blob: 254d4aa55d95b9240f36b0df195e960cb89ae36a [file] [log] [blame]
// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
// Code auto-generated by piet-gpu-derive
struct LineSegRef {
uint offset;
};
struct QuadSegRef {
uint offset;
};
struct CubicSegRef {
uint offset;
};
struct FillColorRef {
uint offset;
};
struct FillLinGradientRef {
uint offset;
};
struct FillImageRef {
uint offset;
};
struct SetLineWidthRef {
uint offset;
};
struct TransformRef {
uint offset;
};
struct ClipRef {
uint offset;
};
struct SetFillModeRef {
uint offset;
};
struct ElementRef {
uint offset;
};
struct LineSeg {
vec2 p0;
vec2 p1;
};
#define LineSeg_size 16
LineSegRef LineSeg_index(LineSegRef ref, uint index) {
return LineSegRef(ref.offset + index * LineSeg_size);
}
struct QuadSeg {
vec2 p0;
vec2 p1;
vec2 p2;
};
#define QuadSeg_size 24
QuadSegRef QuadSeg_index(QuadSegRef ref, uint index) {
return QuadSegRef(ref.offset + index * QuadSeg_size);
}
struct CubicSeg {
vec2 p0;
vec2 p1;
vec2 p2;
vec2 p3;
};
#define CubicSeg_size 32
CubicSegRef CubicSeg_index(CubicSegRef ref, uint index) {
return CubicSegRef(ref.offset + index * CubicSeg_size);
}
struct FillColor {
uint rgba_color;
};
#define FillColor_size 4
FillColorRef FillColor_index(FillColorRef ref, uint index) {
return FillColorRef(ref.offset + index * FillColor_size);
}
struct FillLinGradient {
uint index;
vec2 p0;
vec2 p1;
};
#define FillLinGradient_size 20
FillLinGradientRef FillLinGradient_index(FillLinGradientRef ref, uint index) {
return FillLinGradientRef(ref.offset + index * FillLinGradient_size);
}
struct FillImage {
uint index;
ivec2 offset;
};
#define FillImage_size 8
FillImageRef FillImage_index(FillImageRef ref, uint index) {
return FillImageRef(ref.offset + index * FillImage_size);
}
struct SetLineWidth {
float width;
};
#define SetLineWidth_size 4
SetLineWidthRef SetLineWidth_index(SetLineWidthRef ref, uint index) {
return SetLineWidthRef(ref.offset + index * SetLineWidth_size);
}
struct Transform {
vec4 mat;
vec2 translate;
};
#define Transform_size 24
TransformRef Transform_index(TransformRef ref, uint index) {
return TransformRef(ref.offset + index * Transform_size);
}
struct Clip {
vec4 bbox;
};
#define Clip_size 16
ClipRef Clip_index(ClipRef ref, uint index) {
return ClipRef(ref.offset + index * Clip_size);
}
struct SetFillMode {
uint fill_mode;
};
#define SetFillMode_size 4
SetFillModeRef SetFillMode_index(SetFillModeRef ref, uint index) {
return SetFillModeRef(ref.offset + index * SetFillMode_size);
}
#define Element_Nop 0
#define Element_Line 1
#define Element_Quad 2
#define Element_Cubic 3
#define Element_FillColor 4
#define Element_FillLinGradient 5
#define Element_FillImage 6
#define Element_SetLineWidth 7
#define Element_Transform 8
#define Element_BeginClip 9
#define Element_EndClip 10
#define Element_SetFillMode 11
#define Element_size 36
ElementRef Element_index(ElementRef ref, uint index) {
return ElementRef(ref.offset + index * Element_size);
}
struct ElementTag {
uint tag;
uint flags;
};
LineSeg LineSeg_read(LineSegRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = scene[ix + 0];
uint raw1 = scene[ix + 1];
uint raw2 = scene[ix + 2];
uint raw3 = scene[ix + 3];
LineSeg s;
s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
return s;
}
QuadSeg QuadSeg_read(QuadSegRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = scene[ix + 0];
uint raw1 = scene[ix + 1];
uint raw2 = scene[ix + 2];
uint raw3 = scene[ix + 3];
uint raw4 = scene[ix + 4];
uint raw5 = scene[ix + 5];
QuadSeg s;
s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.p2 = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
return s;
}
CubicSeg CubicSeg_read(CubicSegRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = scene[ix + 0];
uint raw1 = scene[ix + 1];
uint raw2 = scene[ix + 2];
uint raw3 = scene[ix + 3];
uint raw4 = scene[ix + 4];
uint raw5 = scene[ix + 5];
uint raw6 = scene[ix + 6];
uint raw7 = scene[ix + 7];
CubicSeg s;
s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.p2 = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
s.p3 = vec2(uintBitsToFloat(raw6), uintBitsToFloat(raw7));
return s;
}
FillColor FillColor_read(FillColorRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = scene[ix + 0];
FillColor s;
s.rgba_color = raw0;
return s;
}
FillLinGradient FillLinGradient_read(FillLinGradientRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = scene[ix + 0];
uint raw1 = scene[ix + 1];
uint raw2 = scene[ix + 2];
uint raw3 = scene[ix + 3];
uint raw4 = scene[ix + 4];
FillLinGradient s;
s.index = raw0;
s.p0 = vec2(uintBitsToFloat(raw1), uintBitsToFloat(raw2));
s.p1 = vec2(uintBitsToFloat(raw3), uintBitsToFloat(raw4));
return s;
}
FillImage FillImage_read(FillImageRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = scene[ix + 0];
uint raw1 = scene[ix + 1];
FillImage s;
s.index = raw0;
s.offset = ivec2(int(raw1 << 16) >> 16, int(raw1) >> 16);
return s;
}
SetLineWidth SetLineWidth_read(SetLineWidthRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = scene[ix + 0];
SetLineWidth s;
s.width = uintBitsToFloat(raw0);
return s;
}
Transform Transform_read(TransformRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = scene[ix + 0];
uint raw1 = scene[ix + 1];
uint raw2 = scene[ix + 2];
uint raw3 = scene[ix + 3];
uint raw4 = scene[ix + 4];
uint raw5 = scene[ix + 5];
Transform s;
s.mat = vec4(uintBitsToFloat(raw0), uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.translate = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
return s;
}
Clip Clip_read(ClipRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = scene[ix + 0];
uint raw1 = scene[ix + 1];
uint raw2 = scene[ix + 2];
uint raw3 = scene[ix + 3];
Clip s;
s.bbox = vec4(uintBitsToFloat(raw0), uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3));
return s;
}
SetFillMode SetFillMode_read(SetFillModeRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = scene[ix + 0];
SetFillMode s;
s.fill_mode = raw0;
return s;
}
ElementTag Element_tag(ElementRef ref) {
uint tag_and_flags = scene[ref.offset >> 2];
return ElementTag(tag_and_flags & 0xffff, tag_and_flags >> 16);
}
LineSeg Element_Line_read(ElementRef ref) {
return LineSeg_read(LineSegRef(ref.offset + 4));
}
QuadSeg Element_Quad_read(ElementRef ref) {
return QuadSeg_read(QuadSegRef(ref.offset + 4));
}
CubicSeg Element_Cubic_read(ElementRef ref) {
return CubicSeg_read(CubicSegRef(ref.offset + 4));
}
FillColor Element_FillColor_read(ElementRef ref) {
return FillColor_read(FillColorRef(ref.offset + 4));
}
FillLinGradient Element_FillLinGradient_read(ElementRef ref) {
return FillLinGradient_read(FillLinGradientRef(ref.offset + 4));
}
FillImage Element_FillImage_read(ElementRef ref) {
return FillImage_read(FillImageRef(ref.offset + 4));
}
SetLineWidth Element_SetLineWidth_read(ElementRef ref) {
return SetLineWidth_read(SetLineWidthRef(ref.offset + 4));
}
Transform Element_Transform_read(ElementRef ref) {
return Transform_read(TransformRef(ref.offset + 4));
}
Clip Element_BeginClip_read(ElementRef ref) {
return Clip_read(ClipRef(ref.offset + 4));
}
Clip Element_EndClip_read(ElementRef ref) {
return Clip_read(ClipRef(ref.offset + 4));
}
SetFillMode Element_SetFillMode_read(ElementRef ref) {
return SetFillMode_read(SetFillModeRef(ref.offset + 4));
}