Fix spelling of velloc pu
diff --git a/sparse_strips/vello_cpu/examples/basic.rs b/sparse_strips/vello_cpu/examples/basic.rs index 93b6b20..255ba29 100644 --- a/sparse_strips/vello_cpu/examples/basic.rs +++ b/sparse_strips/vello_cpu/examples/basic.rs
@@ -14,7 +14,7 @@ }; fn main() { - // vello_cpu is a CPU-based 2D renderer. It takes drawing commands like + // Vello CPU is a CPU-based 2D renderer. It takes drawing commands like // "fill a rectangle" or "stroke a triangle" as input and rasterizes // them into a bitmap with premultiplied RGBA pixels, which can then // be further processed (for example by converting to PNG or displaying @@ -24,13 +24,13 @@ let settings = RenderSettings { // The `level` field indicates what SIMD level should be used. In // the vast majority of cases, you should just use `Level::new` so that - // vello_cpu automatically uses an appropriate level that is + // Vello CPU automatically uses an appropriate level that is // available on the host system. // // There are very few reasons to override that value. One instance where - // it might be useful to override is for example when using vello_cpu + // it might be useful to override is for example when using Vello CPU // to create reference images for test suites. In that case, you could - // pass `Level::fallback`, which indicates to vello_cpu that no + // pass `Level::fallback`, which indicates to Vello CPU that no // platform-specific SIMD intrinsics should be used. This might be useful // because it reduces the possibility of slight pixel differences when // running on different platforms.