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diff --git a/sparse_strips/vello_sparse_shaders/shaders/render_strips.wgsl b/sparse_strips/vello_sparse_shaders/shaders/render_strips.wgsl index 368acff..bc598c4 100644 --- a/sparse_strips/vello_sparse_shaders/shaders/render_strips.wgsl +++ b/sparse_strips/vello_sparse_shaders/shaders/render_strips.wgsl
@@ -114,7 +114,9 @@ // Pre-calculated on CPU since WebGL2 doesn't support `firstTrailingBit`. encoded_paints_tex_width_bits: u32, // Padding to satisfy WebGL's 16-byte alignment requirement for uniform buffers. - _padding: array<u32, 3>, + _padding0: u32, + _padding1: u32, + _padding2: u32, } // `paint` bit layout: