| // Copyright 2022 Google LLC |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // https://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| // |
| // Also licensed under MIT license, at your choice. |
| |
| //! Simple helpers for managing wgpu state and surfaces. |
| |
| use std::future::Future; |
| |
| use super::Result; |
| |
| use raw_window_handle::{HasRawDisplayHandle, HasRawWindowHandle}; |
| use wgpu::{ |
| Adapter, Device, Instance, Limits, Queue, Surface, SurfaceConfiguration, TextureFormat, |
| }; |
| |
| /// Simple render context that maintains wgpu state for rendering the pipeline. |
| pub struct RenderContext { |
| pub instance: Instance, |
| pub devices: Vec<DeviceHandle>, |
| } |
| |
| pub struct DeviceHandle { |
| adapter: Adapter, |
| pub device: Device, |
| pub queue: Queue, |
| } |
| |
| impl RenderContext { |
| pub fn new() -> Result<Self> { |
| let instance = Instance::new(wgpu::InstanceDescriptor { |
| backends: wgpu::Backends::PRIMARY, |
| dx12_shader_compiler: wgpu::Dx12Compiler::Fxc, |
| }); |
| Ok(Self { |
| instance, |
| devices: Vec::new(), |
| }) |
| } |
| |
| /// Creates a new surface for the specified window and dimensions. |
| pub async fn create_surface<W>( |
| &mut self, |
| window: &W, |
| width: u32, |
| height: u32, |
| ) -> Result<RenderSurface> |
| where |
| W: HasRawWindowHandle + HasRawDisplayHandle, |
| { |
| let surface = unsafe { self.instance.create_surface(window) }?; |
| let dev_id = self |
| .device(Some(&surface)) |
| .await |
| .ok_or("Error creating device")?; |
| |
| let device_handle = &self.devices[dev_id]; |
| let capabilities = surface.get_capabilities(&device_handle.adapter); |
| let format = capabilities |
| .formats |
| .into_iter() |
| .find(|it| matches!(it, TextureFormat::Rgba8Unorm | TextureFormat::Bgra8Unorm)) |
| .expect("surface should support Rgba8Unorm or Bgra8Unorm"); |
| |
| let config = wgpu::SurfaceConfiguration { |
| usage: wgpu::TextureUsages::RENDER_ATTACHMENT, |
| format, |
| width, |
| height, |
| present_mode: wgpu::PresentMode::AutoVsync, |
| alpha_mode: wgpu::CompositeAlphaMode::Auto, |
| view_formats: vec![], |
| }; |
| surface.configure(&self.devices[dev_id].device, &config); |
| Ok(RenderSurface { |
| surface, |
| config, |
| dev_id, |
| format, |
| }) |
| } |
| |
| /// Resizes the surface to the new dimensions. |
| pub fn resize_surface(&self, surface: &mut RenderSurface, width: u32, height: u32) { |
| surface.config.width = width; |
| surface.config.height = height; |
| surface |
| .surface |
| .configure(&self.devices[surface.dev_id].device, &surface.config); |
| } |
| |
| pub fn set_present_mode(&self, surface: &mut RenderSurface, present_mode: wgpu::PresentMode) { |
| surface.config.present_mode = present_mode; |
| surface |
| .surface |
| .configure(&self.devices[surface.dev_id].device, &surface.config); |
| } |
| |
| /// Finds or creates a compatible device handle id. |
| pub async fn device(&mut self, compatible_surface: Option<&Surface>) -> Option<usize> { |
| let compatible = match compatible_surface { |
| Some(s) => self |
| .devices |
| .iter() |
| .enumerate() |
| .find(|(_, d)| d.adapter.is_surface_supported(s)) |
| .map(|(i, _)| i), |
| None => (!self.devices.is_empty()).then_some(0), |
| }; |
| if compatible.is_none() { |
| return self.new_device(compatible_surface).await; |
| } |
| compatible |
| } |
| |
| /// Creates a compatible device handle id. |
| async fn new_device(&mut self, compatible_surface: Option<&Surface>) -> Option<usize> { |
| let adapter = wgpu::util::initialize_adapter_from_env_or_default( |
| &self.instance, |
| wgpu::Backends::PRIMARY, |
| compatible_surface, |
| ) |
| .await?; |
| let features = adapter.features(); |
| let limits = Limits::default(); |
| let (device, queue) = adapter |
| .request_device( |
| &wgpu::DeviceDescriptor { |
| label: None, |
| features: features |
| & (wgpu::Features::TIMESTAMP_QUERY | wgpu::Features::CLEAR_TEXTURE), |
| limits, |
| }, |
| None, |
| ) |
| .await |
| .ok()?; |
| let device_handle = DeviceHandle { |
| adapter, |
| device, |
| queue, |
| }; |
| self.devices.push(device_handle); |
| Some(self.devices.len() - 1) |
| } |
| } |
| |
| /// Combination of surface and its configuration. |
| #[derive(Debug)] |
| pub struct RenderSurface { |
| pub surface: Surface, |
| pub config: SurfaceConfiguration, |
| pub dev_id: usize, |
| pub format: TextureFormat, |
| } |
| |
| struct NullWake; |
| |
| impl std::task::Wake for NullWake { |
| fn wake(self: std::sync::Arc<Self>) {} |
| } |
| |
| /// Block on a future, polling the device as needed. |
| /// |
| /// This will deadlock if the future is awaiting anything other than GPU progress. |
| pub fn block_on_wgpu<F: Future>(device: &Device, mut fut: F) -> F::Output { |
| let waker = std::task::Waker::from(std::sync::Arc::new(NullWake)); |
| let mut context = std::task::Context::from_waker(&waker); |
| // Same logic as `pin_mut!` macro from `pin_utils`. |
| let mut fut = unsafe { std::pin::Pin::new_unchecked(&mut fut) }; |
| loop { |
| match fut.as_mut().poll(&mut context) { |
| std::task::Poll::Pending => { |
| device.poll(wgpu::Maintain::Wait); |
| } |
| std::task::Poll::Ready(item) => break item, |
| } |
| } |
| } |