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// Copyright 2022 The vello authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Also licensed under MIT license, at your choice.
use std::sync::Arc;
use vello::{
encoding::Glyph,
fello::meta::MetadataProvider,
fello::raw::FontRef,
glyph::GlyphContext,
kurbo::Affine,
peniko::{Blob, Brush, BrushRef, Font, StyleRef},
SceneBuilder,
};
// This is very much a hack to get things working.
// On Windows, can set this to "c:\\Windows\\Fonts\\seguiemj.ttf" to get color emoji
const ROBOTO_FONT: &[u8] = include_bytes!("../../assets/roboto/Roboto-Regular.ttf");
const INCONSOLATA_FONT: &[u8] = include_bytes!("../../assets/inconsolata/Inconsolata.ttf");
pub struct SimpleText {
gcx: GlyphContext,
roboto: Font,
inconsolata: Font,
}
impl SimpleText {
pub fn new() -> Self {
Self {
gcx: GlyphContext::new(),
roboto: Font::new(Blob::new(Arc::new(ROBOTO_FONT)), 0),
inconsolata: Font::new(Blob::new(Arc::new(INCONSOLATA_FONT)), 0),
}
}
pub fn add_run<'a>(
&mut self,
builder: &mut SceneBuilder,
font: Option<&Font>,
size: f32,
brush: impl Into<BrushRef<'a>>,
transform: Affine,
glyph_transform: Option<Affine>,
style: impl Into<StyleRef<'a>>,
text: &str,
) {
self.add_var_run(
builder,
font,
size,
&[],
brush,
transform,
glyph_transform,
style,
text,
);
}
pub fn add_var_run<'a>(
&mut self,
builder: &mut SceneBuilder,
font: Option<&Font>,
size: f32,
variations: &[(&str, f32)],
brush: impl Into<BrushRef<'a>>,
transform: Affine,
glyph_transform: Option<Affine>,
style: impl Into<StyleRef<'a>>,
text: &str,
) {
let default_font = if variations.is_empty() {
&self.roboto
} else {
&self.inconsolata
};
let font = font.unwrap_or(default_font);
let font_ref = to_font_ref(font).unwrap();
let brush = brush.into();
let style = style.into();
let axes = font_ref.axes();
let fello_size = vello::fello::Size::new(size);
let coords = axes
.normalize(variations.iter().copied())
.collect::<Vec<_>>();
let charmap = font_ref.charmap();
let metrics = font_ref.metrics(fello_size, coords.as_slice().into());
let line_height = metrics.ascent - metrics.descent + metrics.leading;
let glyph_metrics = font_ref.glyph_metrics(fello_size, coords.as_slice().into());
let mut pen_x = 0f32;
let mut pen_y = 0f32;
builder
.draw_glyphs(font)
.font_size(size)
.transform(transform)
.glyph_transform(glyph_transform)
.normalized_coords(&coords)
.brush(brush)
.draw(
style,
text.chars().filter_map(|ch| {
if ch == '\n' {
pen_y += line_height;
pen_x = 0.0;
return None;
}
let gid = charmap.map(ch).unwrap_or_default();
let advance = glyph_metrics.advance_width(gid).unwrap_or_default();
let x = pen_x as f32;
pen_x += advance;
Some(Glyph {
id: gid.to_u16() as u32,
x,
y: pen_y,
})
}),
);
}
pub fn add(
&mut self,
builder: &mut SceneBuilder,
font: Option<&Font>,
size: f32,
brush: Option<&Brush>,
transform: Affine,
text: &str,
) {
let default_font = FontRef::new(ROBOTO_FONT).unwrap();
let font = font
.map(|font| to_font_ref(font))
.flatten()
.unwrap_or(default_font);
let fello_size = vello::fello::Size::new(size);
let charmap = font.charmap();
let metrics = font.metrics(fello_size, Default::default());
let line_height = metrics.ascent - metrics.descent + metrics.leading;
let glyph_metrics = font.glyph_metrics(fello_size, Default::default());
let mut pen_x = 0f64;
let mut pen_y = 0f64;
let vars: [(&str, f32); 0] = [];
let mut provider = self.gcx.new_provider(&font, None, size, false, vars);
for ch in text.chars() {
if ch == '\n' {
pen_y += line_height as f64;
pen_x = 0.0;
continue;
}
let gid = charmap.map(ch).unwrap_or_default();
let advance = glyph_metrics.advance_width(gid).unwrap_or_default() as f64;
if let Some(glyph) = provider.get(gid.to_u16(), brush) {
let xform = transform
* Affine::translate((pen_x, pen_y))
* Affine::scale_non_uniform(1.0, -1.0);
builder.append(&glyph, Some(xform));
}
pen_x += advance;
}
}
}
fn to_font_ref<'a>(font: &'a Font) -> Option<FontRef<'a>> {
use vello::fello::raw::FileRef;
let file_ref = FileRef::new(font.data.as_ref()).ok()?;
match file_ref {
FileRef::Font(font) => Some(font),
FileRef::Collection(collection) => collection.get(font.index).ok(),
}
}