blob: e11329c44269d6ae00313791c43151a441d76af2 [file] [log] [blame]
// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
// Code auto-generated by piet-gpu-derive
struct PathRef {
uint offset;
};
struct TileRef {
uint offset;
};
struct TileSegRef {
uint offset;
};
struct TransformSegRef {
uint offset;
};
struct Path {
uvec4 bbox;
TileRef tiles;
};
#define Path_size 12
PathRef Path_index(PathRef ref, uint index) {
return PathRef(ref.offset + index * Path_size);
}
struct Tile {
TileSegRef tile;
int backdrop;
};
#define Tile_size 8
TileRef Tile_index(TileRef ref, uint index) {
return TileRef(ref.offset + index * Tile_size);
}
struct TileSeg {
vec2 origin;
vec2 vector;
float y_edge;
TileSegRef next;
};
#define TileSeg_size 24
TileSegRef TileSeg_index(TileSegRef ref, uint index) {
return TileSegRef(ref.offset + index * TileSeg_size);
}
struct TransformSeg {
vec4 mat;
vec2 translate;
};
#define TransformSeg_size 24
TransformSegRef TransformSeg_index(TransformSegRef ref, uint index) {
return TransformSegRef(ref.offset + index * TransformSeg_size);
}
Path Path_read(Alloc a, PathRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = read_mem(a, ix + 0);
uint raw1 = read_mem(a, ix + 1);
uint raw2 = read_mem(a, ix + 2);
Path s;
s.bbox = uvec4(raw0 & 0xffff, raw0 >> 16, raw1 & 0xffff, raw1 >> 16);
s.tiles = TileRef(raw2);
return s;
}
void Path_write(Alloc a, PathRef ref, Path s) {
uint ix = ref.offset >> 2;
write_mem(a, ix + 0, s.bbox.x | (s.bbox.y << 16));
write_mem(a, ix + 1, s.bbox.z | (s.bbox.w << 16));
write_mem(a, ix + 2, s.tiles.offset);
}
Tile Tile_read(Alloc a, TileRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = read_mem(a, ix + 0);
uint raw1 = read_mem(a, ix + 1);
Tile s;
s.tile = TileSegRef(raw0);
s.backdrop = int(raw1);
return s;
}
void Tile_write(Alloc a, TileRef ref, Tile s) {
uint ix = ref.offset >> 2;
write_mem(a, ix + 0, s.tile.offset);
write_mem(a, ix + 1, uint(s.backdrop));
}
TileSeg TileSeg_read(Alloc a, TileSegRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = read_mem(a, ix + 0);
uint raw1 = read_mem(a, ix + 1);
uint raw2 = read_mem(a, ix + 2);
uint raw3 = read_mem(a, ix + 3);
uint raw4 = read_mem(a, ix + 4);
uint raw5 = read_mem(a, ix + 5);
TileSeg s;
s.origin = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.vector = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.y_edge = uintBitsToFloat(raw4);
s.next = TileSegRef(raw5);
return s;
}
void TileSeg_write(Alloc a, TileSegRef ref, TileSeg s) {
uint ix = ref.offset >> 2;
write_mem(a, ix + 0, floatBitsToUint(s.origin.x));
write_mem(a, ix + 1, floatBitsToUint(s.origin.y));
write_mem(a, ix + 2, floatBitsToUint(s.vector.x));
write_mem(a, ix + 3, floatBitsToUint(s.vector.y));
write_mem(a, ix + 4, floatBitsToUint(s.y_edge));
write_mem(a, ix + 5, s.next.offset);
}
TransformSeg TransformSeg_read(Alloc a, TransformSegRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = read_mem(a, ix + 0);
uint raw1 = read_mem(a, ix + 1);
uint raw2 = read_mem(a, ix + 2);
uint raw3 = read_mem(a, ix + 3);
uint raw4 = read_mem(a, ix + 4);
uint raw5 = read_mem(a, ix + 5);
TransformSeg s;
s.mat = vec4(uintBitsToFloat(raw0), uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.translate = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
return s;
}
void TransformSeg_write(Alloc a, TransformSegRef ref, TransformSeg s) {
uint ix = ref.offset >> 2;
write_mem(a, ix + 0, floatBitsToUint(s.mat.x));
write_mem(a, ix + 1, floatBitsToUint(s.mat.y));
write_mem(a, ix + 2, floatBitsToUint(s.mat.z));
write_mem(a, ix + 3, floatBitsToUint(s.mat.w));
write_mem(a, ix + 4, floatBitsToUint(s.translate.x));
write_mem(a, ix + 5, floatBitsToUint(s.translate.y));
}