blob: add0ea284433edf966ce53b74b83617b2ce60a18 [file] [log] [blame] [edit]
// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Also licensed under MIT license, at your choice.
//! Simple helpers for managing wgpu state and surfaces.
use std::future::Future;
use super::Result;
use raw_window_handle::{HasRawDisplayHandle, HasRawWindowHandle};
use wgpu::{
Adapter, Device, Instance, Limits, Queue, Surface, SurfaceConfiguration, TextureFormat,
};
/// Simple render context that maintains wgpu state for rendering the pipeline.
pub struct RenderContext {
pub instance: Instance,
pub devices: Vec<DeviceHandle>,
}
pub struct DeviceHandle {
adapter: Adapter,
pub device: Device,
pub queue: Queue,
}
impl RenderContext {
pub fn new() -> Result<Self> {
let instance = Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::PRIMARY,
dx12_shader_compiler: wgpu::Dx12Compiler::Fxc,
});
Ok(Self {
instance,
devices: Vec::new(),
})
}
/// Creates a new surface for the specified window and dimensions.
pub async fn create_surface<W>(
&mut self,
window: &W,
width: u32,
height: u32,
) -> Result<RenderSurface>
where
W: HasRawWindowHandle + HasRawDisplayHandle,
{
let surface = unsafe { self.instance.create_surface(window) }?;
let dev_id = self
.device(Some(&surface))
.await
.ok_or("Error creating device")?;
let device_handle = &self.devices[dev_id];
let capabilities = surface.get_capabilities(&device_handle.adapter);
let format = capabilities
.formats
.into_iter()
.find(|it| matches!(it, TextureFormat::Rgba8Unorm | TextureFormat::Bgra8Unorm))
.expect("surface should support Rgba8Unorm or Bgra8Unorm");
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format,
width,
height,
present_mode: wgpu::PresentMode::AutoVsync,
alpha_mode: wgpu::CompositeAlphaMode::Auto,
view_formats: vec![],
};
surface.configure(&self.devices[dev_id].device, &config);
Ok(RenderSurface {
surface,
config,
dev_id,
format,
})
}
/// Resizes the surface to the new dimensions.
pub fn resize_surface(&self, surface: &mut RenderSurface, width: u32, height: u32) {
surface.config.width = width;
surface.config.height = height;
surface
.surface
.configure(&self.devices[surface.dev_id].device, &surface.config);
}
pub fn set_present_mode(&self, surface: &mut RenderSurface, present_mode: wgpu::PresentMode) {
surface.config.present_mode = present_mode;
surface
.surface
.configure(&self.devices[surface.dev_id].device, &surface.config);
}
/// Finds or creates a compatible device handle id.
pub async fn device(&mut self, compatible_surface: Option<&Surface>) -> Option<usize> {
let compatible = match compatible_surface {
Some(s) => self
.devices
.iter()
.enumerate()
.find(|(_, d)| d.adapter.is_surface_supported(s))
.map(|(i, _)| i),
None => (!self.devices.is_empty()).then_some(0),
};
if compatible.is_none() {
return self.new_device(compatible_surface).await;
}
compatible
}
/// Creates a compatible device handle id.
async fn new_device(&mut self, compatible_surface: Option<&Surface>) -> Option<usize> {
let adapter = wgpu::util::initialize_adapter_from_env_or_default(
&self.instance,
wgpu::Backends::PRIMARY,
compatible_surface,
)
.await?;
let features = adapter.features();
let limits = Limits::default();
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
features: features
& (wgpu::Features::TIMESTAMP_QUERY | wgpu::Features::CLEAR_TEXTURE),
limits,
},
None,
)
.await
.ok()?;
let device_handle = DeviceHandle {
adapter,
device,
queue,
};
self.devices.push(device_handle);
Some(self.devices.len() - 1)
}
}
/// Combination of surface and its configuration.
#[derive(Debug)]
pub struct RenderSurface {
pub surface: Surface,
pub config: SurfaceConfiguration,
pub dev_id: usize,
pub format: TextureFormat,
}
struct NullWake;
impl std::task::Wake for NullWake {
fn wake(self: std::sync::Arc<Self>) {}
}
/// Block on a future, polling the device as needed.
///
/// This will deadlock if the future is awaiting anything other than GPU progress.
pub fn block_on_wgpu<F: Future>(device: &Device, mut fut: F) -> F::Output {
let waker = std::task::Waker::from(std::sync::Arc::new(NullWake));
let mut context = std::task::Context::from_waker(&waker);
// Same logic as `pin_mut!` macro from `pin_utils`.
let mut fut = unsafe { std::pin::Pin::new_unchecked(&mut fut) };
loop {
match fut.as_mut().poll(&mut context) {
std::task::Poll::Pending => {
device.poll(wgpu::Maintain::Wait);
}
std::task::Poll::Ready(item) => break item,
}
}
}