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// Copyright 2023 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Also licensed under MIT license, at your choice.
use scenes::SimpleText;
use std::collections::VecDeque;
use vello::{
kurbo::{Affine, PathEl, Rect},
peniko::{Brush, Color, Fill, Stroke},
SceneBuilder,
};
const SLIDING_WINDOW_SIZE: usize = 100;
#[derive(Debug)]
pub struct Snapshot {
pub fps: f64,
pub frame_time_ms: f64,
pub frame_time_min_ms: f64,
pub frame_time_max_ms: f64,
}
impl Snapshot {
pub fn draw_layer<'a, T>(
&self,
sb: &mut SceneBuilder,
text: &mut SimpleText,
viewport_width: f64,
viewport_height: f64,
samples: T,
vsync: bool,
) where
T: Iterator<Item = &'a u64>,
{
let width = (viewport_width * 0.4).max(200.).min(600.);
let height = width * 0.7;
let x_offset = viewport_width - width;
let y_offset = viewport_height - height;
let offset = Affine::translate((x_offset, y_offset));
// Draw the background
sb.fill(
Fill::NonZero,
offset,
&Brush::Solid(Color::rgba8(0, 0, 0, 200)),
None,
&Rect::new(0., 0., width, height),
);
let labels = [
format!("Frame Time: {:.2} ms", self.frame_time_ms),
format!("Frame Time (min): {:.2} ms", self.frame_time_min_ms),
format!("Frame Time (max): {:.2} ms", self.frame_time_max_ms),
format!("VSync: {}", if vsync { "on" } else { "off" }),
format!("Resolution: {viewport_width}x{viewport_height}"),
];
// height / 2 is dedicated to the text labels and the rest is filled by the bar graph.
let text_height = height * 0.5 / (1 + labels.len()) as f64;
let left_margin = width * 0.01;
let text_size = (text_height * 0.9) as f32;
for (i, label) in labels.iter().enumerate() {
text.add(
sb,
None,
text_size,
Some(&Brush::Solid(Color::WHITE)),
offset * Affine::translate((left_margin, (i + 1) as f64 * text_height)),
&label,
);
}
text.add(
sb,
None,
text_size,
Some(&Brush::Solid(Color::WHITE)),
offset * Affine::translate((width * 0.67, text_height)),
&format!("FPS: {:.2}", self.fps),
);
// Plot the samples with a bar graph
use PathEl::*;
let left_padding = width * 0.05; // Left padding for the frame time marker text.
let graph_max_height = height * 0.5;
let graph_max_width = width - 2. * left_margin - left_padding;
let left_margin_padding = left_margin + left_padding;
let bar_extent = graph_max_width / (SLIDING_WINDOW_SIZE as f64);
let bar_width = bar_extent * 0.4;
let bar = [
MoveTo((0., graph_max_height).into()),
LineTo((0., 0.).into()),
LineTo((bar_width, 0.).into()),
LineTo((bar_width, graph_max_height).into()),
];
// We determine the scale of the graph based on the maximum sampled frame time unless it's
// greater than 3x the current average. In that case we cap the max scale at 4/3 * the
// current average (rounded up to the nearest multiple of 5ms). This allows the scale to
// adapt to the most recent sample set as relying on the maximum alone can make the
// displayed samples to look too small in the presence of spikes/fluctuation without
// manually resetting the max sample.
let display_max = if self.frame_time_max_ms > 3. * self.frame_time_ms {
round_up((1.33334 * self.frame_time_ms) as usize, 5) as f64
} else {
self.frame_time_max_ms
};
for (i, sample) in samples.enumerate() {
let t = offset * Affine::translate((i as f64 * bar_extent, graph_max_height));
// The height of each sample is based on its ratio to the maximum observed frame time.
let sample_ms = ((*sample as f64) * 0.001).min(display_max);
let h = sample_ms / display_max;
let s = Affine::scale_non_uniform(1., -h);
let color = match *sample {
..=16_667 => Color::rgb8(100, 143, 255),
..=33_334 => Color::rgb8(255, 176, 0),
_ => Color::rgb8(220, 38, 127),
};
sb.fill(
Fill::NonZero,
t * Affine::translate((
left_margin_padding,
(1 + labels.len()) as f64 * text_height,
)) * s,
color,
None,
&bar,
);
}
// Draw horizontal lines to mark 8.33ms, 16.33ms, and 33.33ms
let marker = [
MoveTo((0., graph_max_height).into()),
LineTo((graph_max_width, graph_max_height).into()),
];
let thresholds = [8.33, 16.66, 33.33];
let thres_text_height = graph_max_height * 0.05;
let thres_text_height_2 = thres_text_height * 0.5;
for t in thresholds.iter().filter(|&&t| t < display_max) {
let y = t / display_max;
text.add(
sb,
None,
thres_text_height as f32,
Some(&Brush::Solid(Color::WHITE)),
offset
* Affine::translate((
left_margin,
(2. - y) * graph_max_height + thres_text_height_2,
)),
&format!("{}", t),
);
sb.stroke(
&Stroke::new((graph_max_height * 0.01) as f32),
offset * Affine::translate((left_margin_padding, (1. - y) * graph_max_height)),
Color::WHITE,
None,
&marker,
);
}
}
}
pub struct Sample {
pub frame_time_us: u64,
}
pub struct Stats {
count: usize,
sum: u64,
min: u64,
max: u64,
samples: VecDeque<u64>,
}
impl Stats {
pub fn new() -> Stats {
Stats {
count: 0,
sum: 0,
min: u64::MAX,
max: u64::MIN,
samples: VecDeque::with_capacity(SLIDING_WINDOW_SIZE),
}
}
pub fn samples(&self) -> impl Iterator<Item = &u64> {
self.samples.iter()
}
pub fn snapshot(&self) -> Snapshot {
let frame_time_ms = (self.sum as f64 / self.count as f64) * 0.001;
let fps = 1000. / frame_time_ms;
Snapshot {
fps,
frame_time_ms,
frame_time_min_ms: self.min as f64 * 0.001,
frame_time_max_ms: self.max as f64 * 0.001,
}
}
pub fn clear_min_and_max(&mut self) {
self.min = u64::MAX;
self.max = u64::MIN;
}
pub fn add_sample(&mut self, sample: Sample) {
let oldest = if self.count < SLIDING_WINDOW_SIZE {
self.count += 1;
None
} else {
self.samples.pop_front()
};
let micros = sample.frame_time_us;
self.sum += micros;
self.samples.push_back(micros);
if let Some(oldest) = oldest {
self.sum -= oldest;
}
self.min = self.min.min(micros);
self.max = self.max.max(micros);
}
}
fn round_up(n: usize, f: usize) -> usize {
n - 1 - (n - 1) % f + f
}