| static const uint3 gl_WorkGroupSize = uint3(256u, 1u, 1u); | |
| ByteAddressBuffer _19 : register(t0); | |
| RWByteAddressBuffer _32 : register(u1); | |
| static uint3 gl_GlobalInvocationID; | |
| struct SPIRV_Cross_Input | |
| { | |
| uint3 gl_GlobalInvocationID : SV_DispatchThreadID; | |
| }; | |
| void comp_main() | |
| { | |
| uint ix = gl_GlobalInvocationID.x; | |
| if (ix < _19.Load(0)) | |
| { | |
| _32.Store(ix * 4 + 0, _19.Load(4)); | |
| } | |
| } | |
| [numthreads(256, 1, 1)] | |
| void main(SPIRV_Cross_Input stage_input) | |
| { | |
| gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; | |
| comp_main(); | |
| } |