition true. |
| Despite its name, |
| @false is frequently used as an alternative to @nil, |
| with the key difference that @false behaves |
| like a regular value in a table, |
| while a @nil in a table represents an absent key. |
| |
| The type @emph{number} represents both |
| integer numbers and real (floating-point) numbers, |
| using two @x{subtypes}: @def{integer} and @def{float}. |
| Standard Lua uses 64-bit integers and double-precision (64-bit) floats, |
| but you can also compile Lua so that it |
| uses 32-bit integers and/or single-precision (32-bit) floats. |
| The option with 32 bits for both integers and floats |
| is particularly attractive |
| for small machines and embedded systems. |
| (See macro @id{LUA_32BITS} in file @id{luaconf.h}.) |
| |
| Unless stated otherwise, |
| any overflow when manipulating integer values @def{wrap around}, |
| according to the usual rules of two-complement arithmetic. |
| (In other words, |
| the actual result is the unique representable integer |
| that is equal modulo @M{2@sp{n}} to the mathematical result, |
| where @M{n} is the number of bits of the integer type.) |
| |
| Lua has explicit rules about when each subtype is used, |
| but it also converts between them automatically as needed @see{coercion}. |
| Therefore, |
| the programmer may choose to mostly ignore the difference |
| between integers and floats |
| or to assume complete control over the representation of each number. |
| |
| The type @emph{string} represents immutable sequences of bytes. |
| @index{eight-bit clean} |
| Lua is 8-bit clean: |
| strings can contain any 8-bit value, |
| including @x{embedded zeros} (@Char{\0}). |
| Lua is also encoding-agnostic; |
| it makes no assumptions about the contents of a string. |
| The length of any string in Lua must fit in a Lua integer. |
| |
| Lua can call (and manipulate) functions written in Lua and |
| functions written in C @see{functioncall}. |
| Both are represented by the type @emph{function}. |
| |
| The type @emph{userdata} is provided to allow arbitrary @N{C data} to |
| be stored in Lua variables. |
| A userdata value represents a block of raw memory. |
| There are two kinds of userdata: |
| @emphx{full userdata}, |
| which is an object with a block of memory managed by Lua, |
| and @emphx{light userdata}, |
| which is simply a @N{C pointer} value. |
| Userdata has no predefined operations in Lua, |
| except assignment and identity test. |
| By using @emph{metatables}, |
| the programmer can define operations for full userdata values |
| @see{metatable}. |
| Userdata values cannot be created or modified in Lua, |
| only through the @N{C API}. |
| This guarantees the integrity of data owned by |
| the host program and @N{C libraries}. |
| |
| The type @def{thread} represents independent threads of execution |
| and it is used to implement coroutines @see{coroutine}. |
| Lua threads are not related to operating-system threads. |
| Lua supports coroutines on all systems, |
| even those that do not support threads natively. |
| |
| The type @emph{table} implements @x{associative arrays}, |
| that is, @x{arrays} that can have as indices not only numbers, |
| but any Lua value except @nil and @x{NaN}. |
| (@emphx{Not a Number} is a special floating-point value |
| used by the @x{IEEE 754} standard to represent |
| undefined numerical results, such as @T{0/0}.) |
| Tables can be @emph{heterogeneous}; |
| that is, they can contain values of all types (except @nil). |
| Any key associated to the value @nil is not considered part of the table. |
| Conversely, any key that is not part of a table has |
| an associated value @nil. |
| |
| Tables are the sole data-structuring mechanism in Lua; |
| they can be used to represent ordinary arrays, lists, |
| symbol tables, sets, records, graphs, trees, etc. |
| To represent @x{records}, Lua uses the field name as an index. |
| The language supports this representation by |
| providing @id{a.name} as syntactic sugar for @T{a["name"]}. |
| There are several convenient ways to create tables in Lua |
| @see{tableconstructor}. |
| |
| Like indices, |
| the values of table fields can be of any type. |
| In particular, |
| because functions are first-class values, |
| table fields can contain functions. |
| Thus tables can also carry @emph{methods} @see{func-def}. |
| |
| The indexing of tables follows |
| the definition of raw equality in the language. |
| The expressions @T{a[i]} and @T{a[j]} |
| denote the same table element |
| if and only if @id{i} and @id{j} are raw equal |
| (that is, equal without metamethods). |
| In particular, floats with integral values |
| are equal to their respective integers |
| (e.g., @T{1.0 == 1}). |
| To avoid ambiguities, |
| any float used as a key that is equal to an integer |
| is converted to that integer. |
| For instance, if you write @T{a[2.0] = true}, |
| the actual key inserted into the table will be the integer @T{2}. |
| |
| |
| Tables, functions, threads, and (full) userdata values are @emph{objects}: |
| variables do not actually @emph{contain} these values, |
| only @emph{references} to them. |
| Assignment, parameter passing, and function returns |
| always manipulate references to such values; |
| these operations do not imply any kind of copy. |
| |
| The library function @Lid{type} returns a string describing the type |
| of a given value @seeF{type}. |
| |
| } |
| |
| @sect2{globalenv| @title{Environments and the Global Environment} |
| |
| As we will discuss further in @refsec{variables} and @refsec{assignment}, |
| any reference to a free name |
| (that is, a name not bound to any declaration) @id{var} |
| is syntactically translated to @T{_ENV.var}. |
| Moreover, every chunk is compiled in the scope of |
| an external local variable named @id{_ENV} @see{chunks}, |
| so @id{_ENV} itself is never a free name in a chunk. |
| |
| Despite the existence of this external @id{_ENV} variable and |
| the translation of free names, |
| @id{_ENV} is a completely regular name. |
| In particular, |
| you can define new variables and parameters with that name. |
| Each reference to a free name uses the @id{_ENV} that is |
| visible at that point in the program, |
| following the usual visibility rules of Lua @see{visibility}. |
| |
| Any table used as the value of @id{_ENV} is called an @def{environment}. |
| |
| Lua keeps a distinguished environment called the @def{global environment}. |
| This value is kept at a special index in the C registry @see{registry}. |
| In Lua, the global variable @Lid{_G} is initialized with this same value. |
| (@Lid{_G} is never used internally, |
| so changing its value will affect only your own code.) |
| |
| When Lua loads a chunk, |
| the default value for its @id{_ENV} variable |
| is the global environment @seeF{load}. |
| Therefore, by default, |
| free names in Lua code refer to entries in the global environment |
| and, therefore, they are also called @def{global variables}. |
| Moreover, all standard libraries are loaded in the global environment |
| and some functions there operate on that environment. |
| You can use @Lid{load} (or @Lid{loadfile}) |
| to load a chunk with a different environment. |
| (In C, you have to load the chunk and then change the value |
| of its first upvalue; see @See{lua_setupvalue}.) |
| |
| } |
| |
| @sect2{error| @title{Error Handling} |
| |
| Several operations in Lua can @emph{raise} an error. |
| An error interrupts the normal flow of the program, |
| which can continue by @emph{catching} the error. |
| |
| Lua code can explicitly raise an error by calling the |
| @Lid{error} function. |
| (This function never returns.) |
| |
| To catch errors in Lua, |
| you can do a @def{protected call}, |
| using @Lid{pcall} (or @Lid{xpcall}). |
| The function @Lid{pcall} calls a given function in @def{protected mode}. |
| Any error while running the function stops its execution, |
| and control returns immediately to @id{pcall}, |
| which returns a status code. |
| |
| Because Lua is an embedded extension language, |
| Lua code starts running by a call |
| from @N{C code} in the host program. |
| (When you use Lua standalone, |
| the @id{lua} application is the host program.) |
| Usually, this call is protected; |
| so, when an otherwise unprotected error occurs during |
| the compilation or execution of a Lua chunk, |
| control returns to the host, |
| which can take appropriate measures, |
| such as printing an error message. |
| |
| Whenever there is an error, |
| an @def{error object} |
| is propagated with information about the error. |
| Lua itself only generates errors whose error object is a string, |
| but programs can generate errors with |
| any value as the error object. |
| It is up to the Lua program or its host to handle such error objects. |
| For historical reasons, |
| an error object is often called an @def{error message}, |
| even though it does not have to be a string. |
| |
| |
| When you use @Lid{xpcall} (or @Lid{lua_pcall}, in C) |
| you can give a @def{message handler} |
| to be called in case of errors. |
| This function is called with the original error object |
| and returns a new error object. |
| It is called before the error unwinds the stack, |
| so that it can gather more information about the error, |
| for instance by inspecting the stack and creating a stack traceback. |
| This message handler is still protected by the protected call; |
| so, an error inside the message handler |
| will call the message handler again. |
| If this loop goes on for too long, |
| Lua breaks it and returns an appropriate message. |
| The message handler is called only for regular runtime errors. |
| It is not called for memory-allocation errors |
| nor for errors while running finalizers or other message handlers. |
| |
| Lua also offers a system of @emph{warnings} @seeF{warn}. |
| Unlike errors, warnings do not interfere |
| in any way with program execution. |
| They typically only generate a message to the user, |
| although this behavior can be adapted from C @seeC{lua_setwarnf}. |
| |
| } |
| |
| @sect2{metatable| @title{Metatables and Metamethods} |
| |
| Every value in Lua can have a @emph{metatable}. |
| This @def{metatable} is an ordinary Lua table |
| that defines the behavior of the original value |
| under certain events. |
| You can change several aspects of the behavior |
| of a value by setting specific fields in its metatable. |
| For instance, when a non-numeric value is the operand of an addition, |
| Lua checks for a function in the field @idx{__add} of the value's metatable. |
| If it finds one, |
| Lua calls this function to perform the addition. |
| |
| The key for each event in a metatable is a string |
| with the event name prefixed by two underscores; |
| the corresponding value is called a @def{metavalue}. |
| For most events, the metavalue must be a function, |
| which is then called a @def{metamethod}. |
| In the previous example, the key is the string @St{__add} |
| and the metamethod is the function that performs the addition. |
| Unless stated otherwise, |
| a metamethod can in fact be any @x{callable value}, |
| which is either a function or a value with a @idx{__call} metamethod. |
| |
| You can query the metatable of any value |
| using the @Lid{getmetatable} function. |
| Lua queries metamethods in metatables using a raw access @seeF{rawget}. |
| |
| You can replace the metatable of tables |
| using the @Lid{setmetatable} function. |
| You cannot change the metatable of other types from Lua code, |
| except by using the @link{debuglib|debug library}. |
| |
| Tables and full userdata have individual metatables, |
| although multiple tables and userdata can share their metatables. |
| Values of all other types share one single metatable per type; |
| that is, there is one single metatable for all numbers, |
| one for all strings, etc. |
| By default, a value has no metatable, |
| but the string library sets a metatable for the string type @see{strlib}. |
| |
| A detailed list of operations controlled by metatables is given next. |
| Each event is identified by its corresponding key. |
| By convention, all metatable keys used by Lua are composed by |
| two underscores followed by lowercase Latin letters. |
| |
| @description{ |
| |
| @item{@idx{__add}| |
| the addition (@T{+}) operation. |
| If any operand for an addition is not a number, |
| Lua will try to call a metamethod. |
| It starts by checking the first operand (even if it is a number); |
| if that operand does not define a metamethod for @idx{__add}, |
| then Lua will check the second operand. |
| If Lua can find a metamethod, |
| it calls the metamethod with the two operands as arguments, |
| and the result of the call |
| (adjusted to one value) |
| is the result of the operation. |
| Otherwise, if no metamethod is found, |
| Lua raises an error. |
| } |
| |
| @item{@idx{__sub}| |
| the subtraction (@T{-}) operation. |
| Behavior similar to the addition operation. |
| } |
| |
| @item{@idx{__mul}| |
| the multiplication (@T{*}) operation. |
| Behavior similar to the addition operation. |
| } |
| |
| @item{@idx{__div}| |
| the division (@T{/}) operation. |
| Behavior similar to the addition operation. |
| } |
| |
| @item{@idx{__mod}| |
| the modulo (@T{%}) operation. |
| Behavior similar to the addition operation. |
| } |
| |
| @item{@idx{__pow}| |
| the exponentiation (@T{^}) operation. |
| Behavior similar to the addition operation. |
| } |
| |
| @item{@idx{__unm}| |
| the negation (unary @T{-}) operation. |
| Behavior similar to the addition operation. |
| } |
| |
| @item{@idx{__idiv}| |
| the floor division (@T{//}) operation. |
| Behavior similar to the addition operation. |
| } |
| |
| @item{@idx{__band}| |
| the bitwise AND (@T{&}) operation. |
| Behavior similar to the addition operation, |
| except that Lua will try a metamethod |
| if any operand is neither an integer |
| nor a float coercible to an integer @see{coercion}. |
| } |
| |
| @item{@idx{__bor}| |
| the bitwise OR (@T{|}) operation. |
| Behavior similar to the bitwise AND operation. |
| } |
| |
| @item{@idx{__bxor}| |
| the bitwise exclusive OR (binary @T{~}) operation. |
| Behavior similar to the bitwise AND operation. |
| } |
| |
| @item{@idx{__bnot}| |
| the bitwise NOT (unary @T{~}) operation. |
| Behavior similar to the bitwise AND operation. |
| } |
| |
| @item{@idx{__shl}| |
| the bitwise left shift (@T{<<}) operation. |
| Behavior similar to the bitwise AND operation. |
| } |
| |
| @item{@idx{__shr}| |
| the bitwise right shift (@T{>>}) operation. |
| Behavior similar to the bitwise AND operation. |
| } |
| |
| @item{@idx{__concat}| |
| the concatenation (@T{..}) operation. |
| Behavior similar to the addition operation, |
| except that Lua will try a metamethod |
| if any operand is neither a string nor a number |
| (which is always coercible to a string). |
| } |
| |
| @item{@idx{__len}| |
| the length (@T{#}) operation. |
| If the object is not a string, |
| Lua will try its metamethod. |
| If there is a metamethod, |
| Lua calls it with the object as argument, |
| and the result of the call |
| (always adjusted to one value) |
| is the result of the operation. |
| If there is no metamethod but the object is a table, |
| then Lua uses the table length operation @see{len-op}. |
| Otherwise, Lua raises an error. |
| } |
| |
| @item{@idx{__eq}| |
| the equal (@T{==}) operation. |
| Behavior similar to the addition operation, |
| except that Lua will try a metamethod only when the values |
| being compared are either both tables or both full userdata |
| and they are not primitively equal. |
| The result of the call is always converted to a boolean. |
| } |
| |
| @item{@idx{__lt}| |
| the less than (@T{<}) operation. |
| Behavior similar to the addition operation, |
| except that Lua will try a metamethod only when the values |
| being compared are neither both numbers nor both strings. |
| Moreover, the result of the call is always converted to a boolean. |
| } |
| |
| @item{@idx{__le}| |
| the less equal (@T{<=}) operation. |
| Behavior similar to the less than operation. |
| } |
| |
| @item{@idx{__index}| |
| The indexing access operation @T{table[key]}. |
| This event happens when @id{table} is not a table or |
| when @id{key} is not present in @id{table}. |
| The metavalue is looked up in the metatable of @id{table}. |
| |
| The metavalue for this event can be either a function, a table, |
| or any value with an @idx{__index} metavalue. |
| If it is a function, |
| it is called with @id{table} and @id{key} as arguments, |
| and the result of the call |
| (adjusted to one value) |
| is the result of the operation. |
| Otherwise, |
| the final result is the result of indexing this metavalue with @id{key}. |
| This indexing is regular, not raw, |
| and therefore can trigger another @idx{__index} metavalue. |
| } |
| |
| @item{@idx{__newindex}| |
| The indexing assignment @T{table[key] = value}. |
| Like the index event, |
| this event happens when @id{table} is not a table or |
| when @id{key} is not present in @id{table}. |
| The metavalue is looked up in the metatable of @id{table}. |
| |
| Like with indexing, |
| the metavalue for this event can be either a function, a table, |
| or any value with an @idx{__newindex} metavalue. |
| If it is a function, |
| it is called with @id{table}, @id{key}, and @id{value} as arguments. |
| Otherwise, |
| Lua repeats the indexing assignment over this metavalue |
| with the same key and value. |
| This assignment is regular, not raw, |
| and therefore can trigger another @idx{__newindex} metavalue. |
| |
| Whenever a @idx{__newindex} metavalue is invoked, |
| Lua does not perform the primitive assignment. |
| If needed, |
| the metamethod itself can call @Lid{rawset} |
| to do the assignment. |
| } |
| |
| @item{@idx{__call}| |
| The call operation @T{func(args)}. |
| This event happens when Lua tries to call a non-function value |
| (that is, @id{func} is not a function). |
| The metamethod is looked up in @id{func}. |
| If present, |
| the metamethod is called with @id{func} as its first argument, |
| followed by the arguments of the original call (@id{args}). |
| All results of the call |
| are the results of the operation. |
| This is the only metamethod that allows multiple results. |
| } |
| |
| } |
| |
| In addition to the previous list, |
| the interpreter also respects the following keys in metatables: |
| @idx{__gc} @see{finalizers}, |
| @idx{__close} @see{to-be-closed}, |
| @idx{__mode} @see{weak-table}, |
| and @idx{__name}. |
| (The entry @idx{__name}, |
| when it contains a string, |
| may be used by @Lid{tostring} and in error messages.) |
| |
| For the unary operators (negation, length, and bitwise NOT), |
| the metamethod is computed and called with a dummy second operand, |
| equal to the first one. |
| This extra operand is only to simplify Lua's internals |
| (by making these operators behave like a binary operation) |
| and may be removed in future versions. |
| For most uses this extra operand is irrelevant. |
| |
| Because metatables are regular tables, |
| they can contain arbitrary fields, |
| not only the event names defined above. |
| Some functions in the standard library |
| (e.g., @Lid{tostring}) |
| use other fields in metatables for their own purposes. |
| |
| It is a good practice to add all needed metamethods to a table |
| before setting it as a metatable of some object. |
| In particular, the @idx{__gc} metamethod works only when this order |
| is followed @see{finalizers}. |
| It is also a good practice to set the metatable of an object |
| right after its creation. |
| |
| } |
| |
| @sect2{GC| @title{Garbage Collection} |
| |
| @simplesect{ |
| |
| Lua performs automatic memory management. |
| This means that |
| you do not have to worry about allocating memory for new objects |
| or freeing it when the objects are no longer needed. |
| Lua manages memory automatically by running |
| a @def{garbage collector} to collect all @emph{dead} objects. |
| All memory used by Lua is subject to automatic management: |
| strings, tables, userdata, functions, threads, internal structures, etc. |
| |
| An object is considered @def{dead} |
| as soon as the collector can be sure the object |
| will not be accessed again in the normal execution of the program. |
| (@Q{Normal execution} here excludes finalizers, |
| which resurrect dead objects @see{finalizers}, |
| and it excludes also some operations using the debug library.) |
| Note that the time when the collector can be sure that an object |
| is dead may not coincide with the programmer's expectations. |
| The only guarantees are that Lua will not collect an object |
| that may still be accessed in the normal execution of the program, |
| and it will eventually collect an object |
| that is inaccessible from Lua. |
| (Here, |
| @emph{inaccessible from Lua} means that neither a variable nor |
| another live object refer to the object.) |
| Because Lua has no knowledge about @N{C code}, |
| it never collects objects accessible through the registry @see{registry}, |
| which includes the global environment @see{globalenv} and |
| the main thread. |
| |
| |
| The garbage collector (GC) in Lua can work in two modes: |
| incremental and generational. |
| |
| The default GC mode with the default parameters |
| are adequate for most uses. |
| However, programs that waste a large proportion of their time |
| allocating and freeing memory can benefit from other settings. |
| Keep in mind that the GC behavior is non-portable |
| both across platforms and across different Lua releases; |
| therefore, optimal settings are also non-portable. |
| |
| You can change the GC mode and parameters by calling |
| @Lid{lua_gc} @N{in C} |
| or @Lid{collectgarbage} in Lua. |
| You can also use these functions to control the collector directly, |
| for instance to stop or restart it. |
| |
| } |
| |
| @sect3{incmode| @title{Incremental Garbage Collection} |
| |
| In incremental mode, |
| each GC cycle performs a mark-and-sweep collection in small steps |
| interleaved with the program's execution. |
| In this mode, |
| the collector uses three numbers to control its garbage-collection cycles: |
| the @def{garbage-collector pause}, |
| the @def{garbage-collector step multiplier}, |
| and the @def{garbage-collector step size}. |
| |
| The garbage-collector pause |
| controls how long the collector waits before starting a new cycle. |
| The collector starts a new cycle when the number of bytes |
| hits @M{n%} of the total after the previous collection. |
| Larger values make the collector less aggressive. |
| Values equal to or less than 100 mean the collector will not wait to |
| start a new cycle. |
| A value of 200 means that the collector waits for |
| the total number of bytes to double before starting a new cycle. |
| |
| The garbage-collector step size controls the |
| size of each incremental step, |
| specifically how many bytes the interpreter allocates |
| before performing a step: |
| A value of @M{n} means the interpreter will allocate |
| approximately @M{n} bytes between steps. |
| |
| The garbage-collector step multiplier |
| controls how much work each incremental step does. |
| A value of @M{n} means the interpreter will execute |
| @M{n%} @emphx{units of work} for each word allocated. |
| A unit of work corresponds roughly to traversing one slot |
| or sweeping one object. |
| Larger values make the collector more aggressive. |
| Beware that values too small can |
| make the collector too slow to ever finish a cycle. |
| As a special case, a zero value means unlimited work, |
| effectively producing a non-incremental, stop-the-world collector. |
| |
| } |
| |
| @sect3{genmode| @title{Generational Garbage Collection} |
| |
| In generational mode, |
| the collector does frequent @emph{minor} collections, |
| which traverses only objects recently created. |
| If after a minor collection the number of bytes is above a limit, |
| the collector shifts to a @emph{major} collection, |
| which traverses all objects. |
| The collector will then stay doing major collections until |
| it detects that the program is generating enough garbage to justify |
| going back to minor collections. |
| |
| The generational mode uses three parameters: |
| the @def{minor multiplier}, the @def{minor-major multiplier}, |
| and the @def{major-minor multiplier}. |
| |
| The minor multiplier controls the frequency of minor collections. |
| For a minor multiplier @M{x}, |
| a new minor collection will be done when the number of bytes |
| grows @M{x%} larger than the number in use just |
| after the last major collection. |
| For instance, for a multiplier of 20, |
| the collector will do a minor collection when the number of bytes |
| gets 20% larger than the total after the last major collection. |
| |
| The minor-major multiplier controls the shift to major collections. |
| For a multiplier @M{x}, |
| the collector will shift to a major collection |
| when the number of bytes from old objects grows @M{x%} larger |
| than the total after the previous major collection. |
| For instance, for a multiplier of 100, |
| the collector will do a major collection when the number of old bytes |
| gets larger than twice the total after the previous major collection. |
| As a special case, |
| a value of 0 stops the collector from doing major collections. |
| |
| The major-minor multiplier controls the shift back to minor collections. |
| For a multiplier @M{x}, |
| the collector will shift back to minor collections |
| after a major collection collects at least @M{x%} |
| of the bytes allocated during the last cycle. |
| In particular, for a multiplier of 0, |
| the collector will immediately shift back to minor collections |
| after doing one major collection. |
| |
| } |
| |
| @sect3{finalizers| @title{Garbage-Collection Metamethods} |
| |
| You can set garbage-collector metamethods for tables |
| and, using the @N{C API}, |
| for full userdata @see{metatable}. |
| These metamethods, called @def{finalizers}, |
| are called when the garbage collector detects that the |
| corresponding table or userdata is dead. |
| Finalizers allow you to coordinate Lua's garbage collection |
| with external resource management such as closing files, |
| network or database connections, |
| or freeing your own memory. |
| |
| For an object (table or userdata) to be finalized when collected, |
| you must @emph{mark} it for finalization. |
| @index{mark (for finalization)} |
| You mark an object for finalization when you set its metatable |
| and the metatable has a @idx{__gc} metamethod. |
| Note that if you set a metatable without a @idx{__gc} field |
| and later create that field in the metatable, |
| the object will not be marked for finalization. |
| |
| When a marked object becomes dead, |
| it is not collected immediately by the garbage collector. |
| Instead, Lua puts it in a list. |
| After the collection, |
| Lua goes through that list. |
| For each object in the list, |
| it checks the object's @idx{__gc} metamethod: |
| If it is present, |
| Lua calls it with the object as its single argument. |
| |
| At the end of each garbage-collection cycle, |
| the finalizers are called in |
| the reverse order that the objects were marked for finalization, |
| among those collected in that cycle; |
| that is, the first finalizer to be called is the one associated |
| with the object marked last in the program. |
| The execution of each finalizer may occur at any point during |
| the execution of the regular code. |
| |
| Because the object being collected must still be used by the finalizer, |
| that object (and other objects accessible only through it) |
| must be @emph{resurrected} by Lua.@index{resurrection} |
| Usually, this resurrection is transient, |
| and the object memory is freed in the next garbage-collection cycle. |
| However, if the finalizer stores the object in some global place |
| (e.g., a global variable), |
| then the resurrection is permanent. |
| Moreover, if the finalizer marks a finalizing object for finalization again, |
| its finalizer will be called again in the next cycle where the |
| object is dead. |
| In any case, |
| the object memory is freed only in a GC cycle where |
| the object is dead and not marked for finalization. |
| |
| When you close a state @seeF{lua_close}, |
| Lua calls the finalizers of all objects marked for finalization, |
| following the reverse order that they were marked. |
| If any finalizer marks objects for collection during that phase, |
| these marks have no effect. |
| |
| Finalizers cannot yield nor run the garbage collector. |
| Because they can run in unpredictable times, |
| it is good practice to restrict each finalizer |
| to the minimum necessary to properly release |
| its associated resource. |
| |
| Any error while running a finalizer generates a warning; |
| the error is not propagated. |
| |
| } |
| |
| @sect3{weak-table| @title{Weak Tables} |
| |
| A @def{weak table} is a table whose elements are |
| @def{weak references}. |
| A weak reference is ignored by the garbage collector. |
| In other words, |
| if the only references to an object are weak references, |
| then the garbage collector will collect that object. |
| |
| A weak table can have weak keys, weak values, or both. |
| A table with weak values allows the collection of its values, |
| but prevents the collection of its keys. |
| A table with both weak keys and weak values allows the collection of |
| both keys and values. |
| In any case, if either the key or the value is collected, |
| the whole pair is removed from the table. |
| The weakness of a table is controlled by the |
| @idx{__mode} field of its metatable. |
| This metavalue, if present, must be one of the following strings: |
| @St{k}, for a table with weak keys; |
| @St{v}, for a table with weak values; |
| or @St{kv}, for a table with both weak keys and values. |
| |
| A table with weak keys and strong values |
| is also called an @def{ephemeron table}. |
| In an ephemeron table, |
| a value is considered reachable only if its key is reachable. |
| In particular, |
| if the only reference to a key comes through its value, |
| the pair is removed. |
| |
| Any change in the weakness of a table may take effect only |
| at the next collect cycle. |
| In particular, if you change the weakness to a stronger mode, |
| Lua may still collect some items from that table |
| before the change takes effect. |
| |
| Only objects that have an explicit construction |
| are removed from weak tables. |
| Values, such as numbers and @x{light @N{C functions}}, |
| are not subject to garbage collection, |
| and therefore are not removed from weak tables |
| (unless their associated values are collected). |
| Although strings are subject to garbage collection, |
| they do not have an explicit construction and |
| their equality is by value; |
| they behave more like values than like objects. |
| Therefore, they are not removed from weak tables. |
| |
| Resurrected objects |
| (that is, objects being finalized |
| and objects accessible only through objects being finalized) |
| have a special behavior in weak tables. |
| They are removed from weak values before running their finalizers, |
| but are removed from weak keys only in the next collection |
| after running their finalizers, when such objects are actually freed. |
| This behavior allows the finalizer to access properties |
| associated with the object through weak tables. |
| |
| If a weak table is among the resurrected objects in a collection cycle, |
| it may not be properly cleared until the next cycle. |
| |
| } |
| |
| } |
| |
| @sect2{coroutine| @title{Coroutines} |
| |
| Lua supports coroutines, |
| also called @emphx{collaborative multithreading}. |
| A coroutine in Lua represents an independent thread of execution. |
| Unlike threads in multithread systems, however, |
| a coroutine only suspends its execution by explicitly calling |
| a yield function. |
| |
| You create a coroutine by calling @Lid{coroutine.create}. |
| Its sole argument is a function |
| that is the main function of the coroutine. |
| The @id{create} function only creates a new coroutine and |
| returns a handle to it (an object of type @emph{thread}); |
| it does not start the coroutine. |
| |
| You execute a coroutine by calling @Lid{coroutine.resume}. |
| When you first call @Lid{coroutine.resume}, |
| passing as its first argument |
| a thread returned by @Lid{coroutine.create}, |
| the coroutine starts its execution by |
| calling its main function. |
| Extra arguments passed to @Lid{coroutine.resume} are passed |
| as arguments to that function. |
| After the coroutine starts running, |
| it runs until it terminates or @emph{yields}. |
| |
| A coroutine can terminate its execution in two ways: |
| normally, when its main function returns |
| (explicitly or implicitly, after the last instruction); |
| and abnormally, if there is an unprotected error. |
| In case of normal termination, |
| @Lid{coroutine.resume} returns @true, |
| plus any values returned by the coroutine main function. |
| In case of errors, @Lid{coroutine.resume} returns @false |
| plus the error object. |
| In this case, the coroutine does not unwind its stack, |
| so that it is possible to inspect it after the error |
| with the debug API. |
| |
| A coroutine yields by calling @Lid{coroutine.yield}. |
| When a coroutine yields, |
| the corresponding @Lid{coroutine.resume} returns immediately, |
| even if the yield happens inside nested function calls |
| (that is, not in the main function, |
| but in a function directly or indirectly called by the main function). |
| In the case of a yield, @Lid{coroutine.resume} also returns @true, |
| plus any values passed to @Lid{coroutine.yield}. |
| The next time you resume the same coroutine, |
| it continues its execution from the point where it yielded, |
| with the call to @Lid{coroutine.yield} returning any extra |
| arguments passed to @Lid{coroutine.resume}. |
| |
| Like @Lid{coroutine.create}, |
| the @Lid{coroutine.wrap} function also creates a coroutine, |
| but instead of returning the coroutine itself, |
| it returns a function that, when called, resumes the coroutine. |
| Any arguments passed to this function |
| go as extra arguments to @Lid{coroutine.resume}. |
| @Lid{coroutine.wrap} returns all the values returned by @Lid{coroutine.resume}, |
| except the first one (the boolean error code). |
| Unlike @Lid{coroutine.resume}, |
| the function created by @Lid{coroutine.wrap} |
| propagates any error to the caller. |
| In this case, |
| the function also closes the coroutine @seeF{coroutine.close}. |
| |
| As an example of how coroutines work, |
| consider the following code: |
| @verbatim{ |
| function foo (a) |
| print("foo", a) |
| return coroutine.yield(2*a) |
| end |
| |
| co = coroutine.create(function (a,b) |
| print("co-body", a, b) |
| local r = foo(a+1) |
| print("co-body", r) |
| local r, s = coroutine.yield(a+b, a-b) |
| print("co-body", r, s) |
| return b, "end" |
| end) |
| |
| print("main", coroutine.resume(co, 1, 10)) |
| print("main", coroutine.resume(co, "r")) |
| print("main", coroutine.resume(co, "x", "y")) |
| print("main", coroutine.resume(co, "x", "y")) |
| } |
| When you run it, it produces the following output: |
| @verbatim{ |
| co-body 1 10 |
| foo 2 |
| main true 4 |
| co-body r |
| main true 11 -9 |
| co-body x y |
| main true 10 end |
| main false cannot resume dead coroutine |
| } |
| |
| You can also create and manipulate coroutines through the C API: |
| see functions @Lid{lua_newthread}, @Lid{lua_resume}, |
| and @Lid{lua_yield}. |
| |
| } |
| |
| } |
| |
| |
| @C{-------------------------------------------------------------------------} |
| @sect1{language| @title{The Language} |
| |
| @simplesect{ |
| |
| This section describes the lexis, the syntax, and the semantics of Lua. |
| In other words, |
| this section describes |
| which tokens are valid, |
| how they can be combined, |
| and what their combinations mean. |
| |
| Language constructs will be explained using the usual extended BNF notation, |
| in which |
| @N{@bnfrep{@rep{a}} means 0} or more @rep{a}'s, and |
| @N{@bnfopt{@rep{a}} means} an optional @rep{a}. |
| Non-terminals are shown like @bnfNter{non-terminal}, |
| keywords are shown like @rw{kword}, |
| and other terminal symbols are shown like @bnfter{=}. |
| The complete syntax of Lua can be found in @refsec{BNF} |
| at the end of this manual. |
| |
| } |
| |
| @sect2{lexical| @title{Lexical Conventions} |
| |
| Lua is a @x{free-form} language. |
| It ignores spaces and comments between lexical elements (@x{tokens}), |
| except as delimiters between two tokens. |
| In source code, |
| Lua recognizes as spaces the standard ASCII whitespace |
| characters space, form feed, newline, |
| carriage return, horizontal tab, and vertical tab. |
| |
| @def{Names} |
| (also called @def{identifiers}) |
| in Lua can be any string of Latin letters, |
| Arabic-Indic digits, and underscores, |
| not beginning with a digit and |
| not being a reserved word. |
| Identifiers are used to name variables, table fields, and labels. |
| |
| The following @def{keywords} are reserved |
| and cannot be used as names: |
| @index{reserved words} |
| @verbatim{ |
| and break do else elseif end |
| false for function goto if in |
| local nil not or repeat return |
| then true until while |
| } |
| |
| Lua is a case-sensitive language: |
| @id{and} is a reserved word, but @id{And} and @id{AND} |
| are two different, valid names. |
| As a convention, |
| programs should avoid creating |
| names that start with an underscore followed by |
| one or more uppercase letters (such as @Lid{_VERSION}). |
| |
| The following strings denote other @x{tokens}: |
| @verbatim{ |
| + - * / % ^ # |
| & ~ | << >> // |
| == ~= <= >= < > = |
| ( ) { } [ ] :: |
| ; : , . .. ... |
| } |
| |
| A @def{short literal string} |
| can be delimited by matching single or double quotes, |
| and can contain the following C-like escape sequences: |
| @Char{\a} (bell), |
| @Char{\b} (backspace), |
| @Char{\f} (form feed), |
| @Char{\n} (newline), |
| @Char{\r} (carriage return), |
| @Char{\t} (horizontal tab), |
| @Char{\v} (vertical tab), |
| @Char{\\} (backslash), |
| @Char{\"} (quotation mark [double quote]), |
| and @Char{\'} (apostrophe [single quote]). |
| A backslash followed by a line break |
| results in a newline in the string. |
| The escape sequence @Char{\z} skips the following span |
| of whitespace characters, |
| including line breaks; |
| it is particularly useful to break and indent a long literal string |
| into multiple lines without adding the newlines and spaces |
| into the string contents. |
| A short literal string cannot contain unescaped line breaks |
| nor escapes not forming a valid escape sequence. |
| |
| We can specify any byte in a short literal string, |
| including @x{embedded zeros}, |
| by its numeric value. |
| This can be done |
| with the escape sequence @T{\x@rep{XX}}, |
| where @rep{XX} is a sequence of exactly two hexadecimal digits, |
| or with the escape sequence @T{\@rep{ddd}}, |
| where @rep{ddd} is a sequence of up to three decimal digits. |
| (Note that if a decimal escape sequence is to be followed by a digit, |
| it must be expressed using exactly three digits.) |
| |
| The @x{UTF-8} encoding of a @x{Unicode} character |
| can be inserted in a literal string with |
| the escape sequence @T{\u{@rep{XXX}}} |
| (with mandatory enclosing braces), |
| where @rep{XXX} is a sequence of one or more hexadecimal digits |
| representing the character code point. |
| This code point can be any value less than @M{2@sp{31}}. |
| (Lua uses the original UTF-8 specification here, |
| which is not restricted to valid Unicode code points.) |
| |
| Literal strings can also be defined using a long format |
| enclosed by @def{long brackets}. |
| We define an @def{opening long bracket of level @rep{n}} as an opening |
| square bracket followed by @rep{n} equal signs followed by another |
| opening square bracket. |
| So, an opening long bracket of @N{level 0} is written as @T{[[}, @C{]]} |
| an opening long bracket of @N{level 1} is written as @T{[=[}, @C{]]} |
| and so on. |
| A @emph{closing long bracket} is defined similarly; |
| for instance, |
| a closing long bracket of @N{level 4} is written as @C{[[} @T{]====]}. |
| A @def{long literal} starts with an opening long bracket of any level and |
| ends at the first closing long bracket of the same level. |
| It can contain any text except a closing bracket of the same level. |
| Literals in this bracketed form can run for several lines, |
| do not interpret any escape sequences, |
| and ignore long brackets of any other level. |
| Any kind of end-of-line sequence |
| (carriage return, newline, carriage return followed by newline, |
| or newline followed by carriage return) |
| is converted to a simple newline. |
| When the opening long bracket is immediately followed by a newline, |
| the newline is not included in the string. |
| |
| As an example, in a system using ASCII |
| (in which @Char{a} is coded @N{as 97}, |
| newline is coded @N{as 10}, and @Char{1} is coded @N{as 49}), |
| the five literal strings below denote the same string: |
| @verbatim{ |
| a = 'alo\n123"' |
| a = "alo\n123\"" |
| a = '\97lo\10\04923"' |
| a = [[alo |
| 123"]] |
| a = [==[ |
| alo |
| 123"]==] |
| } |
| |
| Any byte in a literal string not |
| explicitly affected by the previous rules represents itself. |
| However, Lua opens files for parsing in text mode, |
| and the system's file functions may have problems with |
| some control characters. |
| So, it is safer to represent |
| binary data as a quoted literal with |
| explicit escape sequences for the non-text characters. |
| |
| A @def{numeric constant} (or @def{numeral}) |
| can be written with an optional fractional part |
| and an optional decimal exponent, |
| marked by a letter @Char{e} or @Char{E}. |
| Lua also accepts @x{hexadecimal constants}, |
| which start with @T{0x} or @T{0X}. |
| Hexadecimal constants also accept an optional fractional part |
| plus an optional binary exponent, |
| marked by a letter @Char{p} or @Char{P} and written in decimal. |
| (For instance, @T{0x1.fp10} denotes 1984, |
| which is @M{0x1f / 16} multiplied by @M{2@sp{10}}.) |
| |
| A numeric constant with a radix point or an exponent |
| denotes a float; |
| otherwise, |
| if its value fits in an integer or it is a hexadecimal constant, |
| it denotes an integer; |
| otherwise (that is, a decimal integer numeral that overflows), |
| it denotes a float. |
| Hexadecimal numerals with neither a radix point nor an exponent |
| always denote an integer value; |
| if the value overflows, it @emph{wraps around} |
| to fit into a valid integer. |
| |
| Examples of valid integer constants are |
| @verbatim{ |
| 3 345 0xff 0xBEBADA |
| } |
| Examples of valid float constants are |
| @verbatim{ |
| 3.0 3.1416 314.16e-2 0.31416E1 34e1 |
| 0x0.1E 0xA23p-4 0X1.921FB54442D18P+1 |
| } |
| |
| A @def{comment} starts with a double hyphen (@T{--}) |
| anywhere outside a string. |
| If the text immediately after @T{--} is not an opening long bracket, |
| the comment is a @def{short comment}, |
| which runs until the end of the line. |
| Otherwise, it is a @def{long comment}, |
| which runs until the corresponding closing long bracket. |
| |
| } |
| |
| @sect2{variables| @title{Variables} |
| |
| Variables are places that store values. |
| There are three kinds of variables in Lua: |
| global variables, local variables, and table fields. |
| |
| A single name can denote a global variable or a local variable |
| (or a function's formal parameter, |
| which is a particular kind of local variable): |
| @Produc{ |
| @producname{var}@producbody{@bnfNter{Name}} |
| } |
| @bnfNter{Name} denotes identifiers @see{lexical}. |
| |
| Any variable name is assumed to be global unless explicitly declared |
| as a local @see{localvar}. |
| @x{Local variables} are @emph{lexically scoped}: |
| local variables can be freely accessed by functions |
| defined inside their scope @see{visibility}. |
| |
| Before the first assignment to a variable, its value is @nil. |
| |
| Square brackets are used to index a table: |
| @Produc{ |
| @producname{var}@producbody{prefixexp @bnfter{[} exp @bnfter{]}} |
| } |
| The meaning of accesses to table fields can be changed via metatables |
| @see{metatable}. |
| |
| The syntax @id{var.Name} is just syntactic sugar for |
| @T{var["Name"]}: |
| @Produc{ |
| @producname{var}@producbody{prefixexp @bnfter{.} @bnfNter{Name}} |
| } |
| |
| An access to a global variable @id{x} |
| is equivalent to @id{_ENV.x}. |
| Due to the way that chunks are compiled, |
| the variable @id{_ENV} itself is never global @see{globalenv}. |
| |
| } |
| |
| @sect2{stats| @title{Statements} |
| |
| @simplesect{ |
| |
| Lua supports an almost conventional set of @x{statements}, |
| similar to those in other conventional languages. |
| This set includes |
| blocks, assignments, control structures, function calls, |
| and variable declarations. |
| |
| } |
| |
| @sect3{@title{Blocks} |
| |
| A @x{block} is a list of statements, |
| which are executed sequentially: |
| @Produc{ |
| @producname{block}@producbody{@bnfrep{stat}} |
| } |
| Lua has @def{empty statements} |
| that allow you to separate statements with semicolons, |
| start a block with a semicolon |
| or write two semicolons in sequence: |
| @Produc{ |
| @producname{stat}@producbody{@bnfter{;}} |
| } |
| |
| Both function calls and assignments |
| can start with an open parenthesis. |
| This possibility leads to an ambiguity in Lua's grammar. |
| Consider the following fragment: |
| @verbatim{ |
| a = b + c |
| (print or io.write)('done') |
| } |
| The grammar could see this fragment in two ways: |
| @verbatim{ |
| a = b + c(print or io.write)('done') |
| |
| a = b + c; (print or io.write)('done') |
| } |
| The current parser always sees such constructions |
| in the first way, |
| interpreting the open parenthesis |
| as the start of the arguments to a call. |
| To avoid this ambiguity, |
| it is a good practice to always precede with a semicolon |
| statements that start with a parenthesis: |
| @verbatim{ |
| ;(print or io.write)('done') |
| } |
| |
| A block can be explicitly delimited to produce a single statement: |
| @Produc{ |
| @producname{stat}@producbody{@Rw{do} block @Rw{end}} |
| } |
| Explicit blocks are useful |
| to control the scope of variable declarations. |
| Explicit blocks are also sometimes used to |
| add a @Rw{return} statement in the middle |
| of another block @see{control}. |
| |
| } |
| |
| @sect3{chunks| @title{Chunks} |
| |
| The unit of compilation of Lua is called a @def{chunk}. |
| Syntactically, |
| a chunk is simply a block: |
| @Produc{ |
| @producname{chunk}@producbody{block} |
| } |
| |
| Lua handles a chunk as the body of an anonymous function |
| with a variable number of arguments |
| @see{func-def}. |
| As such, chunks can define local variables, |
| receive arguments, and return values. |
| Moreover, such anonymous function is compiled as in the |
| scope of an external local variable called @id{_ENV} @see{globalenv}. |
| The resulting function always has @id{_ENV} as its only external variable, |
| even if it does not use that variable. |
| |
| A chunk can be stored in a file or in a string inside the host program. |
| To execute a chunk, |
| Lua first @emph{loads} it, |
| precompiling the chunk's code into instructions for a virtual machine, |
| and then Lua executes the compiled code |
| with an interpreter for the virtual machine. |
| |
| Chunks can also be precompiled into binary form; |
| see the program @idx{luac} and the function @Lid{string.dump} for details. |
| Programs in source and compiled forms are interchangeable; |
| Lua automatically detects the file type and acts accordingly @seeF{load}. |
| |
| } |
| |
| @sect3{assignment| @title{Assignment} |
| |
| Lua allows @x{multiple assignments}. |
| Therefore, the syntax for assignment |
| defines a list of variables on the left side |
| and a list of expressions on the right side. |
| The elements in both lists are separated by commas: |
| @Produc{ |
| @producname{stat}@producbody{varlist @bnfter{=} explist} |
| @producname{varlist}@producbody{var @bnfrep{@bnfter{,} var}} |
| @producname{explist}@producbody{exp @bnfrep{@bnfter{,} exp}} |
| } |
| Expressions are discussed in @See{expressions}. |
| |
| Before the assignment, |
| the list of values is @emph{adjusted} to the length of |
| the list of variables @see{multires}. |
| |
| If a variable is both assigned and read |
| inside a multiple assignment, |
| Lua ensures that all reads get the value of the variable |
| before the assignment. |
| Thus the code |
| @verbatim{ |
| i = 3 |
| i, a[i] = i+1, 20 |
| } |
| sets @T{a[3]} to 20, without affecting @T{a[4]} |
| because the @id{i} in @T{a[i]} is evaluated (to 3) |
| before it is @N{assigned 4}. |
| Similarly, the line |
| @verbatim{ |
| x, y = y, x |
| } |
| exchanges the values of @id{x} and @id{y}, |
| and |
| @verbatim{ |
| x, y, z = y, z, x |
| } |
| cyclically permutes the values of @id{x}, @id{y}, and @id{z}. |
| |
| Note that this guarantee covers only accesses |
| syntactically inside the assignment statement. |
| If a function or a metamethod called during the assignment |
| changes the value of a variable, |
| Lua gives no guarantees about the order of that access. |
| |
| An assignment to a global name @T{x = val} |
| is equivalent to the assignment |
| @T{_ENV.x = val} @see{globalenv}. |
| |
| The meaning of assignments to table fields and |
| global variables (which are actually table fields, too) |
| can be changed via metatables @see{metatable}. |
| |
| } |
| |
| @sect3{control| @title{Control Structures} |
| The control structures |
| @Rw{if}, @Rw{while}, and @Rw{repeat} have the usual meaning and |
| familiar syntax: |
| @index{while-do statement} |
| @index{repeat-until statement} |
| @index{if-then-else statement} |
| @Produc{ |
| @producname{stat}@producbody{@Rw{while} exp @Rw{do} block @Rw{end}} |
| @producname{stat}@producbody{@Rw{repeat} block @Rw{until} exp} |
| @producname{stat}@producbody{@Rw{if} exp @Rw{then} block |
| @bnfrep{@Rw{elseif} exp @Rw{then} block} |
| @bnfopt{@Rw{else} block} @Rw{end}} |
| } |
| Lua also has a @Rw{for} statement, in two flavors @see{for}. |
| |
| The @x{condition expression} of a |
| control structure can return any value. |
| Both @false and @nil test false. |
| All values different from @nil and @false test true. |
| In particular, the number 0 and the empty string also test true. |
| |
| In the @Rw{repeat}@En@Rw{until} loop, |
| the inner block does not end at the @Rw{until} keyword, |
| but only after the condition. |
| So, the condition can refer to local variables |
| declared inside the loop block. |
| |
| The @Rw{goto} statement transfers the program control to a label. |
| For syntactical reasons, |
| labels in Lua are considered statements too: |
| @index{goto statement} |
| @index{label} |
| @Produc{ |
| @producname{stat}@producbody{@Rw{goto} Name} |
| @producname{stat}@producbody{label} |
| @producname{label}@producbody{@bnfter{::} Name @bnfter{::}} |
| } |
| |
| A label is visible in the entire block where it is defined, |
| except inside nested functions. |
| A goto can jump to any visible label as long as it does not |
| enter into the scope of a local variable. |
| A label should not be declared |
| where a label with the same name is visible, |
| even if this other label has been declared in an enclosing block. |
| |
| The @Rw{break} statement terminates the execution of a |
| @Rw{while}, @Rw{repeat}, or @Rw{for} loop, |
| skipping to the next statement after the loop: |
| @index{break statement} |
| @Produc{ |
| @producname{stat}@producbody{@Rw{break}} |
| } |
| A @Rw{break} ends the innermost enclosing loop. |
| |
| The @Rw{return} statement is used to return values |
| from a function or a chunk |
| (which is handled as an anonymous function). |
| @index{return statement} |
| Functions can return more than one value, |
| so the syntax for the @Rw{return} statement is |
| @Produc{ |
| @producname{stat}@producbody{@Rw{return} @bnfopt{explist} @bnfopt{@bnfter{;}}} |
| } |
| |
| The @Rw{return} statement can only be written |
| as the last statement of a block. |
| If it is necessary to @Rw{return} in the middle of a block, |
| then an explicit inner block can be used, |
| as in the idiom @T{do return end}, |
| because now @Rw{return} is the last statement in its (inner) block. |
| |
| } |
| |
| @sect3{for| @title{For Statement} |
| |
| @index{for statement} |
| The @Rw{for} statement has two forms: |
| one numerical and one generic. |
| |
| @sect4{@title{The numerical @Rw{for} loop} |
| |
| The numerical @Rw{for} loop repeats a block of code while a |
| control variable goes through an arithmetic progression. |
| It has the following syntax: |
| @Produc{ |
| @producname{stat}@producbody{@Rw{for} @bnfNter{Name} @bnfter{=} |
| exp @bnfter{,} exp @bnfopt{@bnfter{,} exp} @Rw{do} block @Rw{end}} |
| } |
| The given identifier (@bnfNter{Name}) defines the control variable, |
| which is a new read-only variable local to the loop body (@emph{block}). |
| |
| The loop starts by evaluating once the three control expressions. |
| Their values are called respectively |
| the @emph{initial value}, the @emph{limit}, and the @emph{step}. |
| If the step is absent, it defaults @N{to 1}. |
| |
| If both the initial value and the step are integers, |
| the loop is done with integers; |
| note that the limit may not be an integer. |
| Otherwise, the three values are converted to |
| floats and the loop is done with floats. |
| Beware of floating-point accuracy in this case. |
| |
| After that initialization, |
| the loop body is repeated with the value of the control variable |
| going through an arithmetic progression, |
| starting at the initial value, |
| with a common difference given by the step. |
| A negative step makes a decreasing sequence; |
| a step equal to zero raises an error. |
| The loop continues while the value is less than |
| or equal to the limit |
| (greater than or equal to for a negative step). |
| If the initial value is already greater than the limit |
| (or less than, if the step is negative), |
| the body is not executed. |
| |
| For integer loops, |
| the control variable never wraps around; |
| instead, the loop ends in case of an overflow. |
| |
| } |
| |
| @sect4{@title{The generic @Rw{for} loop} |
| |
| |
| The generic @Rw{for} statement works over functions, |
| called @def{iterators}. |
| On each iteration, the iterator function is called to produce a new value, |
| stopping when this new value is @nil. |
| The generic @Rw{for} loop has the following syntax: |
| @Produc{ |
| @producname{stat}@producbody{@Rw{for} namelist @Rw{in} explist |
| @Rw{do} block @Rw{end}} |
| @producname{namelist}@producbody{@bnfNter{Name} @bnfrep{@bnfter{,} @bnfNter{Name}}} |
| } |
| A @Rw{for} statement like |
| @verbatim{ |
| for @rep{var_1}, @Cdots, @rep{var_n} in @rep{explist} do @rep{body} end |
| } |
| works as follows. |
| |
| The names @rep{var_i} declare loop variables local to the loop body. |
| The first of these variables is the @emph{control variable}, |
| which is a read-only variable. |
| |
| The loop starts by evaluating @rep{explist} |
| to produce four values: |
| an @emph{iterator function}, |
| a @emph{state}, |
| an initial value for the control variable, |
| and a @emph{closing value}. |
| |
| Then, at each iteration, |
| Lua calls the iterator function with two arguments: |
| the state and the control variable. |
| The results from this call are then assigned to the loop variables, |
| following the rules of multiple assignments @see{assignment}. |
| If the control variable becomes @nil, |
| the loop terminates. |
| Otherwise, the body is executed and the loop goes |
| to the next iteration. |
| |
| The closing value behaves like a |
| to-be-closed variable @see{to-be-closed}, |
| which can be used to release resources when the loop ends. |
| Otherwise, it does not interfere with the loop. |
| |
| } |
| |
| } |
| |
| @sect3{funcstat| @title{Function Calls as Statements} |
| To allow possible side-effects, |
| function calls can be executed as statements: |
| @Produc{ |
| @producname{stat}@producbody{functioncall} |
| } |
| In this case, all returned values are thrown away. |
| Function calls are explained in @See{functioncall}. |
| |
| } |
| |
| @sect3{localvar| @title{Local Declarations} |
| @x{Local variables} can be declared anywhere inside a block. |
| The declaration can include an initialization: |
| @Produc{ |
| @producname{stat}@producbody{@Rw{local} attnamelist @bnfopt{@bnfter{=} explist}} |
| @producname{attnamelist}@producbody{ |
| @bnfNter{Name} attrib @bnfrep{@bnfter{,} @bnfNter{Name} attrib}} |
| } |
| If present, an initial assignment has the same semantics |
| of a multiple assignment @see{assignment}. |
| Otherwise, all variables are initialized with @nil. |
| |
| Each variable name may be postfixed by an attribute |
| (a name between angle brackets): |
| @Produc{ |
| @producname{attrib}@producbody{@bnfopt{@bnfter{<} @bnfNter{Name} @bnfter{>}}} |
| } |
| There are two possible attributes: |
| @id{const}, which declares a @emph{constant} or @emph{read-only} variable, |
| @index{constant variable} |
| that is, a variable that cannot be assigned to |
| after its initialization; |
| and @id{close}, which declares a to-be-closed variable @see{to-be-closed}. |
| A list of variables can contain at most one to-be-closed variable. |
| |
| A chunk is also a block @see{chunks}, |
| and so local variables can be declared in a chunk outside any explicit block. |
| |
| The visibility rules for local variables are explained in @See{visibility}. |
| |
| } |
| |
| @sect3{to-be-closed| @title{To-be-closed Variables} |
| |
| A to-be-closed variable behaves like a constant local variable, |
| except that its value is @emph{closed} whenever the variable |
| goes out of scope, including normal block termination, |
| exiting its block by @Rw{break}/@Rw{goto}/@Rw{return}, |
| or exiting by an error. |
| |
| Here, to @emph{close} a value means |
| to call its @idx{__close} metamethod. |
| When calling the metamethod, |
| the value itself is passed as the first argument |
| and the error object that caused the exit (if any) |
| is passed as a second argument; |
| if there was no error, the second argument is @nil. |
| |
| The value assigned to a to-be-closed variable |
| must have a @idx{__close} metamethod |
| or be a false value. |
| (@nil and @false are ignored as to-be-closed values.) |
| |
| If several to-be-closed variables go out of scope at the same event, |
| they are closed in the reverse order that they were declared. |
| |
| If there is any error while running a closing method, |
| that error is handled like an error in the regular code |
| where the variable was defined. |
| After an error, |
| the other pending closing methods will still be called. |
| |
| If a coroutine yields and is never resumed again, |
| some variables may never go out of scope, |
| and therefore they will never be closed. |
| (These variables are the ones created inside the coroutine |
| and in scope at the point where the coroutine yielded.) |
| Similarly, if a coroutine ends with an error, |
| it does not unwind its stack, |
| so it does not close any variable. |
| In both cases, |
| you can either use finalizers |
| or call @Lid{coroutine.close} to close the variables. |
| However, if the coroutine was created |
| through @Lid{coroutine.wrap}, |
| then its corresponding function will close the coroutine |
| in case of errors. |
| |
| } |
| |
| } |
| |
| @sect2{expressions| @title{Expressions} |
| |
| @simplesect{ |
| |
| The basic expressions in Lua are the following: |
| @Produc{ |
| @producname{exp}@producbody{prefixexp} |
| @producname{exp}@producbody{@Rw{nil} @Or @Rw{false} @Or @Rw{true}} |
| @producname{exp}@producbody{@bnfNter{Numeral}} |
| @producname{exp}@producbody{@bnfNter{LiteralString}} |
| @producname{exp}@producbody{functiondef} |
| @producname{exp}@producbody{tableconstructor} |
| @producname{exp}@producbody{@bnfter{...}} |
| @producname{exp}@producbody{exp binop exp} |
| @producname{exp}@producbody{unop exp} |
| @producname{prefixexp}@producbody{var @Or functioncall @Or |
| @bnfter{(} exp @bnfter{)}} |
| } |
| |
| Numerals and literal strings are explained in @See{lexical}; |
| variables are explained in @See{variables}; |
| function definitions are explained in @See{func-def}; |
| function calls are explained in @See{functioncall}; |
| table constructors are explained in @See{tableconstructor}. |
| Vararg expressions, |
| denoted by three dots (@Char{...}), can only be used when |
| directly inside a variadic function; |
| they are explained in @See{func-def}. |
| |
| |
| Binary operators comprise arithmetic operators @see{arith}, |
| bitwise operators @see{bitwise}, |
| relational operators @see{rel-ops}, logical operators @see{logic}, |
| and the concatenation operator @see{concat}. |
| Unary operators comprise the unary minus @see{arith}, |
| the unary bitwise NOT @see{bitwise}, |
| the unary logical @Rw{not} @see{logic}, |
| and the unary @def{length operator} @see{len-op}. |
| |
| } |
| |
| |
| |
| @sect3{arith| @title{Arithmetic Operators} |
| Lua supports the following @x{arithmetic operators}: |
| @description{ |
| @item{@T{+}|addition} |
| @item{@T{-}|subtraction} |
| @item{@T{*}|multiplication} |
| @item{@T{/}|float division} |
| @item{@T{//}|floor division} |
| @item{@T{%}|modulo} |
| @item{@T{^}|exponentiation} |
| @item{@T{-}|unary minus} |
| } |
| |
| With the exception of exponentiation and float division, |
| the arithmetic operators work as follows: |
| If both operands are integers, |
| the operation is performed over integers and the result is an integer. |
| Otherwise, if both operands are numbers, |
| then they are converted to floats, |
| the operation is performed following the machine's rules |
| for floating-point arithmetic |
| (usually the @x{IEEE 754} standard), |
| and the result is a float. |
| (The string library coerces strings to numbers in |
| arithmetic operations; see @See{coercion} for details.) |
| |
| Exponentiation and float division (@T{/}) |
| always convert their operands to floats |
| and the result is always a float. |
| Exponentiation uses the @ANSI{pow}, |
| so that it works for non-integer exponents too. |
| |
| Floor division (@T{//}) is a division |
| that rounds the quotient towards minus infinity, |
| resulting in the floor of the division of its operands. |
| |
| Modulo is defined as the remainder of a division |
| that rounds the quotient towards minus infinity (floor division). |
| |
| In case of overflows in integer arithmetic, |
| all operations @emphx{wrap around}. |
| } |
| |
| @sect3{bitwise| @title{Bitwise Operators} |
| Lua supports the following @x{bitwise operators}: |
| @description{ |
| @item{@T{&}|bitwise AND} |
| @item{@T{@VerBar}|bitwise OR} |
| @item{@T{~}|bitwise exclusive OR} |
| @item{@T{>>}|right shift} |
| @item{@T{<<}|left shift} |
| @item{@T{~}|unary bitwise NOT} |
| } |
| |
| All bitwise operations convert its operands to integers |
| @see{coercion}, |
| operate on all bits of those integers, |
| and result in an integer. |
| |
| Both right and left shifts fill the vacant bits with zeros. |
| Negative displacements shift to the other direction; |
| displacements with absolute values equal to or higher than |
| the number of bits in an integer |
| result in zero (as all bits are shifted out). |
| |
| } |
| |
| @sect3{coercion| @title{Coercions and Conversions} |
| Lua provides some automatic conversions between some |
| types and representations at run time. |
| Bitwise operators always convert float operands to integers. |
| Exponentiation and float division |
| always convert integer operands to floats. |
| All other arithmetic operations applied to mixed numbers |
| (integers and floats) convert the integer operand to a float. |
| The C API also converts both integers to floats and |
| floats to integers, as needed. |
| Moreover, string concatenation accepts numbers as arguments, |
| besides strings. |
| |
| In a conversion from integer to float, |
| if the integer value has an exact representation as a float, |
| that is the result. |
| Otherwise, |
| the conversion gets the nearest higher or |
| the nearest lower representable value. |
| This kind of conversion never fails. |
| |
| The conversion from float to integer |
| checks whether the float has an exact representation as an integer |
| (that is, the float has an integral value and |
| it is in the range of integer representation). |
| If it does, that representation is the result. |
| Otherwise, the conversion fails. |
| |
| Several places in Lua coerce strings to numbers when necessary. |
| In particular, |
| the string library sets metamethods that try to coerce |
| strings to numbers in all arithmetic operations. |
| If the conversion fails, |
| the library calls the metamethod of the other operand |
| (if present) or it raises an error. |
| Note that bitwise operators do not do this coercion. |
| |
| It is always a good practice not to rely on the |
| implicit coercions from strings to numbers, |
| as they are not always applied; |
| in particular, @T{"1"==1} is false and @T{"1"<1} raises an error |
| @see{rel-ops}. |
| These coercions exist mainly for compatibility and may be removed |
| in future versions of the language. |
| |
| A string is converted to an integer or a float |
| following its syntax and the rules of the Lua lexer. |
| The string may have also leading and trailing whitespaces and a sign. |
| All conversions from strings to numbers |
| accept both a dot and the current locale mark |
| as the radix character. |
| (The Lua lexer, however, accepts only a dot.) |
| If the string is not a valid numeral, |
| the conversion fails. |
| If necessary, the result of this first step is then converted |
| to a specific number subtype following the previous rules |
| for conversions between floats and integers. |
| |
| The conversion from numbers to strings uses a |
| non-specified human-readable format. |
| To convert numbers to strings in any specific way, |
| use the function @Lid{string.format}. |
| |
| } |
| |
| @sect3{rel-ops| @title{Relational Operators} |
| Lua supports the following @x{relational operators}: |
| @description{ |
| @item{@T{==}|equality} |
| @item{@T{~=}|inequality} |
| @item{@T{<}|less than} |
| @item{@T{>}|greater than} |
| @item{@T{<=}|less or equal} |
| @item{@T{>=}|greater or equal} |
| } |
| These operators always result in @false or @true. |
| |
| Equality (@T{==}) first compares the type of its operands. |
| If the types are different, then the result is @false. |
| Otherwise, the values of the operands are compared. |
| Strings are equal if they have the same byte content. |
| Numbers are equal if they denote the same mathematical value. |
| |
| Tables, userdata, and threads |
| are compared by reference: |
| two objects are considered equal only if they are the same object. |
| Every time you create a new object |
| (a table, a userdata, or a thread), |
| this new object is different from any previously existing object. |
| A function is always equal to itself. |
| Functions with any detectable difference |
| (different behavior, different definition) are always different. |
| Functions created at different times but with no detectable differences |
| may be classified as equal or not |
| (depending on internal caching details). |
| |
| You can change the way that Lua compares tables and userdata |
| by using the @idx{__eq} metamethod @see{metatable}. |
| |
| Equality comparisons do not convert strings to numbers |
| or vice versa. |
| Thus, @T{"0"==0} evaluates to @false, |
| and @T{t[0]} and @T{t["0"]} denote different |
| entries in a table. |
| |
| The operator @T{~=} is exactly the negation of equality (@T{==}). |
| |
| The order operators work as follows. |
| If both arguments are numbers, |
| then they are compared according to their mathematical values, |
| regardless of their subtypes. |
| Otherwise, if both arguments are strings, |
| then their values are compared according to the current locale. |
| Otherwise, Lua tries to call the @idx{__lt} or the @idx{__le} |
| metamethod @see{metatable}. |
| A comparison @T{a > b} is translated to @T{b < a} |
| and @T{a >= b} is translated to @T{b <= a}. |
| |
| Following the @x{IEEE 754} standard, |
| the special value @x{NaN} is considered neither less than, |
| nor equal to, nor greater than any value, including itself. |
| |
| } |
| |
| @sect3{logic| @title{Logical Operators} |
| The @x{logical operators} in Lua are |
| @Rw{and}, @Rw{or}, and @Rw{not}. |
| Like the control structures @see{control}, |
| all logical operators consider both @false and @nil as false |
| and anything else as true. |
| |
| The negation operator @Rw{not} always returns @false or @true. |
| The conjunction operator @Rw{and} returns its first argument |
| if this value is @false or @nil; |
| otherwise, @Rw{and} returns its second argument. |
| The disjunction operator @Rw{or} returns its first argument |
| if this value is different from @nil and @false; |
| otherwise, @Rw{or} returns its second argument. |
| Both @Rw{and} and @Rw{or} use @x{short-circuit evaluation}; |
| that is, |
| the second operand is evaluated only if necessary. |
| Here are some examples: |
| @verbatim{ |
| 10 or 20 --> 10 |
| 10 or error() --> 10 |
| nil or "a" --> "a" |
| nil and 10 --> nil |
| false and error() --> false |
| false and nil --> false |
| false or nil --> nil |
| 10 and 20 --> 20 |
| } |
| |
| } |
| |
| @sect3{concat| @title{Concatenation} |
| The string @x{concatenation} operator in Lua is |
| denoted by two dots (@Char{..}). |
| If both operands are strings or numbers, |
| then the numbers are converted to strings |
| in a non-specified format @see{coercion}. |
| Otherwise, the @idx{__concat} metamethod is called @see{metatable}. |
| |
| } |
| |
| @sect3{len-op| @title{The Length Operator} |
| |
| The length operator is denoted by the unary prefix operator @T{#}. |
| |
| The length of a string is its number of bytes. |
| (That is the usual meaning of string length when each |
| character is one byte.) |
| |
| The length operator applied on a table |
| returns a @x{border} in that table. |
| A @def{border} in a table @id{t} is any non-negative integer |
| that satisfies the following condition: |
| @verbatim{ |
| (border == 0 or t[border] ~= nil) and |
| (t[border + 1] == nil or border == math.maxinteger) |
| } |
| In words, |
| a border is any positive integer index present in the table |
| that is followed by an absent index, |
| plus two limit cases: |
| zero, when index 1 is absent; |
| and the maximum value for an integer, when that index is present. |
| Note that keys that are not positive integers |
| do not interfere with borders. |
| |
| A table with exactly one border is called a @def{sequence}. |
| For instance, the table @T{{10, 20, 30, 40, 50}} is a sequence, |
| as it has only one border (5). |
| The table @T{{10, 20, 30, nil, 50}} has two borders (3 and 5), |
| and therefore it is not a sequence. |
| (The @nil at index 4 is called a @emphx{hole}.) |
| The table @T{{nil, 20, 30, nil, nil, 60, nil}} |
| has three borders (0, 3, and 6), |
| so it is not a sequence, too. |
| The table @T{{}} is a sequence with border 0. |
| |
| When @id{t} is a sequence, |
| @T{#t} returns its only border, |
| which corresponds to the intuitive notion of the length of the sequence. |
| When @id{t} is not a sequence, |
| @T{#t} can return any of its borders. |
| (The exact one depends on details of |
| the internal representation of the table, |
| which in turn can depend on how the table was populated and |
| the memory addresses of its non-numeric keys.) |
| |
| The computation of the length of a table |
| has a guaranteed worst time of @M{O(log n)}, |
| where @M{n} is the largest integer key in the table. |
| |
| A program can modify the behavior of the length operator for |
| any value but strings through the @idx{__len} metamethod @see{metatable}. |
| |
| } |
| |
| @sect3{prec| @title{Precedence} |
| @x{Operator precedence} in Lua follows the table below, |
| from lower to higher priority: |
| @verbatim{ |
| or |
| and |
| < > <= >= ~= == |
| | |
| ~ |
| & |
| << >> |
| .. |
| + - |
| * / // % |
| unary operators (not # - ~) |
| ^ |
| } |
| As usual, |
| you can use parentheses to change the precedences of an expression. |
| The concatenation (@Char{..}) and exponentiation (@Char{^}) |
| operators are right associative. |
| All other binary operators are left associative. |
| |
| } |
| |
| @sect3{tableconstructor| @title{Table Constructors} |
| Table @x{constructors} are expressions that create tables. |
| Every time a constructor is evaluated, a new table is created. |
| A constructor can be used to create an empty table |
| or to create a table and initialize some of its fields. |
| The general syntax for constructors is |
| @Produc{ |
| @producname{tableconstructor}@producbody{@bnfter{@Open} @bnfopt{fieldlist} @bnfter{@Close}} |
| @producname{fieldlist}@producbody{field @bnfrep{fieldsep field} @bnfopt{fieldsep}} |
| @producname{field}@producbody{@bnfter{[} exp @bnfter{]} @bnfter{=} exp @Or |
| @bnfNter{Name} @bnfter{=} exp @Or exp} |
| @producname{fieldsep}@producbody{@bnfter{,} @Or @bnfter{;}} |
| } |
| |
| Each field of the form @T{[exp1] = exp2} adds to the new table an entry |
| with key @id{exp1} and value @id{exp2}. |
| A field of the form @T{name = exp} is equivalent to |
| @T{["name"] = exp}. |
| Fields of the form @id{exp} are equivalent to |
| @T{[i] = exp}, where @id{i} are consecutive integers |
| starting with 1; |
| fields in the other formats do not affect this counting. |
| For example, |
| @verbatim{ |
| a = { [f(1)] = g; "x", "y"; x = 1, f(x), [30] = 23; 45 } |
| } |
| is equivalent to |
| @verbatim{ |
| do |
| local t = {} |
| t[f(1)] = g |
| t[1] = "x" -- 1st exp |
| t[2] = "y" -- 2nd exp |
| t.x = 1 -- t["x"] = 1 |
| t[3] = f(x) -- 3rd exp |
| t[30] = 23 |
| t[4] = 45 -- 4th exp |
| a = t |
| end |
| } |
| |
| The order of the assignments in a constructor is undefined. |
| (This order would be relevant only when there are repeated keys.) |
| |
| If the last field in the list has the form @id{exp} |
| and the expression is a multires expression, |
| then all values returned by this expression enter the list consecutively |
| @see{multires}. |
| |
| The field list can have an optional trailing separator, |
| as a convenience for machine-generated code. |
| |
| } |
| |
| @sect3{functioncall| @title{Function Calls} |
| A @x{function call} in Lua has the following syntax: |
| @Produc{ |
| @producname{functioncall}@producbody{prefixexp args} |
| } |
| In a function call, |
| first @bnfNter{prefixexp} and @bnfNter{args} are evaluated. |
| If the value of @bnfNter{prefixexp} has type @emph{function}, |
| then this function is called |
| with the given arguments. |
| Otherwise, if present, |
| the @bnfNter{prefixexp} @idx{__call} metamethod is called: |
| its first argument is the value of @bnfNter{prefixexp}, |
| followed by the original call arguments |
| @see{metatable}. |
| |
| The form |
| @Produc{ |
| @producname{functioncall}@producbody{prefixexp @bnfter{:} @bnfNter{Name} args} |
| } |
| can be used to emulate methods. |
| A call @T{v:name(@rep{args})} |
| is syntactic sugar for @T{v.name(v,@rep{args})}, |
| except that @id{v} is evaluated only once. |
| |
| Arguments have the following syntax: |
| @Produc{ |
| @producname{args}@producbody{@bnfter{(} @bnfopt{explist} @bnfter{)}} |
| @producname{args}@producbody{tableconstructor} |
| @producname{args}@producbody{@bnfNter{LiteralString}} |
| } |
| All argument expressions are evaluated before the call. |
| A call of the form @T{f{@rep{fields}}} is |
| syntactic sugar for @T{f({@rep{fields}})}; |
| that is, the argument list is a single new table. |
| A call of the form @T{f'@rep{string}'} |
| (or @T{f"@rep{string}"} or @T{f[[@rep{string}]]}) |
| is syntactic sugar for @T{f('@rep{string}')}; |
| that is, the argument list is a single literal string. |
| |
| A call of the form @T{return @rep{functioncall}} not in the |
| scope of a to-be-closed variable is called a @def{tail call}. |
| Lua implements @def{proper tail calls} |
| (or @def{proper tail recursion}): |
| In a tail call, |
| the called function reuses the stack entry of the calling function. |
| Therefore, there is no limit on the number of nested tail calls that |
| a program can execute. |
| However, a tail call erases any debug information about the |
| calling function. |
| Note that a tail call only happens with a particular syntax, |
| where the @Rw{return} has one single function call as argument, |
| and it is outside the scope of any to-be-closed variable. |
| This syntax makes the calling function return exactly |
| the returns of the called function, |
| without any intervening action. |
| So, none of the following examples are tail calls: |
| @verbatim{ |
| return (f(x)) -- results adjusted to 1 |
| return 2 * f(x) -- result multiplied by 2 |
| return x, f(x) -- additional results |
| f(x); return -- results discarded |
| return x or f(x) -- results adjusted to 1 |
| } |
| |
| } |
| |
| @sect3{func-def| @title{Function Definitions} |
| |
| The syntax for function definition is |
| @Produc{ |
| @producname{functiondef}@producbody{@Rw{function} funcbody} |
| @producname{funcbody}@producbody{@bnfter{(} @bnfopt{parlist} @bnfter{)} block @Rw{end}} |
| } |
| |
| The following syntactic sugar simplifies function definitions: |
| @Produc{ |
| @producname{stat}@producbody{@Rw{function} funcname funcbody} |
| @producname{stat}@producbody{@Rw{local} @Rw{function} @bnfNter{Name} funcbody} |
| @producname{funcname}@producbody{@bnfNter{Name} @bnfrep{@bnfter{.} @bnfNter{Name}} @bnfopt{@bnfter{:} @bnfNter{Name}}} |
| } |
| The statement |
| @verbatim{ |
| function f () @rep{body} end |
| } |
| translates to |
| @verbatim{ |
| f = function () @rep{body} end |
| } |
| The statement |
| @verbatim{ |
| function t.a.b.c.f () @rep{body} end |
| } |
| translates to |
| @verbatim{ |
| t.a.b.c.f = function () @rep{body} end |
| } |
| The statement |
| @verbatim{ |
| local function f () @rep{body} end |
| } |
| translates to |
| @verbatim{ |
| local f; f = function () @rep{body} end |
| } |
| not to |
| @verbatim{ |
| local f = function () @rep{body} end |
| } |
| (This only makes a difference when the body of the function |
| contains references to @id{f}.) |
| |
| A function definition is an executable expression, |
| whose value has type @emph{function}. |
| When Lua precompiles a chunk, |
| all its function bodies are precompiled too, |
| but they are not created yet. |
| Then, whenever Lua executes the function definition, |
| the function is @emph{instantiated} (or @emph{closed}). |
| This function instance, or @emphx{closure}, |
| is the final value of the expression. |
| |
| Parameters act as local variables that are |
| initialized with the argument values: |
| @Produc{ |
| @producname{parlist}@producbody{namelist @bnfopt{@bnfter{,} @bnfter{...}} @Or |
| @bnfter{...}} |
| } |
| When a Lua function is called, |
| it adjusts its list of @x{arguments} to |
| the length of its list of parameters @see{multires}, |
| unless the function is a @def{variadic function}, |
| which is indicated by three dots (@Char{...}) |
| at the end of its parameter list. |
| A variadic function does not adjust its argument list; |
| instead, it collects all extra arguments and supplies them |
| to the function through a @def{vararg expression}, |
| which is also written as three dots. |
| The value of this expression is a list of all actual extra arguments, |
| similar to a function with multiple results @see{multires}. |
| |
| |
| As an example, consider the following definitions: |
| @verbatim{ |
| function f(a, b) end |
| function g(a, b, ...) end |
| function r() return 1,2,3 end |
| } |
| Then, we have the following mapping from arguments to parameters and |
| to the vararg expression: |
| @verbatim{ |
| CALL PARAMETERS |
| |
| f(3) a=3, b=nil |
| f(3, 4) a=3, b=4 |
| f(3, 4, 5) a=3, b=4 |
| f(r(), 10) a=1, b=10 |
| f(r()) a=1, b=2 |
| |
| g(3) a=3, b=nil, ... --> (nothing) |
| g(3, 4) a=3, b=4, ... --> (nothing) |
| g(3, 4, 5, 8) a=3, b=4, ... --> 5 8 |
| g(5, r()) a=5, b=1, ... --> 2 3 |
| } |
| |
| Results are returned using the @Rw{return} statement @see{control}. |
| If control reaches the end of a function |
| without encountering a @Rw{return} statement, |
| then the function returns with no results. |
| |
| @index{multiple return} |
| There is a system-dependent limit on the number of values |
| that a function may return. |
| This limit is guaranteed to be greater than 1000. |
| |
| The @emphx{colon} syntax |
| is used to emulate @def{methods}, |
| adding an implicit extra parameter @idx{self} to the function. |
| Thus, the statement |
| @verbatim{ |
| function t.a.b.c:f (@rep{params}) @rep{body} end |
| } |
| is syntactic sugar for |
| @verbatim{ |
| t.a.b.c.f = function (self, @rep{params}) @rep{body} end |
| } |
| |
| } |
| |
| @sect3{multires| @title{Lists of expressions, multiple results, |
| and adjustment} |
| |
| Both function calls and vararg expressions can result in multiple values. |
| These expressions are called @def{multires expressions}. |
| |
| When a multires expression is used as the last element |
| of a list of expressions, |
| all results from the expression are added to the |
| list of values produced by the list of expressions. |
| Note that a single expression |
| in a place that expects a list of expressions |
| is the last expression in that (singleton) list. |
| |
| These are the places where Lua expects a list of expressions: |
| @description{ |
| |
| @item{A @rw{return} statement, |
| for instance @T{return e1, e2, e3} @see{control}.} |
| |
| @item{A table constructor, |
| for instance @T{{e1, e2, e3}} @see{tableconstructor}.} |
| |
| @item{The arguments of a function call, |
| for instance @T{foo(e1, e2, e3)} @see{functioncall}.} |
| |
| @item{A multiple assignment, |
| for instance @T{a , b, c = e1, e2, e3} @see{assignment}.} |
| |
| @item{A local declaration, |
| for instance @T{local a , b, c = e1, e2, e3} @see{localvar}.} |
| |
| @item{The initial values in a generic @rw{for} loop, |
| for instance @T{for k in e1, e2, e3 do ... end} @see{for}.} |
| |
| } |
| In the last four cases, |
| the list of values from the list of expressions |
| must be @emph{adjusted} to a specific length: |
| the number of parameters in a call to a non-variadic function |
| @see{func-def}, |
| the number of variables in a multiple assignment or |
| a local declaration, |
| and exactly four values for a generic @rw{for} loop. |
| The @def{adjustment} follows these rules: |
| If there are more values than needed, |
| the extra values are thrown away; |
| if there are fewer values than needed, |
| the list is extended with @nil's. |
| When the list of expressions ends with a multires expression, |
| all results from that expression enter the list of values |
| before the adjustment. |
| |
| When a multires expression is used |
| in a list of expressions without being the last element, |
| or in a place where the syntax expects a single expression, |
| Lua adjusts the result list of that expression to one element. |
| As a particular case, |
| the syntax expects a single expression inside a parenthesized expression; |
| therefore, adding parentheses around a multires expression |
| forces it to produce exactly one result. |
| |
| We seldom need to use a vararg expression in a place |
| where the syntax expects a single expression. |
| (Usually it is simpler to add a regular parameter before |
| the variadic part and use that parameter.) |
| When there is such a need, |
| we recommend assigning the vararg expression |
| to a single variable and using that variable |
| in its place. |
| |
| Here are some examples of uses of mutlres expressions. |
| In all cases, when the construction needs |
| @Q{the n-th result} and there is no such result, |
| it uses a @nil. |
| @verbatim{ |
| print(x, f()) -- prints x and all results from f(). |
| print(x, (f())) -- prints x and the first result from f(). |
| print(f(), x) -- prints the first result from f() and x. |
| print(1 + f()) -- prints 1 added to the first result from f(). |
| local x = ... -- x gets the first vararg argument. |
| x,y = ... -- x gets the first vararg argument, |
| -- y gets the second vararg argument. |
| x,y,z = w, f() -- x gets w, y gets the first result from f(), |
| -- z gets the second result from f(). |
| x,y,z = f() -- x gets the first result from f(), |
| -- y gets the second result from f(), |
| -- z gets the third result from f(). |
| x,y,z = f(), g() -- x gets the first result from f(), |
| -- y gets the first result from g(), |
| -- z gets the second result from g(). |
| x,y,z = (f()) -- x gets the first result from f(), y and z get nil. |
| return f() -- returns all results from f(). |
| return x, ... -- returns x and all received vararg arguments. |
| return x,y,f() -- returns x, y, and all results from f(). |
| {f()} -- creates a list with all results from f(). |
| {...} -- creates a list with all vararg arguments. |
| {f(), 5} -- creates a list with the first result from f() and 5. |
| } |
| |
| } |
| |
| } |
| |
| @sect2{visibility| @title{Visibility Rules} |
| |
| @index{visibility} |
| Lua is a lexically scoped language. |
| The scope of a local variable begins at the first statement after |
| its declaration and lasts until the last non-void statement |
| of the innermost block that includes the declaration. |
| (@emph{Void statements} are labels and empty statements.) |
| Consider the following example: |
| @verbatim{ |
| x = 10 -- global variable |
| do -- new block |
| local x = x -- new 'x', with value 10 |
| print(x) --> 10 |
| x = x+1 |
| do -- another block |
| local x = x+1 -- another 'x' |
| print(x) --> 12 |
| end |
| print(x) --> 11 |
| end |
| print(x) --> 10 (the global one) |
| } |
| |
| Notice that, in a declaration like @T{local x = x}, |
| the new @id{x} being declared is not in scope yet, |
| and so the second @id{x} refers to the outside variable. |
| |
| Because of the @x{lexical scoping} rules, |
| local variables can be freely accessed by functions |
| defined inside their scope. |
| A local variable used by an inner function is called an @def{upvalue} |
| (or @emphx{external local variable}, or simply @emphx{external variable}) |
| inside the inner function. |
| |
| Notice that each execution of a @Rw{local} statement |
| defines new local variables. |
| Consider the following example: |
| @verbatim{ |
| a = {} |
| local x = 20 |
| for i = 1, 10 do |
| local y = 0 |
| a[i] = function () y = y + 1; return x + y end |
| end |
| } |
| The loop creates ten closures |
| (that is, ten instances of the anonymous function). |
| Each of these closures uses a different @id{y} variable, |
| while all of them share the same @id{x}. |
| |
| } |
| |
| } |
| |
| |
| @C{-------------------------------------------------------------------------} |
| @sect1{API| @title{The Application Program Interface} |
| |
| @simplesect{ |
| |
| @index{C API} |
| This section describes the @N{C API} for Lua, that is, |
| the set of @N{C functions} available to the host program to communicate |
| with Lua. |
| All API functions and related types and constants |
| are declared in the header file @defid{lua.h}. |
| |
| Even when we use the term @Q{function}, |
| any facility in the API may be provided as a macro instead. |
| Except where stated otherwise, |
| all such macros use each of their arguments exactly once |
| (except for the first argument, which is always a Lua state), |
| and so do not generate any hidden side-effects. |
| |
| As in most @N{C libraries}, |
| the Lua API functions do not check their arguments |
| for validity or consistency. |
| However, you can change this behavior by compiling Lua |
| with the macro @defid{LUA_USE_APICHECK} defined. |
| |
| The Lua library is fully reentrant: |
| it has no global variables. |
| It keeps all information it needs in a dynamic structure, |
| called the @def{Lua state}. |
| |
| Each Lua state has one or more threads, |
| which correspond to independent, cooperative lines of execution. |
| The type @Lid{lua_State} (despite its name) refers to a thread. |
| (Indirectly, through the thread, it also refers to the |
| Lua state associated to the thread.) |
| |
| A pointer to a thread must be passed as the first argument to |
| every function in the library, except to @Lid{lua_newstate}, |
| which creates a Lua state from scratch and returns a pointer |
| to the @emph{main thread} in the new state. |
| |
| } |
| |
| |
| @sect2{@title{The Stack} |
| |
| @simplesect{ |
| |
| Lua uses a @emph{virtual stack} to pass values to and from C. |
| Each element in this stack represents a Lua value |
| (@nil, number, string, etc.). |
| Functions in the API can access this stack through the |
| Lua state parameter that they receive. |
| |
| Whenever Lua calls C, the called function gets a new stack, |
| which is independent of previous stacks and of stacks of |
| @N{C functions} that are still active. |
| This stack initially contains any arguments to the @N{C function} |
| and it is where the @N{C function} can store temporary |
| Lua values and must push its results |
| to be returned to the caller @seeC{lua_CFunction}. |
| |
| For convenience, |
| most query operations in the API do not follow a strict stack discipline. |
| Instead, they can refer to any element in the stack |
| by using an @emph{index}:@index{index (API stack)} |
| A positive index represents an absolute stack position, |
| starting @N{at 1} as the bottom of the stack; |
| a negative index represents an offset relative to the top of the stack. |
| More specifically, if the stack has @rep{n} elements, |
| then @N{index 1} represents the first element |
| (that is, the element that was pushed onto the stack first) |
| and |
| @N{index @rep{n}} represents the last element; |
| @N{index @num{-1}} also represents the last element |
| (that is, the element at @N{the top}) |
| and index @M{-n} represents the first element. |
| |
| } |
| |
| @sect3{stacksize| @title{Stack Size} |
| |
| When you interact with the Lua API, |
| you are responsible for ensuring consistency. |
| In particular, |
| @emph{you are responsible for controlling stack overflow}. |
| When you call any API function, |
| you must ensure the stack has enough room to accommodate the results. |
| |
| There is one exception to the above rule: |
| When you call a Lua function |
| without a fixed number of results @seeF{lua_call}, |
| Lua ensures that the stack has enough space for all results. |
| However, it does not ensure any extra space. |
| So, before pushing anything on the stack after such a call |
| you should use @Lid{lua_checkstack}. |
| |
| Whenever Lua calls C, |
| it ensures that the stack has space for |
| at least @defid{LUA_MINSTACK} extra elements; |
| that is, you can safely push up to @id{LUA_MINSTACK} values into it. |
| @id{LUA_MINSTACK} is defined as 20, |
| so that usually you do not have to worry about stack space |
| unless your code has loops pushing elements onto the stack. |
| Whenever necessary, |
| you can use the function @Lid{lua_checkstack} |
| to ensure that the stack has enough space for pushing new elements. |
| |
| } |
| |
| @sect3{@title{Valid and Acceptable Indices} |
| |
| Any function in the API that receives stack indices |
| works only with @emphx{valid indices} or @emphx{acceptable indices}. |
| |
| A @def{valid index} is an index that refers to a |
| position that stores a modifiable Lua value. |
| It comprises stack indices @N{between 1} and the stack top |
| (@T{1 @leq abs(index) @leq top}) |
| @index{stack index} |
| plus @def{pseudo-indices}, |
| which represent some positions that are accessible to @N{C code} |
| but that are not in the stack. |
| Pseudo-indices are used to access the registry @see{registry} |
| and the upvalues of a @N{C function} @see{c-closure}. |
| |
| Functions that do not need a specific mutable position, |
| but only a value (e.g., query functions), |
| can be called with acceptable indices. |
| An @def{acceptable index} can be any valid index, |
| but it also can be any positive index after the stack top |
| within the space allocated for the stack, |
| that is, indices up to the stack size. |
| (Note that 0 is never an acceptable index.) |
| Indices to upvalues @see{c-closure} greater than the real number |
| of upvalues in the current @N{C function} are also acceptable (but invalid). |
| Except when noted otherwise, |
| functions in the API work with acceptable indices. |
| |
| Acceptable indices serve to avoid extra tests |
| against the stack top when querying the stack. |
| For instance, a @N{C function} can query its third argument |
| without the need to check whether there is a third argument, |
| that is, without the need to check whether 3 is a valid index. |
| |
| For functions that can be called with acceptable indices, |
| any non-valid index is treated as if it |
| contains a value of a virtual type @defid{LUA_TNONE}, |
| which behaves like a nil value. |
| |
| } |
| |
| @sect3{constchar|@title{Pointers to strings} |
| |
| Several functions in the API return pointers (@T{const char*}) |
| to Lua strings in the stack. |
| (See @Lid{lua_pushfstring}, @Lid{lua_pushlstring}, |
| @Lid{lua_pushstring}, and @Lid{lua_tolstring}. |
| See also @Lid{luaL_checklstring}, @Lid{luaL_checkstring}, |
| and @Lid{luaL_tolstring} in the auxiliary library.) |
| |
| In general, |
| Lua's garbage collection can free or move memory |
| and then invalidate pointers to strings handled by a Lua state. |
| To allow a safe use of these pointers, |
| the API guarantees that any pointer to a string in a stack index |
| is valid while the string value at that index is not removed from the stack. |
| (It can be moved to another index, though.) |
| When the index is a pseudo-index (referring to an upvalue), |
| the pointer is valid while the corresponding call is active and |
| the corresponding upvalue is not modified. |
| |
| Some functions in the debug interface |
| also return pointers to strings, |
| namely @Lid{lua_getlocal}, @Lid{lua_getupvalue}, |
| @Lid{lua_setlocal}, and @Lid{lua_setupvalue}. |
| For these functions, the pointer is guaranteed to |
| be valid while the caller function is active and |
| the given closure (if one was given) is in the stack. |
| |
| Except for these guarantees, |
| the garbage collector is free to invalidate |
| any pointer to internal strings. |
| |
| } |
| |
| } |
| |
| @sect2{c-closure| @title{C Closures} |
| |
| When a @N{C function} is created, |
| it is possible to associate some values with it, |
| thus creating a @def{@N{C closure}} |
| @seeC{lua_pushcclosure}; |
| these values are called @def{upvalues} and are |
| accessible to the function whenever it is called. |
| |
| Whenever a @N{C function} is called, |
| its upvalues are located at specific pseudo-indices. |
| These pseudo-indices are produced by the macro |
| @Lid{lua_upvalueindex}. |
| The first upvalue associated with a function is at index |
| @T{lua_upvalueindex(1)}, and so on. |
| Any access to @T{lua_upvalueindex(@rep{n})}, |
| where @rep{n} is greater than the number of upvalues of the |
| current function |
| (but not greater than 256, |
| which is one plus the maximum number of upvalues in a closure), |
| produces an acceptable but invalid index. |
| |
| A @N{C closure} can also change the values |
| of its corresponding upvalues. |
| |
| } |
| |
| @sect2{registry| @title{Registry} |
| |
| Lua provides a @def{registry}, |
| a predefined table that can be used by any @N{C code} to |
| store whatever Lua values it needs to store. |
| The registry table is always accessible at pseudo-index |
| @defid{LUA_REGISTRYINDEX}. |
| Any @N{C library} can store data into this table, |
| but it must take care to choose keys |
| that are different from those used |
| by other libraries, to avoid collisions. |
| Typically, you should use as key a string containing your library name, |
| or a light userdata with the address of a @N{C object} in your code, |
| or any Lua object created by your code. |
| As with variable names, |
| string keys starting with an underscore followed by |
| uppercase letters are reserved for Lua. |
| |
| The integer keys in the registry are used |
| by the reference mechanism @seeC{luaL_ref}, |
| with some predefined values. |
| Therefore, integer keys in the registry |
| must not be used for other purposes. |
| |
| When you create a new Lua state, |
| its registry comes with some predefined values. |
| These predefined values are indexed with integer keys |
| defined as constants in @id{lua.h}. |
| The following constants are defined: |
| @description{ |
| @item{@defid{LUA_RIDX_MAINTHREAD}| At this index the registry has |
| the main thread of the state. |
| (The main thread is the one created together with the state.) |
| } |
| |
| @item{@defid{LUA_RIDX_GLOBALS}| At this index the registry has |
| the @x{global environment}. |
| } |
| } |
| |
| } |
| |
| @sect2{C-error|@title{Error Handling in C} |
| |
| @simplesect{ |
| |
| Internally, Lua uses the C @id{longjmp} facility to handle errors. |
| (Lua will use exceptions if you compile it as C++; |
| search for @id{LUAI_THROW} in the source code for details.) |
| When Lua faces any error, |
| such as a @x{memory allocation error} or a type error, |
| it @emph{raises} an error; |
| that is, it does a long jump. |
| A @emphx{protected environment} uses @id{setjmp} |
| to set a recovery point; |
| any error jumps to the most recent active recovery point. |
| |
| Inside a @N{C function} you can raise an error explicitly |
| by calling @Lid{lua_error}. |
| |
| Most functions in the API can raise an error, |
| for instance due to a @x{memory allocation error}. |
| The documentation for each function indicates whether |
| it can raise errors. |
| |
| If an error happens outside any protected environment, |
| Lua calls a @def{panic function} (see @Lid{lua_atpanic}) |
| and then calls @T{abort}, |
| thus exiting the host application. |
| Your panic function can avoid this exit by |
| never returning |
| (e.g., doing a long jump to your own recovery point outside Lua). |
| |
| The panic function, |
| as its name implies, |
| is a mechanism of last resort. |
| Programs should avoid it. |
| As a general rule, |
| when a @N{C function} is called by Lua with a Lua state, |
| it can do whatever it wants on that Lua state, |
| as it should be already protected. |
| However, |
| when C code operates on other Lua states |
| (e.g., a Lua-state argument to the function, |
| a Lua state stored in the registry, or |
| the result of @Lid{lua_newthread}), |
| it should use them only in API calls that cannot raise errors. |
| |
| The panic function runs as if it were a @x{message handler} @see{error}; |
| in particular, the error object is on the top of the stack. |
| However, there is no guarantee about stack space. |
| To push anything on the stack, |
| the panic function must first check the available space @see{stacksize}. |
| |
| } |
| |
| |
| @sect3{statuscodes|@title{Status Codes} |
| |
| Several functions that report errors in the API use the following |
| status codes to indicate different kinds of errors or other conditions: |
| @description{ |
| |
| @item{@defid{LUA_OK} (0)| no errors.} |
| |
| @item{@defid{LUA_ERRRUN}| a runtime error.} |
| |
| @item{@defid{LUA_ERRMEM}| |
| @x{memory allocation error}. |
| For such errors, Lua does not call the @x{message handler}. |
| } |
| |
| @item{@defid{LUA_ERRERR}| error while running the @x{message handler}.} |
| |
| @item{@defid{LUA_ERRSYNTAX}| syntax error during precompilation |
| or format error in a binary chunk.} |
| |
| @item{@defid{LUA_YIELD}| the thread (coroutine) yields.} |
| |
| @item{@defid{LUA_ERRFILE}| a file-related error; |
| e.g., it cannot open or read the file.} |
| |
| } |
| These constants are defined in the header file @id{lua.h}. |
| |
| } |
| |
| } |
| |
| @sect2{continuations|@title{Handling Yields in C} |
| |
| Internally, Lua uses the C @id{longjmp} facility to yield a coroutine. |
| Therefore, if a @N{C function} @id{foo} calls an API function |
| and this API function yields |
| (directly or indirectly by calling another function that yields), |
| Lua cannot return to @id{foo} any more, |
| because the @id{longjmp} removes its frame from the @N{C stack}. |
| |
| To avoid this kind of problem, |
| Lua raises an error whenever it tries to yield across an API call, |
| except for three functions: |
| @Lid{lua_yieldk}, @Lid{lua_callk}, and @Lid{lua_pcallk}. |
| All those functions receive a @def{continuation function} |
| (as a parameter named @id{k}) to continue execution after a yield. |
| |
| We need to set some terminology to explain continuations. |
| We have a @N{C function} called from Lua which we will call |
| the @emph{original function}. |
| This original function then calls one of those three functions in the C API, |
| which we will call the @emph{callee function}, |
| that then yields the current thread. |
| This can happen when the callee function is @Lid{lua_yieldk}, |
| or when the callee function is either @Lid{lua_callk} or @Lid{lua_pcallk} |
| and the function called by them yields. |
| |
| Suppose the running thread yields while executing the callee function. |
| After the thread resumes, |
| it eventually will finish running the callee function. |
| However, |
| the callee function cannot return to the original function, |
| because its frame in the @N{C stack} was destroyed by the yield. |
| Instead, Lua calls a @def{continuation function}, |
| which was given as an argument to the callee function. |
| As the name implies, |
| the continuation function should continue the task |
| of the original function. |
| |
| As an illustration, consider the following function: |
| @verbatim{ |
| int original_function (lua_State *L) { |
| ... /* code 1 */ |
| status = lua_pcall(L, n, m, h); /* calls Lua */ |
| ... /* code 2 */ |
| } |
| } |
| Now we want to allow |
| the Lua code being run by @Lid{lua_pcall} to yield. |
| First, we can rewrite our function like here: |
| @verbatim{ |
| int k (lua_State *L, int status, lua_KContext ctx) { |
| ... /* code 2 */ |
| } |
| |
| int original_function (lua_State *L) { |
| ... /* code 1 */ |
| return k(L, lua_pcall(L, n, m, h), ctx); |
| } |
| } |
| In the above code, |
| the new function @id{k} is a |
| @emph{continuation function} (with type @Lid{lua_KFunction}), |
| which should do all the work that the original function |
| was doing after calling @Lid{lua_pcall}. |
| Now, we must inform Lua that it must call @id{k} if the Lua code |
| being executed by @Lid{lua_pcall} gets interrupted in some way |
| (errors or yielding), |
| so we rewrite the code as here, |
| replacing @Lid{lua_pcall} by @Lid{lua_pcallk}: |
| @verbatim{ |
| int original_function (lua_State *L) { |
| ... /* code 1 */ |
| return k(L, lua_pcallk(L, n, m, h, ctx2, k), ctx1); |
| } |
| } |
| Note the external, explicit call to the continuation: |
| Lua will call the continuation only if needed, that is, |
| in case of errors or resuming after a yield. |
| If the called function returns normally without ever yielding, |
| @Lid{lua_pcallk} (and @Lid{lua_callk}) will also return normally. |
| (Of course, instead of calling the continuation in that case, |
| you can do the equivalent work directly inside the original function.) |
| |
| Besides the Lua state, |
| the continuation function has two other parameters: |
| the final status of the call and the context value (@id{ctx}) that |
| was passed originally to @Lid{lua_pcallk}. |
| Lua does not use this context value; |
| it only passes this value from the original function to the |
| continuation function. |
| For @Lid{lua_pcallk}, |
| the status is the same value that would be returned by @Lid{lua_pcallk}, |
| except that it is @Lid{LUA_YIELD} when being executed after a yield |
| (instead of @Lid{LUA_OK}). |
| For @Lid{lua_yieldk} and @Lid{lua_callk}, |
| the status is always @Lid{LUA_YIELD} when Lua calls the continuation. |
| (For these two functions, |
| Lua will not call the continuation in case of errors, |
| because they do not handle errors.) |
| Similarly, when using @Lid{lua_callk}, |
| you should call the continuation function |
| with @Lid{LUA_OK} as the status. |
| (For @Lid{lua_yieldk}, there is not much point in calling |
| directly the continuation function, |
| because @Lid{lua_yieldk} usually does not return.) |
| |
| Lua treats the continuation function as if it were the original function. |
| The continuation function receives the same Lua stack |
| from the original function, |
| in the same state it would be if the callee function had returned. |
| (For instance, |
| after a @Lid{lua_callk} the function and its arguments are |
| removed from the stack and replaced by the results from the call.) |
| It also has the same upvalues. |
| Whatever it returns is handled by Lua as if it were the return |
| of the original function. |
| |
| } |
| |
| @sect2{@title{Functions and Types} |
| |
| Here we list all functions and types from the @N{C API} in |
| alphabetical order. |
| Each function has an indicator like this: |
| @apii{o,p,x} |
| |
| The first field, @T{o}, |
| is how many elements the function pops from the stack. |
| The second field, @T{p}, |
| is how many elements the function pushes onto the stack. |
| (Any function always pushes its results after popping its arguments.) |
| A field in the form @T{x|y} means the function can push (or pop) |
| @T{x} or @T{y} elements, |
| depending on the situation; |
| an interrogation mark @Char{?} means that |
| we cannot know how many elements the function pops/pushes |
| by looking only at its arguments. |
| (For instance, they may depend on what is in the stack.) |
| The third field, @T{x}, |
| tells whether the function may raise errors: |
| @Char{-} means the function never raises any error; |
| @Char{m} means the function may raise only out-of-memory errors; |
| @Char{v} means the function may raise the errors explained in the text; |
| @Char{e} means the function can run arbitrary Lua code, |
| either directly or through metamethods, |
| and therefore may raise any errors. |
| |
| |
| @APIEntry{int lua_absindex (lua_State *L, int idx);| |
| @apii{0,0,-} |
| |
| Converts the @x{acceptable index} @id{idx} |
| into an equivalent @x{absolute index} |
| (that is, one that does not depend on the stack size). |
| |
| } |
| |
| |
| @APIEntry{ |
| typedef void * (*lua_Alloc) (void *ud, |
| void *ptr, |
| size_t osize, |
| size_t nsize);| |
| |
| The type of the @x{memory-allocation function} used by Lua states. |
| The allocator function must provide a |
| functionality similar to @id{realloc}, |
| but not exactly the same. |
| Its arguments are |
| @id{ud}, an opaque pointer passed to @Lid{lua_newstate}; |
| @id{ptr}, a pointer to the block being allocated/reallocated/freed; |
| @id{osize}, the original size of the block or some code about what |
| is being allocated; |
| and @id{nsize}, the new size of the block. |
| |
| When @id{ptr} is not @id{NULL}, |
| @id{osize} is the size of the block pointed by @id{ptr}, |
| that is, the size given when it was allocated or reallocated. |
| |
| When @id{ptr} is @id{NULL}, |
| @id{osize} encodes the kind of object that Lua is allocating. |
| @id{osize} is any of |
| @Lid{LUA_TSTRING}, @Lid{LUA_TTABLE}, @Lid{LUA_TFUNCTION}, |
| @Lid{LUA_TUSERDATA}, or @Lid{LUA_TTHREAD} when (and only when) |
| Lua is creating a new object of that type. |
| When @id{osize} is some other value, |
| Lua is allocating memory for something else. |
| |
| Lua assumes the following behavior from the allocator function: |
| |
| When @id{nsize} is zero, |
| the allocator must behave like @id{free} |
| and then return @id{NULL}. |
| |
| When @id{nsize} is not zero, |
| the allocator must behave like @id{realloc}. |
| In particular, the allocator returns @id{NULL} |
| if and only if it cannot fulfill the request. |
| |
| Here is a simple implementation for the @x{allocator function}. |
| It is used in the auxiliary library by @Lid{luaL_newstate}. |
| @verbatim{ |
| static void *l_alloc (void *ud, void *ptr, size_t osize, |
| size_t nsize) { |
| (void)ud; (void)osize; /* not used */ |
| if (nsize == 0) { |
| free(ptr); |
| return NULL; |
| } |
| else |
| return realloc(ptr, nsize); |
| } |
| } |
| Note that @N{ISO C} ensures |
| that @T{free(NULL)} has no effect and that |
| @T{realloc(NULL,size)} is equivalent to @T{malloc(size)}. |
| |
| } |
| |
| @APIEntry{void lua_arith (lua_State *L, int op);| |
| @apii{2|1,1,e} |
| |
| Performs an arithmetic or bitwise operation over the two values |
| (or one, in the case of negations) |
| at the top of the stack, |
| with the value on the top being the second operand, |
| pops these values, and pushes the result of the operation. |
| The function follows the semantics of the corresponding Lua operator |
| (that is, it may call metamethods). |
| |
| The value of @id{op} must be one of the following constants: |
| @description{ |
| |
| @item{@defid{LUA_OPADD}| performs addition (@T{+})} |
| @item{@defid{LUA_OPSUB}| performs subtraction (@T{-})} |
| @item{@defid{LUA_OPMUL}| performs multiplication (@T{*})} |
| @item{@defid{LUA_OPDIV}| performs float division (@T{/})} |
| @item{@defid{LUA_OPIDIV}| performs floor division (@T{//})} |
| @item{@defid{LUA_OPMOD}| performs modulo (@T{%})} |
| @item{@defid{LUA_OPPOW}| performs exponentiation (@T{^})} |
| @item{@defid{LUA_OPUNM}| performs mathematical negation (unary @T{-})} |
| @item{@defid{LUA_OPBNOT}| performs bitwise NOT (@T{~})} |
| @item{@defid{LUA_OPBAND}| performs bitwise AND (@T{&})} |
| @item{@defid{LUA_OPBOR}| performs bitwise OR (@T{|})} |
| @item{@defid{LUA_OPBXOR}| performs bitwise exclusive OR (@T{~})} |
| @item{@defid{LUA_OPSHL}| performs left shift (@T{<<})} |
| @item{@defid{LUA_OPSHR}| performs right shift (@T{>>})} |
| |
| } |
| |
| } |
| |
| @APIEntry{lua_CFunction lua_atpanic (lua_State *L, lua_CFunction panicf);| |
| @apii{0,0,-} |
| |
| Sets a new panic function and returns the old one @see{C-error}. |
| |
| } |
| |
| @APIEntry{void lua_call (lua_State *L, int nargs, int nresults);| |
| @apii{nargs+1,nresults,e} |
| |
| Calls a function. |
| Like regular Lua calls, |
| @id{lua_call} respects the @idx{__call} metamethod. |
| So, here the word @Q{function} |
| means any callable value. |
| |
| To do a call you must use the following protocol: |
| first, the function to be called is pushed onto the stack; |
| then, the arguments to the call are pushed |
| in direct order; |
| that is, the first argument is pushed first. |
| Finally you call @Lid{lua_call}; |
| @id{nargs} is the number of arguments that you pushed onto the stack. |
| When the function returns, |
| all arguments and the function value are popped |
| and the call results are pushed onto the stack. |
| The number of results is adjusted to @id{nresults}, |
| unless @id{nresults} is @defid{LUA_MULTRET}, |
| which makes all results from the function to be pushed. |
| In the first case, an explicit number of results, |
| the caller must ensure that the stack has space for the |
| returned values. |
| In the second case, all results, |
| Lua takes care that the returned values fit into the stack space, |
| but it does not ensure any extra space in the stack. |
| The function results are pushed onto the stack in direct order |
| (the first result is pushed first), |
| so that after the call the last result is on the top of the stack. |
| |
| The maximum value for @id{nresults} is 250. |
| |
| Any error while calling and running the function is propagated upwards |
| (with a @id{longjmp}). |
| |
| The following example shows how the host program can do the |
| equivalent to this Lua code: |
| @verbatim{ |
| a = f("how", t.x, 14) |
| } |
| Here it is @N{in C}: |
| @verbatim{ |
| lua_getglobal(L, "f"); /* function to be called */ |
| lua_pushliteral(L, "how"); /* 1st argument */ |
| lua_getglobal(L, "t"); /* table to be indexed */ |
| lua_getfield(L, -1, "x"); /* push result of t.x (2nd arg) */ |
| lua_remove(L, -2); /* remove 't' from the stack */ |
| lua_pushinteger(L, 14); /* 3rd argument */ |
| lua_call(L, 3, 1); /* call 'f' with 3 arguments and 1 result */ |
| lua_setglobal(L, "a"); /* set global 'a' */ |
| } |
| Note that the code above is @emph{balanced}: |
| at its end, the stack is back to its original configuration. |
| This is considered good programming practice. |
| |
| } |
| |
| @APIEntry{ |
| void lua_callk (lua_State *L, |
| int nargs, |
| int nresults, |
| lua_KContext ctx, |
| lua_KFunction k);| |
| @apii{nargs + 1,nresults,e} |
| |
| This function behaves exactly like @Lid{lua_call}, |
| but allows the called function to yield @see{continuations}. |
| |
| } |
| |
| @APIEntry{typedef int (*lua_CFunction) (lua_State *L);| |
| |
| Type for @N{C functions}. |
| |
| In order to communicate properly with Lua, |
| a @N{C function} must use the following protocol, |
| which defines the way parameters and results are passed: |
| a @N{C function} receives its arguments from Lua in its stack |
| in direct order (the first argument is pushed first). |
| So, when the function starts, |
| @T{lua_gettop(L)} returns the number of arguments received by the function. |
| The first argument (if any) is at index 1 |
| and its last argument is at index @T{lua_gettop(L)}. |
| To return values to Lua, a @N{C function} just pushes them onto the stack, |
| in direct order (the first result is pushed first), |
| and returns in C the number of results. |
| Any other value in the stack below the results will be properly |
| discarded by Lua. |
| Like a Lua function, a @N{C function} called by Lua can also return |
| many results. |
| |
| As an example, the following function receives a variable number |
| of numeric arguments and returns their average and their sum: |
| @verbatim{ |
| static int foo (lua_State *L) { |
| int n = lua_gettop(L); /* number of arguments */ |
| lua_Number sum = 0.0; |
| int i; |
| for (i = 1; i <= n; i++) { |
| if (!lua_isnumber(L, i)) { |
| lua_pushliteral(L, "incorrect argument"); |
| lua_error(L); |
| } |
| sum += lua_tonumber(L, i); |
| } |
| lua_pushnumber(L, sum/n); /* first result */ |
| lua_pushnumber(L, sum); /* second result */ |
| return 2; /* number of results */ |
| } |
| } |
| |
| |
| |
| } |
| |
| |
| @APIEntry{int lua_checkstack (lua_State *L, int n);| |
| @apii{0,0,-} |
| |
| Ensures that the stack has space for at least @id{n} extra elements, |
| that is, that you can safely push up to @id{n} values into it. |
| It returns false if it cannot fulfill the request, |
| either because it would cause the stack |
| to be greater than a fixed maximum size |
| (typically at least several thousand elements) or |
| because it cannot allocate memory for the extra space. |
| This function never shrinks the stack; |
| if the stack already has space for the extra elements, |
| it is left unchanged. |
| |
| } |
| |
| @APIEntry{void lua_close (lua_State *L);| |
| @apii{0,0,-} |
| |
| Close all active to-be-closed variables in the main thread, |
| release all objects in the given Lua state |
| (calling the corresponding garbage-collection metamethods, if any), |
| and frees all dynamic memory used by this state. |
| |
| On several platforms, you may not need to call this function, |
| because all resources are naturally released when the host program ends. |
| On the other hand, long-running programs that create multiple states, |
| such as daemons or web servers, |
| will probably need to close states as soon as they are not needed. |
| |
| } |
| |
| @APIEntry{void lua_closeslot (lua_State *L, int index);| |
| @apii{0,0,e} |
| |
| Close the to-be-closed slot at the given index and set its value to @nil. |
| The index must be the last index previously marked to be closed |
| @see{lua_toclose} that is still active (that is, not closed yet). |
| |
| A @idx{__close} metamethod cannot yield |
| when called through this function. |
| |
| } |
| |
| @APIEntry{int lua_closethread (lua_State *L, lua_State *from);| |
| @apii{0,?,-} |
| |
| Resets a thread, cleaning its call stack and closing all pending |
| to-be-closed variables. |
| Returns a status code: |
| @Lid{LUA_OK} for no errors in the thread |
| (either the original error that stopped the thread or |
| errors in closing methods), |
| or an error status otherwise. |
| In case of error, |
| leaves the error object on the top of the stack. |
| |
| The parameter @id{from} represents the coroutine that is resetting @id{L}. |
| If there is no such coroutine, |
| this parameter can be @id{NULL}. |
| |
| } |
| |
| @APIEntry{int lua_compare (lua_State *L, int index1, int index2, int op);| |
| @apii{0,0,e} |
| |
| Compares two Lua values. |
| Returns 1 if the value at index @id{index1} satisfies @id{op} |
| when compared with the value at index @id{index2}, |
| following the semantics of the corresponding Lua operator |
| (that is, it may call metamethods). |
| Otherwise @N{returns 0}. |
| Also @N{returns 0} if any of the indices is not valid. |
| |
| The value of @id{op} must be one of the following constants: |
| @description{ |
| |
| @item{@defid{LUA_OPEQ}| compares for equality (@T{==})} |
| @item{@defid{LUA_OPLT}| compares for less than (@T{<})} |
| @item{@defid{LUA_OPLE}| compares for less or equal (@T{<=})} |
| |
| } |
| |
| } |
| |
| @APIEntry{void lua_concat (lua_State *L, int n);| |
| @apii{n,1,e} |
| |
| Concatenates the @id{n} values at the top of the stack, |
| pops them, and leaves the result on the top. |
| If @N{@T{n} is 1}, the result is the single value on the stack |
| (that is, the function does nothing); |
| if @id{n} is 0, the result is the empty string. |
| Concatenation is performed following the usual semantics of Lua |
| @see{concat}. |
| |
| } |
| |
| @APIEntry{void lua_copy (lua_State *L, int fromidx, int toidx);| |
| @apii{0,0,-} |
| |
| Copies the element at index @id{fromidx} |
| into the valid index @id{toidx}, |
| replacing the value at that position. |
| Values at other positions are not affected. |
| |
| } |
| |
| @APIEntry{void lua_createtable (lua_State *L, unsigned nseq, unsigned nrec);| |
| @apii{0,1,m} |
| |
| Creates a new empty table and pushes it onto the stack. |
| Parameter @id{nseq} is a hint for how many elements the table |
| will have as a sequence; |
| parameter @id{nrec} is a hint for how many other elements |
| the table will have. |
| Lua may use these hints to preallocate memory for the new table. |
| This preallocation may help performance when you know in advance |
| how many elements the table will have. |
| Otherwise you can use the function @Lid{lua_newtable}. |
| |
| } |
| |
| @APIEntry{int lua_dump (lua_State *L, |
| lua_Writer writer, |
| void *data, |
| int strip);| |
| @apii{0,0,-} |
| |
| Dumps a function as a binary chunk. |
| Receives a Lua function on the top of the stack |
| and produces a binary chunk that, |
| if loaded again, |
| results in a function equivalent to the one dumped. |
| As it produces parts of the chunk, |
| @Lid{lua_dump} calls function @id{writer} @seeC{lua_Writer} |
| with the given @id{data} |
| to write them. |
| |
| The function @Lid{lua_dump} fully preserves the Lua stack |
| through the calls to the writer function, |
| except that it may push some values for internal use |
| before the first call, |
| and it restores the stack size to its original size |
| after the last call. |
| |
| If @id{strip} is true, |
| the binary representation may not include all debug information |
| about the function, |
| to save space. |
| |
| The value returned is the error code returned by the last |
| call to the writer; |
| @N{0 means} no errors. |
| |
| } |
| |
| @APIEntry{int lua_error (lua_State *L);| |
| @apii{1,0,v} |
| |
| Raises a Lua error, |
| using the value on the top of the stack as the error object. |
| This function does a long jump, |
| and therefore never returns |
| @seeC{luaL_error}. |
| |
| } |
| |
| @APIEntry{int lua_gc (lua_State *L, int what, ...);| |
| @apii{0,0,-} |
| |
| Controls the garbage collector. |
| |
| This function performs several tasks, |
| according to the value of the parameter @id{what}. |
| For options that need extra arguments, |
| they are listed after the option. |
| @description{ |
| |
| @item{@defid{LUA_GCCOLLECT}| |
| Performs a full garbage-collection cycle. |
| } |
| |
| @item{@defid{LUA_GCSTOP}| |
| Stops the garbage collector. |
| } |
| |
| @item{@defid{LUA_GCRESTART}| |
| Restarts the garbage collector. |
| } |
| |
| @item{@defid{LUA_GCCOUNT}| |
| Returns the current amount of memory (in Kbytes) in use by Lua. |
| } |
| |
| @item{@defid{LUA_GCCOUNTB}| |
| Returns the remainder of dividing the current amount of bytes of |
| memory in use by Lua by 1024. |
| } |
| |
| @item{@defid{LUA_GCSTEP} (size_t n)| |
| Performs a step of garbage collection. |
| } |
| |
| @item{@defid{LUA_GCISRUNNING}| |
| Returns a boolean that tells whether the collector is running |
| (i.e., not stopped). |
| } |
| |
| @item{@defid{LUA_GCINC}| |
| Changes the collector to incremental mode. |
| Returns the previous mode (@id{LUA_GCGEN} or @id{LUA_GCINC}). |
| } |
| |
| @item{@defid{LUA_GCGEN}| |
| Changes the collector to generational mode. |
| Returns the previous mode (@id{LUA_GCGEN} or @id{LUA_GCINC}). |
| } |
| |
| @item{@defid{LUA_GCPARAM} (int param, int val)| |
| Changes and/or returns the value of a parameter of the collector. |
| If @id{val} is negative, the call only returns the current value. |
| The argument @id{param} must have one of the following values: |
| @description{ |
| @item{@defid{LUA_GCPMINORMUL}| The minor multiplier. } |
| @item{@defid{LUA_GCPMAJORMINOR}| The major-minor multiplier. } |
| @item{@defid{LUA_GCPMINORMAJOR}| The minor-major multiplier. } |
| @item{@defid{LUA_GCPPAUSE}| The garbage-collector pause. } |
| @item{@defid{LUA_GCPSTEPMUL}| The step multiplier. } |
| @item{@defid{LUA_GCPSTEPSIZE}| The step size. } |
| } |
| } |
| |
| } |
| |
| For more details about these options, |
| see @Lid{collectgarbage}. |
| |
| This function should not be called by a finalizer. |
| |
| } |
| |
| @APIEntry{lua_Alloc lua_getallocf (lua_State *L, void **ud);| |
| @apii{0,0,-} |
| |
| Returns the @x{memory-allocation function} of a given state. |
| If @id{ud} is not @id{NULL}, Lua stores in @T{*ud} the |
| opaque pointer given when the memory-allocator function was set. |
| |
| } |
| |
| @APIEntry{int lua_getfield (lua_State *L, int index, const char *k);| |
| @apii{0,1,e} |
| |
| Pushes onto the stack the value @T{t[k]}, |
| where @id{t} is the value at the given index. |
| As in Lua, this function may trigger a metamethod |
| for the @Q{index} event @see{metatable}. |
| |
| Returns the type of the pushed value. |
| |
| } |
| |
| @APIEntry{void *lua_getextraspace (lua_State *L);| |
| @apii{0,0,-} |
| |
| Returns a pointer to a raw memory area associated with the |
| given Lua state. |
| The application can use this area for any purpose; |
| Lua does not use it for anything. |
| |
| Each new thread has this area initialized with a copy |
| of the area of the @x{main thread}. |
| |
| By default, this area has the size of a pointer to void, |
| but you can recompile Lua with a different size for this area. |
| (See @id{LUA_EXTRASPACE} in @id{luaconf.h}.) |
| |
| } |
| |
| @APIEntry{int lua_getglobal (lua_State *L, const char *name);| |
| @apii{0,1,e} |
| |
| Pushes onto the stack the value of the global @id{name}. |
| Returns the type of that value. |
| |
| } |
| |
| @APIEntry{int lua_geti (lua_State *L, int index, lua_Integer i);| |
| @apii{0,1,e} |
| |
| Pushes onto the stack the value @T{t[i]}, |
| where @id{t} is the value at the given index. |
| As in Lua, this function may trigger a metamethod |
| for the @Q{index} event @see{metatable}. |
| |
| Returns the type of the pushed value. |
| |
| } |
| |
| @APIEntry{int lua_getmetatable (lua_State *L, int index);| |
| @apii{0,0|1,-} |
| |
| If the value at the given index has a metatable, |
| the function pushes that metatable onto the stack and @N{returns 1}. |
| Otherwise, |
| the function @N{returns 0} and pushes nothing on the stack. |
| |
| } |
| |
| @APIEntry{int lua_gettable (lua_State *L, int index);| |
| @apii{1,1,e} |
| |
| Pushes onto the stack the value @T{t[k]}, |
| where @id{t} is the value at the given index |
| and @id{k} is the value on the top of the stack. |
| |
| This function pops the key from the stack, |
| pushing the resulting value in its place. |
| As in Lua, this function may trigger a metamethod |
| for the @Q{index} event @see{metatable}. |
| |
| Returns the type of the pushed value. |
| |
| } |
| |
| @APIEntry{int lua_gettop (lua_State *L);| |
| @apii{0,0,-} |
| |
| Returns the index of the top element in the stack. |
| Because indices start @N{at 1}, |
| this result is equal to the number of elements in the stack; |
| in particular, @N{0 means} an empty stack. |
| |
| } |
| |
| @APIEntry{int lua_getiuservalue (lua_State *L, int index, int n);| |
| @apii{0,1,-} |
| |
| Pushes onto the stack the @id{n}-th user value associated with the |
| full userdata at the given index and |
| returns the type of the pushed value. |
| |
| If the userdata does not have that value, |
| pushes @nil and returns @Lid{LUA_TNONE}. |
| |
| } |
| |
| @APIEntry{void lua_insert (lua_State *L, int index);| |
| @apii{1,1,-} |
| |
| Moves the top element into the given valid index, |
| shifting up the elements above this index to open space. |
| This function cannot be called with a pseudo-index, |
| because a pseudo-index is not an actual stack position. |
| |
| } |
| |
| @APIEntry{typedef @ldots lua_Integer;| |
| |
| The type of integers in Lua. |
| |
| By default this type is @id{long long}, |
| (usually a 64-bit two-complement integer), |
| but that can be changed to @id{long} or @id{int} |
| (usually a 32-bit two-complement integer). |
| (See @id{LUA_INT_TYPE} in @id{luaconf.h}.) |
| |
| Lua also defines the constants |
| @defid{LUA_MININTEGER} and @defid{LUA_MAXINTEGER}, |
| with the minimum and the maximum values that fit in this type. |
| |
| } |
| |
| @APIEntry{int lua_isboolean (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Returns 1 if the value at the given index is a boolean, |
| and @N{0 otherwise}. |
| |
| } |
| |
| @APIEntry{int lua_iscfunction (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Returns 1 if the value at the given index is a @N{C function}, |
| and @N{0 otherwise}. |
| |
| } |
| |
| @APIEntry{int lua_isfunction (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Returns 1 if the value at the given index is a function |
| (either C or Lua), and @N{0 otherwise}. |
| |
| } |
| |
| @APIEntry{int lua_isinteger (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Returns 1 if the value at the given index is an integer |
| (that is, the value is a number and is represented as an integer), |
| and @N{0 otherwise}. |
| |
| } |
| |
| @APIEntry{int lua_islightuserdata (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Returns 1 if the value at the given index is a light userdata, |
| and @N{0 otherwise}. |
| |
| } |
| |
| @APIEntry{int lua_isnil (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Returns 1 if the value at the given index is @nil, |
| and @N{0 otherwise}. |
| |
| } |
| |
| @APIEntry{int lua_isnone (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Returns 1 if the given index is not valid, |
| and @N{0 otherwise}. |
| |
| } |
| |
| @APIEntry{int lua_isnoneornil (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Returns 1 if the given index is not valid |
| or if the value at this index is @nil, |
| and @N{0 otherwise}. |
| |
| } |
| |
| @APIEntry{int lua_isnumber (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Returns 1 if the value at the given index is a number |
| or a string convertible to a number, |
| and @N{0 otherwise}. |
| |
| } |
| |
| @APIEntry{int lua_isstring (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Returns 1 if the value at the given index is a string |
| or a number (which is always convertible to a string), |
| and @N{0 otherwise}. |
| |
| } |
| |
| @APIEntry{int lua_istable (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Returns 1 if the value at the given index is a table, |
| and @N{0 otherwise}. |
| |
| } |
| |
| @APIEntry{int lua_isthread (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Returns 1 if the value at the given index is a thread, |
| and @N{0 otherwise}. |
| |
| } |
| |
| @APIEntry{int lua_isuserdata (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Returns 1 if the value at the given index is a userdata |
| (either full or light), and @N{0 otherwise}. |
| |
| } |
| |
| @APIEntry{int lua_isyieldable (lua_State *L);| |
| @apii{0,0,-} |
| |
| Returns 1 if the given coroutine can yield, |
| and @N{0 otherwise}. |
| |
| } |
| |
| @APIEntry{typedef @ldots lua_KContext;| |
| |
| The type for continuation-function contexts. |
| It must be a numeric type. |
| This type is defined as @id{intptr_t} |
| when @id{intptr_t} is available, |
| so that it can store pointers too. |
| Otherwise, it is defined as @id{ptrdiff_t}. |
| |
| } |
| |
| @APIEntry{ |
| typedef int (*lua_KFunction) (lua_State *L, int status, lua_KContext ctx);| |
| |
| Type for continuation functions @see{continuations}. |
| |
| } |
| |
| @APIEntry{void lua_len (lua_State *L, int index);| |
| @apii{0,1,e} |
| |
| Returns the length of the value at the given index. |
| It is equivalent to the @Char{#} operator in Lua @see{len-op} and |
| may trigger a metamethod for the @Q{length} event @see{metatable}. |
| The result is pushed on the stack. |
| |
| } |
| |
| @APIEntry{ |
| int lua_load (lua_State *L, |
| lua_Reader reader, |
| void *data, |
| const char *chunkname, |
| const char *mode);| |
| @apii{0,1,-} |
| |
| Loads a Lua chunk without running it. |
| If there are no errors, |
| @id{lua_load} pushes the compiled chunk as a Lua |
| function on top of the stack. |
| Otherwise, it pushes an error message. |
| |
| The @id{lua_load} function uses a user-supplied @id{reader} function |
| to read the chunk @seeC{lua_Reader}. |
| The @id{data} argument is an opaque value passed to the reader function. |
| |
| The @id{chunkname} argument gives a name to the chunk, |
| which is used for error messages and in debug information @see{debugI}. |
| |
| @id{lua_load} automatically detects whether the chunk is text or binary |
| and loads it accordingly (see program @idx{luac}). |
| The string @id{mode} works as in function @Lid{load}, |
| with the addition that |
| a @id{NULL} value is equivalent to the string @St{bt}. |
| Moreover, it may have a @Char{B} instead of a @Char{b}, |
| meaning a @emphx{fixed buffer} with the binary dump. |
| |
| A fixed buffer means that the address returned by the reader function |
| will contain the chunk until everything created by the chunk has |
| been collected; |
| therefore, Lua can avoid copying to internal structures |
| some parts of the chunk. |
| (In general, a fixed buffer would keep its contents |
| until the end of the program, |
| for instance with the chunk in ROM.) |
| Moreover, for a fixed buffer, |
| the reader function should return the entire chunk in the first read. |
| (As an example, @Lid{luaL_loadbufferx} does that, |
| which means that you can use it to load fixed buffers.) |
| |
| The function @Lid{lua_load} fully preserves the Lua stack |
| through the calls to the reader function, |
| except that it may push some values for internal use |
| before the first call, |
| and it restores the stack size to its original size plus one |
| (for the pushed result) after the last call. |
| |
| @id{lua_load} can return |
| @Lid{LUA_OK}, @Lid{LUA_ERRSYNTAX}, or @Lid{LUA_ERRMEM}. |
| The function may also return other values corresponding to |
| errors raised by the read function @see{statuscodes}. |
| |
| If the resulting function has upvalues, |
| its first upvalue is set to the value of the @x{global environment} |
| stored at index @id{LUA_RIDX_GLOBALS} in the registry @see{registry}. |
| When loading main chunks, |
| this upvalue will be the @id{_ENV} variable @see{globalenv}. |
| Other upvalues are initialized with @nil. |
| |
| } |
| |
| @APIEntry{lua_State *lua_newstate (lua_Alloc f, void *ud, |
| unsigned int seed);| |
| @apii{0,0,-} |
| |
| Creates a new independent state and returns its main thread. |
| Returns @id{NULL} if it cannot create the state |
| (due to lack of memory). |
| The argument @id{f} is the @x{allocator function}; |
| Lua will do all memory allocation for this state |
| through this function @seeF{lua_Alloc}. |
| The second argument, @id{ud}, is an opaque pointer that Lua |
| passes to the allocator in every call. |
| The third argument, @id{seed}, |
| is a seed for the hashing of strings. |
| |
| } |
| |
| @APIEntry{void lua_newtable (lua_State *L);| |
| @apii{0,1,m} |
| |
| Creates a new empty table and pushes it onto the stack. |
| It is equivalent to @T{lua_createtable(L, 0, 0)}. |
| |
| } |
| |
| @APIEntry{lua_State *lua_newthread (lua_State *L);| |
| @apii{0,1,m} |
| |
| Creates a new thread, pushes it on the stack, |
| and returns a pointer to a @Lid{lua_State} that represents this new thread. |
| The new thread returned by this function shares with the original thread |
| its global environment, |
| but has an independent execution stack. |
| |
| Threads are subject to garbage collection, |
| like any Lua object. |
| |
| } |
| |
| @APIEntry{void *lua_newuserdatauv (lua_State *L, size_t size, int nuvalue);| |
| @apii{0,1,m} |
| |
| This function creates and pushes on the stack a new full userdata, |
| with @id{nuvalue} associated Lua values, called @id{user values}, |
| plus an associated block of raw memory with @id{size} bytes. |
| (The user values can be set and read with the functions |
| @Lid{lua_setiuservalue} and @Lid{lua_getiuservalue}.) |
| |
| The function returns the address of the block of memory. |
| Lua ensures that this address is valid as long as |
| the corresponding userdata is alive @see{GC}. |
| Moreover, if the userdata is marked for finalization @see{finalizers}, |
| its address is valid at least until the call to its finalizer. |
| |
| } |
| |
| @APIEntry{int lua_next (lua_State *L, int index);| |
| @apii{1,2|0,v} |
| |
| Pops a key from the stack, |
| and pushes a key@En{}value pair from the table at the given index, |
| the @Q{next} pair after the given key. |
| If there are no more elements in the table, |
| then @Lid{lua_next} @N{returns 0} and pushes nothing. |
| |
| A typical table traversal looks like this: |
| @verbatim{ |
| /* table is in the stack at index 't' */ |
| lua_pushnil(L); /* first key */ |
| while (lua_next(L, t) != 0) { |
| /* uses 'key' (at index -2) and 'value' (at index -1) */ |
| printf("%s - %s\n", |
| lua_typename(L, lua_type(L, -2)), |
| lua_typename(L, lua_type(L, -1))); |
| /* removes 'value'; keeps 'key' for next iteration */ |
| lua_pop(L, 1); |
| } |
| } |
| |
| While traversing a table, |
| avoid calling @Lid{lua_tolstring} directly on a key, |
| unless you know that the key is actually a string. |
| Recall that @Lid{lua_tolstring} may change |
| the value at the given index; |
| this confuses the next call to @Lid{lua_next}. |
| |
| This function may raise an error if the given key |
| is neither @nil nor present in the table. |
| See function @Lid{next} for the caveats of modifying |
| the table during its traversal. |
| |
| } |
| |
| @APIEntry{typedef @ldots lua_Number;| |
| |
| The type of floats in Lua. |
| |
| By default this type is double, |
| but that can be changed to a single float or a long double. |
| (See @id{LUA_FLOAT_TYPE} in @id{luaconf.h}.) |
| |
| } |
| |
| @APIEntry{int lua_numbertointeger (lua_Number n, lua_Integer *p);| |
| |
| Tries to convert a Lua float to a Lua integer; |
| the float @id{n} must have an integral value. |
| If that value is within the range of Lua integers, |
| it is converted to an integer and assigned to @T{*p}. |
| The macro results in a boolean indicating whether the |
| conversion was successful. |
| (Note that this range test can be tricky to do |
| correctly without this macro, due to rounding.) |
| |
| This macro may evaluate its arguments more than once. |
| |
| } |
| |
| @APIEntry{unsigned (lua_numbertostrbuff) (lua_State *L, int idx, |
| char *buff);| |
| @apii{0,0,-} |
| |
| Converts the number at acceptable index @id{idx} to a string |
| and puts the result in @id{buff}. |
| The buffer must have a size of at least @Lid{LUA_N2SBUFFSZ} bytes. |
| The conversion follows a non-specified format @see{coercion}. |
| The function returns the number of bytes written to the buffer |
| (including the final zero), |
| or zero if the value at @id{idx} is not a number. |
| |
| } |
| |
| @APIEntry{int lua_pcall (lua_State *L, int nargs, int nresults, int msgh);| |
| @apii{nargs + 1,nresults|1,-} |
| |
| Calls a function (or a callable object) in protected mode. |
| |
| |
| Both @id{nargs} and @id{nresults} have the same meaning as |
| in @Lid{lua_call}. |
| If there are no errors during the call, |
| @Lid{lua_pcall} behaves exactly like @Lid{lua_call}. |
| However, if there is any error, |
| @Lid{lua_pcall} catches it, |
| pushes a single value on the stack (the error object), |
| and returns an error code. |
| Like @Lid{lua_call}, |
| @Lid{lua_pcall} always removes the function |
| and its arguments from the stack. |
| |
| If @id{msgh} is 0, |
| then the error object returned on the stack |
| is exactly the original error object. |
| Otherwise, @id{msgh} is the stack index of a |
| @emph{message handler}. |
| (This index cannot be a pseudo-index.) |
| In case of runtime errors, |
| this handler will be called with the error object |
| and its return value will be the object |
| returned on the stack by @Lid{lua_pcall}. |
| |
| Typically, the message handler is used to add more debug |
| information to the error object, such as a stack traceback. |
| Such information cannot be gathered after the return of @Lid{lua_pcall}, |
| since by then the stack has unwound. |
| |
| The @Lid{lua_pcall} function returns one of the following status codes: |
| @Lid{LUA_OK}, @Lid{LUA_ERRRUN}, @Lid{LUA_ERRMEM}, or @Lid{LUA_ERRERR}. |
| |
| } |
| |
| @APIEntry{ |
| int lua_pcallk (lua_State *L, |
| int nargs, |
| int nresults, |
| int msgh, |
| lua_KContext ctx, |
| lua_KFunction k);| |
| @apii{nargs + 1,nresults|1,-} |
| |
| This function behaves exactly like @Lid{lua_pcall}, |
| except that it allows the called function to yield @see{continuations}. |
| |
| } |
| |
| @APIEntry{void lua_pop (lua_State *L, int n);| |
| @apii{n,0,e} |
| |
| Pops @id{n} elements from the stack. |
| It is implemented as a macro over @Lid{lua_settop}. |
| |
| } |
| |
| @APIEntry{void lua_pushboolean (lua_State *L, int b);| |
| @apii{0,1,-} |
| |
| Pushes a boolean value with value @id{b} onto the stack. |
| |
| } |
| |
| @APIEntry{void lua_pushcclosure (lua_State *L, lua_CFunction fn, int n);| |
| @apii{n,1,m} |
| |
| Pushes a new @N{C closure} onto the stack. |
| This function receives a pointer to a @N{C function} |
| and pushes onto the stack a Lua value of type @id{function} that, |
| when called, invokes the corresponding @N{C function}. |
| The parameter @id{n} tells how many upvalues this function will have |
| @see{c-closure}. |
| |
| Any function to be callable by Lua must |
| follow the correct protocol to receive its parameters |
| and return its results @seeC{lua_CFunction}. |
| |
| When a @N{C function} is created, |
| it is possible to associate some values with it, |
| the so called upvalues; |
| these upvalues are then accessible to the function whenever it is called. |
| This association is called a @x{@N{C closure}} @see{c-closure}. |
| To create a @N{C closure}, |
| first the initial values for its upvalues must be pushed onto the stack. |
| (When there are multiple upvalues, the first value is pushed first.) |
| Then @Lid{lua_pushcclosure} |
| is called to create and push the @N{C function} onto the stack, |
| with the argument @id{n} telling how many values will be |
| associated with the function. |
| @Lid{lua_pushcclosure} also pops these values from the stack. |
| |
| The maximum value for @id{n} is 255. |
| |
| When @id{n} is zero, |
| this function creates a @def{light @N{C function}}, |
| which is just a pointer to the @N{C function}. |
| In that case, it never raises a memory error. |
| |
| } |
| |
| @APIEntry{void lua_pushcfunction (lua_State *L, lua_CFunction f);| |
| @apii{0,1,-} |
| |
| Pushes a @N{C function} onto the stack. |
| This function is equivalent to @Lid{lua_pushcclosure} with no upvalues. |
| |
| } |
| |
| @APIEntry{const char *(lua_pushextlstring) (lua_State *L, |
| const char *s, size_t len, lua_Alloc falloc, void *ud);| |
| @apii{0,1,m} |
| |
| Creates an @emphx{external string}, |
| that is, a string that uses memory not managed by Lua. |
| The pointer @id{s} points to the external buffer |
| holding the string content, |
| and @id{len} is the length of the string. |
| The string should have a zero at its end, |
| that is, the condition @T{s[len] == '\0'} should hold. |
| As with any string in Lua, |
| the length must fit in a Lua integer. |
| |
| If @id{falloc} is different from @id{NULL}, |
| that function will be called by Lua |
| when the external buffer is no longer needed. |
| The contents of the buffer should not change before this call. |
| The function will be called with the given @id{ud}, |
| the string @id{s} as the block, |
| the length plus one (to account for the ending zero) as the old size, |
| and 0 as the new size. |
| |
| Lua always @x{internalizes} strings with lengths up to 40 characters. |
| So, for strings in that range, |
| this function will immediately internalize the string |
| and call @id{falloc} to free the buffer. |
| |
| Even when using an external buffer, |
| Lua still has to allocate a header for the string. |
| In case of a memory-allocation error, |
| Lua will call @id{falloc} before raising the error. |
| |
| } |
| |
| |
| @APIEntry{const char *lua_pushfstring (lua_State *L, const char *fmt, ...);| |
| @apii{0,1,m} |
| |
| Pushes onto the stack a formatted string |
| and returns a pointer to this string @see{constchar}. |
| It is similar to the @ANSI{sprintf}, |
| but has two important differences. |
| First, |
| you do not have to allocate space for the result; |
| the result is a Lua string and Lua takes care of memory allocation |
| (and deallocation, through garbage collection). |
| Second, |
| the conversion specifiers are quite restricted. |
| There are no flags, widths, or precisions. |
| The conversion specifiers can only be |
| @Char{%%} (inserts the character @Char{%}), |
| @Char{%s} (inserts a zero-terminated string, with no size restrictions), |
| @Char{%f} (inserts a @Lid{lua_Number}), |
| @Char{%I} (inserts a @Lid{lua_Integer}), |
| @Char{%p} (inserts a pointer), |
| @Char{%d} (inserts an @T{int}), |
| @Char{%c} (inserts an @T{int} as a one-byte character), and |
| @Char{%U} (inserts an @T{unsigned long} as a @x{UTF-8} byte sequence). |
| |
| } |
| |
| @APIEntry{void lua_pushglobaltable (lua_State *L);| |
| @apii{0,1,-} |
| |
| Pushes the @x{global environment} onto the stack. |
| |
| } |
| |
| @APIEntry{void lua_pushinteger (lua_State *L, lua_Integer n);| |
| @apii{0,1,-} |
| |
| Pushes an integer with value @id{n} onto the stack. |
| |
| } |
| |
| @APIEntry{void lua_pushlightuserdata (lua_State *L, void *p);| |
| @apii{0,1,-} |
| |
| Pushes a light userdata onto the stack. |
| |
| Userdata represent @N{C values} in Lua. |
| A @def{light userdata} represents a pointer, a @T{void*}. |
| It is a value (like a number): |
| you do not create it, it has no individual metatable, |
| and it is not collected (as it was never created). |
| A light userdata is equal to @Q{any} |
| light userdata with the same @N{C address}. |
| |
| } |
| |
| @APIEntry{const char *lua_pushliteral (lua_State *L, const char *s);| |
| @apii{0,1,m} |
| |
| This macro is equivalent to @Lid{lua_pushstring}, |
| but should be used only when @id{s} is a literal string. |
| (Lua may optimize this case.) |
| |
| } |
| |
| @APIEntry{const char *lua_pushlstring (lua_State *L, const char *s, size_t len);| |
| @apii{0,1,m} |
| |
| Pushes the string pointed to by @id{s} with size @id{len} |
| onto the stack. |
| Lua will make or reuse an internal copy of the given string, |
| so the memory at @id{s} can be freed or reused immediately after |
| the function returns. |
| The string can contain any binary data, |
| including @x{embedded zeros}. |
| |
| Returns a pointer to the internal copy of the string @see{constchar}. |
| |
| } |
| |
| @APIEntry{void lua_pushnil (lua_State *L);| |
| @apii{0,1,-} |
| |
| Pushes a nil value onto the stack. |
| |
| } |
| |
| @APIEntry{void lua_pushnumber (lua_State *L, lua_Number n);| |
| @apii{0,1,-} |
| |
| Pushes a float with value @id{n} onto the stack. |
| |
| } |
| |
| @APIEntry{const char *lua_pushstring (lua_State *L, const char *s);| |
| @apii{0,1,m} |
| |
| Pushes the zero-terminated string pointed to by @id{s} |
| onto the stack. |
| Lua will make or reuse an internal copy of the given string, |
| so the memory at @id{s} can be freed or reused immediately after |
| the function returns. |
| |
| Returns a pointer to the internal copy of the string @see{constchar}. |
| |
| If @id{s} is @id{NULL}, pushes @nil and returns @id{NULL}. |
| |
| } |
| |
| @APIEntry{int lua_pushthread (lua_State *L);| |
| @apii{0,1,-} |
| |
| Pushes the thread represented by @id{L} onto the stack. |
| Returns 1 if this thread is the @x{main thread} of its state. |
| |
| } |
| |
| @APIEntry{void lua_pushvalue (lua_State *L, int index);| |
| @apii{0,1,-} |
| |
| Pushes a copy of the element at the given index |
| onto the stack. |
| |
| } |
| |
| @APIEntry{ |
| const char *lua_pushvfstring (lua_State *L, |
| const char *fmt, |
| va_list argp);| |
| @apii{0,1,-} |
| |
| Equivalent to @Lid{lua_pushfstring}, |
| except that it receives a @id{va_list} |
| instead of a variable number of arguments, |
| and it does not raise errors. |
| Instead, in case of errors it pushes the error message |
| and returns @id{NULL}. |
| |
| } |
| |
| @APIEntry{int lua_rawequal (lua_State *L, int index1, int index2);| |
| @apii{0,0,-} |
| |
| Returns 1 if the two values in indices @id{index1} and |
| @id{index2} are primitively equal |
| (that is, equal without calling the @idx{__eq} metamethod). |
| Otherwise @N{returns 0}. |
| Also @N{returns 0} if any of the indices are not valid. |
| |
| } |
| |
| @APIEntry{int lua_rawget (lua_State *L, int index);| |
| @apii{1,1,-} |
| |
| Similar to @Lid{lua_gettable}, but does a raw access |
| (i.e., without metamethods). |
| The value at @id{index} must be a table. |
| |
| } |
| |
| @APIEntry{int lua_rawgeti (lua_State *L, int index, lua_Integer n);| |
| @apii{0,1,-} |
| |
| Pushes onto the stack the value @T{t[n]}, |
| where @id{t} is the table at the given index. |
| The access is raw, |
| that is, it does not use the @idx{__index} metavalue. |
| |
| Returns the type of the pushed value. |
| |
| } |
| |
| @APIEntry{int lua_rawgetp (lua_State *L, int index, const void *p);| |
| @apii{0,1,-} |
| |
| Pushes onto the stack the value @T{t[k]}, |
| where @id{t} is the table at the given index and |
| @id{k} is the pointer @id{p} represented as a light userdata. |
| The access is raw; |
| that is, it does not use the @idx{__index} metavalue. |
| |
| Returns the type of the pushed value. |
| |
| } |
| |
| @APIEntry{lua_Unsigned lua_rawlen (lua_State *L, int index);| |
| @apii{0,0,-} |
| |
| Returns the raw @Q{length} of the value at the given index: |
| for strings, this is the string length; |
| for tables, this is the result of the length operator (@Char{#}) |
| with no metamethods; |
| for userdata, this is the size of the block of memory allocated |
| for the userdata. |
| For other values, this call @N{returns 0}. |
| |
| } |
| |
| @APIEntry{void lua_rawset (lua_State *L, int index);| |
| @apii{2,0,m} |
| |
| Similar to @Lid{lua_settable}, but does a raw assignment |
| (i.e., without metamethods). |
| The value at @id{index} must be a table. |
| |
| } |
| |
| @APIEntry{void lua_rawseti (lua_State *L, int index, lua_Integer i);| |
| @apii{1,0,m} |
| |
| Does the equivalent of @T{t[i] = v}, |
| where @id{t} is the table at the given index |
| and @id{v} is the value on the top of the stack. |
| |
| This function pops the value from the stack. |
| The assignment is raw, |
| that is, it does not use the @idx{__newindex} metavalue. |
| |
| } |
| |
| @APIEntry{void lua_rawsetp (lua_State *L, int index, const void *p);| |
| @apii{1,0,m} |
| |
| Does the equivalent of @T{t[p] = v}, |
| where @id{t} is the table at the given index, |
| @id{p} is encoded as a light userdata, |
| and @id{v} is the value on the top of the stack. |
| |
| This function pops the value from the stack. |
| The assignment is raw, |
| that is, it does not use the @idx{__newindex} metavalue. |
| |
| } |
| |
| @APIEntry{ |
| typedef const char * (*lua_Reader) (lua_State *L, |
| void *data, |
| size_t *size);| |
| |
| The reader function used by @Lid{lua_load}. |
| Every time @Lid{lua_load} needs another piece of the chunk, |
| it calls the reader, |
| passing along its @id{data} parameter. |
| The reader must return a pointer to a block of memory |
| with a new piece of the chunk |
| and set @id{size} to the block size. |
| The block must exist until the reader function is called again. |
| To signal the end of the chunk, |
| the reader must return @id{NULL} or set @id{size} to zero. |
| The reader function may return pieces of any size greater than zero. |
| |
| } |
| |
| @APIEntry{void lua_register (lua_State *L, const char *name, lua_CFunction f);| |
| @apii{0,0,e} |
| |
| Sets the @N{C function} @id{f} as the new value of global @id{name}. |
| It is defined as a macro: |
| @verbatim{ |
| #define lua_register(L,n,f) \ |
| (lua_pushcfunction(L, f), lua_setglobal(L, n)) |
| } |
| |
| } |
| |
| @APIEntry{void lua_remove (lua_State *L, int index);| |
| @apii{1,0,-} |
| |
| Removes the element at the given valid index, |
| shifting down the elements above this index to fill the gap. |
| This function cannot be called with a pseudo-index, |
| because a pseudo-index is not an actual stack position. |
| |
| } |
| |
| @APIEntry{void lua_replace (lua_State *L, int index);| |
| @apii{1,0,-} |
| |
| Moves the top element into the given valid index |
| without shifting any element |
| (therefore replacing the value at that given index), |
| and then pops the top element. |
| |
| } |
| |
| |
| @APIEntry{int lua_resume (lua_State *L, lua_State *from, int nargs, |
| int *nresults);| |
| @apii{?,?,-} |
| |
| Starts and resumes a coroutine in the given thread @id{L}. |
| |
| To start a coroutine, |
| you push the main function plus any arguments |
| onto the empty stack of the thread. |
| then you call @Lid{lua_resume}, |
| with @id{nargs} being the number of arguments. |
| The function returns when the coroutine suspends, |
| finishes its execution, or raises an unprotected error. |
| When it returns without errors, |
| @id{*nresults} is updated and |
| the top of the stack contains |
| the @id{*nresults} values passed to @Lid{lua_yield} |
| or returned by the body function. |
| @Lid{lua_resume} returns |
| @Lid{LUA_YIELD} if the coroutine yields, |
| @Lid{LUA_OK} if the coroutine finishes its execution |
| without errors, |
| or an error code in case of errors @see{statuscodes}. |
| In case of errors, |
| the error object is pushed on the top of the stack. |
| (In that case, @id{nresults} is not updated, |
| as its value would have to be 1 for the sole error object.) |
| |
| To resume a suspended coroutine, |
| you remove the @id{*nresults} yielded values from its stack, |
| push the values to be passed as results from @id{yield}, |
| and then call @Lid{lua_resume}. |
| |
| The parameter @id{from} represents the coroutine that is resuming @id{L}. |
| If there is no such coroutine, |
| this parameter can be @id{NULL}. |
| |
| } |
| |
| @APIEntry{void lua_rotate (lua_State *L, int idx, int n);| |
| @apii{0,0,-} |
| |
| Rotates the stack elements between the valid index @id{idx} |
| and the top of the stack. |
| The elements are rotated @id{n} positions in the direction of the top, |
| for a positive @id{n}, |
| or @T{-n} positions in the direction of the bottom, |
| for a negative @id{n}. |
| The absolute value of @id{n} must not be greater than the size |
| of the slice being rotated. |
| This function cannot be called with a pseudo-index, |
| because a pseudo-index is not an actual stack position. |
| |
| } |
| |
| @APIEntry{void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);| |
| @apii{0,0,-} |
| |
| Changes the @x{allocator function} of a given state to @id{f} |
| with user data @id{ud}. |