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// Copyright 2021 The piet-gpu authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Also licensed under MIT license, at your choice.
//! The generic trait for backends to implement.
use crate::{BufferUsage, Error, GpuInfo, ImageLayout, SamplerParams};
pub trait Device: Sized {
type Buffer: 'static;
type Image;
type Pipeline;
type DescriptorSet;
type QueryPool;
type CmdBuf: CmdBuf<Self>;
type Fence;
type Semaphore;
type PipelineBuilder: PipelineBuilder<Self>;
type DescriptorSetBuilder: DescriptorSetBuilder<Self>;
type Sampler;
type ShaderSource: ?Sized;
/// Query the GPU info.
///
/// This method may be expensive, so the hub should call it once and retain
/// the info.
fn query_gpu_info(&self) -> GpuInfo;
fn create_buffer(&self, size: u64, usage: BufferUsage) -> Result<Self::Buffer, Error>;
/// Destroy a buffer.
///
/// The same safety requirements hold as in Vulkan: the buffer cannot be used
/// after this call, and all commands referencing this buffer must have completed.
///
/// Maybe doesn't need result return?
unsafe fn destroy_buffer(&self, buffer: &Self::Buffer) -> Result<(), Error>;
unsafe fn create_image2d(&self, width: u32, height: u32) -> Result<Self::Image, Error>;
/// Destroy an image.
///
/// The same safety requirements hold as in Vulkan: the image cannot be used
/// after this call, and all commands referencing this image must have completed.
///
/// Use this only with images we created, not for swapchain images.
///
/// Maybe doesn't need result return?
unsafe fn destroy_image(&self, image: &Self::Image) -> Result<(), Error>;
/// Start building a pipeline.
///
/// A pipeline is a bit of shader IR plus a signature for what kinds of resources
/// it expects.
unsafe fn pipeline_builder(&self) -> Self::PipelineBuilder;
/// Start building a descriptor set.
///
/// A descriptor set is a binding of resources for a given pipeline.
unsafe fn descriptor_set_builder(&self) -> Self::DescriptorSetBuilder;
/// Create a simple compute pipeline that operates on buffers and storage images.
///
/// This is provided as a convenience but will probably go away, as the functionality
/// is subsumed by the builder.
unsafe fn create_simple_compute_pipeline(
&self,
code: &Self::ShaderSource,
n_buffers: u32,
n_images: u32,
) -> Result<Self::Pipeline, Error> {
let mut builder = self.pipeline_builder();
builder.add_buffers(n_buffers);
builder.add_images(n_images);
builder.create_compute_pipeline(self, code)
}
/// Create a descriptor set for a given pipeline, binding buffers and images.
///
/// This is provided as a convenience but will probably go away, as the functionality
/// is subsumed by the builder.
unsafe fn create_descriptor_set(
&self,
pipeline: &Self::Pipeline,
bufs: &[&Self::Buffer],
images: &[&Self::Image],
) -> Result<Self::DescriptorSet, Error> {
let mut builder = self.descriptor_set_builder();
builder.add_buffers(bufs);
builder.add_images(images);
builder.build(self, pipeline)
}
fn create_cmd_buf(&self) -> Result<Self::CmdBuf, Error>;
/// If the command buffer was submitted, it must complete before this is called.
unsafe fn destroy_cmd_buf(&self, cmd_buf: Self::CmdBuf) -> Result<(), Error>;
fn create_query_pool(&self, n_queries: u32) -> Result<Self::QueryPool, Error>;
/// Get results from query pool, destroying it in the process.
///
/// The returned vector is one less than the number of queries; the first is used as
/// a baseline.
///
/// # Safety
/// All submitted commands that refer to this query pool must have completed.
unsafe fn fetch_query_pool(&self, pool: &Self::QueryPool) -> Result<Vec<f64>, Error>;
unsafe fn run_cmd_bufs(
&self,
cmd_buf: &[&Self::CmdBuf],
wait_semaphores: &[&Self::Semaphore],
signal_semaphores: &[&Self::Semaphore],
fence: Option<&mut Self::Fence>,
) -> Result<(), Error>;
/// Copy data from the buffer to memory.
///
/// Discussion question: add offset?
///
/// # Safety
///
/// The buffer must be valid to access. The destination memory must be valid to
/// write to. The ranges must not overlap. The offset + size must be within
/// the buffer's allocation, and size within the destination.
unsafe fn read_buffer(
&self,
buffer: &Self::Buffer,
dst: *mut u8,
offset: u64,
size: u64,
) -> Result<(), Error>;
/// Copy data from memory to the buffer.
///
/// # Safety
///
/// The buffer must be valid to access. The source memory must be valid to
/// read from. The ranges must not overlap. The offset + size must be within
/// the buffer's allocation, and size within the source.
unsafe fn write_buffer(
&self,
buffer: &Self::Buffer,
contents: *const u8,
offset: u64,
size: u64,
) -> Result<(), Error>;
unsafe fn create_semaphore(&self) -> Result<Self::Semaphore, Error>;
unsafe fn create_fence(&self, signaled: bool) -> Result<Self::Fence, Error>;
unsafe fn destroy_fence(&self, fence: Self::Fence) -> Result<(), Error>;
unsafe fn wait_and_reset(&self, fences: Vec<&mut Self::Fence>) -> Result<(), Error>;
unsafe fn get_fence_status(&self, fence: &mut Self::Fence) -> Result<bool, Error>;
unsafe fn create_sampler(&self, params: SamplerParams) -> Result<Self::Sampler, Error>;
}
pub trait CmdBuf<D: Device> {
unsafe fn begin(&mut self);
unsafe fn finish(&mut self);
/// Return true if the command buffer is suitable for reuse.
unsafe fn reset(&mut self) -> bool;
unsafe fn dispatch(
&mut self,
pipeline: &D::Pipeline,
descriptor_set: &D::DescriptorSet,
workgroup_count: (u32, u32, u32),
workgroup_size: (u32, u32, u32),
);
/// Insert an execution and memory barrier.
///
/// Compute kernels (and other actions) after this barrier may read from buffers
/// that were written before this barrier.
unsafe fn memory_barrier(&mut self);
/// Insert a barrier for host access to buffers.
///
/// The host may read buffers written before this barrier, after the fence for
/// the command buffer is signaled.
///
/// See http://themaister.net/blog/2019/08/14/yet-another-blog-explaining-vulkan-synchronization/
/// ("Host memory reads") for an explanation of this barrier.
unsafe fn host_barrier(&mut self);
unsafe fn image_barrier(
&mut self,
image: &D::Image,
src_layout: ImageLayout,
dst_layout: ImageLayout,
);
/// Clear the buffer.
///
/// This is readily supported in Vulkan, but for portability it is remarkably
/// tricky (unimplemented in gfx-hal right now). Possibly best to write a compute
/// kernel, or organize the code not to need it.
unsafe fn clear_buffer(&self, buffer: &D::Buffer, size: Option<u64>);
unsafe fn copy_buffer(&self, src: &D::Buffer, dst: &D::Buffer);
unsafe fn copy_image_to_buffer(&self, src: &D::Image, dst: &D::Buffer);
unsafe fn copy_buffer_to_image(&self, src: &D::Buffer, dst: &D::Image);
// low portability, dx12 doesn't support it natively
unsafe fn blit_image(&self, src: &D::Image, dst: &D::Image);
/// Reset the query pool.
///
/// The query pool must be reset before each use, to avoid validation errors.
/// This is annoying, and we could tweak the API to make it implicit, doing
/// the reset before the first timestamp write.
unsafe fn reset_query_pool(&mut self, pool: &D::QueryPool);
unsafe fn write_timestamp(&mut self, pool: &D::QueryPool, query: u32);
/// Prepare the timestamps for reading. This isn't required on Vulkan but
/// is required on (at least) DX12.
unsafe fn finish_timestamps(&mut self, _pool: &D::QueryPool) {}
}
/// A builder for pipelines with more complex layouts.
pub trait PipelineBuilder<D: Device> {
/// Add buffers to the pipeline. Each has its own binding.
fn add_buffers(&mut self, n_buffers: u32);
/// Add storage images to the pipeline. Each has its own binding.
fn add_images(&mut self, n_images: u32);
/// Add a binding with a variable-size array of textures.
fn add_textures(&mut self, max_textures: u32);
unsafe fn create_compute_pipeline(
self,
device: &D,
code: &D::ShaderSource,
) -> Result<D::Pipeline, Error>;
}
/// A builder for descriptor sets with more complex layouts.
///
/// Note: the order needs to match the pipeline building, and it also needs to
/// be buffers, then images, then textures.
pub trait DescriptorSetBuilder<D: Device> {
fn add_buffers(&mut self, buffers: &[&D::Buffer]);
/// Add an array of storage images.
///
/// The images need to be in `ImageLayout::General` layout.
fn add_images(&mut self, images: &[&D::Image]);
/// Add an array of textures.
///
/// The images need to be in `ImageLayout::ShaderRead` layout.
///
/// The same sampler is used for all textures, which is not very sophisticated;
/// we should have a way to vary the sampler.
fn add_textures(&mut self, images: &[&D::Image]);
unsafe fn build(self, device: &D, pipeline: &D::Pipeline) -> Result<D::DescriptorSet, Error>;
}