| // Copyright 2024 the Vello Authors | |
| // SPDX-License-Identifier: Apache-2.0 OR MIT | |
| //! This utility provides conservative size estimation for buffer allocations backing | |
| //! GPU bump memory. This estimate relies on heuristics and naturally overestimates. | |
| use super::{BumpAllocatorMemory, BumpAllocators, Transform}; | |
| use peniko::kurbo::{Cap, Join, PathEl, Point, Stroke, Vec2}; | |
| const RSQRT_OF_TOL: f64 = 2.2360679775; // tol = 0.2 | |
| #[derive(Clone, Default)] | |
| pub struct BumpEstimator { | |
| // TODO: support binning | |
| // TODO: support ptcl | |
| // TODO: support tile | |
| // NOTE: The segment count estimation could use further refinement, particularly to handle | |
| // viewport clipping and rotation applied to fragments during append. We can produce a more | |
| // optimal result under scale and rotation if we track more data for each shape during insertion | |
| // and defer the final tally to resolve-time (in which we could evaluate the estimates using | |
| // precisely transformed coordinates). For now we apply a fudge factor of sqrt(2) and inflate | |
| // the number of tile crossing (a near~diagonal line orientation would result in worst case for | |
| // the number of intersected tiles) to account for this. | |
| // | |
| // Accounting for viewport clipping (for the right and bottom edges of the viewport) is simply | |
| // impossible at insertion time as the render target dimensions are unknown. We could | |
| // potentially account for clipping (including clip shapes/layers) by tracking bounding boxes | |
| // during insertion and resolving all clips at tally time (e.g. one could come up with a | |
| // heuristic for scaling the counts based on the proportions of a clipped bbox area). | |
| // | |
| // Since we currently don't account for clipping, this will always overshoot when clips are | |
| // present and when the bounding box of a shape is partially or wholly outside the viewport. | |
| segments: u32, | |
| lines: LineSoup, | |
| } | |
| impl BumpEstimator { | |
| pub fn new() -> Self { | |
| Self::default() | |
| } | |
| pub fn reset(&mut self) { | |
| *self = Self::default(); | |
| } | |
| /// Combine the counts of this estimator with `other` after applying an optional `transform`. | |
| pub fn append(&mut self, other: &Self, transform: Option<&Transform>) { | |
| let scale = transform_scale(transform); | |
| self.segments += (other.segments as f64 * scale).ceil() as u32; | |
| self.lines.add(&other.lines, scale); | |
| } | |
| pub fn count_path( | |
| &mut self, | |
| path: impl Iterator<Item = PathEl>, | |
| t: &Transform, | |
| stroke: Option<&Stroke>, | |
| ) { | |
| let mut caps = 1; | |
| let mut joins: u32 = 0; | |
| let mut lineto_lines = 0; | |
| let mut fill_close_lines = 1; | |
| let mut curve_lines = 0; | |
| let mut curve_count = 0; | |
| let mut segments = 0; | |
| // Track the path state to correctly count empty paths and close joins. | |
| let mut first_pt = None; | |
| let mut last_pt = None; | |
| let scale = transform_scale(Some(t)); | |
| let scaled_width = stroke.map(|s| s.width * scale).unwrap_or(0.); | |
| let offset_fudge = scaled_width.sqrt().max(1.); | |
| for el in path { | |
| match el { | |
| PathEl::MoveTo(p0) => { | |
| first_pt = Some(p0); | |
| let Some(point) = last_pt else { | |
| continue; | |
| }; | |
| caps += 1; | |
| joins = joins.saturating_sub(1); | |
| fill_close_lines += 1; | |
| segments += count_segments_for_line(first_pt.unwrap(), point, t); | |
| last_pt = None; | |
| } | |
| PathEl::ClosePath => { | |
| if let Some(last_pt) = last_pt { | |
| joins += 1; | |
| lineto_lines += 1; | |
| segments += count_segments_for_line(first_pt.unwrap(), last_pt, t); | |
| } | |
| last_pt = first_pt; | |
| } | |
| PathEl::LineTo(p0) => { | |
| last_pt = Some(p0); | |
| joins += 1; | |
| lineto_lines += 1; | |
| segments += count_segments_for_line(first_pt.unwrap(), last_pt.unwrap(), t); | |
| } | |
| PathEl::QuadTo(p1, p2) => { | |
| let Some(p0) = last_pt.or(first_pt) else { | |
| continue; | |
| }; | |
| last_pt = Some(p2); | |
| let p0 = p0.to_vec2(); | |
| let p1 = p1.to_vec2(); | |
| let p2 = p2.to_vec2(); | |
| let lines = offset_fudge * wang::quadratic(RSQRT_OF_TOL, p0, p1, p2, t); | |
| curve_lines += lines.ceil() as u32; | |
| curve_count += 1; | |
| joins += 1; | |
| let segs = offset_fudge * count_segments_for_quadratic(p0, p1, p2, t); | |
| segments += segs.ceil().max(lines.ceil()) as u32; | |
| } | |
| PathEl::CurveTo(p1, p2, p3) => { | |
| let Some(p0) = last_pt.or(first_pt) else { | |
| continue; | |
| }; | |
| last_pt = Some(p3); | |
| let p0 = p0.to_vec2(); | |
| let p1 = p1.to_vec2(); | |
| let p2 = p2.to_vec2(); | |
| let p3 = p3.to_vec2(); | |
| let lines = offset_fudge * wang::cubic(RSQRT_OF_TOL, p0, p1, p2, p3, t); | |
| curve_lines += lines.ceil() as u32; | |
| curve_count += 1; | |
| joins += 1; | |
| let segs = count_segments_for_cubic(p0, p1, p2, p3, t); | |
| segments += segs.ceil().max(lines.ceil()) as u32; | |
| } | |
| } | |
| } | |
| let Some(style) = stroke else { | |
| self.lines.linetos += lineto_lines + fill_close_lines; | |
| self.lines.curves += curve_lines; | |
| self.lines.curve_count += curve_count; | |
| self.segments += segments; | |
| // Account for the implicit close | |
| if let (Some(first_pt), Some(last_pt)) = (first_pt, last_pt) { | |
| self.segments += count_segments_for_line(first_pt, last_pt, t); | |
| } | |
| return; | |
| }; | |
| // For strokes, double-count the lines to estimate offset curves. | |
| self.lines.linetos += 2 * lineto_lines; | |
| self.lines.curves += 2 * curve_lines; | |
| self.lines.curve_count += 2 * curve_count; | |
| self.segments += 2 * segments; | |
| self.count_stroke_caps(style.start_cap, scaled_width, caps); | |
| self.count_stroke_caps(style.end_cap, scaled_width, caps); | |
| self.count_stroke_joins(style.join, scaled_width, style.miter_limit, joins); | |
| } | |
| /// Produce the final total, applying an optional transform to all content. | |
| pub fn tally(&self, transform: Option<&Transform>) -> BumpAllocatorMemory { | |
| let scale = transform_scale(transform); | |
| // The post-flatten line estimate. | |
| let lines = self.lines.tally(scale); | |
| // The estimate for tile crossings for lines. Here we ensure that there are at least as many | |
| // segments as there are lines, in case `segments` was underestimated at small scales. | |
| let n_segments = ((self.segments as f64 * scale).ceil() as u32).max(lines); | |
| let bump = BumpAllocators { | |
| failed: 0, | |
| // TODO: we can provide a tighter bound here but for now we | |
| // assume that binning must be bounded by the segment count. | |
| binning: n_segments, | |
| ptcl: 0, | |
| tile: 0, | |
| blend: 0, | |
| seg_counts: n_segments, | |
| segments: n_segments, | |
| lines, | |
| }; | |
| bump.memory() | |
| } | |
| fn count_stroke_caps(&mut self, style: Cap, scaled_width: f64, count: u32) { | |
| match style { | |
| Cap::Butt => { | |
| self.lines.linetos += count; | |
| self.segments += count_segments_for_line_length(scaled_width) * count; | |
| } | |
| Cap::Square => { | |
| self.lines.linetos += 3 * count; | |
| self.segments += count_segments_for_line_length(scaled_width) * count; | |
| self.segments += 2 * count_segments_for_line_length(0.5 * scaled_width) * count; | |
| } | |
| Cap::Round => { | |
| let (arc_lines, line_len) = estimate_arc_lines(scaled_width); | |
| self.lines.curves += count * arc_lines; | |
| self.lines.curve_count += 1; | |
| self.segments += count * arc_lines * count_segments_for_line_length(line_len); | |
| } | |
| } | |
| } | |
| fn count_stroke_joins(&mut self, style: Join, scaled_width: f64, miter_limit: f64, count: u32) { | |
| match style { | |
| Join::Bevel => { | |
| self.lines.linetos += count; | |
| self.segments += count_segments_for_line_length(scaled_width) * count; | |
| } | |
| Join::Miter => { | |
| let max_miter_len = scaled_width * miter_limit; | |
| self.lines.linetos += 2 * count; | |
| self.segments += 2 * count * count_segments_for_line_length(max_miter_len); | |
| } | |
| Join::Round => { | |
| let (arc_lines, line_len) = estimate_arc_lines(scaled_width); | |
| self.lines.curves += count * arc_lines; | |
| self.lines.curve_count += 1; | |
| self.segments += count * arc_lines * count_segments_for_line_length(line_len); | |
| } | |
| } | |
| // Count inner join lines | |
| self.lines.linetos += count; | |
| self.segments += count_segments_for_line_length(scaled_width) * count; | |
| } | |
| } | |
| fn estimate_arc_lines(scaled_stroke_width: f64) -> (u32, f64) { | |
| // These constants need to be kept consistent with the definitions in `flatten_arc` in | |
| // flatten.wgsl. | |
| // TODO: It would be better if these definitions were shared/configurable. For example an | |
| // option is for all tolerances to be parameters to the estimator as well as the GPU pipelines | |
| // (the latter could be in the form of a config uniform) which would help to keep them in | |
| // sync. | |
| const MIN_THETA: f64 = 1e-6; | |
| const TOL: f64 = 0.25; | |
| let radius = TOL.max(scaled_stroke_width * 0.5); | |
| let theta = (2. * (1. - TOL / radius).acos()).max(MIN_THETA); | |
| let arc_lines = ((std::f64::consts::FRAC_PI_2 / theta).ceil() as u32).max(2); | |
| (arc_lines, 2. * theta.sin() * radius) | |
| } | |
| #[derive(Clone, Default)] | |
| struct LineSoup { | |
| // Explicit lines (such as linetos and non-round stroke caps/joins) and Bezier curves | |
| // get tracked separately to ensure that explicit lines remain scale invariant. | |
| linetos: u32, | |
| curves: u32, | |
| // Curve count is simply used to ensure a minimum number of lines get counted for each curve | |
| // at very small scales to reduce the chances of an under-estimate. | |
| curve_count: u32, | |
| } | |
| impl LineSoup { | |
| fn tally(&self, scale: f64) -> u32 { | |
| let curves = self | |
| .scaled_curve_line_count(scale) | |
| .max(5 * self.curve_count); | |
| self.linetos + curves | |
| } | |
| fn scaled_curve_line_count(&self, scale: f64) -> u32 { | |
| (self.curves as f64 * scale.sqrt()).ceil() as u32 | |
| } | |
| fn add(&mut self, other: &Self, scale: f64) { | |
| self.linetos += other.linetos; | |
| self.curves += other.scaled_curve_line_count(scale); | |
| self.curve_count += other.curve_count; | |
| } | |
| } | |
| // TODO: The 32-bit Vec2 definition from cpu_shaders/util.rs could come in handy here. | |
| fn transform(t: &Transform, v: Vec2) -> Vec2 { | |
| Vec2::new( | |
| t.matrix[0] as f64 * v.x + t.matrix[2] as f64 * v.y, | |
| t.matrix[1] as f64 * v.x + t.matrix[3] as f64 * v.y, | |
| ) | |
| } | |
| fn transform_scale(t: Option<&Transform>) -> f64 { | |
| match t { | |
| Some(t) => { | |
| let m = t.matrix; | |
| let v1x = m[0] as f64 + m[3] as f64; | |
| let v2x = m[0] as f64 - m[3] as f64; | |
| let v1y = m[1] as f64 - m[2] as f64; | |
| let v2y = m[1] as f64 + m[2] as f64; | |
| (v1x * v1x + v1y * v1y).sqrt() + (v2x * v2x + v2y * v2y).sqrt() | |
| } | |
| None => 1., | |
| } | |
| } | |
| fn approx_arc_length_cubic(p0: Vec2, p1: Vec2, p2: Vec2, p3: Vec2) -> f64 { | |
| let chord_len = (p3 - p0).length(); | |
| // Length of the control polygon | |
| let poly_len = (p1 - p0).length() + (p2 - p1).length() + (p3 - p2).length(); | |
| 0.5 * (chord_len + poly_len) | |
| } | |
| fn count_segments_for_cubic(p0: Vec2, p1: Vec2, p2: Vec2, p3: Vec2, t: &Transform) -> f64 { | |
| let p0 = transform(t, p0); | |
| let p1 = transform(t, p1); | |
| let p2 = transform(t, p2); | |
| let p3 = transform(t, p3); | |
| (approx_arc_length_cubic(p0, p1, p2, p3) * 0.0625 * std::f64::consts::SQRT_2).ceil() | |
| } | |
| fn count_segments_for_quadratic(p0: Vec2, p1: Vec2, p2: Vec2, t: &Transform) -> f64 { | |
| count_segments_for_cubic(p0, p1.lerp(p0, 0.333333), p1.lerp(p2, 0.333333), p2, t) | |
| } | |
| // Estimate tile crossings for a line with known endpoints. | |
| fn count_segments_for_line(p0: Point, p1: Point, t: &Transform) -> u32 { | |
| let dxdy = p0 - p1; | |
| let dxdy = transform(t, dxdy); | |
| let segments = (dxdy.x.abs().ceil() * 0.0625).ceil() + (dxdy.y.abs().ceil() * 0.0625).ceil(); | |
| (segments as u32).max(1) | |
| } | |
| // Estimate tile crossings for a line with a known length. | |
| fn count_segments_for_line_length(scaled_width: f64) -> u32 { | |
| // scale the tile count by sqrt(2) to allow some slack for diagonal lines. | |
| // TODO: Would "2" be a better factor? | |
| ((scaled_width * 0.0625 * std::f64::consts::SQRT_2).ceil() as u32).max(1) | |
| } | |
| /// Wang's Formula (as described in Pyramid Algorithms by Ron Goldman, 2003, Chapter 5, Section | |
| /// 5.6.3 on Bezier Approximation) is a fast method for computing a lower bound on the number of | |
| /// recursive subdivisions required to approximate a Bezier curve within a certain tolerance. The | |
| /// formula for a Bezier curve of degree `n`, control points `p[0]...p[n]`, and number of levels of | |
| /// subdivision `l`, and flattening tolerance `tol` is defined as follows: | |
| /// | |
| /// ```ignore | |
| /// m = max([length(p[k+2] - 2 * p[k+1] + p[k]) for (0 <= k <= n-2)]) | |
| /// l >= log_4((n * (n - 1) * m) / (8 * tol)) | |
| /// ``` | |
| /// | |
| /// For recursive subdivisions that split a curve into 2 segments at each level, the minimum number | |
| /// of segments is given by 2^l. From the formula above it follows that: | |
| /// | |
| /// ```ignore | |
| /// segments >= 2^l >= 2^log_4(x) (1) | |
| /// segments^2 >= 2^(2*log_4(x)) >= 4^log_4(x) (2) | |
| /// segments^2 >= x | |
| /// segments >= sqrt((n * (n - 1) * m) / (8 * tol)) (3) | |
| /// ``` | |
| /// | |
| /// Wang's formula computes an error bound on recursive subdivision based on the second derivative | |
| /// which tends to result in a suboptimal estimate when the curvature within the curve has a lot of | |
| /// variation. This is expected to frequently overshoot the flattening formula used in vello, which | |
| /// is closer to optimal (vello uses a method based on a numerical approximation of the integral | |
| /// over the continuous change in the number of flattened segments, with an error expressed in terms | |
| /// of curvature and infinitesimal arclength). | |
| mod wang { | |
| use super::{Transform, Vec2, transform}; | |
| // The curve degree term sqrt(n * (n - 1) / 8) specialized for cubics: | |
| // | |
| // sqrt(3 * (3 - 1) / 8) | |
| // | |
| const SQRT_OF_DEGREE_TERM_CUBIC: f64 = 0.86602540378; | |
| // The curve degree term sqrt(n * (n - 1) / 8) specialized for quadratics: | |
| // | |
| // sqrt(2 * (2 - 1) / 8) | |
| // | |
| const SQRT_OF_DEGREE_TERM_QUAD: f64 = 0.5; | |
| pub(crate) fn quadratic(rsqrt_of_tol: f64, p0: Vec2, p1: Vec2, p2: Vec2, t: &Transform) -> f64 { | |
| let v = -2. * p1 + p0 + p2; | |
| let v = transform(t, v); // transform is distributive | |
| let m = v.length(); | |
| (SQRT_OF_DEGREE_TERM_QUAD * m.sqrt() * rsqrt_of_tol).ceil() | |
| } | |
| pub(crate) fn cubic( | |
| rsqrt_of_tol: f64, | |
| p0: Vec2, | |
| p1: Vec2, | |
| p2: Vec2, | |
| p3: Vec2, | |
| t: &Transform, | |
| ) -> f64 { | |
| let v1 = -2. * p1 + p0 + p2; | |
| let v2 = -2. * p2 + p1 + p3; | |
| let v1 = transform(t, v1); | |
| let v2 = transform(t, v2); | |
| let m = v1.length().max(v2.length()); | |
| (SQRT_OF_DEGREE_TERM_CUBIC * m.sqrt() * rsqrt_of_tol).ceil() | |
| } | |
| } |