Update sparse_strips/vello_hybrid/src/render/webgl.rs
Co-authored-by: Alex Gemberg <gemberg@canva.com>
diff --git a/sparse_strips/vello_hybrid/src/render/webgl.rs b/sparse_strips/vello_hybrid/src/render/webgl.rs
index edfc2f8..23259f6 100644
--- a/sparse_strips/vello_hybrid/src/render/webgl.rs
+++ b/sparse_strips/vello_hybrid/src/render/webgl.rs
@@ -1370,8 +1370,9 @@
let texture = gl.create_texture().unwrap();
gl.active_texture(WebGl2RenderingContext::TEXTURE0);
gl.bind_texture(target, Some(&texture));
- // The actual sampling/wrapping behavior doesn't matter since we always
- // sample in-bounds and apply the logic for that behavior ourselves.
+ // The filter and wrap modes are irrelevant because the shader
+ // (`render_strips.wgsl`) exclusively uses `textureLoad`, which bypasses
+ // the sampler entirely.
gl.tex_parameteri(
target,
WebGl2RenderingContext::TEXTURE_MIN_FILTER,