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// Copyright 2023 the Vello Authors
// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
use vello_encoding::{ConfigUniform, DrawMonoid, DrawTag, Monoid};
use crate::cpu_dispatch::CpuBinding;
use super::util::read_draw_tag_from_scene;
const WG_SIZE: usize = 256;
fn draw_reduce_main(n_wg: u32, config: &ConfigUniform, scene: &[u32], reduced: &mut [DrawMonoid]) {
let num_blocks_total = (config.layout.n_draw_objects as usize + (WG_SIZE - 1)) / WG_SIZE;
let n_blocks_base = num_blocks_total / WG_SIZE;
let remainder = num_blocks_total % WG_SIZE;
for i in 0..n_wg as usize {
let first_block = n_blocks_base * i + i.min(remainder);
let n_blocks = n_blocks_base + (i < remainder) as usize;
let mut m = DrawMonoid::default();
for j in 0..WG_SIZE * n_blocks {
let ix = (first_block * WG_SIZE) as u32 + j as u32;
let tag = read_draw_tag_from_scene(config, scene, ix);
m = m.combine(&DrawMonoid::new(DrawTag(tag)));
}
reduced[i] = m;
}
}
pub fn draw_reduce(n_wg: u32, resources: &[CpuBinding]) {
let config = resources[0].as_typed();
let scene = resources[1].as_slice();
let mut reduced = resources[2].as_slice_mut();
draw_reduce_main(n_wg, &config, &scene, &mut reduced);
}