blob: 190437a3443880e2f74bd5b39b7895ee3a15658c [file] [log] [blame] [edit]
// Copyright 2023 the Vello Authors
// SPDX-License-Identifier: Apache-2.0 OR MIT
//! Build step.
// These modules are also included in the main crate, where the items are reachable
#[allow(warnings, reason = "Checked elsewhere")]
#[path = "src/compile/mod.rs"]
mod compile;
#[allow(warnings, reason = "Checked elsewhere")]
#[path = "src/types.rs"]
mod types;
use std::env;
use std::fmt::Write;
use std::path::Path;
use compile::ShaderInfo;
fn main() {
let out_dir = env::var_os("OUT_DIR").unwrap();
let dest_path = Path::new(&out_dir).join("shaders.rs");
println!("cargo:rerun-if-changed={}", compile::shader_dir().display());
let mut shaders = match ShaderInfo::from_default() {
Ok(s) => s,
Err(err) => {
let formatted = err.to_string();
for line in formatted.lines() {
println!("cargo:warning={line}");
}
return;
}
};
// Drop the HashMap and sort by name so that we get deterministic order.
let mut shaders = shaders.drain().collect::<Vec<_>>();
shaders.sort_by(|x, y| x.0.cmp(&y.0));
let mut buf = String::default();
write_types(&mut buf, &shaders).unwrap();
write_shaders(&mut buf, &shaders).unwrap();
std::fs::write(dest_path, &buf).unwrap();
}
fn write_types(buf: &mut String, shaders: &[(String, ShaderInfo)]) -> Result<(), std::fmt::Error> {
writeln!(buf, "pub struct Shaders<'a> {{")?;
for (name, _) in shaders {
writeln!(buf, " pub {name}: ComputeShader<'a>,")?;
}
writeln!(buf, "}}")?;
Ok(())
}
fn write_shaders(
buf: &mut String,
shaders: &[(String, ShaderInfo)],
) -> Result<(), std::fmt::Error> {
writeln!(buf, "mod generated {{")?;
writeln!(buf, " use super::*;")?;
writeln!(buf, " use BindType::*;")?;
writeln!(buf, " pub const SHADERS: Shaders<'static> = Shaders {{")?;
for (name, info) in shaders {
let bind_tys = info
.bindings
.iter()
.map(|binding| binding.ty)
.collect::<Vec<_>>();
let wg_bufs = &info.workgroup_buffers;
writeln!(buf, " {name}: ComputeShader {{")?;
writeln!(buf, " name: Cow::Borrowed({:?}),", name)?;
writeln!(
buf,
" workgroup_size: {:?},",
info.workgroup_size
)?;
writeln!(buf, " bindings: Cow::Borrowed(&{:?}),", bind_tys)?;
writeln!(
buf,
" workgroup_buffers: Cow::Borrowed(&{:?}),",
wg_bufs
)?;
if cfg!(feature = "wgsl") {
let indices = info
.bindings
.iter()
.map(|binding| binding.location.1)
.collect::<Vec<_>>();
writeln!(buf, " wgsl: WgslSource {{")?;
writeln!(
buf,
" code: Cow::Borrowed({:?}),",
info.source
)?;
writeln!(
buf,
" binding_indices : Cow::Borrowed(&{:?}),",
indices
)?;
writeln!(buf, " }},")?;
}
if cfg!(feature = "msl") {
write_msl(buf, info)?;
}
writeln!(buf, " }},")?;
}
writeln!(buf, " }};")?;
writeln!(buf, "}}")?;
Ok(())
}
#[cfg(not(feature = "msl"))]
fn write_msl(_: &mut String, _: &ShaderInfo) -> Result<(), std::fmt::Error> {
Ok(())
}
#[cfg(feature = "msl")]
fn write_msl(buf: &mut String, info: &ShaderInfo) -> Result<(), std::fmt::Error> {
let mut index_iter = compile::msl::BindingIndexIterator::default();
let indices = info
.bindings
.iter()
.map(|binding| index_iter.next(binding.ty))
.collect::<Vec<_>>();
writeln!(buf, " msl: MslSource {{")?;
writeln!(
buf,
" code: Cow::Borrowed({:?}),",
compile::msl::translate(info).unwrap()
)?;
writeln!(
buf,
" binding_indices : Cow::Borrowed(&{:?}),",
indices
)?;
writeln!(buf, " }},")?;
Ok(())
}