| // Copyright 2022 Google LLC | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // https://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| // | |
| // Also licensed under MIT license, at your choice. | |
| //! Simple helpers for managing wgpu state and surfaces. | |
| use std::future::Future; | |
| use super::Result; | |
| use raw_window_handle::{HasRawDisplayHandle, HasRawWindowHandle}; | |
| use wgpu::{ | |
| Adapter, Device, Instance, Limits, Queue, Surface, SurfaceConfiguration, TextureFormat, | |
| }; | |
| /// Simple render context that maintains wgpu state for rendering the pipeline. | |
| pub struct RenderContext { | |
| pub instance: Instance, | |
| pub devices: Vec<DeviceHandle>, | |
| } | |
| pub struct DeviceHandle { | |
| adapter: Adapter, | |
| pub device: Device, | |
| pub queue: Queue, | |
| } | |
| impl RenderContext { | |
| pub fn new() -> Result<Self> { | |
| let instance = Instance::new(wgpu::InstanceDescriptor { | |
| backends: wgpu::Backends::PRIMARY, | |
| dx12_shader_compiler: wgpu::Dx12Compiler::Fxc, | |
| }); | |
| Ok(Self { | |
| instance, | |
| devices: Vec::new(), | |
| }) | |
| } | |
| /// Creates a new surface for the specified window and dimensions. | |
| pub async fn create_surface<W>( | |
| &mut self, | |
| window: &W, | |
| width: u32, | |
| height: u32, | |
| ) -> Result<RenderSurface> | |
| where | |
| W: HasRawWindowHandle + HasRawDisplayHandle, | |
| { | |
| let surface = unsafe { self.instance.create_surface(window) }?; | |
| let dev_id = self | |
| .device(Some(&surface)) | |
| .await | |
| .ok_or("Error creating device")?; | |
| let device_handle = &self.devices[dev_id]; | |
| let capabilities = surface.get_capabilities(&device_handle.adapter); | |
| let format = capabilities | |
| .formats | |
| .into_iter() | |
| .find(|it| matches!(it, TextureFormat::Rgba8Unorm | TextureFormat::Bgra8Unorm)) | |
| .expect("surface should support Rgba8Unorm or Bgra8Unorm"); | |
| let config = wgpu::SurfaceConfiguration { | |
| usage: wgpu::TextureUsages::RENDER_ATTACHMENT, | |
| format, | |
| width, | |
| height, | |
| present_mode: wgpu::PresentMode::AutoVsync, | |
| alpha_mode: wgpu::CompositeAlphaMode::Auto, | |
| view_formats: vec![], | |
| }; | |
| surface.configure(&self.devices[dev_id].device, &config); | |
| Ok(RenderSurface { | |
| surface, | |
| config, | |
| dev_id, | |
| format, | |
| }) | |
| } | |
| /// Resizes the surface to the new dimensions. | |
| pub fn resize_surface(&self, surface: &mut RenderSurface, width: u32, height: u32) { | |
| surface.config.width = width; | |
| surface.config.height = height; | |
| surface | |
| .surface | |
| .configure(&self.devices[surface.dev_id].device, &surface.config); | |
| } | |
| pub fn set_present_mode(&self, surface: &mut RenderSurface, present_mode: wgpu::PresentMode) { | |
| surface.config.present_mode = present_mode; | |
| surface | |
| .surface | |
| .configure(&self.devices[surface.dev_id].device, &surface.config); | |
| } | |
| /// Finds or creates a compatible device handle id. | |
| pub async fn device(&mut self, compatible_surface: Option<&Surface>) -> Option<usize> { | |
| let compatible = match compatible_surface { | |
| Some(s) => self | |
| .devices | |
| .iter() | |
| .enumerate() | |
| .find(|(_, d)| d.adapter.is_surface_supported(s)) | |
| .map(|(i, _)| i), | |
| None => (!self.devices.is_empty()).then_some(0), | |
| }; | |
| if compatible.is_none() { | |
| return self.new_device(compatible_surface).await; | |
| } | |
| compatible | |
| } | |
| /// Creates a compatible device handle id. | |
| async fn new_device(&mut self, compatible_surface: Option<&Surface>) -> Option<usize> { | |
| let adapter = wgpu::util::initialize_adapter_from_env_or_default( | |
| &self.instance, | |
| wgpu::Backends::PRIMARY, | |
| compatible_surface, | |
| ) | |
| .await?; | |
| let features = adapter.features(); | |
| let limits = Limits::default(); | |
| let (device, queue) = adapter | |
| .request_device( | |
| &wgpu::DeviceDescriptor { | |
| label: None, | |
| features: features | |
| & (wgpu::Features::TIMESTAMP_QUERY | wgpu::Features::CLEAR_TEXTURE), | |
| limits, | |
| }, | |
| None, | |
| ) | |
| .await | |
| .ok()?; | |
| let device_handle = DeviceHandle { | |
| adapter, | |
| device, | |
| queue, | |
| }; | |
| self.devices.push(device_handle); | |
| Some(self.devices.len() - 1) | |
| } | |
| } | |
| /// Combination of surface and its configuration. | |
| #[derive(Debug)] | |
| pub struct RenderSurface { | |
| pub surface: Surface, | |
| pub config: SurfaceConfiguration, | |
| pub dev_id: usize, | |
| pub format: TextureFormat, | |
| } | |
| struct NullWake; | |
| impl std::task::Wake for NullWake { | |
| fn wake(self: std::sync::Arc<Self>) {} | |
| } | |
| /// Block on a future, polling the device as needed. | |
| /// | |
| /// This will deadlock if the future is awaiting anything other than GPU progress. | |
| pub fn block_on_wgpu<F: Future>(device: &Device, mut fut: F) -> F::Output { | |
| let waker = std::task::Waker::from(std::sync::Arc::new(NullWake)); | |
| let mut context = std::task::Context::from_waker(&waker); | |
| // Same logic as `pin_mut!` macro from `pin_utils`. | |
| let mut fut = unsafe { std::pin::Pin::new_unchecked(&mut fut) }; | |
| loop { | |
| match fut.as_mut().poll(&mut context) { | |
| std::task::Poll::Pending => { | |
| device.poll(wgpu::Maintain::Wait); | |
| } | |
| std::task::Poll::Ready(item) => break item, | |
| } | |
| } | |
| } |