blob: c1fcc92886b14c836ffbe9ea58e8854ada173f27 [file] [log] [blame]
# Build file for shaders.
# You must have glslangValidator in your path, or patch here.
glslang_validator = glslangValidator
rule glsl
command = $glslang_validator $flags -V -o $out $in
build elements.spv: glsl elements.comp | scene.h state.h annotated.h
build binning.spv: glsl binning.comp | annotated.h state.h bins.h setup.h
build tile_alloc.spv: glsl tile_alloc.comp | annotated.h tile.h setup.h
build path_coarse.spv: glsl path_coarse.comp | annotated.h pathseg.h tile.h setup.h
build backdrop.spv: glsl backdrop.comp | annotated.h tile.h setup.h
build backdrop_lg.spv: glsl backdrop.comp | annotated.h tile.h setup.h
flags = -DBACKDROP_DIST_FACTOR=4
build coarse.spv: glsl coarse.comp | annotated.h bins.h ptcl.h setup.h
build kernel4.spv: glsl kernel4.comp | ptcl.h setup.h