blob: 693d3482cab054a5397c1a0184d0abf5be4c8598 [file] [log] [blame]
// Copyright 2023 Google LLC
// SPDX-License-Identifier: Apache-2.0 OR MIT
use vello::kurbo::{PathEl, Point};
/// Helper trait for converting cubic splines to paths.
pub trait SplineToPath {
fn get(&self, index: usize) -> Point;
fn len(&self) -> usize;
fn to_path(&self, is_closed: bool, path: &mut Vec<PathEl>) -> Option<()> {
use PathEl::*;
path.push(MoveTo(self.get(0)));
let n_vertices = self.len() / 3;
let mut add_element = |from_vertex, to_vertex| {
let from_index = 3 * from_vertex;
let to_index = 3 * to_vertex;
let p0: Point = self.get(from_index);
let p1: Point = self.get(to_index);
let mut c0: Point = self.get(from_index + 2);
c0.x += p0.x;
c0.y += p0.y;
let mut c1: Point = self.get(to_index + 1);
c1.x += p1.x;
c1.y += p1.y;
if c0 == p0 && c1 == p1 {
path.push(LineTo(p1));
} else {
path.push(CurveTo(c0, c1, p1));
}
};
for i in 1..n_vertices {
add_element(i - 1, i);
}
if is_closed && n_vertices != 0 {
add_element(n_vertices - 1, 0);
path.push(ClosePath);
}
Some(())
}
}
/// Converts a static spline to a path.
impl SplineToPath for &'_ [Point] {
fn len(&self) -> usize {
self.as_ref().len()
}
fn get(&self, index: usize) -> Point {
self[index]
}
}
/// Produces a path by lerping between two sets of points.
impl SplineToPath for (&'_ [Point], &'_ [Point], f64) {
fn len(&self) -> usize {
self.0.len().min(self.1.len())
}
fn get(&self, index: usize) -> Point {
self.0[index].lerp(self.1[index], self.2)
}
}